Why padding are added, if char comes after int? - c

For example, there is a structure
struct A
{
char a;
int i;
};
In this case, we have a[1 byte] + padding[3 byte] + int[4 byte] = 8.
Now let's make little update into struct above,
struct A
{
int i;
char a;
};
In this case char comes after int and no need to add padding bytes, it means sizeof(A) = 5 byte, but in this case I also get the 8 byte result. Why ?
Ok, and what about this case
struct s
{
int b;
double c;
char a;
};
According logic given below, there is a: size = b[4 bytes] + padding[4 bytes] + c[8] + a[1] + padding[7 bytes to align with double] = 24,
but after execution I get 16. How this is possible ?

In this case char comes after int and no need to add padding bytes, it means sizeof(A) = 5 byte, but in this case I also get the 8 byte result. Why ?
First you need to understand why padding is needed?
Wiki says that:
Data structure alignment is the way data is arranged and accessed in computer memory. It consists of two separate but related issues: data alignment and data structure padding. When a modern computer reads from or writes to a memory address, it will do this in word sized chunks (e.g. 4 byte chunks on a 32-bit system) or larger. Data alignment means putting the data at a memory offset equal to some multiple of the word size, which increases the system's performance due to the way the CPU handles memory. To align the data, it may be necessary to insert some meaningless bytes between the end of the last data structure and the start of the next, which is data structure padding.
To make the size multiple of 4 (alignment of int) , the second snippet will be padded with 3 bytes. After compilation the second snippet will be padded for proper alignment as
struct A
{
int i;
char a;
char Padding[3]; // 3 bytes to make total size of the structure 8 bytes
};
EDIT: Always remember these two golden rules of structure padding:
Padding is only inserted when a structure member is followed by a member with a larger alignment requirement or at the end of the structure.
The last member is padded with the number of bytes required so that the total size of the structure should be a multiple of the largest alignment of any structure member.
In case of
struct s
{
int b;
double c;
char a;
};
alignment will take place as
struct s
{
int b; // 4 bytes. b is followed by a member with larger alignment.
char Padding1[4]; // 4 bytes of padding is needed
double c; // 8 bytes
char d; // 1 byte. Last member of struct.
char Padding2[7]; // 7 bytes to make total size of the structure 24 bytes
};
Also note that by changing the ordering of members in a structure, it is possible to change the amount of padding required to maintain alignment. This can be done by if members are sorted by descending alignment requirements.
struct s
{
double c; // 8 bytes
int b; // 4 bytes
char a; // 1 byte. Only last member will be padded to give structure of size 16
};

The reason the compiler have to add padding at the end of your struct is that the struct can be part of an array, and each element of an array must be properly aligned.
It seems your platform wants an int to be aligned to 4 bytes.
If you declare an array of your struct A:
struct A array[2];
Then the first int member of array[1] should also have an alignment of 4 bytes. So the compiler pads your struct A to be 8 bytes to accomplish that, whilst if it didn't add any padding and sizeof(struct A) were 5 bytes, array[1] would not be properly aligned.
(Keep in mind that a compiler can't insert padding inbetween array elements, padding have to be part of the array elements themselves since sizeof array must be the same as sizeof(struct A) * 2 in the above case)

Not only each member of the struct has to be data aligned, but the struct itself has to aligned to the size of the largest member in the struct. So, padding is added to struct A such that its size should be a multiple of the larger of sizeof i and sizeof a.
Have a look at C FAQ here

If one is going to have an array of structures, all elements within the array must have the same size and alignment; this would imply that for things in an array the size must be a multiple of alignment. The only time it would be useful to have a structure whose size was not a multiple of alignment would be if it was not incorporated directly into another array, but was instead used as part of another structure. That kind of situation does occur sometimes, but not sufficiently often as to merit special attention in the language design.

Related

Size of a struct

As my known, the size of the structure depends upon what compiler is used and the compiler may add padding for alignment requirements.
On a 64-bit system. I have test for 2 examples:
Example 1:
struct
{
uint8 a;
uint32 b;
uint8 c;
}ABC;
size of(uint8 a) == 1 bytes + 3 bytes padding
size of(uint32 b) == 4 bytes + 0 padding
size of(uint8 c) == 1 bytes + 3 padding
==> So, size of(ABC) = 12 bytes.
Example 2:
struct
{
uint8 a;
uint16 b;
uint8 c;
}ABC;
size of(uint8 a) == 1 bytes + 1 bytes padding
size of(uint16 b) == 2 bytes + 0 padding
size of(uint8 c) == 1 bytes + 3 padding
==> So, I assumed size of(ABC) = 8 bytes.
However, the compiler return size of(ABC) = 6 bytes.
Why does the size of(ABC) = 6 bytes in Example 2 instead of 8 bytes as my understanding?
The compiler tries to align objects of structure types such a way that the data member with strictest alignment would be appropriately aligned.
In this structure declaration
struct
{
uint8 a;
uint16 b;
uint8 c;
}ABC;
the data member with the strictest alignment is the data member b. Its address should be aligned by two bytes. So the data member a is padded by one byte. To make the address of an object of the structure to be aligned by 2 bytes the data member c is also padded with one byte.
The compiler may add padding for alignment requirements. Note that this applies not only to padding between the fields of a struct, but also may apply to the end of the struct (so that arrays of the structure type will have each element properly aligned).
For example:
struct foo_t {
int x;
char c;
};
Even though the c field doesn't need padding, the struct will generally have a sizeof(struct foo_t) == 8 (on a 32-bit system - rather a system with a 32-bit int type) because there will need to be 3 bytes of padding after the c field.
Note that the padding might not be required by the system (like x86 or Cortex M3) but compilers might still add it for performance reasons.
size of(uint8 c) == 1 bytes + 3 padding`
==> So, I assumed size of(ABC) = 8 bytes.
There is no reason to add three bytes of padding. Because the alignment requirement of uint8 (presumably really uint8_t or equivalent) is one byte and the alignment requirement of uint16 (presumably really uint16_t or equivalent) is two bytes, the alignment requirement of the full structure is the maximum of those, two bytes. Having used one byte for uint8 a, a byte for padding to make uint16 b aligned, two bytes for uint16 b, and a byte for uint8 c, the size of the structure up to that point is five bytes. Then only one more byte is needed to make it a multiple of its alignment requirement, so the total is six bytes.
The rules typically used to layout a structure are:
Each member in the structure has some size s and some alignment requirement a.
The compiler starts with a size S set to zero and an alignment requirement A set to one (byte).
The compiler processes each member in the structure in order:
Consider the member’s alignment requirement a. If S is not currently a multiple of a, then add just enough bytes to S so that it is a multiple of a. This determines where the member will go; it will go at offset S from the beginning of the structure (for the current value of S).
Set A to the least common multiple1 of A and a.
Add s to S, to set aside space for the member.
When the above process is done for each member, consider the structure’s alignment requirement A. If S is not currently a multiple of A, then add just enough to S so that it is a multiple of A.
The size of the structure is the value of S when the above is done.
Additionally:
If any member is an array, its size is the number of elements multiplied by the size of each element, and its alignment requirement is the alignment requirement of an element.
If any member is a structure, its size and alignment requirement are calculated as above.
If any member is a union, its size is the size of its largest member plus just enough to make it a multiple of the least common multiple1 of the alignments of all the members.
For elementary types (int, double, et cetera), the alignment requirements are implementation-defined and are usually largely determined by the hardware. On many processors, it is faster to load and store data when it has a certain alignment (usually when its address in memory is a multiple of its size). Beyond this, the rules above follow largely from logic; they put each member where it must be to satisfy alignment requirements without using more space than necessary.
Footnote
1 I have worded this for a general case as using the least common multiple of alignment requirements. However, since alignment requirements are always powers of two, the least common multiple of any set of alignment requirements is the largest of them.

When do structures not have padding? [duplicate]

This question already has answers here:
Size of struct containing double field
(5 answers)
Why padding are added, if char comes after int?
(4 answers)
Closed 4 years ago.
sizeof(x) returns 2 for the structure below
struct s {
short c;
} x;
but for the structure
struct s {
short c;
char a;
} x;
sizeof(x) returns 4, Why?
The second one gets one padding byte (assuming short is 2 bytes long and char 1 byte long). Shouldn't the first structure have 2 padding bytes then (and thus be 4 bytes long)?
The predominant use of padding is to align structure members as required by the hardware (or other aspects of the C implementation). An algorithm for laying out data in a struct is in this answer.
To answer the question in your title, when do structures not have padding: A structure does not require padding for alignment if each member’s alignment requirement is a divisor of the total size of all preceding members and of the total size of all members. (A C implementation may still add padding for reasons other than alignment, but that is a bit unusual.)
For your examples, let’s suppose, in a C implementation, short is two bytes in size and requires two-byte alignment. By definition, char is one byte and requires one-byte alignment.
Then, in struct s {short c;}:
c is put at the beginning of the struct. There is never any padding at the beginning.
If we make an array of these struct, the next struct s will begin two bytes beyond the first, and its member c will still be at a multiple of two bytes, so it is aligned correctly.
Therefore, we do not need any padding to make this work.
In contrast, in struct s {short c; char a;}:
c is put at the beginning.
a is put two bytes after c. This is fine, since a only requires one-byte alignment.
If we do not add any padding, the size of the struct is three bytes. Then, if we make an array of these struct, the next struct s will begin three bytes from the start.
In that second struct s, the c member will be at an offset of three bytes. That violates the alignment requirement for short.
Therefore, to make this struct work, we must add one byte of padding. This makes the total size four bytes. Then, in an array of these struct, all the members will be at boundaries required by their alignment.
Even if you declare just a single object of a structure, as in struct s {short c; char a;} x;, a structure is always laid out so it can be used in an array.
The first structure has one element of size 2 (assuming short has size 2 on your system). It is as good as directly having an array of short directly.
The second structure is a special thing: access to short variables is best done on even addresses. If we hadn't padding, we had the following:
struct s arr[5]; // an array
void * a = arr; // needed to reference it
Then,
arr[0].c is at a.
arr[0].a is at a + 2 bytes.
arr[1].c is at a + 3 bytes (!).
arr[1].a is at a + 5 bytes (!).
As it is preferrable to have arr[1].c at an even address, we add padding. Then,
arr[1].c is at a + 4 bytes.
arr[1].a is at a + 6 bytes.

Understanding Structure Padding in C

I understand by data alignment concept that int's and floats's should be stored at address which is divisible by 4 (the starting byte address) .According to it, the size of the below structure is 12
typedef struct{
char A;
int B;
float C;
}y;
I have no doubt in understanding the size of above structure
Now my doubt is about the size of below structure
typedef struct {
double A;
char B;
char C;
}x;
the size of x is 16. what my doubt is that the two characters used can be allocated in 2 bytes such that a whole structure uses 10 bytes of data
and the remaining 2 bytes can be used to allocate to another short int when it was declared right?
But the compiler uses 16 bytes of data and pads the other 6 cells. I can't understand why it is wasting another 6 cells if it can use them for another variables when they are declared?. Can anyone please help me in understanding the above concept?.(I am assuming the size of int ,float and double as 4,4,8 bytes respectively. )
In the case of x, it contains a double which (in your case) has size 8. That means that the structure as a whole needs to be a multiple of that size in order for an array of x to be properly aligned.
Since arrays are contiguously allocated, each member of the array comes immediately after the prior one in memory. If x had size 10, then for an array the second element would have the A member at offset 10. For proper alignment, each array member needs to start at a multiple of the size of the largest element. So the structure contains padding at the end to accomplish this.

Size of the structure assuming that padding is enabled

Assume that i have a structure which is defined as shown below:
typedef struct
{
char a;
int b;
char c;
}abc_t;
Now as per the rules of padding, character variable could start at any address since it has only a single byte while intger variable should start at an address which is divisible by 4 while short variable should start at any even address.
in that case if we assume that character variable starts at OFFSET 0.
struct
{
char a; // OFFSET 0+3 bytes padding
int b; // OFFSET 4
char c; //OFFSET 5+3 bytes padding
}abc_t;
Here the total size of structure would become 12.
But my doubt is if the first element of a structure which is 'char a' here starts at an offset 1 , then based on the rules of padding, we would have only 2 bytes padded after a and hence the size of structure would be 8 bytes.
struct
{
char a;//OFFSET 1+2 bytes
int b;//OFFSET 4
char c;//OFFSET 8
}abc_t;
Same would be the case of any structure variable which would start with short variables.
Can you please tell me if my understanding regarding this is correct or can we safely assume that first member of any structure would always start at an address which is divisible by 4?
Thanks a lot in advance.
There are a few issues here:
1) Size of int is not necessary 4 bytes, its sizeof(int) which is compiler defined. Can be 4 bytes, 8 bytes or even 2 bytes depending on word length. See Is the size of C "int" 2 bytes or 4 bytes?.
2) Field alignment in a struct is up to the compiler. The order in which you put the fields doesn't guarantee tighter packing. The order of fields is preserved, however. See Why isn't sizeof for a struct equal to the sum of sizeof of each member?.
3) Putting shorter structs together would USUALLY cause tighter packing.
4) Structs begin at word boundaries. There is never any padding before the first field. So yes, the address would be at the beginning of a word. Why use address of first element of struct, rather than struct itself?.
Hope this helps.

Why is this structure giving size as 24?

My code below prints 24 but size should be :
1+ 7 (pad) + 8 + 4 =20 ?
`
typedef struct data3
{
char cval;
double dval;
int val;
} structc_t;
//somewhere
printf("%d",sizeof(data3));
1 + 7 (pad) + 8 + 4 + 4 (pad) = 24. You are forgetting tail padding, which is there to make sure struct data3 elements are aligned properly in an array. Your entire struct has to be aligned on 8-byte boundary, which means that its size should be divisible by 8.
C language guarantees the following relationship for arrays
sizeof(T[N]) == sizeof(T) * N
This immediately means that arrays cannot add their own padding between elements. If any inter-element padding is needed to properly align elements in an array, that padding shall be included into the individual array element. No way around it.
For this reason sizeof(struct data3) will include array-specific padding even if you never use struct data3 in an array. This is what you see as tail padding in your struct.
(A globally-optimizing compiler can probably optimize it out, if you never use your struct data3 in an array. But it is generally not worth it.)
Not only each member of the struct has to be data aligned, but the struct itself has to aligned to the size of the largest member in the struct. So, padding is added to struct data3 such that its size should be a multiple of the larger of the sizes of char, double and int.
Have a look at what the C FAQ says about alignment
It is because, along with structure members, structure type variables will also have natural alignment.
Lets say if you allocate a array of this strcuture data3 array[2]
then see with your logic the double will be at 20 + 1 + 7 =28
And thus not at multiple of 8. Thus compiler will add 4 bytes (another padding ) to avoid this.
Multiple of 8 as double requires 8 bytes and thus to read it in one cycle it is needed on a 8 byte boundary.

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