Before you feel the need to mark this as a duplicate post, please don't. I have read all the threads on pointers, arrays, and functions I could find but almost all of them are far too advanced to be of any help to me.
I'm not getting an error, however my code will not print my array. It seems the issue here is using scanf. I don't think the values entered are actually being put into the array in main(). I've tried using pointers, but then I get the error "Thread 1: EXC_BAD_ACCESS (code=1, address=0x0)" whenever I try to use scanf to collect user inputted values to put into the array.
What I am working on is limited to declaring my array in the main() function, but all the operations are to be performed in promptData() function. Any help would be great, I'm at my wits end trying to figure this out on my own.
#import <stdio.h>
void promptData(double data[], int numElem);
int main(int argc, const char * argv[])
{
int size, i;
double array[size];
promptData(array, size);
for (i = 0; i < size; i++)
printf("%.2lf\n", array[i]);
return 0;
}
void promptData(double data[], int numElem)
{
int i;
printf("Enter integer values for size of array.\n");
scanf("%i", &numElem);
for (i = 0; i < numElem; i++)
{
printf("Enter array values.\n");
scanf("%lf", &data[i]);
}
}
Your program has undefined behaviour because variable size was not initialized and has indeterminate value.
You should at first in main ask the user to enter the size of the array then define the array itself and only after that fill it with values.
For example
int main(int argc, const char * argv[])
{
int size = 0;
printf( "Enter a positive integer value for the size of the array: ");
scanf( "%i", &size);
if ( size == 0 ) exit( 1 );
double array[size];
promptData(array, size);
//...
Also in C there is no such a directive as
#import <stdio.h>
Use instead
#include <stdio.h>
At least in ANSI C 89 and C 90, you can't give a variable as the size of an array. The size of array should be known at compile time. You should be doing something like double array[size];.
Even in C99, where you can have variable sized arrays; the variables should contain proper index values at the time you declare the array. In that case, you should read the number from stdin and then declare the array.
Also in C, all parameters are passed by value. This means every function takes a copy of the parameters in the function. If you want to modify a variable's value, you should pass a pointer to it, and then modify the pointer's dereferenced value, something like:
void change(int *x)
{
*x = 7;
}
void first(void)
{
int x = 5;
change(&x);
printf("%d\n", x);
}
Adding on to the other, correct, answer by Zenith, if you want a dynamically allocated array (like you want to be able to change its size based on user input), then your only option is to use one of the memory allocation functions like malloc().
Once you actually have the size in your main function, declare your array like this:
int *myArray = malloc(sizeof(int) * size));//note that malloc will return a NULL if it fails
//you should always check
if(myArray != null) {
//do stuff with myArray like you were. You can just use myArray[] as long as you
//make SURE that you don't go beyond 'size'
}
free(myArray);
//VERY important that every malloc() has a free() with it
Note: untested, but the idea is there.
Further, to answer your other question.
If you find yourself in a situation where you need to call a function and use things INSIDE that function to change stuff where you called it, you have only two choices in C.
You can either return the value and assign it to a variable in the calling function like this:
int result = myFunction(someVariable, anotherVariable);
//do stuff with result
Or, use pointers.
I'm not explaining pointers here, that's usually several lectures worth of information, and is one of the more difficult concepts to grasp for introductory programmers. All I can tell you is you need to learn them, but this format is not the right way to go about doing that.
You're passing size to promptData as a copy.
Thus changes to numElem inside promptData will not affect the size variable in your main. Hence size remains uninitialized, i.e. has an undefined value and therefore should not be used as a size for an array.
If you need to initialize an array with a size that's only known at run-time, you need to allocate memory for the array dynamically using malloc, for example:
double* array = malloc(size * sizeof(double));
Related
Say I want to loop over an array, so I used a basic for loop and accessed each element in it with the index but what happens if I don't know how long my array is?
#include <stdio.h>
#include <stdlib.h>
int main(){
int some_array[] = {2,3,5,7,2,17,2,5};
int i;
for (i=0;i<8;i++){
printf("%d\n",some_array[i]);
}
return 0;
}
This is just a simple example but if I don't know how big the array is, then how can I place a correct stopping argument in the loop?
In Python this is not needed since the StopIteration exception kicks in, but how can I implement it in C?
Just do like this:
for (i=0; i<sizeof(some_array)/sizeof(some_array[0]); i++){
printf("%d\n",some_array[i]);
}
But do beware. It will not work if you pass the array to a function. If you want to use it in a function, then write the function so that you also pass the size as argument. Like this:
void foo(int *arr, size_t size);
And call it like this:
foo(some_array, sizeof(some_array)/sizeof(some_array[0]));
But if you have a function that just take a pointer, there is absolutely no standard way to find out the size of it. You have to implement that yourself.
You have to know the size of the array. That's one of the most important rules of C programming. You, the programmer, are always responsible for knowing how large your array is. Sure, if you have a stack array or a static array, you can do this:
int array[size];
int size_of_array = sizeof array / sizeof *array;
for (int i = 0; i < size_of_array; i++) {
// do something with each array[i]
}
But as you can see, you needed the variable size in the first place. So what's the point of trying to discover the size if you were forced to know it already?
And if you try to pass this array to any function
some_function(array); /
you have to pass the size of the array too, because once the array is no longer in the same function that declared it, there is no mechanism to find its size again (unless the contents of the array indicate the size somehow, such as storing the number of elements in array[0] or using a sentinel to let you count the number of elements).
void some_function(int *array) {
/* Iterate over the elements until a sentinel is found.
* In this example, the sentinel is a negative number.
* Sentinels vary from application to application and
* implicitly tell you the size of the array.
*/
for (int i = 0; array[i] >= 0; i++) {
// do something with array[i]
}
}
And if it is a dynamically-allocated array, then you need to explicitly declare the number of elements anyway:
int size = 10;
int *array = malloc(sizeof *array * 10);
So, to summarize, you must always know the size of the array. There is no such thing in C as iterating over an array whose size you don't know.
You can use sizeof() to get the size of the array in bytes then divide the result by the size of the data type:
size_t n = sizeof(some_array)/sizeof(some_array[0]);
In general, you can calculate the size of the array with:
sizeof(ArrayName)/sizeof(ArrayType)
but this does not work with dynamically created arrays
I've been trying for a while now and I can not seem to get this working:
char** fetch (char *lat, char*lon){
char emps[10][50];
//char** array = emps;
int cnt = -1;
while (row = mysql_fetch_row(result))
{
char emp_det[3][20];
char temp_emp[50] = "";
for (int i = 0; i < 4; i++){
strcpy(emp_det[i], row[i]);
}
if ( (strncmp(emp_det[1], lat, 7) == 0) && (strncmp(emp_det[2], lon, 8) == 0) ) {
cnt++;
for (int i = 0; i < 4; i++){
strcat(temp_emp, emp_det[i]);
if(i < 3) {
strcat(temp_emp, " ");
}
}
strcpy(emps[cnt], temp_emp);
}
}
}
mysql_free_result(result);
mysql_close(connection);
return array;
Yes, I know array = emps is commented out, but without it commented, it tells me that the pointer types are incompatible. This, in case I forgot to mention, is in a char** type function and I want it to return emps[10][50] or the next best thing. How can I go about doing that? Thank you!
An array expression of type T [N][M] does not decay to T ** - it decays to type T (*)[M] (pointer to M-element array).
Secondly, you're trying to return the address of an array that's local to the function; once the function exits, the emps array no longer exists, and any pointer to it becomes invalid.
You'd probably be better off passing the target array as a parameter to the function and have the function write to it, rather than creating a new array within the function and returning it. You could dynamically allocate the array, but then you're doing a memory management dance, and the best way to avoid problems with memory management is to avoid doing memory management.
So your function definition would look like
void fetch( char *lat, char *lon, char emps[][50], size_t rows ) { ... }
and your function call would look like
char my_emps[10][50];
...
fetch( &lat, &lon, my_emps, 10 );
What you're attempting won't work, even if you attempt to cast, because you'll be returning the address of a local variable. When the function returns, that variable goes out of scope and the memory it was using is no longer valid. Attempting to dereference that address will result in undefined behavior.
What you need is to use dynamic memory allocation to create the data structure you want to return:
char **emps;
emps = malloc(10 * sizeof(char *));
for (int i=0; i<10; i++) {
emps[i] = malloc(50);
}
....
return emps;
The calling function will need to free the memory created by this function. It also needs to know how many allocations were done so it knows how many times to call free.
If you found a way to cast char emps[10][50]; into a char * or char **
you wouldn't be able to properly map the data (dimensions, etc). multi-dimensional char arrays are not char **. They're just contiguous memory with index calculation. Better fit to a char * BTW
but the biggest problem would be that emps would go out of scope, and the auto memory would be reallocated to some other variable, destroying the data.
There's a way to do it, though, if your dimensions are really fixed:
You can create a function that takes a char[10][50] as an in/out parameter (you cannot return an array, not allowed by the compiler, you could return a struct containing an array, but that wouldn't be efficient)
Example:
void myfunc(char emp[10][50])
{
emp[4][5] = 'a'; // update emp in the function
}
int main()
{
char x[10][50];
myfunc(x);
// ...
}
The main program is responsible of the memory of x which is passed as modifiable to myfunc routine: it is safe and fast (no memory copy)
Good practice: define a type like this typedef char matrix10_50[10][50]; it makes declarations more logical.
The main drawback here is that dimensions are fixed. If you want to use myfunc for another dimension set, you have to copy/paste it or use macros to define both (like a poor man's template).
EDITa fine comment suggests that some compilers support variable array size.
So you could pass dimensions alongside your unconstrained array:
void myfunc(int rows, int cols, char emp[rows][cols])
Tested, works with gcc 4.9 (probably on earlier versions too) only on C code, not C++ and not in .cpp files containing plain C (but still beats cumbersome malloc/free calls)
In order to understand why you can't do that, you need to understand how matrices work in C.
A matrix, let's say your char emps[10][50] is a continuous block of storage capable of storing 10*50=500 chars (imagine an array of 500 elements). When you access emps[i][j], it accesses the element at index 50*i + j in that "array" (pick a piece of paper and a pen to understand why). The problem is that the 50 in that formula is the number of columns in the matrix, which is known at the compile time from the data type itself. When you have a char** the compiler has no way of knowing how to access a random element in the matrix.
A way of building the matrix such that it is a char** is to create an array of pointers to char and then allocate each of those pointers:
char **emps = malloc(10 * sizeof(char*)); // create an array of 10 pointers to char
for (int i = 0; i < 10; i++)
emps[i] = malloc(50 * sizeof(char)); // create 10 arrays of 50 chars each
The point is, you can't convert a matrix to a double pointer in a similar way you convert an array to a pointer.
Another problem: Returning a 2D matrix as 'char**' is only meaningful if the matrix is implemented using an array of pointers, each pointer pointing to an array of characters. As explained previously, a 2D matrix in C is just a flat array of characters. The most you can return is a pointer to the [0][0] entry, a 'char*'. There's a mismatch in the number of indirections.
The exercise says "Create a function with two parameters a and b which are integers and the function will return an array of integers with every number from a to b.
#include <stdio.h>
#include <stdlib.h>
void exc(int a, int b){
int i,k=0,d[k];
for(i=a;i<=b;i++){
d[k]=i;
k++;
printf("%d ",d[k]);
}
}
int main(void){
int c,d;
printf("Give first integer: ");
scanf("%d",&c);
printf("Give second integer: ");
scanf("%d",&d);
exc(c,d);
system("pause");
}
The problem is that if I put for example c=2 and d=5 the program returns something like 2088806975 16384 1 2293536 instead of 2 3 4 5. Where is the problem? Thanks
For starters
If your main() has return type int, don't forget to return a value from it!
int main(void)
{
/* code here */
return 0;
}
Problem 1
By
d[k]=i;
k++;
printf("%d ", d[k]);
I think you meant
d[k]=i;
printf("%d ", d[k]);
k++;
otherwise you're printing the "next" array element each time, which will be one-past-the-end of the array on the last loop iteration.
Problem 2
int i,k=0,d[k];
You make an array d of size k where k is 0. I think you intended for the array to automatically resize when you write k++, but this is not the case. The array is created with zero elements, and then that's its size for all time.
Your next instinct may be to create the array big enough in the first place:
int d[b-a+1];
Unfortunately, this is most likely wrong, too. It relies on a feature called Variable Length Arrays (or "VLAs"); although a GCC compiler extension (and, incidentally, C99) does allow this (and it's not clear whether you have that extension enabled and/or are allowed to use it in your homework — I will assume for this answer that you do not / are not), the language itself does not allow an array with a dynamic size.
What do I mean by dynamic size?
I mean that the variables a and b depend on user input: they are not known at compile-time. In general, the size of an array must be known at compile-time.
Note: If you use this, your code may compile without error, and your program may even appear to run and work correctly. However, you'd be relying on what's called "Undefined Behaviour", and your code could stop running or even crash at any time, due to any number of random, unpredictable factors. Even if it looks like it's okay, it's invalid. Don't do it!
Solution
Fortunately, there is a way to allocate a block of memory with the right size for your elements, when you don't know the elements until your program runs. It's called "dynamic allocation", and it involves a function call:
int *d = malloc(sizeof(int) * (b-a+1));
You can use the same syntax (d[k]) to access "elements" in this "array" or block of memory, but you must later manually free the memory:
free(d);
Possible problem 3
Your assignment says to return an array from the function, but you're not doing this. Instead, you're just creating, filling and printing the array all within the same function (which seems a bit pointless).
You can't actually return an array either, but since you're dynamically allocating the space for it, you have a pointer to work with. It's my opinion that your teacher may have wanted you to return a pointer to this array.
If so, the finished code looks a bit like this:
#include <stdio.h>
#include <stdlib.h>
int *exc(int a, int b)
{
int i, k = 0;
int *d = malloc(sizeof(int) * ((b-a)+1));
for (i=a; i<=b; i++) {
d[k]=i;
k++;
}
return d;
}
int main(void)
{
int a,b,i,*ar;
printf("Give first integer: ");
scanf("%d",&a);
printf("Give second integer: ");
scanf("%d",&b);
ar = exc(a,b);
for (i=0; i < (b-a+1); i++) {
printf("%d ", ar[i]);
}
free(ar);
system("pause");
return 0;
}
Disclaimer: I'm rusty on C, so the finished code might have a few syntax bugs.
Hope this helps!
The size of d is always 0. Since you are initializing it as d[k]. You should instead do something like d[b-a+1].
Update:
Furthermore, the order of your statements are wrong, see pmg's answer.
Update 2:
Your code doesn't actually return the array you are creating and it won't work unless you create the array on the heap (ie. using malloc / free).
The order of statements is not correct
d[k]=i; // d[0] = 42;
k++; // ...
printf("%d ",d[k]); // print d[1]
You need to allocate the memory for the array first, use malloc with the amount of integers you need to assign
Also, to be true to the problem statement, have the function return a pointer to the array so the main function can print it out instead of the exec function doing it directly.
Doing somebodys homework is always somewhat bad but obviously OP has no idea how to aproach this particular problem so here is a full example of dynamic memory allocation (overly commented).
#include <stdio.h>
#include <stdlib.h> /* required for malloc() and free() */
/* function that retuns a pointer to int type of data */
int *create_array(int a, int b)
{
int *array;
int array_size = b - a + 1; /* assuming that 'a' is always smaller than 'b' */
int i;
array = malloc( array_size * sizeof(int) ); /* allocate memory for the array */
if(array == NULL) exit(EXIT_FAILURE); /* bail out if allocation fails */
/* assign the values into array */
for(i = 0; i < array_size; ++i)
array[i] = a++;
/* return a pointer to our allocated array */
return array;
}
int main(void)
{
int *array;
int i, a = 42, b = 50;
/* and now we can call the function to create the array */
array = create_array(a, b);
/* print results */
for(i = 0; i < b - a + 1; ++i)
printf("%d\n", array[i]);
/* always remember to free the data after you are done with it */
free(array);
return 0;
}
You incorrectly declare d array in your code:
int d[k];
should be:
int d[b-a+1];
Edit::
Also, as others have posted, the statement order is wrong:
d[k]=i;
k++;
printf("%d ",d[k]);
should be:
d[k]=i;
printf("%d ",d[k]);
k++;
because otherwise you "lose" the first value when k==0.
You made an array of size zero and then started throwing data in without resizing the array. I'm a bit surprised that you aren't getting an error.
You're accessing data from memory outside the safety of defined data storage. It should be an error because the results are not defined. The data past the end of your array could be used for anything. And since your array is size zero, everything is past the end.
There are a couple problems. First, d is not returned from exc. Of course, you shouldn't just return it since it's allocated on the stack. Secondly, the printf is called after you increment k. That prints the next element in d, not the one whose value you just filled in. Finally, d doesn't have any space allocated for it, since k is always 0 when d is created.
It happens because you allocate memory for d on the stack. If you move the declaration of it outside the function, everything shoud be ok.
I've just started learning C (coming from a C# background.) For my first program I decided to create a program to calculate factors. I need to pass a pointer in to a function and then update the corresponding variable.
I get the error 'Conflicting types for findFactors', I think that this is because I have not shown that I wish to pass a pointer as an argument when I declare the findFactors function. Any help would be greatly appreciated!
#include <stdio.h>
#include <stdlib.h>
int *findFactors(int, int);
int main (int argc, const char * argv[])
{
int numToFind;
do {
printf("Enter a number to find the factors of: ");
scanf("%d", &numToFind);
} while (numToFind > 100);
int factorCount;
findFactors(numToFind, &factorCount);
return 0;
}
int *findFactors(int input, int *numberOfFactors)
{
int *results = malloc(input);
int count = 0;
for (int counter = 2; counter < input; counter++) {
if (input % counter == 0){
results[count] = counter;
count++;
printf("%d is factor number %d\n", counter, count);
}
}
return results;
}
Change the declaration to match the definition:
int *findFactors(int, int *);
I apologise for adding yet another answer but I don't think anyone has covered every point that needs to be covered in your question.
1) Whenever you use malloc() to dynamically allocate some memory, you must also free() it when you're done. The operating system will, usually, tidy up after you, but consider that you have a process during your executable that uses some memory. When said process is done, if you free() that memory your process has more memory available. It's about efficiency.
To use free correctly:
int* somememory = malloc(sizeyouwant * sizeof(int));
// do something
free(somememory);
Easy.
2) Whenever you use malloc, as others have noted, the actual allocation is in bytes so you must do malloc(numofelements*sizeof(type));. There is another, less widely used, function called calloc that looks like this calloc(num, sizeof(type)); which is possibly easier to understand. calloc also initialises your memory to zero.
3) You do not need to cast the return type of malloc. I know a lot of programming books suggest you do and C++ mandates that you must (but in C++ you should be using new/delete). See this question.
4) Your function signature was indeed incorrect - function signatures must match their functions.
5) On returning pointers from functions, it is something I discourage but it isn't wrong per se. Two points to mention: always keep 1) in mind. I asked exactly what the problem was and it basically comes down to keeping track of those free() calls. As a more advanced user, there's also the allocator type to worry about.
Another point here, consider this function:
int* badfunction()
{
int x = 42;
int *y = &x;
return y;
}
This is bad, bad, bad. What happens here is that we create and return a pointer to x which only exists as long as you are in badfunction. When you return, you have an address to a variable that no longer exists because x is typically created on the stack. You'll learn more about that over time; for now, just think that the variable doesn't exist beyond its function.
Note that int* y = malloc(... is a different case - that memory is created on the heap because of the malloc and therefore survives the end of said function.
What would I recommend as a function signature? I would actually go with shybovycha's function with a slight modification:
int findFactors(int* factors, const int N);
My changes are just personal preference. I use const so that I know something is part of the input of a function. It isn't strictly necessary with just an int, but if you're passing in pointers, remember the source memory can be modified unless you use const before it, whereon your compiler should warn you if you try to modify it. So its just habit in this case.
Second change is that I prefer output parameters on the left because I always think that way around, i.e. output = func(input).
Why can you modify function arguments when a pointer is used? Because you've passed a pointer to a variable. This is just a memory address - when we "dereference" it (access the value at that address) we can modify it. Technically speaking C is strictly pass by value. Pointers are themselves variables containing memory addresses and the contents of those variables are copied to your function. So a normal variable (say int) is just a copy of whatever you passed in. int* factors is a copy of the address in the pointer variable you pass in. By design, both the original and this copy point to the same memory, so when we dereference them we can edit that memory in both the caller and the original function.
I hope that clears a few things up.
EDIT: no reference in C (C++ feature)
Don't forget to modify numberOfFactors in the method (or remove this parameter if not useful). The signature at the beginning of your file must also match the signature of the implementation at the end (that's the error you receive).
Finally, your malloc for results is not correct. You need to do this:
int *results = malloc(input * sizeof(int));
int* ip <- pointer to a an int
int** ipp <- pointer to a pointer to an int.
int *findFactors(int, int); line says you wanna return pointer from this function (it's better to use asteriks closer to the type name: int* moo(); - this prevents misunderstandings i think).
If you wanna dynamically change function argument (which is better way than just return pointer), you should just use argument as if you have this variable already.
And the last your mistake: malloc(X) allocates X bytes, so if you want to allocate memory for some array, you should use malloc(N * sizeof(T));, where N is the size of your array and T is its type. E.g.: if you wanna have int *a, you should do this: int *a = (int*) malloc(10 * sizeof(int));.
And now here's your code, fixed (as for me):
#include <stdio.h>
#include <stdlib.h>
int findFactors(int, int*);
int main(int argc, char **argv)
{
int numToFind, *factors = 0, cnt = 0;
do
{
printf("Enter a number to find the factors of: ");
scanf("%d", &numToFind);
} while (numToFind > 100);
cnt = findFactors(numToFind, factors);
printf("%d has %d factors.\n", numToFind, cnt);
return 0;
}
int findFactors(int N, int* factors)
{
if (!factors)
factors = (int*) malloc(N * sizeof(int));
int count = 0;
for (int i = 2; i < N; i++)
{
if (N % i == 0)
{
factors[count++] = i;
printf("%d is factor number #%d\n", i, count);
}
}
return count;
}
Note: do not forget to initialize your pointers any time (as i did). If you do want to call function, passing a pointer as its argument, you must be sure it has value of 0 at least before function call. Otherwise you will get run-time error.
New to C, thanks a lot for help.
Is it possible to define an array in C without either specifying its size or initializing it.
For example, can I prompt a user to enter numbers and store them in an int array ? I won't know how many numbers they will enter beforehand.
The only way I can think of now is to define a max size, which is not an ideal solution...
Well, you can dynamically allocate the size:
#include <stdio.h>
int main(int argc, char *argv[])
{
int *array;
int cnt;
int i;
/* In the real world, you should do a lot more error checking than this */
printf("enter the amount\n");
scanf("%d", &cnt);
array = malloc(cnt * sizeof(int));
/* do stuff with it */
for(i=0; i < cnt; i++)
array[i] = 10*i;
for(i=0; i < cnt; i++)
printf("array[%d] = %d\n", i, array[i]);
free(array);
return 0;
}
Perhaps something like this:
#include <stdio.h>
#include <stdlib.h>
/* An arbitrary starting size.
Should be close to what you expect to use, but not really that important */
#define INIT_ARRAY_SIZE 8
int array_size = INIT_ARRAY_SIZE;
int array_index = 0;
array = malloc(array_size * sizeof(int));
void array_push(int value) {
array[array_index] = value;
array_index++;
if(array_index >= array_size) {
array_size *= 2;
array = realloc(array, array_size * sizeof(int));
}
}
int main(int argc, char *argv[]) {
int shouldBreak = 0;
int val;
while (!shouldBreak) {
scanf("%d", &val);
shouldBreak = (val == 0);
array_push(val);
}
}
This will prompt for numbers and store them in a array, as you asked. It will terminated when passed given a 0.
You create an accessor function array_push for adding to your array, you call realloc from with this function when you run out space. You double the amount of allocated space each time. At most you'll allocate double the memory you need, at worst you will call realloc log n times, where is n is final intended array size.
You may also want to check for failure after calling malloc and realloc. I have not done this above.
Yes, absolutely. C99 introduced the VLA or Variable Length Array.
Some simple code would be like such:
#include <stdio.h>
int main (void) {
int arraysize;
printf("How bid do you want your array to be?\n");
scanf("%d",&arraysize);
int ar[arraysize];
return 0;
}
Arrays, by definition, are fixed-size memory structures. You want a vector. Since Standard C doesn't define vectors, you could try looking for a library, or hand-rolling your own.
You need to do dynamic allocation: You want a pointer to a memory address of yet-unkown size. Read up on malloc and realloc.
If all you need is a data structure where in you can change its size dynamically then the best option you can go for is a linked list. You can add data to the list dynamically allocating memory for it and this would be much easier!!
If you're a beginner, maybe you don't want to deal with malloc and free yet. So if you're using GCC, you can allocate variable size arrays on the stack, just specifying the size as an expression.
For example:
#include <stdio.h>
void dyn_array(const unsigned int n) {
int array[n];
int i;
for(i=0; i<n;i++) {
array[i]=i*i;
}
for(i=0; i<n;i++) {
printf("%d\n",array[i]);
}
}
int main(int argc, char **argv) {
dyn_array(argc);
return 0;
}
But keep in mind that this is a non standard extension, so you shouldn't count on it if portability matters.
You can use malloc to allocate memory dynamically (i.e. the size is not known until runtime).
C is a low level language: you have to manually free up the memory after it's used; if you don't, your program will suffer from memory leaks.
UPDATE
Just read your comment on another answer.
You're asking for an array with a dynamically-changing-size.
Well, C has no language/syntactic facilities to do that; you either have to implement this yourself or use a library that has already implemented it.
See this question: Is there an auto-resizing array/dynamic array implementation for C that comes with glibc?
For something like this, you might want to look into data structures such as:
Linked Lists (Ideal for this situation)
Various Trees (Binary Trees, Heaps, etc)
Stacks & Queues
But as for instantiating a variable sized array, this isn't really possible.
The closest to a dynamic array is by using malloc and it's associated commands (delete, realloc, etc).
But in this situation, using commands like malloc may result in the need to expand the array, an expensive operation where you initialize another array and then copy the old array into that. Lists, and other datatypes, are generally much better at resizing.
If you're looking for array facilities and don't want to roll your own, try the following:
Glib
Apache APR
NSPR
Above given answers are correct but there is one correction, the function malloc() reserve a block of memory of specified size and return a pointer of type void* which can be casted into pointer of any form.
Syntax: ptr = (cast-type*) malloc(byte-size)
#include<stdio.h>
#include<cstdlib>
int main(int argc,char* argv[]){
int *arraySize,length;
scanf("%d",&length);
arraySize = (int*)malloc(length*sizeof(int));
for(int i=0;i<length;i++)
arraySize[i] = i*2;
for(int i=0;i<length;i++)
printf("arrayAt[%d]=%d\n",i,arraySize[i]);
free(arraySize);
}