Working with forms in my main C# project has gotten progressively more unstable, but now it has gotten to the point where I cannot even create a brand new User Control, because Visual Studio 2010 crashes immediately.
This has been an issue on several different machines (WinXP, and Win7), so I assume it has something to do with the project settings.
I have tried debugging opening controls with a separate VS instance, but it doesn't seem to even reach the constructor of the control.
Are the any suggestions for tracking this down?
The solution was to remove references to third party controls and add them back in. Thanks Bob Kaufmann.
I've got a project that contains usercontrols. For some reason, the design view for the window which uses the said controls has stopped functioning and insists on "Invalid Markup" - the error given is that some members of the usercontrols are not recognized or not accessible. The project however compiles and executes just fine. Loading it up in VS2010, the editor works fine, no errors whatsoever - the same even in Expression Blend.
So far I have tried the typical clean, rebuild, manually deleting stuff from obj, updating the .xaml and rebuilding, tried starting VS2012 with /resetuserdata and /resetsettings - the problem persists. I even rolled back to a much older revision of my project, back when the designer was working just fine, no dice - same error. I also tried launching VS2012 as a new windows user to avoid any stored appdata that might be lingering, again a no go.
Is there some other sort of cache or something that I could manually delete?
There's also an issue with the ShadowCache (used for rendering designer) getting out of sync with your XAML in VS2012. I just found this out, as I was having a horrible time with the following error with derived user controls:
The local property XXXX can only be applied to types that are derived from YYYYY.
The shadow cache is located in your user profile directory:
app data\Local\Microsoft\VisualStudio\11.0\Designer\ShadowCache
You can delete everything in there and restart VS2012. After that, things worked much better (for at least a while!)
Delete everything in ShadowCache
C:\Users\username\AppData\Local\Microsoft\VisualStudio\11.0\Designer\ShadowCache\
Copy-pasteable paths
Just copy/paste one of these paths into Windows Explorer. %LOCALAPPDATA% is a Windows Environment Variable it will be replaced with the corresponding value when entered into Explorer (also works in Command Prompt)
VS2012
%LOCALAPPDATA%\Microsoft\VisualStudio\11.0\Designer\ShadowCache\
VS2013
%LOCALAPPDATA%\Microsoft\VisualStudio\12.0\Designer\ShadowCache\
VS2015
%LOCALAPPDATA%\Microsoft\VisualStudio\14.0\Designer\ShadowCache\
ASP.NET
If you develop ASP.NET also delete
%LOCALAPPDATA%\Microsoft\WebsiteCache
%LOCALAPPDATA%\Temp\VWDWebCache
I'm not sure this will fix all cases but this is what worked for me (all the time now).
I have VS2012, using the Blend designer in the IDE, building an x64 application, when I would define a new ICommand and add the Command attribute, I would get the designer isn't supported in x64 error (I forget the exact warning). If I switch to x86, I'd get invalid XAML markup errors complaining the the ICommand wasn't recognized or was not accessible, no matter how many times I rebuilt in x64. If I switch to x86, build, then switch back to x64, voila, not problems with the designer.
Now I recall similar issues with VS2008 and Blend version 3 and 4. From what I've read in other posts, using Any CPU might also resolve the issue.
May be you have added user controls which are not supported or you might have added some wrong parent-child relationship in your user controls . Try removing the suspected User Controls and rebuilding the project . It must fix the issue .
Cheers
You need to re:encode your xaml, open bugged files in ide -> save as -> save encoded (choose UTF8)
I've the same problem while using controls with a custom (no param) Constructor.
Check if the Custom/User Control constructor doesn't require any data that the WPF designer doesn't have. A quick wait to check that is surrounding the whole thing with a try catch, cleaning, rebuilding and then check to see if the problem is solver.
If it is not, try commenting everything except the default WPF Init cod, clean, rebuild and test it out.
In Visual Studio 2013 this is a workaround I using for my Windows Phone Project, http://danielhindrikes.se/visual-studio/workaround-for-invalid-markup-problems-when-developing-for-windows-phone/. I guess it is the same designer that is used when you writing XAML for WPF.
Have tried to delete Shadow Cache but itjust work first time I start Visual Studio, above workaround is the only thing that helped me.
A little late, but something else to consider: If your no-parameter constructor is doing some other work, like getting data that doesn't exist because you are in the designer, add this at the start of your constructor:
if (DesignerProperties.GetIsInDesignMode(new System.Windows.DependencyObject())) return;
// Do work.
This is necessary because the designer does execute your no-parameter constructor which may fail in design mode an give you the invalid markup.
And, regardless of what others are saying, this is not a VS or WPF XAML Parser bug. I ran into this issue today using VS 2015, .Net 4.5.2.
I just had the same problem (program compiling and running fine, XAML designer reporting invalid markup), the issue was that I had accidentally changed the assembly name of one of the projects in my solution, I changed it back and my XAML designer sprang back to life, so check the Properties page of each project in your solution, and ensure the Assembly Name is as you expect it to be.
I think there is no problem in your project, but it is problem in VS 2012. Try to install the latest update for VS 2012 (Update 2) and also check this answer.
Regards,
I have the same Problem with VS 2015 and 2017 but only if I compile for x64 only.
Here it helps if I change compile target (Project properties - Build, its called Plattformziel in german) temporarily to x86, compile to project and switch back to x64.
Maybe this is a "solution" for anybody else.
I try and open a XAML file in a silverlight project, VS crashes.
I can create a new Silverlight project, and open XAML files in that new project no problem. However even if I create a new XAML file in my existing project VS still crashes, so my hunch is that it's not the content of the XAML, but rather something else in the project.
Any suggestions on how to troubleshoot this further before I go down the laborious task of starting with an empty but working project, and adding the bits of the existing project until it crashes.
As it turns out my DesignTime ViewModel data was the source of the problem. I inject a design-time repository that populates various collections with suitable design-time data. After a bit of refactoring that was done around the same time as the Silverlight update was applied, I messed up one of the property setters. The validator throw the exception and these caused VS to crash.
In the end I debugged this by starting a second instance of Visual Studio attaching the debugger to the first instance, and setting a bunch of breakpoints in my view model locator and design-time repository.
I debated removing this question, but decided to leave it up, with this answer as I suspect I'm not the first person to have VS crash for no apparent reason.
Deleting the ngen cache worked for me. See What causes Visual Studio 2008 SP1 to crash when switch to Design View of a WPF application
Try deleting the .suo file. You will find it where your solution file is and it will have the same name as the solution file i.e.
MySolution.sln
MySolution.suo
I just had this problem and I solved it this way :
launch the project in debug mode, try then to look at you xaml.
It worked, after closing the program everything was alright.
It's quick and safe. (you don't delete any hidden files...)
Maybe it will work for you.
I have a Silverlight 3 App that became quite big over the time. So I began to try to break it in several smaler Applications that will be dynamically loaded in my Main Application on demand. But I run into a strange problems with my VS 2008.
When I add a new Silverlight Application project to my solution and copy User Controls from my old Main Application into this new project it happens from time to time (about twice a day) that the XAML files and their code behind files loose their association. When this happens and I try to build the project, the compiler complains that he cannot find all the Ccontrols like buttons, labels etc. in the code behind files that I added to the class in the XAML-file. And the build fails of course.
The only workaround that I found so far is to add another Silverlight Application project and move all the content from the first added project to it. Than everything works fine for a while until the problem occurs again.
But that's not really a solution.
Any Ideas what happens here and what i can do?
Best Regards,
Rocko
I have seen issues like this before when changing the namespaces on controls in silverlight. The issue crops up when you don't change both the namespace on the control class, and the full name of the class in the x:class attribute on the root element of the control.
Not sure if this fits your situation or not, but it's the only time I've run into similar issues.
Just recently, I learned about using MVVM to decouple GUIs from the underlying model. I ended up learning as much as I could to convert my current application over to MVVM, and was largely successful. Now I need to figure out how to actually take a GUI generated in Blend and use it in place of my current GUI, which was designed in Visual Studio. I can't find any resources on the web for making this as seamless as possible. I'd like to know what you all have done and have had work for you.
My ultimate solution would be something that would allow me to, at runtime, select a skin from a menu and immediately have the GUI change from the current one to another that the user selects. Can anyone point me to posts that explain how to do this?
My current goal is less ambitious -- I'd like to be able to add my new Blend GUI into my Visual Studio project and when I compile, have the new Blend GUI appear. If I want to go back to the old GUI, I would have to recompile. For now, that is okay.
I've got my Blend project added to my VS2008 solution, and have set it to be the startup application. That works fine -- if I run the app, my new GUI appears instead of the old one. The problem now is that it needs DLLs that are actually in a different folder -- the bin\Debug folder of the original startup application. Am I supposed to leave my original GUI as the startup application, and then have its App codebehind load the other GUI?
Also, each of the respective GUIs needs a reference to the ViewModel. In my case, I was just instantiating it in my current GUI class. For the Blend GUI, I instantiated one there as well, since only one of the GUIs will be active. Is this where something like the Unity framework should be used?
Sorry about all of the possibly-incoherent questions, but I'm not quite sure how I should proceed from here. I feel like I'm so close to proving to myself that MVVM is the way to go from a GUI standpoint (I'm already sold on the testability bit).
All the examples I've seen dynamically switch GUI appearance by using some form of ResourceDictionary swapping. A few links:
Load XAML Resource Dictionaries at Runtime
WPF change theme/style at runtime
Hope that helps.
I found a mistake, where in one part of my code I was using the wrong property to get at the currently-running assembly's path. I am now using
System.Reflection.Assembly.GetExecutingAssembly().Location
Although this does work, it only works if I copy the exe from the Blend project's bin\Debug folder into my main application's bin\Debug folder. I will have to live with this by using a post-build event, I guess. I was so spoiled for the past several months working with .NET, where I didn't have to do this (like before in C++) because all of the referenced assemblies get automatically copied over. If I want to debug any code-behind, I also have to set the starting executable in the Blend project's settings, which is inconvenient as well, especially when working on different computers where the paths aren't set up the same. Any suggestions here would also be appreciated!