I have modelled a character. It is textured, rigged, skinned and animated. The animation works fine in Maya (2014) but I have been running into lots of issues when I try to export it. When I export it into Unity or Blender, the mesh turns into a sphere. I have tried exporting it as fbx, ma and mb files. The animation is still there. I have no useless nodes in my outliner and have followed tutorials to ensure that I was choosing the right export options but to no avail. It's only happening to this particular model. Any help would be greatly appreciated.
A common mistake is to not have the right nodes selected, especially if selected from the viewport.
When you are selecting the mesh(s), make sure you select/export entire hierarchy.
Hope this helps.
Related
Layers are being rendered in 3d, making them difficult to click, and look bad in general.
As you can see in the image, the dots are rendered about 500 ft off the ground. I'm not aware of any configuration changes I made to enable this, and I can't figure out how to prevent it from happening, although it only seems to happen to some layers (as you can see in the screenshot)
I've tried reordering the layers in Mapbox Studio, but I don't know what else I would change, as this seems to happen regardless of any js changes.
It seems like this was an issue with react-map-gl not being able to render 3d styles correctly. Setting the map to "2d" in Mapbox Studio and using a raster source to generate the 3d terrain seems to have fixed the issue.
https://visgl.github.io/react-map-gl/examples/terrain
So I'm new to React Three Fiber and loaded a .glb file exported from blender into my React website using React Three Fiber. But, when the model is rotating and it hits the side of the plant and computer you can start seeing white, blurry lines on the borders of my objects. I have tried for multiple days to get rid of the this, but nothing seems to help. Something to note is that this doesn't seem to appear to happen in blender.
Links:
Example image of blurry borders on Plant and Computer
The public
website is www.mahitm.com.
The Github file for the model.
GLB Model download link
Thanks in advance to anyone that is able to help me! If any additional information is needed, I'm more than happy to provide you with it.
I'm currently putting together a PoC for the web. I've done about 9 years of iOS development so I think in those contexts/concepts. What I need to build is something similar to a UIScrollView/CATiledLayer for the web.
I need to build out a tool that allows users to build their own flowcharts, something I've already built on iOS. I'm prototyping on the web and I'm not sure where to get started. I've played around with a few canvas libraries thus far.
I want to build something that can have a fixed viewport with other components rendered off-screen. The viewport has fixed bounds that you can expand and allows me to put subcomponents in the view and move them around if I'd like to.
My web/javascript experience is pretty much Ember, React and plain old ES5/ES6. My HTML skills aren't that strong and I think I may have missed something fundamental.
My goal is to have something that can work with an existing react stack my company uses. I'm happy to roll my own solution but would love to get advice about the right direction to pursue. I feel like I have almost nil domain knowledge in this area.
This JS library, Dracula should be of great help to you since you're working with drag and drop flowcharts. You can see a working example here. NOTE: This lib is based on SVG and doesn't use canvas.
Here's another beautiful live demo: Source code for JS Flowchart here
Also take a look at this Dragon drop fiddle
And regarding ScrollView in HTML, you can simply use divs with css styles overflow-y: scroll and/or overflow-x: scroll. Using flex layouts, apart from giving you mobile-like development feel, will help you have so much control over your layouts based on the screen size.
Hope this should get you started.
We have used htmleditor in our application. When the form is loaded every component is loaded properly. But htmleditor is taking huge amount of time to load.
Can anyone please suggest, is there any way to solve this problem?
As I found on a forum:
When I enable "CombineScripts" on the toolscriptmanager it is much
faster but the toolbar is not displayed.
Using CSS sprites or images on a directory for the toolbar (not as
resources as it is now) and removing any resourcestrings will boost
the control speed more than 1000%! Hope someone will implement it on a
next version, or I will do it when I find some time.
Hope it helps you.
I just started learning Silverlight and onTop of that I have to create a map viewer that displays our map tiles. I have search EVERYWHERE online and cant find anything that helps me. All Im looking for is a way to Display the tiles and have it draggable so that it starts pulling off more Tiles from the server. I'd like to build it from scratch but im not sure where to begin. I've looked at the whole microsoft BING thing but that doesnt help as its too much of BINGS's own stuff. Going in circles looking everywhere else.
The control you are looking for is MultiScaleImage control. This allows not only for an image to be composed of tiles but also various zoom levels. Its worth taking the time to read the MSDN docs on this control.