Gulp unbuild from salesforce org - angularjs

I am actually developping an application in a salesforce environment using MavensMate and Sublime Text 3, built with Gulp, in AngularJS from Yeoman.
I managed to connect my built application to salesforce thanks to CodeScience gulp angular tutorial on youtube, and can now develop my application locally, test it, build it, and finally send it to our org.
Right now i'm asking myself a question:
How can another person unbuild the metadata and static resources that I have built with Gulp after retrieving them using MavensMate ?
Isn't there any way to do it just so that we can work on different stuff on the project at the same time ?
That would be truely awesome, I haven't found a way to do it yet but will keep this post updated if I do.
Thanks for any help you might be able to provide.

I am the Director of Engineering at CodeScience. I'm glad you've had success with the Yeoman generator for our local SFDC UI stack. We use it a great deal internally to rapidly build SPAs in Salesforce. If I understand your question correctly, you are asking how to share code from a single or multiple SPAs (single page apps) with another developer. A better solution than sharing code through the static resource would be to use a version control solution like Git and a repository host like GitHub. We all work of our own branches (managed by push/pull requests) and branching in general works very well with our local build stack for rapid prototyping. Let me know if I, our or team can help you any further.

the answer is not to unbuild the static resource, but to distribute the source code to the other developers so they can build a new minified resource.

Related

Integrating React Build file inside Django project

I have been building web apps using NextJS and Django for some time. But recently, my boss gave me the requirements for using ReactJS and using the build files inside Django as templates. Now, I have never tried it before, but according to this Tutorial, it is possible.
But my question is, should I do it? Would I face any performance issues in the future if I do this? Or will there be any bugs or issues related to routing?
I know I can try it myself, but I am looking for some expert advice from senior developers.

hosting and Code sharing strategy for multiple react frontends

I'm planning to create a bunch of (2 to 3) ReactJS frontends that all primarily interact with the same existing Ruby on Rails API. Each frontend will appear on a different domain, but will use the same graphic design system and UI. Because of this I imagine that they will be sharing a lot of code.
How would you recommend organizing the code for such a project? And also how would you deploy it?
Code sharing
In my research I found the solution of creating a node package that just contains the shared components/code. My concern there is that then the developer (me) would have to be constantly bouncing from the module's repo to the repo for each site.
I also noticed bit but wondering if I want to be so dependent on a proprietary service.
These frontend sites don't really need to be completely isolated from each other in different repositories—even though they are on different domains, you could almost think of them as different sections of the same site, in the sense that they are closely related.
Deployment
If, for example, all this code is kept in the same npm project, then it's conceivable that when deploying, several build scripts could build each frontend and then push each build to a CDN. Would that be a good strategy?

What barebone set up for developing web apps in angularjs?

I know its base on what you need, but in bare minimum what would be the best start up frameworks, task runners, plugins etc to develop real world web application? Im a noob but I think Il set it up as using:
Npm, angularjs ,jquery, expressjs, grunt, bower, bootstrap?
Then you just check which plugin you need for particular job?
Because alot of tutorials are pretty focus on just the angular side of things but never a real world development environment that could help with the job.
And follow up question is it advisable to have a dst and src folder and when youre done put everything in dst? What would be your take on this matter? Thank you
And for your question, I would suggest Angular CLI. It creates all the boilerplate to start coding in Angular, including task manager with all most all the tasks you need, CSS and boiler plates, etc.. It even has a command-line interface which would help you create components, classes, services, etc of your app from the terminal.

Creating multi project application

I'm new to Aurelia and I want to create an app that call for other apps.
Example : I want to create 3 projects, project A, project B and common and wish to call common in both projects A and B.
I've tried some examples with npm and others, but this never works.
Is there a simple way for doing that ?
Best way to utilize your common features for your 2 projects is to use an aurelia plugin.
Aurelia plugins are very good at encapsulting reusable components.
JSPM, the default package manager for Aurelia, supports private github repo and even local ones (easier during the early development phase).
So intalling your plugin in your project will be as easy as typing something like that :
jspm install github:mygithubaccount/myplugin#master
I would advise you to start reading one of plugin authoring blog post, then check the repo plugin to see how to package yours.
Check the blog post about AureliaFlux, it is worth reading.
You can also use the aurelia skeleton-plugin repository as a starting point.
Good luck.

Parse / Angular web app - how to protect source

I am developing an web app using Parse.com and AngularJS, ie in a two tier architecture.
My question is, how would I protect the source? Wouldn't anyone could completely copied my static files and clone the site?
Thanks guys
That is basically what you have to deal with when leveraging client-side javascript. You can certainly use an obfuscating minifier for your final downloadable file to make trying to reverse engineer it a little more difficult, but still there is no getting around the fact that you have a working open source file out there.

Resources