XAML DataTrigger to enable StoryBoard - wpf

I have a xaml page where there is a symbol defined as a path.
The path has a RenderTransform to make it rotate.
The path is defined as:
<Path x:Name="MyPath" Width="80.6014" Height="80.9457" Canvas.Left="526.107" Canvas.Top="812.571" Stretch="Fill" Fill="#FFBABABA" Data="F1 M …. Z ">
<Path.RenderTransform>
<RotateTransform x:Name="Rotating" CenterX="40.62" CenterY="40.79" Angle="0"/>
</Path.RenderTransform>
</Path>
The Path can rotate when triggered by the ancestor Canvas Load event:
<Canvas.Triggers>
<EventTrigger RoutedEvent="ContentControl.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="Rotating" Storyboard.TargetProperty="Angle" From="0" To="360" Duration="0:0:03.0" RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Canvas.Triggers>
But I would like it to rotate as a result of a bound property (Active) which implements INotifyPropertyChanged, I guess, using a DataTrigger.
I just don't know how to tie it together.
Can anyone point me in the right direction?

OK, I've got it.
The Path object needs a style:
<Path Style="{StaticResource RotateStyle}" x:Name="Path" ...
And the style can be defined as:
<Style x:Key="RotateStyle" TargetType="{x:Type Path}">
<Style.Triggers>
<DataTrigger Binding="{Binding Path=Active, Mode=OneWay}" Value="On">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation From="0" To="360" Duration="0:0:03.0" RepeatBehavior="Forever"
Storyboard.TargetProperty="(RenderTransform).(RotateTransform.Angle)"/>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation To="0" Duration="0:0:03.0"
Storyboard.TargetProperty="(RenderTransform).(RotateTransform.Angle)"/>
</Storyboard>
</BeginStoryboard>
</DataTrigger.ExitActions>
</DataTrigger>
</Style.Triggers>
</Style>
This article gave me the answer: WPF RotateTransform DataTrigger

Related

WPF Rectangle Triggers when Visible for DoubleAnimation StoryBoard

I have a DoubleAnimation which fades in/out a Rectangle in WPF
<Canvas>
<Rectangle Height="150" Width="150">
<Rectangle.Fill>
<SolidColorBrush x:Name="OpacityBrush" Color="DarkBlue" />
</Rectangle.Fill>
<Rectangle.Triggers>
<EventTrigger RoutedEvent="Rectangle.Loaded">
<BeginStoryboard>
<StoryBoard>
<DoubleAnimation Storyboard.TargetName="OpacityBrush" Storyboard.TargetProperty="Opacity" From="0.0" To="0.6" Duration="0:0:5" AutoReverse="True" RepeatBehavior="Forever" />
<DoubleAnimation Storyboard.TargetName="OpacityBrush" Storyboard.TargetProperty="Opacity" From="0.6" To="0.0" Duration="0:0:5" AutoReverse="True" RepeatBehavior="Forever" />
</StoryBoard>
</BeginStoryboard>
</EventTrigger>
</Rectangle.Triggers>
</Rectangle>
</Canvas>
This works fine but I want this to happen only when the rectangle is visible. Currently, it animates (I assume) in the background when it loads.
How can I change it so that it would start animation when it is visible and stop when it is hidden/collapse?
Or does it not matter? I'm just worried that it would take up resources (for the animation) as there are a lot of rectangles in the application and most of the time they are hidden.
Thanks.
Try this
1st Method
<Canvas>
<Rectangle Height="150" Width="150">
<Rectangle.Fill>
<SolidColorBrush x:Name="OpacityBrush" Color="DarkBlue" />
</Rectangle.Fill>
<Rectangle.Triggers>
<EventTrigger RoutedEvent="Rectangle.Loaded">
<BeginStoryboard>
<Storyboard Name="Anm">
<DoubleAnimation Storyboard.TargetName="OpacityBrush" Storyboard.TargetProperty="Opacity" From="0.0" To="0.6" Duration="0:0:5" AutoReverse="True" RepeatBehavior="Forever" />
<DoubleAnimation Storyboard.TargetName="OpacityBrush" Storyboard.TargetProperty="Opacity" From="0.6" To="0.0" Duration="0:0:5" AutoReverse="True" RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Rectangle.Triggers>
<Rectangle.Style>
<Style>
<Style.Triggers>
<DataTrigger Binding="{Binding Source={RelativeSource Self}, Path=Visibility}" Value="{x:Static Visibility.Collapsed}">
<DataTrigger.EnterActions>
<StopStoryboard BeginStoryboardName="Anm"/>
</DataTrigger.EnterActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Rectangle.Style>
</Rectangle>
</Canvas>
2nd Method
<Canvas>
<Rectangle Height="150" Width="150">
<Rectangle.Fill>
<SolidColorBrush x:Name="OpacityBrush" Color="DarkBlue" />
</Rectangle.Fill>
<Rectangle.Style>
<Style TargetType="Rectangle">
<Style.Triggers>
<Trigger Property="Visibility" Value="Visible">
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard Name="Anm">
<DoubleAnimation Storyboard.TargetProperty="Opacity" From="0.0" To="0.6" Duration="0:0:5" AutoReverse="True" RepeatBehavior="Forever" />
<DoubleAnimation Storyboard.TargetProperty="Opacity" From="0.6" To="0.0" Duration="0:0:5" AutoReverse="True" RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
<Trigger.ExitActions>
<StopStoryboard BeginStoryboardName="Anm"></StopStoryboard>
</Trigger.ExitActions>
</Trigger>
</Style.Triggers>
</Style>
</Rectangle.Style>
</Rectangle>
</Canvas>

EventTrigger in XAML when a property changes?

I have this code (it's working, so far);
<Image Name="img_person" Tag="{Binding Path=MyProperty1, NotifyOnTargetUpdated=True}" Canvas.Top="0" Canvas.Left="0">
<Image.Triggers>
<EventTrigger RoutedEvent="Binding.TargetUpdated">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="img_person"
Storyboard.TargetProperty="(Canvas.Top)"
By="64"
Duration="0:0:0.8"
AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Image.Triggers>
I'd like to change this line;
<EventTrigger RoutedEvent="Binding.TargetUpdated">
To something like this;
<EventTrigger ThisParticularPropertyHasChanged="MyProperty1">
I want to do this as I'll have several storyboards, each to be started when a particular property changes. With 1 property I've been binding it to the image's Tag property, but now that I have several to do (roughly 8) I'm not sure how to go about this.
The class implement INotifyPropertyChanged.
thanks.
SOLUTION, thanks to sa_ddam213;
<Style x:Key="PersonImageStyle" TargetType="{x:Type Image}">
<Style.Triggers>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="South">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="64" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="East">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="64" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
</Style.Triggers>
</Style>

Don't trigger WPF animation if bound value is DateTime.MinValue

I have the following XAML code which triggers an animation of the rectangle when the LastDataUpdate field is changed. LastDataUpdate is a DateTime within a class that implements INotifyPropertyChanged. I'd like the animation to NOT run if the LastDataUpdate==DateTime.MinValue. Is there any way I can implement this in the XAML?
<Rectangle x:Name="NewDataAnimation" Tag="{Binding Path=LastDataUpdate, NotifyOnTargetUpdated=True}" Opacity="0" Width="5" Height="5" Fill="LawnGreen" HorizontalAlignment="Left" VerticalAlignment="Top">
<Rectangle.Style>
<Style>
<Style.Triggers>
<EventTrigger RoutedEvent="Binding.TargetUpdated">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Opacity" Duration="0:0:0" To="1.0" />
<DoubleAnimation Storyboard.TargetProperty="Opacity" Duration="0:0:4" From="1.0" To="0.0" BeginTime="0:0:2" />
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Style.Triggers>
</Style>
</Rectangle.Style>
Andrew
Why, not trigger on the property itself and have a converter determine whether to execute animation?
Below XAML assumes that you create a converter which will evaluate the LastDataUpdate against the value that you don't want. If you set LastDataUpdate to DateTime.MinValue, the animation won't start. As soon as you make a change, the binding will be forced to re-evaluate through PropertyChanged, and will let converter do its decision-making...
<Rectangle Opacity="0" Width="5" Height="5" Fill="LawnGreen" HorizontalAlignment="Left" VerticalAlignment="Top">
<Rectangle.Style>
<Style>
<Style.Triggers>
<Trigger Property="{Binding LastDataUpdate, Converter={StaticResource LastDataUpdateToDoAnimation}}" Value="True" >
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Opacity" Duration="0:0:0" To="1.0" />
<DoubleAnimation Storyboard.TargetProperty="Opacity" Duration="0:0:4" From="1.0" To="0.0" BeginTime="0:0:2" />
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
</Trigger>
</Style.Triggers>
</Style>
</Rectangle.Style>
</Rectangle>

WPF DoubleAnimation does not decrease the value after an animation

Consider the following simple WPF form, we will try to animate border1's Height:
This is the XAML for border1:
<Border Margin="3" BorderBrush="Black" BorderThickness="1" Name="border1">
<Border.Style>
<Style>
<Setter Property="Control.Height" Value="50" />
<Style.Triggers>
<DataTrigger Binding="{Binding X}" Value="1">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Duration="0:0:0.2" Storyboard.TargetProperty="Height" To="100" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding X}" Value="2">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Duration="0:0:0.2" Storyboard.TargetProperty="Height" To="200" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding X}" Value="3">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Duration="0:0:0.2" Storyboard.TargetProperty="Height" To="300" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Border.Style>
<TextBlock Text="{Binding X}" />
</Border>
X is a normal DependencyProperty and buttons do their work without problem and TextBlock's content inside border1 shows the changed value.
Now the problem is Height can be only Increased! For example by pressing 1, Height increases to 100, pressing 3 increases it to 300 but pressing 2 does not change the height.
If I set the initial border1's height to, for example, 400, all buttons can decrease it to 100, 200 or 300 but after this stage no animation can decrease border's height.
Am I missing some obvious point regarding WPF animation?
Update
Part of the issue is the storyboard in the DataTrigger is not being stopped, so (the last DataTrigger defined) is always holding the Height's 'animated' value.
Adding a StopStoryboard in the exit action fixes part of it. You can now switch between all three heights again... but the animation always starts from the Height's base value (which is clearly not what you want). You want it to start from where it was last set at.
The following MSDN article explains the second issue pretty well:
http://msdn.microsoft.com/en-us/library/aa970493.aspx
Good Solution- EventTriggers on your three buttons seem to work better and doesn't have the problems that the DataTrigger encounters (plus you don't even need the dependency property 'X' anymore!)
<Border Margin="3" BorderBrush="Black" BorderThickness="1" Name="border1">
<Border.Style>
<Style>
<Setter Property="Control.Height" Value="50" />
</Style>
</Border.Style>
<TextBlock Text="{Binding X}" />
</Border>
and
<StackPanel Orientation="Horizontal">
<Button Content="1" Width="50">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Duration="0:0:0.2" Storyboard.TargetName="border1" Storyboard.TargetProperty="Height" To="100"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
<Button Content="2" Width="50">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Duration="0:0:0.2" Storyboard.TargetName="border1" Storyboard.TargetProperty="Height" To="200"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
<Button Content="3" Width="50">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Duration="0:0:0.2" Storyboard.TargetName="border1" Storyboard.TargetProperty="Height" To="300"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
</StackPanel>
There must be a simpler way to do this, but I cannot recall if there is at the moment.
Otherwise this will work. You can set the ExitAction of your triggers to set back to the default value. Do this by using a DoubleAnimation with no To value.
i.e.,
<DataTrigger Binding="{Binding X}" Value="1">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Height" Duration="0:0:0.2" To="100" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Height" Duration="0:0:0.2" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.ExitActions>
</DataTrigger>

Smooth transition from image to image

Here is my XAML:
<Setter Property="Template">
<Setter.Value>
<ControlTemplate>
<Image x:Name="Expander_Normal"
Source="/Images/arrow-e.tiff" Width="13" Height="13" />
<ControlTemplate.Triggers>
<Trigger Property="ToggleButton.IsChecked" Value="True">
<Setter x:Name="Expander_Expanded"
TargetName="Expander_Normal" Property="Source"
Value="/Images/arrow-s.tiff" />
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
The transition from image to another image is very rough and I don't really like it. So how can I make the transitions smooth.
UPDATE:
Maybe instead of changing the image, maybe ROTATE the image. The main image looks like >. So maybe rotate it down (90 degrees clockwise)
If you want to go fancy, you could:
Add a story board
Use a double animation on opacity to fade out the image box
Change the image
Use another double animation to fade in the image box
UPDATE
To rotate the image:
Add a rotate transform to the image
Use a double animation on the rotate transform's angle property
See http://www.vbforums.com/showthread.php?t=555120 for an example
Try this:
<Grid>
<Image Source="Image1.png"
Height="100" Width="100">
<Image.Triggers>
<EventTrigger RoutedEvent="MouseEnter">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
BeginTime="0:0:0"
Duration="0:0:0.5"
From="1"
To="0"
Storyboard.TargetProperty="(Image.Opacity)"
/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="MouseLeave">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
BeginTime="0:0:0"
Duration="0:0:0.8"
From="0"
To="1"
Storyboard.TargetProperty="(Image.Opacity)"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Image.Triggers>
</Image>
<Image Source="Image2.png"
Height="100" Width="100" Opacity="0">
<Image.Triggers>
<EventTrigger RoutedEvent="MouseEnter">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
BeginTime="0:0:0"
Duration="0:0:0.5"
From="0"
To="1"
Storyboard.TargetProperty="(Image.Opacity)"
/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="MouseLeave">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
BeginTime="0:0:0"
Duration="0:0:0.8"
From="1"
To="0"
Storyboard.TargetProperty="(Image.Opacity)"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Image.Triggers>
</Image>
</Grid>

Resources