Change Calculator // Struggling with C and Functions - c

I've just started learning C so bear with me. I'm trying to figure out how to program a change calculator using functions. I just need help on learning how to structure it. I figured out the formulas I need to use below:
int dollars = float money / 1
float quarters = money – dollars
int quartercount = quarters / .25
float dimes = quarters - (quartercount*.25)
int dimescount = dimes / .10
float nickels = dimes – (dimescount*.10)
int nickelcount = nickels / .05
float pennies = nickels – (nickelcount*.05)
int pennycount = pennies / .01
EDIT: I should've made that more clear sorry. we would be inputing the change amount and it would display what dollars and coins it would take to make that change.
Any amount of help would be greatly appreciated!

The basic structure is like this. But it depends if you need to return the values, or just print them (like this example).
void changeCalculator(float money) {
int dollars = money / 1;
printf("Dollars = %d",dollars);
float quarters = money – dollars;
int quartercount = quarters / .25;
printf("Quarters = %d",quartercount );
float dimes = quarters - (quartercount*.25);
int dimescount = dimes / .10;
printf("Dimes= %d",dimescount);
float nickels = dimes – (dimescount*.10);
int nickelcount = nickels / .05;
printf("Nickels= %d",nickelcount );
float pennies = nickels – (nickelcount*.05);
int pennycount = pennies / .01;
printf("Pennies= %d",pennycount );
}

Related

Amount of money represented by coins in C

My task is to write a program to represent an amount of money in different coins.
UPD: I'm allowed to use <stdio.h> only, modulo and division.
The output should be:
Coin Qty Balance
-------- --- ---------
365.5700
Toonies 182 1.5700
Loonies 1 0.5700
Quarters 2 0.0700
Dimes 0 0.0700
Nickels 1 0.0200
Pennies 2 0.0000
But I'm getting this:
Coin Qty Balance
-------- --- ---------
365.5700
Toonies 182 1.5700
Loonies 1 0.5700
Quarters 2 0.0600
Dimes 0 0.0600
Nickels 1 0.0100
Pennies 1 0.0000
This is my code. I cannot get the right calculations with quarters, dimes, nickels and pennies. What have I written wrong? Maybe the issue in type casting.
#include <stdio.h>
int main() {
double total = 365.5700;
int toonies, loonies, quarters, dimes, nickels, pennies;
double balToonies, balLoonies, balQuarters, balDimes, balNickels, balPennines;
// Toonies
toonies = (int)total / 2;
balToonies = (int)(total * 100) % 200 / 100.0;
// Loonies
loonies = (int)balToonies / 1;
balLoonies = (int)(balToonies * 100) % 100 / 100.0;
// Quarters
quarters = (int)(balLoonies * 100) / 25;
balQuarters = (int)(balLoonies * 100) % 25 / 100.0;
// Dimes
dimes = (int)(balQuarters * 100) / 10;
balDimes = (int)(balQuarters * 100) % 10 / 100.0;
// Nickels
nickels = (int)(balDimes * 100) / 5;
balNickels = (int)(balDimes * 100) % 5 / 100.0;
// Pennies
pennies = (int)(balNickels * 100) / 1;
balPennines = (int)(balNickels * 100) % 1 / 100.0;
printf("Coin Qty Balance\n");
printf("-------- --- ---------\n");
printf("%22.4lf\n", total);
printf("Toonies %3d %9.4lf\n", toonies, balToonies);
printf("Loonies %3d %9.4lf\n", loonies, balLoonies);
printf("Quarters %3d %9.4lf\n", quarters, balQuarters);
printf("Dimes %3d %9.4lf\n", dimes, balDimes);
printf("Nickels %3d %9.4lf\n", nickels, balNickels);
printf("Pennies %3d %9.4lf\n\n", pennies, balPennines);
return 0;
}
What have I written wrong?
Wrong use of floating point (FP) and integer math by not considering the roundings of FP math and integer truncation and their limitations of representable values.
When a FP result is just under a whole number, like x.99999..., applying (int) results in x instead of the desired x + 1.
double cannot represent values like 365.5700 exactly. Instead a nearby value is used: 365.56999999999999317878973670303821563720703125. That is a whole number * some_power_of_2.
double * 100 often results in a rounded product.
These roundings and OP's casts which truncate result in various off-by-one calculations as compared to the desired result.
Alternative today
A simple alternative is to scale the money by the smallest unit, (which appears to be Can$0.0001 in this case) and use integer math.
Let's go with a wider type than int, so code can handle small accounts as well as large ones.
#include <math.h>
typedef long long ssymoney;
#define SSYMONEY_SCALE 10000
#define SSYMONEY_FROM_double(d) llround((d) * SSYMONEY_SCALE)
#define SSYMONEY_TO_double(m) ((double)(m) / SSYMONEY_SCALE)
#define SSYMONEY_TOONIE (SSYMONEY_SCALE * 2)
#define SSYMONEY_LOONIE (SSYMONEY_SCALE * 1)
#define SSYMONEY_QUARTER (SSYMONEY_SCALE * 25 / 100)
#define SSYMONEY_DIME (SSYMONEY_SCALE * 10 / 100)
...
int main(void) {
double total = 365.5700;
ssymoney ssytotal = SSYMONEY_FROM_double(total);
long long toonies, loonies, quarters, dimes, nickels, pennies;
ssy_money balToonies, balLoonies, balQuarters, balDimes, balNickels, balPennines;
// Toonies
toonies = ssytotal / SSYMONEY_TOONIE;
balToonies = ssytotal % SSYMONEY_TOONIE ;
// Loonies
loonies = balToonies / SSYMONEY_LOONIE;
balLoonies = balToonies % SSYMONEY_LOONIE ;
// quantity = balance / denomination
// money balance_new = balance % denomination
...
printf("%22.4lf\n", SSYMONEY_TO_double(ssytotal));
printf("Toonies %3lld %9.4lf\n", toonies, SSYMONEY_TO_double(balToonies));
printf("Loonies %3lld %9.4lf\n", loonies, SSYMONEY_TO_double(balLoonies));
...
Alternative later
The next version of C may support decimal floating point. Use that for money.
You can use integer types.
int nominals[] = {100, 25, 10, 5, 1, 0};
void getNominals(double money, int *result)
{
unsigned ncents = money * 100.0;
int *nm = nominals;
while(*nm && ncents)
{
*result++ = ncents / *nm;
ncents %= *nm++;
}
}
int main(void)
{
int result[sizeof(nominals) / sizeof(nominals[0])] = {0};
getNominals(4.36, result);
for(size_t index = 0; nominals[index]; index++)
{
printf("%d = %d\n", nominals[index], result[index]);
}
}
https://godbolt.org/z/3KKbfzh4z
Thank you guys for your help! I have learned a lot. When I made this post I should have mentioned that I'm allowed only <stdio.h> library and no functions.
I came up with this solution. Please let me know what do you think.
#include <stdio.h>
int main() {
double total = 365.5700;
int toonies, loonies, quarters, dimes, nickels, pennies;
double balToonies, balLoonies, balQuarters, balDimes, balNickels, balPennines;
// Toonies
toonies = (int)total / 2;
balToonies = (int)(total * 100 + 0.5) % 200 / 100.0;
// Loonies
loonies = (int)balToonies / 1;
balLoonies = (int)(balToonies * 100 + 0.5) % 100 / 100.0;
// Quarters
quarters = (int)(balLoonies * 100) / 25;
balQuarters = (int)(balLoonies * 100 + 0.5) % 25 / 100.0;
// Dimes
dimes = (int)(balQuarters * 100) / 10;
balDimes = (int)(balQuarters * 100 + 0.5) % 10 / 100.0;
// Nickels
nickels = (int)(balDimes * 100) / 5;
balNickels = (int)(balDimes * 100 + 0.5) % 5 / 100.0;
// Pennies
pennies = (int)(balNickels * 100);
balPennines = (int)(balNickels * 100 + 0.5) % 1 / 100.0;
printf("Sales INCLUDING tax\n");
printf("Coin Qty Balance\n");
printf("-------- --- ---------\n");
printf("%22.4lf\n", total);
printf("Toonies %3d %9.4lf\n", toonies, balToonies);
printf("Loonies %3d %9.4lf\n", loonies, balLoonies);
printf("Quarters %3d %9.4lf\n", quarters, balQuarters);
printf("Dimes %3d %9.4lf\n", dimes, balDimes);
printf("Nickels %3d %9.4lf\n", nickels, balNickels);
printf("Pennies %3d %9.4lf\n\n", pennies, balPennines);
return 0;
}

This code is not calculating things right, any ideas why? [duplicate]

This question already has answers here:
Is floating point math broken?
(31 answers)
Closed 3 years ago.
Well, suppose that a cashier owes a customer some change and in that cashier’s drawer are quarters (25¢), dimes (10¢), nickels (5¢), and pennies (1¢). The problem to be solved is to decide which coins and how many of each to hand to the customer
if some customer is owed 41¢, the biggest first bite that can be taken is 25¢
41 - 25 = 16
another 25¢ bite would be too big
cashier would move on to a bite of size 10¢, leaving him or her with a 6¢ problem
At that point the cashier calls for one 5¢ bite followed by one 1¢ bite
#include <cs50.h>
#include <stdio.h>
int main(void)
{
float f = get_float("Enter Cash: ");
int q;
int d;
int n;
int p;
float quarter = 0.25;
float dimes = 0.10;
float nickels = 0.05;
float pennies = 0.01;
while ( f != 0)
{
if (f >= quarter){
f = f - quarter;
q = q + 1;
} else if (f >= dimes && f < quarter) {
f = f - dimes;
d = d + 1;
} else if (f >= nickels && f < dimes) {
f = f - nickels;
n = n + 1;
} else {
f = f - pennies;
p = p + 1;
}
printf ("Quarter: %d \n Dimes %d \n Nickels %d \n Pennies %d \n", q,
d, n, p);
}
}
$ ./cash
Enter Cash: 6
Quarter: 32768
Dimes -1230737968
Nickels 0
Pennies 4205168
Quarter: 32769
Dimes -1230737968
Nickels 0
Pennies 4205168
Quarter: 32770
Dimes -1230737968
Nickels 0
Pennies 4205168
Quarter: 32771
Dimes -1230737968
Nickels 0
Pennies 4205168
Quarter: 32772
you need to initialize your variables
int q = 0;
int d = 0;
int n = 0;
int p = 0;
otherwise they have unpredictable values

Why does value change when converting floating point value to int [duplicate]

This question already has answers here:
Is floating point math broken?
(31 answers)
Closed 4 years ago.
I am declaring the amount as a float. When I multiply the value by 100 and plug it into an "int" variable the value changes to 419... why is this happening?
#include <stdio.h>
#include <cs50.h>
#include <math.h>
float amount;
int cents, coins, quarters, dimes, nickels, pennies, Q, D, N, P;
int main(void){
do
{
amount = get_float("How much we talkin?\n");
}
while (amount < 0);
printf("cents = %.55f\n", amount);
cents = amount * 100;
printf("cents = %i\n", cents);
quarters = cents % 25;
Q = cents / 25;
printf("quarters = %i\n", quarters);
dimes = quarters % 10;
D = quarters / 10;
printf("dimes = %i\n", dimes);
nickels = dimes % 5;
N = dimes / 5;
printf("nickels = %i\n", nickels);
pennies = nickels % 1;
P = nickels / 1;
printf("pennies = %i\n", pennies);
coins = Q+D+N+P;
printf("%i\n", coins);
}
~/workspace/pset1/cash/ $ ./cash
How much we talkin?
4.2
cents = 4.1999998092651367187500000000000000000000000000000000000
cents = 419
quarters = 19
dimes = 9
nickels = 4
pennies = 0
22
... that link helped. Thank you!
Thank you, I resolved this issue by taking the input from the user as a float, multiplying that value by 100, then rounding to the nearest integer. The code below works, not the cleanest solution in the world.
#include <stdio.h>
#include <cs50.h>
#include <math.h>
float amount;
int cents, coins, quarters, dimes, nickels, pennies, Q, D, N, P;
int main(void){
do
{
amount = get_float("How much we talkin?\n");
}
while (amount < 0);
// Print float input to see value is not precise
printf("amount = %.55f\n", amount);
// Multiply amount by 100, then round to nearest
cents = roundf(amount * 100);
printf("cents = %i\n", cents);
// *Quarters*
quarters = cents % 25;
Q = cents / 25;
printf("quarters = %i\n", Q);
// *Dimes*
dimes = quarters % 10;
D = quarters / 10;
printf("dimes = %i\n", D);
// *Nickels*
nickels = dimes % 5;
N = dimes / 5;
printf("nickels = %i\n", N);
// *Pennies*
pennies = nickels % 1;
P = nickels / 1;
printf("pennies = %i\n", P);
// Add up all the coins
coins = Q+D+N+P;
printf("%i\n", coins);
}
~/workspace/pset1/cash/ $ ./cash
How much we talkin?
4.2
amount = 4.1999998092651367187500000000000000000000000000000000000
cents = 420
quarters = 16
dimes = 2
nickels = 0
pennies = 0
18
To understand this issue, you need to understand how floating point numbers are stored in memory, in their binary form.
You also need to understand that C's type conversion TRUNCATES a float when converting to an integer.
The number 4.2 is stored as:
1 x 4
0 x 2
0 x 1
0 x 0.5
0 x 0.25
1 x 0.125
1 x 0.0625
0 x 0.03125
0 x 0.015625
1 x 0.0078125
1 x 0.00390625
etc
Which sums to 4.199 (and eventually approximates to 4.199999 - but NEVER 4.2)
Multiplying by 100 gives you 419.999(etc) - and truncating this gives you 419 not 420.
The solution (as you have found) is to make sure you ROUND rather than TRUNC

C program to calculate change

I am trying to write a program to calculate change, but it doesn't seem to work.
I think that the problem is the owed 1/ paid 1; when I tried to print there values I got nothing (0).
Any help ?
#include <stdio.h>
int main()
{
double owed, paid;
int dollars, quarters, dimes, nickels, cents, remainder, owed1, paid1;
printf("how much did the customer have to pay ?\n");
scanf("%f",&owed);
printf("how much did the customer pay ?\n");
scanf("%f",&paid);
owed1 = owed * 100;
paid1 = paid * 100;
int change = paid1 - owed1;
dollars = change / 100;
remainder = change % 100;
quarters = remainder / 25;
remainder = remainder % 25;
dimes = remainder / 10;
remainder = remainder % 10;
nickels = remainder / 5;
remainder = remainder % 5;
cents = remainder;
printf("%d",dollars);
printf("Dollars:%d, Quarters:%d, Dimes:%d, Nickels:%d, Cents:%d", dollars , quarters , dimes , nickels , cents );
return 0;
}
You're using %f in your scanf, which is the format specifier for a float, but your variables are doubles. You should use %lf instead:
scanf("%lf",&owed);
Same thing for paid. You should be getting warning from your compiler about that.

Counting Change Program - C

I ran into a peculiar problem when trying to write a program for counting out change for a user. The user would enter in an amount -- in dollars and cents -- and the program would compute how many bills and coins the user would receive.
I have issues with counting out the coins portion, as I am not calculating the amount I expect to be calculating.
For example, the user would input 123.45 so I would pull the 123 out and compute the dollars portion, and then pull the .45 and compute the coins portion.
I feel like there is an issue with casting a floating-point number to an integer, but I'm not sure. If I enter .45 and then try and print it, the program would output .449997 instead.
What's going on here?
#include <stdio.h>
void giveChange(float);
void countCents(float);
int main()
{
float amount;
printf("Enter in an amount (in dollars and cents): ");
scanf("%f", &amount);
giveChange(amount);
getchar();
return 0;
}
void giveChange(float amount)
{
int newAmount = (int)amount;
int hundreds, fifties, tens, fives, ones;
float cents = amount - newAmount;
hundreds = newAmount / 100;
newAmount %= 100;
fifties = newAmount / 50;
newAmount %= 50;
tens = newAmount / 10;
newAmount %= 10;
fives = newAmount / 5;
newAmount %= 5;
printf("\nHundreds: %i\nFifties: %i\nTens: %i\nFives: %i\nOnes: %i\n", hundreds, fifties, tens, fives, newAmount);
countCents(cents);
return;
}
void countCents(float cents)
{
int newCents = cents * 10;
int quarters, dimes, nickels, pennies;
quarters = newCents / 25;
newCents %= 25;
dimes = newCents / 10;
newCents %= 10;
nickels = newCents / 5;
newCents %= 5;
printf("\nQuarters: %i\nDimes: %i\nNickels: %i\nPennies: %i\n", quarters, nickels, dimes, newCents);
return;
}
You are using floating-point data types to represent fixed-point calculations. Floating-point arithmetic is subject to a number of rounding errors such as those you've seen.
Instead of using float or double to represent dollars and fractions, use a plain int representing the total amount of cents. For example, instead of using float value = 4.25; for $4.25, use int value = 425; (425 cents) instead. Then, value/100 (== 4) is the number of dollars (note: integer division is truncated), and value%100 (== 25) is the number of pennies.
(This is called 'fixed-point' since the decimal point position is fixed in the representation (in this case, it is always after exactly two decimal digits). Fixed-point arithmetic is basically integer arithmetic with post-calculation corrections.)
You can't represent change with a float. You need to treat money as an integral number of cents (or tenths of a cent, hundredths of a cent, &ct depending on application).
Try something like this.
#include <stdio.h>
int main (void)
{
int dollars;
int cents;
scanf ("%d.%d", &dollars, &cents);
printf ("%d dollars, %d cents\n", dollars, cents);
return 0;
}
Long story short floats do not work like ints and thus you cannot express precise numbers with them.
See here.
Try multiplying the input by 100 and then using %100!

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