Change text when VisualState is set to "PointerOver", - wpf

I am working on ControlTemplate for a Button.
This is my current code which changes button's color.
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:App1.Styles">
<ControlTemplate x:Key="ButtonBrushAnimation" TargetType="Button">
<Grid >
<TextBlock x:Name="textBlock" Width="80" Height="30" Text="AAA" />
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualStateGroup.Transitions>
<!--Take one half second to transition to the PointerOver state.-->
<VisualTransition To="PointerOver" GeneratedDuration="0:0:0.5"/>
</VisualStateGroup.Transitions>
<VisualState x:Name="PointerOver">
<Storyboard>
<ColorAnimation Storyboard.TargetName="ButtonBrush"
Storyboard.TargetProperty="Color" To="Red" />
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Grid.Background>
<SolidColorBrush x:Name="ButtonBrush" Color="Green"/>
</Grid.Background>
</Grid>
</ControlTemplate>
</ResourceDictionary>
I want to change text property of textBlock control on PointerOver event.
How can I do it?
Thank you!

Add StringAnimationUsingKeyFrames to your Storyboard like this:
<Storyboard>
<ColorAnimation Storyboard.TargetName="ButtonBrush" Storyboard.TargetProperty="Color" To="Red" />
<StringAnimationUsingKeyFrames Storyboard.TargetName="textBlock" Storyboard.TargetProperty="Text">
<DiscreteStringKeyFrame Value="BBB" KeyTime="0:0:0" />
</StringAnimationUsingKeyFrames>
</Storyboard>
You can set a KeyTime property value depending on when exactly you need to change the text.

Related

MouseDown event doesn't fire if MouseLeave event exists

I have a custom button that I want to add animations to, but when I add the MouseLeave event and click the button while testing it fires the MouseLeave event instead of the MouseDown. When I remove the MouseLeave event it goes back to normal and fires the MouseDown event like expected.
<Style TargetType="{x:Type Button}" x:Key="CustomButton">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type Button}">
<Border CornerRadius="4" Background="Green">
<ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center"/>
<Border.Triggers>
<EventTrigger RoutedEvent="Button.MouseDown">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<ColorAnimation Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"
To="Red"
Duration="0:0:0.15" />
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
<EventTrigger RoutedEvent="Button.MouseEnter">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<ColorAnimation Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"
To="Blue"
Duration="0:0:0.15" />
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
<EventTrigger RoutedEvent="Button.MouseLeave">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<ColorAnimation Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"
To="Green"
Duration="0:0:0.15" />
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Border.Triggers>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
I have no idea why this happens so please help
You should handle the tunneling "Preview..." events where possible. In your case, handle the PreviewMouseDown event.
You should generally try to avoid event triggers to animate control states (or transitions to states). The recommended approach is to use the VisualStateManager to manage states.
Visit Microsoft Docs: Control Styles and Templates to learn about the defined states of every library control.
Your Style that uses the VisualStateManager to animate control state transitions (notice the cleaner look):
<Style TargetType="{x:Type Button}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type Button}">
<Border x:Name="Border"
CornerRadius="4"
Background="Green">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualStateGroup.Transitions>
<VisualTransition From="MouseOver"
To="Normal"
GeneratedDuration="0:0:1.5" />
</VisualStateGroup.Transitions>
<VisualState x:Name="Normal" />
<VisualState x:Name="MouseOver">
<Storyboard>
<ColorAnimation Storyboard.TargetName="Border"
Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"
To="Blue"
Duration="0:0:0.15" />
</Storyboard>
</VisualState>
<VisualState x:Name="Pressed">
<Storyboard>
<ColorAnimation Storyboard.TargetName="Border"
Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"
To="Red"
Duration="0:0:0.15" />
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<ContentPresenter HorizontalAlignment="Center"
VerticalAlignment="Center" />
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>

VisualStateManager -- showing mouseover state when control is focused

I am creating a WPF button using Windows 8 styling (formerly metro).
I would like the focused state of the button to show with a solid background. When the mouse is over the control, I would like th background to darken slightly to create the visual cue that the button can be clicked.
Unfortunately, the XAML I've written below does not work. The focused state shows correctly, but when the mouse is over the control, the background does not darken as I would like it to.
<Color x:Key="DoxCycleGreen">
#FF8DC63F
</Color>
<!-- Soft Interface : DoxCycle Green -->
<Color x:Key="DoxCycleGreenSoft">
#FFC0DC8F
</Color>
<Style x:Key="MetroButton" TargetType="{x:Type Button}">
<Setter Property="FocusVisualStyle" Value="{x:Null}"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Border Name="RootElement">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup Name="CommonStates">
<VisualState Name="Normal" />
<VisualState Name="MouseOver">
<Storyboard>
<ColorAnimation Storyboard.TargetName="BackgroundColor" Storyboard.TargetProperty="Color" To="{StaticResource DoxCycleGreen}" Duration="0:0:0.150" />
<ColorAnimation Storyboard.TargetName="FontColor" Storyboard.TargetProperty="Color" To="White" Duration="0:0:0.150" />
</Storyboard>
</VisualState>
<VisualState Name="Focused">
<Storyboard>
<ColorAnimation Storyboard.TargetName="BackgroundColor" Storyboard.TargetProperty="Color" To="{StaticResource DoxCycleGreenSoft}" Duration="0:0:0.150" />
<ColorAnimation Storyboard.TargetName="FontColor" Storyboard.TargetProperty="Color" To="White" Duration="0:0:0.150" />
</Storyboard>
</VisualState>
<VisualState Name="Pressed">
<Storyboard>
<ColorAnimation Storyboard.TargetName="BackgroundColor" Storyboard.TargetProperty="Color" To="Transparent" Duration="0:0:0.150" />
<ColorAnimation Storyboard.TargetName="FontColor" Storyboard.TargetProperty="Color" To="{StaticResource DoxCycleGreen}" Duration="0:0:0.150" />
</Storyboard>
</VisualState>
<VisualState Name="Disabled">
<Storyboard>
<ColorAnimation Storyboard.TargetName="BorderColor" Storyboard.TargetProperty="Color" To="DarkGray" Duration="0:0:0.1" />
<ColorAnimation Storyboard.TargetName="FontColor" Storyboard.TargetProperty="Color" To="DarkGray" Duration="0:0:0.1" />
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Grid Background="Transparent" >
<Border BorderThickness="1,1,1,1" Padding="2">
<Border.BorderBrush>
<SolidColorBrush x:Name="BorderColor" Color="{StaticResource DoxCycleGreen}"/>
</Border.BorderBrush>
<Border.Background>
<SolidColorBrush x:Name="BackgroundColor" Color="White"/>
</Border.Background>
<ContentPresenter
x:Name="ContentSite"
VerticalAlignment="Center"
HorizontalAlignment="Center"
ContentSource="Content">
<TextBlock.Foreground>
<SolidColorBrush x:Name="FontColor" Color="{StaticResource DoxCycleGreen}"/>
</TextBlock.Foreground>
</ContentPresenter>
</Border>
</Grid>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
I've now tested your code. You've got a couple of issues at play here. But the main issue is that a WPF control can only be in one Visual State of a particular State Group at a time. And in cases like you've got here, where the control can be both focused and moused-over, WPF has to make choice of which State to apply (it cannot apply both States since they are in the same State Group). So in this case it is just keeping it in the Focused state and not sending it to the MouseOver state.
A control can be in multiple states if each of those states are in different state groups. From this documentation:
Each VisualStateGroup contains a collection of VisualState objects that are mutually exclusive. That is, the control is always in exactly one state of in each VisualStateGroup.
So our first step to correcting this code is to include the proper state groups that will allow the button to be able to show its Focused state and then show its MouseOver state (other possibilities can be corrected by this change but that's the one you noticed in particular that you didn't get with your previous approach).
To do this, we need to be careful to name our state groups and (especially) our state names correctly. This is because the code internal to the Button class likely makes a call like VisualStateManager.GoToState(this, "VerySpecificStateName", true); (I have not inspected the actual source code of the Button class to verify this, but having written custom controls where I've needed to initiate the state changes, I know it must be something like that). In order to get a list of the state group and state names that we'll need, we could either use Expression Blend to "edit a copy" of the control template (which will populate the needed states for us), or find them here. That documentation shows us that we need a state group called "FocusStates" and two states in that group called "Focused" and "Unfocused" (along with other state groups and states). As an aside, to illustrate how the Button class is initiating its state changes by these specific named states, if you change your original code by replacing the "Focus" state name with "MisspelledFocus", you'll see that your button never enters that state.
Implementing this first change, we could end up with something like:
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="MouseOver">
<Storyboard>
<ColorAnimation Storyboard.TargetName="BackgroundColor"
Storyboard.TargetProperty="Color"
To="{StaticResource DoxCycleGreen}" Duration="0:0:0.150" />
<ColorAnimation Storyboard.TargetName="FontColor" Storyboard.TargetProperty="Color"
To="White" Duration="0:0:0.150" />
</Storyboard>
</VisualState>
<VisualState x:Name="Pressed">
<Storyboard>
<ColorAnimation Storyboard.TargetName="BackgroundColor"
Storyboard.TargetProperty="Color"
To="Transparent" Duration="0:0:0.150" />
<ColorAnimation Storyboard.TargetName="FontColor"
Storyboard.TargetProperty="Color"
To="{StaticResource DoxCycleGreen}" Duration="0:0:0.150" />
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<ColorAnimation Storyboard.TargetName="BorderColor"
Storyboard.TargetProperty="Color" To="DarkGray" Duration="0:0:0.1" />
<ColorAnimation Storyboard.TargetName="FontColor"
Storyboard.TargetProperty="Color" To="DarkGray" Duration="0:0:0.1" />
</Storyboard>
</VisualState>
</VisualStateGroup>
<!-- Focus States -->
<VisualStateGroup x:Name="FocusStates">
<VisualState x:Name="Focused">
<Storyboard>
<ColorAnimation Storyboard.TargetName="BackgroundColor"
Storyboard.TargetProperty="Color"
To="{StaticResource DoxCycleGreenSoft}" Duration="0:0:0.150" />
<ColorAnimation Storyboard.TargetName="FontColor"
Storyboard.TargetProperty="Color"
To="White" Duration="0:0:0.150" />
</Storyboard>
</VisualState>
<VisualState x:Name="Unfocused"/>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
This somewhat solves the problem. However, if you're looking at this in Expression Blend, you'll notice a warning in the state group headings:
We are getting this warning because we are changing the value of an identical property/object pair in more than one state group - in this case the "Color" property of the object named "BackgroundColor". Why could this be an issue? Because of what I said earlier - the fact that a control can be in multiple states at once if those states are in different state groups. So if the user has given the button focus and the user has also moused-over the button, it could be ambiguous to WPF as to which animation to apply, since both states say to animate the same exact property but in different ways.
Also, this first change does not completely get us what we want. If you try giving the button focus, then hover over it, it correctly goes from "Normal", to "Focused", to "MouseOver". But if you now discontinue hovering, you'll see that the button does not return to its "Focused" state.
There are several approaches you could use to remedy this problem and achieve something similar to what you wanted, but just as an example, we could do something like this. (This may not be the cleanest implementation for this, but it fixes the common object/property issue.):
<Color x:Key="DoxCycleGreen">
#FF8DC63F
</Color>
<SolidColorBrush x:Key="DoxCycleGreenBrush" Color="{StaticResource DoxCycleGreen}" />
<!-- Soft Interface : DoxCycle Green -->
<Color x:Key="DoxCycleGreenSoft">
#FFC0DC8F
</Color>
<SolidColorBrush x:Key="DoxCycleGreenSoftBrush" Color="{StaticResource DoxCycleGreenSoft}" />
<Style x:Key="ButtonStyle1" TargetType="{x:Type Button}">
<Setter Property="FocusVisualStyle" Value="{x:Null}"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Border Name="RootElement">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="MouseOver">
<Storyboard>
<ColorAnimation Storyboard.TargetName="BackgroundColor"
Storyboard.TargetProperty="Color"
To="{StaticResource DoxCycleGreen}" Duration="0:0:0.150" />
<ColorAnimation Storyboard.TargetName="FontColor"
Storyboard.TargetProperty="Color"
To="White" Duration="0:0:0.150" />
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="MouseOverBorder">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Pressed">
<Storyboard>
<ColorAnimation Storyboard.TargetName="BackgroundColor"
Storyboard.TargetProperty="Color"
To="Transparent" Duration="0:0:0.150" />
<ColorAnimation Storyboard.TargetName="FontColor"
Storyboard.TargetProperty="Color"
To="{StaticResource DoxCycleGreen}" Duration="0:0:0.150" />
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<ColorAnimation Storyboard.TargetName="BorderColor"
Storyboard.TargetProperty="Color" To="DarkGray" Duration="0:0:0.1" />
<ColorAnimation Storyboard.TargetName="FontColor"
Storyboard.TargetProperty="Color" To="DarkGray" Duration="0:0:0.1" />
</Storyboard>
</VisualState>
</VisualStateGroup>
<!-- Focus States -->
<VisualStateGroup x:Name="FocusStates">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:0.15"/>
</VisualStateGroup.Transitions>
<VisualState x:Name="Focused">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)"
Storyboard.TargetName="FocusBorder">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="ContentSiteWhiteForeground">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Unfocused"/>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Grid Background="Transparent" >
<Border x:Name="BaseBorder" BorderThickness="1,1,1,1">
<Border.BorderBrush>
<SolidColorBrush x:Name="BorderColor" Color="{StaticResource DoxCycleGreen}"/>
</Border.BorderBrush>
<Border.Background>
<SolidColorBrush x:Name="BackgroundColor" Color="White"/>
</Border.Background>
</Border>
<Border x:Name="FocusBorder"
BorderThickness="1,1,1,1"
Background="{DynamicResource DoxCycleGreenSoftBrush}"
Opacity="0" />
<Border x:Name="MouseOverBorder"
BorderThickness="1,1,1,1"
Background="{DynamicResource DoxCycleGreenBrush}"
Opacity="0" />
<ContentPresenter
x:Name="ContentSite"
VerticalAlignment="Center"
HorizontalAlignment="Center"
ContentSource="Content" Margin="2">
<TextBlock.Foreground>
<SolidColorBrush x:Name="FontColor" Color="{StaticResource DoxCycleGreen}"/>
</TextBlock.Foreground>
</ContentPresenter>
<ContentPresenter
x:Name="ContentSiteWhiteForeground"
VerticalAlignment="Center"
HorizontalAlignment="Center"
ContentSource="Content" Margin="2" Opacity="0">
<TextBlock.Foreground>
<SolidColorBrush Color="White" />
</TextBlock.Foreground>
</ContentPresenter>
</Grid>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
Now you'll see that we have removed the ambiguity for WPF. And we see that it now handles the case of state changes from "Normal" to "Focus" to "MouseOver" and back to "Focus" correctly.
This is a small edit to Jason's answer. It turns out that his approach which uses two ContentPresenters breaks the operation of the short cut keys. I've made a small adjustment... the short cut keys now work, but the transition animation isn't quite as nice...
<Style x:Key="MetroButton" TargetType="{x:Type Button}">
<Setter Property="SnapsToDevicePixels" Value="true"/>
<Setter Property="OverridesDefaultStyle" Value="true"/>
<Setter Property="MinHeight" Value="23"/>
<Setter Property="MinWidth" Value="75"/>
<Setter Property="FocusVisualStyle" Value="{x:Null}"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Border Name="RootElement">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="MouseOver">
<Storyboard>
<ColorAnimation Storyboard.TargetName="BackgroundColor"
Storyboard.TargetProperty="Color"
To="{StaticResource DoxCycleGreen}" Duration="0:0:0.150" />
<ColorAnimation Storyboard.TargetName="FontColor"
Storyboard.TargetProperty="Color"
To="White" Duration="0:0:0.150" />
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="MouseOverBorder">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Pressed">
<Storyboard>
<ColorAnimation Storyboard.TargetName="BackgroundColor"
Storyboard.TargetProperty="Color"
To="Transparent" Duration="0:0:0.150" />
<ColorAnimation Storyboard.TargetName="FontColor"
Storyboard.TargetProperty="Color"
To="{StaticResource DoxCycleGreen}" Duration="0:0:0.150" />
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<ColorAnimation Storyboard.TargetName="BorderColor"
Storyboard.TargetProperty="Color" To="DarkGray" Duration="0:0:0.1" />
<ColorAnimation Storyboard.TargetName="FontColor"
Storyboard.TargetProperty="Color" To="DarkGray" Duration="0:0:0.1" />
</Storyboard>
</VisualState>
</VisualStateGroup>
<!-- Focus States -->
<VisualStateGroup x:Name="FocusStates">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:0.15"/>
</VisualStateGroup.Transitions>
<VisualState x:Name="Focused">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)"
Storyboard.TargetName="FocusBorder">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
</DoubleAnimationUsingKeyFrames>
<ColorAnimationUsingKeyFrames Storyboard.TargetName="FontColor" Storyboard.TargetProperty="Color">
<EasingColorKeyFrame KeyTime="0" Value="White"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Unfocused"/>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Grid Background="Transparent" >
<Border x:Name="BaseBorder" BorderThickness="1,1,1,1">
<Border.BorderBrush>
<SolidColorBrush x:Name="BorderColor" Color="{StaticResource DoxCycleGreen}"/>
</Border.BorderBrush>
<Border.Background>
<SolidColorBrush x:Name="BackgroundColor" Color="White"/>
</Border.Background>
</Border>
<Border x:Name="FocusBorder"
BorderThickness="1"
Background="{DynamicResource DoxCycleGreenSoftBrush}"
Opacity="0" />
<Border x:Name="MouseOverBorder"
BorderThickness="1"
Background="{DynamicResource DoxCycleGreenBrush}"
Opacity="0" />
<ContentPresenter x:Name="ContentSite"
VerticalAlignment="Center"
HorizontalAlignment="Center"
RecognizesAccessKey="True"
ContentSource="Content" Margin="8,4">
<TextBlock.Foreground>
<SolidColorBrush x:Name="FontColor" Color="{StaticResource DoxCycleGreen}"/>
</TextBlock.Foreground>
</ContentPresenter>
</Grid>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>

How can I target multiple UIElements with VisualStateManager?

If I do something like this to change the opacity of an Ellipse:
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="VisualStateGroup">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:1">
<VisualTransition.GeneratedEasingFunction>
<CircleEase EasingMode="EaseIn"/>
</VisualTransition.GeneratedEasingFunction>
</VisualTransition>
</VisualStateGroup.Transitions>
<VisualState x:Name="Lit"/>
<VisualState x:Name="Unlit">
<Storyboard>
<DoubleAnimation Duration="0" To="0.225"
Storyboard.TargetProperty="(UIElement.Opacity)"
Storyboard.TargetName="ellipse" d:IsOptimized="True"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Ellipse x:Name="ellipse" Width="100" Height="100" Fill="Azure"/>
VisualStateManager.GoToState(this, "Unlit", true);
It works just fine.
But let's say I have a handful of Ellipses and want to apply the same StoryBoard to them, how do I do that?
<Ellipse x:Name="ellipse1" Width="100" Height="100" Fill="Azure"/>
<Ellipse x:Name="ellipse2" Width="100" Height="100" Fill="Azure"/>
<Ellipse x:Name="ellipse3" Width="100" Height="100" Fill="Azure"/>
One way would be to define multiple DoubleAnimations to the same StoryBoard:
<Storyboard>
<DoubleAnimation Duration="0" To="0.225"
Storyboard.TargetProperty="(UIElement.Opacity)"
Storyboard.TargetName="ellipse1"
d:IsOptimized="True"/>
<DoubleAnimation Duration="0" To="0.225"
Storyboard.TargetProperty="(UIElement.Opacity)"
Storyboard.TargetName="ellipse2"
d:IsOptimized="True"/>
</Storyboard>
But this is somewhat cumbersome when I have a dynamic number of ellipses.
Is there any more elegant way?
I'm not sure about elegant, but one way could be to animate an intermediate property, and bind the real target properties to that:
<Grid x:Name="animationTarget" Visibility="Collapsed" />
<Ellipse x:Name="ellipse1" Width="100" Height="100" Fill="Azure"
Opacity={Binding Opacity, ElementName=animationTarget}/>
<Ellipse x:Name="ellipse2" Width="100" Height="100" Fill="Azure"
Opacity={Binding Opacity, ElementName=animationTarget}/>
and
<Storyboard>
<DoubleAnimation Duration="0" To="0.225"
Storyboard.TargetProperty="(UIElement.Opacity)"
Storyboard.TargetName="animationTarget" />
</Storyboard>
(If using an invisible extra element as an intermediate binding target doesn't seem nice it could instead be on some attached property on whatever container your ellipses are in)

Changing text foreground color on mouseover and selection with Silverlight 4 ListBox

I'm trying to accomplish the following scenario with a Silverlight ListBox:
Normal items have a foreground text color of black and background color of white
Selected items have a foreground text color of white and a background color of dark blue
On mouse-over the background becomes a orangish and the foreground text color is black
I have each of those pieces working individually but can't get them all working together. I started by retemplating the ListBoxItem, wrapping the ContentPresenter in a ContentControl and using Visual States to change the foreground and backgrounds for selected and mouseover states. But the selected and mouseover states can both apply simultaneously, which causes problems when you mouseover a selected item and then mouse out. The recommendation is to avoid changing a single property in states that are in different state groups. So I wrapped another ContentControl around the first content control, and tried changing the the parent ContentControl's foreground in one visual state and the child ContentControl's foreground in the other visual state. But it looks like ContentControl's don't inherit the foreground property from their parent, so that doesn't seem to work (even if I retemplate the ContentControl to remove the explicit foreground property setter).
So I'm a bit stuck - don't know what to try next. Here's the XAML from my most recent iteration
<Style x:Key="SimpleListBoxItem" TargetType="ListBoxItem">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="ListBoxItem">
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal">
<Storyboard>
<ColorAnimation Duration="0" To="Yellow" Storyboard.TargetName="ContentControlChild"
Storyboard.TargetProperty="(Control.Foreground).(SolidColorBrush.Color)" />
</Storyboard>
</VisualState>
<VisualState x:Name="MouseOver">
<Storyboard>
<DoubleAnimation Duration="0" To="1" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="Mouse_Over" />
<ColorAnimation Duration="0" To="{StaticResource G360-MainBlack}" Storyboard.TargetName="ContentControlChild"
Storyboard.TargetProperty="(Control.Foreground).(SolidColorBrush.Color)" />
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled"/>
</VisualStateGroup>
<VisualStateGroup x:Name="FocusStates">
<VisualState x:Name="Unfocused"/>
<VisualState x:Name="Focused">
<Storyboard>
<DoubleAnimation Duration="0" To="1" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="Selected1" />
</Storyboard>
</VisualState>
</VisualStateGroup>
<VisualStateGroup x:Name="SelectionStates">
<VisualState x:Name="Unselected">
<Storyboard>
<DoubleAnimation Duration="0" To="0" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="Selected1" />
</Storyboard>
</VisualState>
<VisualState x:Name="Selected">
<Storyboard>
<DoubleAnimation Duration="0" To="1" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="Selected1" />
<ColorAnimation Duration="0" To="White" Storyboard.TargetName="ContentControlParent"
Storyboard.TargetProperty="(Control.Foreground).(SolidColorBrush.Color)" />
</Storyboard>
</VisualState>
<VisualState x:Name="SelectedUnfocused">
<Storyboard>
<DoubleAnimation Duration="0" To="1" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="Selected1" />
<ColorAnimation Duration="0" To="White" Storyboard.TargetName="ContentControlParent"
Storyboard.TargetProperty="(Control.Foreground).(SolidColorBrush.Color)" />
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Rectangle x:Name="Selected1" Opacity="0" Fill="{StaticResource G360-ListSelected}" />
<Rectangle x:Name="Mouse_Over" RadiusX="2" RadiusY="2" Stroke="{StaticResource ListBorderSelected}" Opacity="0" Margin="2" Fill="{StaticResource -ListMouseOver}" />
<ContentControl x:Name="ContentControlParent">
<ContentControl x:Name="ContentControlChild">
<ContentControl.Style>
<Style TargetType="ContentControl">
<Setter Property="HorizontalContentAlignment" Value="Left"/>
<Setter Property="VerticalContentAlignment" Value="Top"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="ContentControl">
<ContentPresenter
Content="{TemplateBinding Content}"
ContentTemplate="{TemplateBinding ContentTemplate}"
Cursor="{TemplateBinding Cursor}"
Margin="{TemplateBinding Padding}"
HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ContentControl.Style>
<ContentPresenter x:Name="ContextText" Content="{TemplateBinding Content}" VerticalAlignment="Center" Margin="8,5,4,5"/>
</ContentControl>
</ContentControl>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
ContentPresenters inherit the style attributes (font, foreground, etc...) from the parent, not ContentControl.
I agree with Rob that having two ContentControls is the solution that gives you the most control over the animations. This also allows to do some fade-in/fade-out transitions between the states, something that is difficult to achieve with just one element.
[edit] You don't want to template the ListBoxItem. Instead, work with the ItemContainerStyle. This is the best way to achieve what you want with the least headaches.
Cheers,
Laurent
I would create two ContentControls in the template, one of which has its colour modified by the "selected" stategroup, and another which is always orange but has its opacity modified by the mouseover stategroup.
Sounds like a waste but it gives you the most control over animations if you decide to bring them in...

How to turn off animations in WPF Toolkit charts

Is there a way to turn off the animations in Xaml directly? The animations are really sluggish as my chart has many points.
i have downloaded the latest source code at http://wpf.codeplex.com/SourceControl/list/changesets
my idea is, to remove the animation by changing the style for the different chart series (chart points, DataPointStyle)
example for charting:PieDataPoint
try to remove the animation for the shown data and take your own style with a given key (x:key="myStyle" -> DataPointStyle="{StaticResource myStyle}")
and remove Opacity="0" at <Grid x:Name="Root" Opacity="0">
remove this visual state group from your style
<VisualStateGroup x:Name="RevealStates">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:0.5" />
</VisualStateGroup.Transitions>
<VisualState x:Name="Shown">
<Storyboard>
<DoubleAnimation Storyboard.TargetName="Root" Storyboard.TargetProperty="Opacity" To="1" Duration="0" />
</Storyboard>
</VisualState>
<VisualState x:Name="Hidden">
<Storyboard>
<DoubleAnimation Storyboard.TargetName="Root" Storyboard.TargetProperty="Opacity" To="0" Duration="0" />
</Storyboard>
</VisualState>
</VisualStateGroup>
EDIT
This is the changed style.
<!-- charting:PieDataPoint -->
<Style TargetType="charting:PieDataPoint">
<Setter Property="Background" Value="Orange" />
<Setter Property="BorderBrush" Value="White" />
<Setter Property="BorderThickness" Value="1" />
<Setter Property="IsTabStop" Value="False" />
<Setter Property="RatioStringFormat" Value="{}{0:p2}" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="charting:PieDataPoint">
<Grid x:Name="Root" Opacity="0">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:0.1" />
</VisualStateGroup.Transitions>
<VisualState x:Name="Normal" />
<VisualState x:Name="MouseOver">
<Storyboard>
<DoubleAnimation Storyboard.TargetName="MouseOverHighlight" Storyboard.TargetProperty="Opacity" To="0.6" Duration="0" />
</Storyboard>
</VisualState>
</VisualStateGroup>
<VisualStateGroup x:Name="SelectionStates">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:0.1" />
</VisualStateGroup.Transitions>
<VisualState x:Name="Unselected" />
<VisualState x:Name="Selected">
<Storyboard>
<DoubleAnimation Storyboard.TargetName="SelectionHighlight" Storyboard.TargetProperty="Opacity" To="0.6" Duration="0" />
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Path x:Name="Slice" Data="{TemplateBinding Geometry}" Fill="{TemplateBinding Background}" Stroke="{TemplateBinding BorderBrush}" StrokeMiterLimit="1">
<ToolTipService.ToolTip>
<StackPanel>
<ContentControl Content="{TemplateBinding FormattedDependentValue}" />
<ContentControl Content="{TemplateBinding FormattedRatio}" />
</StackPanel>
</ToolTipService.ToolTip>
</Path>
<Path x:Name="SelectionHighlight" Data="{TemplateBinding GeometrySelection}" Fill="Red" StrokeMiterLimit="1" IsHitTestVisible="False" Opacity="0" />
<Path x:Name="MouseOverHighlight" Data="{TemplateBinding GeometryHighlight}" Fill="White" StrokeMiterLimit="1" IsHitTestVisible="False" Opacity="0" />
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
After my first attempt to remove the animation, I wanted to give up, because it has not worked.
But then I looked upon me with the reflector to the source code and have found a way that it still works.
Setting the DataPointStyle unfortunately is not enough, I think it's a bug.
<chartingToolkit:Chart Margin="8">
<chartingToolkit:Chart.Series>
<chartingToolkit:BarSeries x:Name="barSeries"
Title="Experience"
DataPointStyle="{StaticResource myBarStyle}">
</chartingToolkit:BarSeries>
</chartingToolkit:Chart.Series>
</chartingToolkit:Chart>
In the constructor of the control where the chart is included simply execute the following.
this.barSeries.RefreshStyles();
hope this helps

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