Capturing OnEnter() in Winforms TextBox specifically via TAB only - winforms

I want to capture when a control is TABed to.
I thought it might be easier to handle when a control is NOT entered via mouse click. I was hoping that OnMouseDown() happened before OnEnter() so I could set a flag but it doesn't. I guess I could check mouse button state in OnEnter() but that seems like a kludge.
I don't think I care about what happens when focus is set programmatically. The default, I guess.
Any ideas?

Well, it is awkward to do but you can technically spy on the input events generate by Windows before they are dispatched. Have you main form implement the IMessageFilter interface and look at the message number. For example:
public partial class Form1 : Form, IMessageFilter {
public Form1() {
InitializeComponent();
Application.AddMessageFilter(this);
this.FormClosed += delegate { Application.RemoveMessageFilter(this); };
}
public enum InputEvent { Unknown, Keyboard, Mouse };
public static InputEvent LastInputEvent { get; private set; }
bool IMessageFilter.PreFilterMessage(ref Message m) {
if (m.Msg >= 0x100 && m.Msg <= 0x109) LastInputEvent = InputEvent.Keyboard;
if (m.Msg >= 0x200 && m.Msg <= 0x20A) LastInputEvent = InputEvent.Mouse;
return false;
}
}
Sample usage:
private void textBox2_Enter(object sender, EventArgs e) {
textBox2.BackColor = LastInputEvent == InputEvent.Mouse ? Color.AliceBlue : Color.Yellow;
}
I can't think of an obvious failure mode, there might be one. Strange request btw.

Related

Winforms WebBrowser control without IE popups not appearing [duplicate]

I am trying to implement a simple web browser control in one of my apps. This is to help integrate a web app into a toolset i am creating.
The problem is, this web app absolutly loves popup windows....
When a popup is opened, it opens in an IE window which is not a child of the MDI Container form that my main window is part of.
How can i get any and all popups created by clicking links in my WebBrowser to be a child of my MDI container (similar to setting the MDIParent property of a form)?
Thanks in advance.
The web browser control supports the NewWindow event to get notified about a popup window. The Winforms wrapper however does not let you do much with it, you can only cancel the popup. The native COM wrapper permits passing back a new instance of the web browser, that instance will then be used to display the popup.
Taking advantage of this requires some work. For starters, use Project + Add Reference, Browse tab and select c:\windows\system32\shdocvw.dll. That adds a reference to the native COM interface.
Create a form that acts as the popup form. Drop a WebBrowser on it and make its code look similar to this:
public partial class Form2 : Form {
public Form2() {
InitializeComponent();
}
public WebBrowser Browser {
get { return webBrowser1; }
}
}
The Browser property gives access to the browser that will be used to display the web page in the popup window.
Now back to the main form. Drop a WebBrowser on it and make its code look like this:
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
webBrowser1.Url = new Uri("http://google.com");
}
SHDocVw.WebBrowser nativeBrowser;
protected override void OnLoad(EventArgs e) {
base.OnLoad(e);
nativeBrowser = (SHDocVw.WebBrowser)webBrowser1.ActiveXInstance;
nativeBrowser.NewWindow2 += nativeBrowser_NewWindow2;
}
protected override void OnFormClosing(FormClosingEventArgs e) {
nativeBrowser.NewWindow2 -= nativeBrowser_NewWindow2;
base.OnFormClosing(e);
}
void nativeBrowser_NewWindow2(ref object ppDisp, ref bool Cancel) {
var popup = new Form2();
popup.Show(this);
ppDisp = popup.Browser.ActiveXInstance;
}
}
The OnLoad method obtains a reference to the native COM interface, then subscribes an event handler to the NewWindow2 event. I made sure to unsubscribe that event in the FormClosing event handler, not 100% sure if that's necessary. Better safe then sorry.
The NewWindow2 event handler is the crux, note that the first argument allows passing back an untyped reference. That should be the native browser in the popup window. So I create an instance of Form2 and Show() it. Note the argument to Show(), that ensures that the popup is an owned window. Substitute this as necessary for your app, I assume you'd want to create an MDI child window in your case.
Do beware that this event doesn't fire for the window displayed when Javascript uses alert(). The browser doesn't treat that window as an HTML popup and doesn't use a browser window to display it so you cannot intercept or replace it.
I found that the best way to do this was to implement/sink the NewWindow3 event
Add the reference to c:\windows\system32\shdocvw.dll as mentioned in the other answers here.
Add event handler
SHDocVw.WebBrowser wbCOMmain = (SHDocVw.WebBrowser)webbrowser.ActiveXInstance;
wbCOMmain.NewWindow3 += wbCOMmain_NewWindow3;
Event method
void wbCOMmain_NewWindow3(ref object ppDisp,
ref bool Cancel,
uint dwFlags,
string bstrUrlContext,
string bstrUrl)
{
// bstrUrl is the url being navigated to
Cancel = true; // stop the navigation
// Do whatever else you want to do with that URL
// open in the same browser or new browser, etc.
}
Set "Embed Interop Types" for the "Interop.SHDocVw" assembly to false
Set the "local copy" to true.
Source for that help MSDN Post
Refining Hans answer, you can derive the WebBrowser for accessing the COM without adding the reference. It is by using the unpublished Winforms WebBrowser.AttachInterface and DetachInterface methods.
More elaborated here.
Here is the code:
Usage (change your WebBrowser instance to WebBrowserNewWindow2)
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.webBrowser1.NewWindow2 += webBrowser_NewWindow2;
}
protected override void OnFormClosing(FormClosingEventArgs e)
{
webBrowser1.NewWindow2 -= webBrowser_NewWindow2;
base.OnFormClosing(e);
}
void webBrowser_NewWindow2(object sender, WebBrowserNewWindow2EventArgs e)
{
var popup = new Form1();
popup.Show(this);
e.PpDisp = popup.Browser.ActiveXInstance;
}
public WebBrowserNewWindow2 Browser
{
get { return webBrowser1; }
}
}
Code:
using System;
using System.Security.Permissions;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace SHDocVw
{
public delegate void WebBrowserNewWindow2EventHandler(object sender, WebBrowserNewWindow2EventArgs e);
public class WebBrowserNewWindow2EventArgs : EventArgs
{
public WebBrowserNewWindow2EventArgs(object ppDisp, bool cancel)
{
PpDisp = ppDisp;
Cancel = cancel;
}
public object PpDisp { get; set; }
public bool Cancel { get; set; }
}
public class WebBrowserNewWindow2 : WebBrowser
{
private AxHost.ConnectionPointCookie _cookie;
private WebBrowser2EventHelper _helper;
[PermissionSet(SecurityAction.LinkDemand, Name = "FullTrust")]
protected override void CreateSink()
{
base.CreateSink();
_helper = new WebBrowser2EventHelper(this);
_cookie = new AxHost.ConnectionPointCookie(
this.ActiveXInstance, _helper, typeof(DWebBrowserEvents2));
}
[PermissionSetAttribute(SecurityAction.LinkDemand, Name = "FullTrust")]
protected override void DetachSink()
{
if (_cookie != null)
{
_cookie.Disconnect();
_cookie = null;
}
base.DetachSink();
}
public event WebBrowserNewWindow2EventHandler NewWindow2;
private class WebBrowser2EventHelper : StandardOleMarshalObject, DWebBrowserEvents2
{
private readonly WebBrowserNewWindow2 _parent;
public WebBrowser2EventHelper(WebBrowserNewWindow2 parent)
{
_parent = parent;
}
public void NewWindow2(ref object pDisp, ref bool cancel)
{
WebBrowserNewWindow2EventArgs arg = new WebBrowserNewWindow2EventArgs(pDisp, cancel);
_parent.NewWindow2(this, arg);
if (pDisp != arg.PpDisp)
pDisp = arg.PpDisp;
if (cancel != arg.Cancel)
cancel = arg.Cancel;
}
}
[ComImport, Guid("34A715A0-6587-11D0-924A-0020AFC7AC4D"),
InterfaceType(ComInterfaceType.InterfaceIsIDispatch),
TypeLibType(TypeLibTypeFlags.FHidden)]
public interface DWebBrowserEvents2
{
[DispId(0xfb)]
void NewWindow2(
[In, Out, MarshalAs(UnmanagedType.IDispatch)] ref object ppDisp,
[In, Out] ref bool cancel);
}
}
}
I know the question is very old but I solved it this way: add new reference, in COM choose Microsoft Internet Controls and in the code, before the click that opens a new window add the following:
SHDocVw.WebBrowser_V1 axBrowser = (SHDocVw.WebBrowser_V1)webBrowser1.ActiveXInstance;
axBrowser.NewWindow += axBrowser_NewWindow;
and then add the following method:
void axBrowser_NewWindow(string URL, int Flags, string TargetFrameName, ref object PostData, string Headers, ref bool Processed)
{
Processed = true;
webBrowser1.Navigate(URL);
}

How to ignore user clicks in WinForms?

When a user clicks a button, it starts some task. I don't want to block the main application thread, so I run it in a separate thread. Now I need to forbid a user to click the button until my task finishes.
I could set
button.Enabled = false;
, but I'm looking for some way to ignore clicks on it.
I could add some check in click event handler:
if (executingThread != null) return;
, but I will have to do it for each handler which is bad idea.
I know that there is some way to filter user's messages. Could you point me how to do this? And I don't want to filter out all messages, because some other buttons must stay clickable, I need to filter out messages that come to particular controls (buttons,grids and etc).
SOLUTION
internal class MessagesFilter: IMessageFilter
{
private readonly IntPtr ControlHandler;
private const int WM_KEYUP = 0x0101;
public MessagesFilter(IntPtr ControlHandler)
{
this.ControlHandler = ControlHandler;
}
#region IMessageFilter Members
public bool PreFilterMessage(ref Message m)
{
// TODO: Add MessagesFilter.PreFilterMessage implementation
if (m.Msg == WM_KEYUP)
{
if (m.HWnd == ControlHandler)
{
Keys k = ((Keys) ((int) m.WParam));
if (k == Keys.Enter)
return true;
}
}
return false;
}
#endregion
}
As always, the UI should be presented in such a way that user understands what the application is doing and should talk to the user with UI elements.
As Adam Houldsworth suggested I would also prefer keeping the button either disabled or enabled but I would also suggest that the caption of the button should convey the message to the user that the long processing is in progress when the new thread starts..and so the caption of the button should be immediately changed to something like "Processing..Please wait..." (in addition to being disabled or even if you want to keep it enabled), and then if you have kept the button enabled just check the caption of the button (or a isProcessing bool flag) on its click event to return if it says "Processing..Please wait..." or (isProcessing == true).
Lots of the Websites which help users to upload files/images change the Upload button's caption to "Uploading..Please wait..." to inform the user to wait until the upload finishes and additionally some sites also disable the upload button so that the user is not able to click again on Upload button.
You would need to also revert back the caption to normal when the thread finishes long processing.
There may be other advanced ways but the idea is to keep it as simple and basic as possible.
Look at this example on Threading in Windows Forms which shows to disable the button while multi-threading.
+1 for all the suggestions so far. As CSharpVJ suggests - My idea was to additionally inform the user by changing the button's caption making the UI design more intuitive
This can be achieved elegantly with Backgroundworker component in Winforms [No hassles code]. Just copy-paste and HIT F5 (After creating a New Winforms Project with a Button and a Label on it)!
You do not have to check anything related to button here. Everything will be taken care by the appropriate event handlers. its just that you have to do correct stuffs int he resepctive event handlers. Try it !
using System.ComponentModel;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form3 : Form
{
private BackgroundWorker _worker;
public Form3()
{
InitializeComponent();
InitWorker();
}
private void InitWorker()
{
if (_worker != null)
{
_worker.Dispose();
}
_worker = new BackgroundWorker
{
WorkerReportsProgress = true,
WorkerSupportsCancellation = true
};
_worker.DoWork += DoWork;
_worker.RunWorkerCompleted += RunWorkerCompleted;
_worker.ProgressChanged += ProgressChanged;
}
/// do time consuming work here...
void DoWork(object sender, DoWorkEventArgs e)
{
int highestPercentageReached = 0;
if (_worker.CancellationPending)
{
e.Cancel = true;
}
else
{
double i = 0.0d;
for (i = 0; i <= 199990000; i++)
{
// Report progress as a percentage of the total task.
var percentComplete = (int)(i / 199990000 * 100);
if (percentComplete > highestPercentageReached)
{
highestPercentageReached = percentComplete;
// Report UI abt the progress
_worker.ReportProgress(percentComplete);
_worker.CancelAsync();
}
}
}
}
void RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
button1.Enabled = true;
if (e.Cancelled)
{
// Display some message to the user that task has been
// cancelled
label1.Text = "Cancelled the operation";
}
else if (e.Error != null)
{
// Do something with the error
}
button1.Text = "Start again";
}
void ProgressChanged(object sender, ProgressChangedEventArgs e)
{
label1.Text = string.Format("Result {0}: Percent {1}",e.UserState, e.ProgressPercentage);
}
private void OnStartClick(object sender, System.EventArgs e)
{
_worker.RunWorkerAsync();
button1.Text = "Processing started...";
button1.Enabled = false;
}
}
}
As mentioned in other answers, there is probably a better solution than what you are asking for.
To directly answer your question, check out the IMessageFilter interface
Create your filter to have it suppress the mouse messages you don't desire, apply it when necessary using Application.AddMessageFilter().
Something along these lines (this should probably compile...):
public class MouseButtonFilter : IMessageFilter
{
private const int WM_LBUTTONDOWN = 0x0201;
private const int WM_LBUTTONUP = 0x0202;
private const int WM_LBUTTONDBLCLK = 0x0203;
private const int WM_RBUTTONDOWN = 0x0204;
private const int WM_RBUTTONUP = 0x0205;
private const int WM_RBUTTONDBLCLK = 0x0206;
private const int WM_MBUTTONDOWN = 0x0207;
private const int WM_MBUTTONUP = 0x0208;
bool IMessageFilter.PreFilterMessage(ref Message m)
{
switch (m.Msg)
{
case WM_LBUTTONDOWN:
/* case ... (list them all here; i'm being lazy) */
case WM_MBUTTONUP:
return true;
}
return false;
}
}

Is using an "Attached Property" a good practice for input capturing?

I am looking to find a generic way to support keyboard wedge scanning for my WPF TextBox controls.
(I am really a novice when it comes to more advanced WPF features, so I would like to ask if I am going in the right direction before I put a lot of time into research.)
What I am wanting to do is to add an Attached Property (or something) to my TextBoxes that will cause it to read all input into the box and then call a custom "ScanCompleted" command with the scanned input.
If an Attached Property is not a good fit for this, then is there a way to get this command on a TextBox without descending my own custom "ScanableTextBox"?
(Note: The criteria for a scan (instead of typed data) is that it will start with the Pause key (#19) and end with a Return key (#13).)
I think this could probably be accomplished with attached properties (behaviors), but would be much simpler and more straightforward to simply subclass TextBox and override the OnTextChanged, OnKeyDown, OnKeyUp and similar methods to add custom functionality.
Why don't you want to create your own control in this way?
update: Attached Behaviour
If you really don't want a derived control, here is an attached behaviour that accomplishes this (explanation below):
public class ScanReading
{
private static readonly IDictionary<TextBox, ScanInfo> TrackedTextBoxes = new Dictionary<TextBox, ScanInfo>();
public static readonly DependencyProperty ScanCompletedCommandProperty =
DependencyProperty.RegisterAttached("ScanCompletedCommand", typeof (ICommand), typeof (ScanReading),
new PropertyMetadata(default(ICommand), OnScanCompletedCommandChanged));
public static void SetScanCompletedCommand(TextBox textBox, ICommand value)
{
textBox.SetValue(ScanCompletedCommandProperty, value);
}
public static ICommand GetScanCompletedCommand(TextBox textBox)
{
return (ICommand) textBox.GetValue(ScanCompletedCommandProperty);
}
private static void OnScanCompletedCommandChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var textBox = d as TextBox;
if (textBox == null)
return;
var command = (ICommand) e.NewValue;
if (command == null)
{
textBox.Unloaded -= OnTextBoxUnloaded;
textBox.KeyUp -= OnTextBoxKeyUp;
TrackedTextBoxes.Remove(textBox);
}
else
{
textBox.Unloaded += OnTextBoxUnloaded;
TrackedTextBoxes.Add(textBox, new ScanInfo(command));
textBox.KeyUp += OnTextBoxKeyUp;
}
}
static void OnTextBoxKeyUp(object sender, KeyEventArgs e)
{
var textBox = (TextBox) sender;
var scanInfo = TrackedTextBoxes[textBox];
if (scanInfo.IsTracking)
{
if (e.Key == Key.Return)
{
scanInfo.ScanCompletedCommand.Execute(textBox.Text);
scanInfo.IsTracking = false;
}
}
else if (string.IsNullOrEmpty(textBox.Text) && e.Key == Key.Pause)
{
TrackedTextBoxes[textBox].IsTracking = true;
}
}
static void OnTextBoxUnloaded(object sender, RoutedEventArgs e)
{
var textBox = (TextBox) sender;
textBox.KeyUp -= OnTextBoxKeyUp;
textBox.Unloaded -= OnTextBoxUnloaded;
TrackedTextBoxes.Remove(textBox);
}
}
public class ScanInfo
{
public ScanInfo(ICommand scanCompletedCommand)
{
ScanCompletedCommand = scanCompletedCommand;
}
public bool IsTracking { get; set; }
public ICommand ScanCompletedCommand { get; private set; }
}
Consume this by declaring a TextBox like so (where local is the namespace of your attached property, and ScanCompleted is an ICommand on your view-model):
<TextBox local:ScanReading.ScanCompletedCommand="{Binding ScanCompleted}" />
Now when this property is set, we add the TextBox to a static collection along with its associated ICommand.
Each time a key is pressed, we check whether it is the Pause key. If it is, and if the TextBox is empty, we set a flag to true to start looking for the Enter key.
Now each time a key is pressed, we check whether it is the Enter key. If it is, we execute the command, passing in the TextBox.Text value, and reset the flag to false for that TextBox.
We've also added a handler for the TextBox.Unloaded event to clean up our event subscriptions and remove the TextBox from the static list.

Determine whether Selector.SelectionChanged event was initiated by a user

Is it possible to determine whether a Selector.SelectionChanged event was initiated by the user or programmatically?
I.e. I need something like a boolean "IsUserInitiated" property that is true only if the SelectionChanged event was raised because the user changed the selection using mouse or keyboard.
Simple work around:
You could create a method that temporarily disables the SelectionChanged event and call it when you need to change the selection programmatically.
private void SelectGridRow( int SelectedIndex )
{
myDataGrid.SelectionChanged -= myDataGrid_SelectionChanged;
myDataGrid.SelectedIndex = SelectedIndex;
// other work ...
myDataGrid.SelectionChanged += myDataGrid_SelectionChanged;
}
This should work in most scenarios:
private void cboStatus_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (this.cboStatus.IsDropDownOpen)
{
//OPTIONAL:
//Causes the combobox selection changed to not be fired again if anything
//in the function below changes the selection (as in my weird case)
this.cboStatus.IsDropDownOpen = false;
//now put the code you want to fire when a user selects an option here
}
}
This is a problem I have had to work around since WinForms. I was hoping that in WPF they would add a boolean to SelectionChangedEventArgs called something like IsUserInitiated as mentioned in the question. I have most commonly needed this when I want to ignore anything happening while the data is loading and binding to the screen. For example, say I am defaulting a field based on the new value in SelectionChanged BUT I want the user to be able to overwrite this default value, and I only want the user to overwrite it, NOT the application when the screen reloads. I still feel like what I have been doing is hacky, but I will post it because I don't see it mentioned. No fancy tricks, just simple and effective.
1) Create a class level boolean called _loading
private bool _loading;
2) Update the boolean in the method doing the loading
private async Task Load()
{
_loading = true;
//load some stuff
_loading = false;
}
3) Use the boolean whenever you need to
private void SetDefaultValue(object sender, SelectionChangedEventArgs e)
{
if (!_loading) {
//set a default value
}
}
Taken from http://social.msdn.microsoft.com where the user post the same question
I don't think we can distinguish whether a SelectionChanged event was initiated by the user input or programmatically. SelectionChanged event doesn't care that.
Generally, you can always now whether it is initiated programmatically because it's your code that initiates it.
If you use DataBinding to bind the SelectedItem, you can set the NotifyOnSourceUpdated and NotifyOnTargetUpdated properties to True. And you can handle the Binding.SourceUpdated and Binding.TargetUpdated events. In most cases, the change initiated by the user inputs goes from Target to Source. If the change is initiated programmatically, it goes from Source to Target.
I don't know if it can help...
You could use an custom routed event and hook up the appropriate handlers in an behavior like this:
public class UserSelectionChangedEventArgs : RoutedEventArgs
{
public UserSelectionChangedEventArgs( RoutedEvent id, SelectionChangedEventArgs args , bool changedByUser) :base(id)
{
SelectionChangedByUser = changedByUser;
RemovedItems = args.RemovedItems;
AddedItems = args.AddedItems;
}
public bool SelectionChangedByUser { get; set; }
public IList RemovedItems { get; set; }
public IList AddedItems { get; set; }
}
public delegate void UserSelectionChangedEventHandler( object sender, UserSelectionChangedEventArgs e );
public class UserSelectionChangedBehavior : Behavior<Selector>
{
private bool m_expectingSelectionChanged;
public static readonly RoutedEvent UserSelectionChangedEvent = EventManager.RegisterRoutedEvent( "UserSelectionChanged", RoutingStrategy.Bubble, typeof( UserSelectionChangedEventHandler ), typeof( Selector ) );
public static void AddUserSelectionChangedHandler( DependencyObject d, UserSelectionChangedEventHandler handler )
{
( (Selector) d ).AddHandler( UserSelectionChangedEvent, handler );
}
public static void RemoveUserSelectionChangedHandler( DependencyObject d, UserSelectionChangedEventHandler handler )
{
( (Selector) d ).RemoveHandler( UserSelectionChangedEvent, handler );
}
private void RaiseUserSelectionChangedEvent( UserSelectionChangedEventArgs args )
{
AssociatedObject.RaiseEvent( args );
}
protected override void OnAttached()
{
AssociatedObject.PreviewKeyDown += OnKeyDown;
AssociatedObject.PreviewKeyUp += OnKeyUp;
AssociatedObject.PreviewMouseLeftButtonDown += OnMouseLeftButtonDown;
AssociatedObject.PreviewMouseLeftButtonUp += OnMouseLeftButtonUp;
AssociatedObject.SelectionChanged += OnSelectionChanged;
base.OnAttached();
}
protected override void OnDetaching()
{
AssociatedObject.PreviewKeyDown -= OnKeyDown;
AssociatedObject.PreviewKeyUp -= OnKeyUp;
AssociatedObject.PreviewMouseLeftButtonDown -= OnMouseLeftButtonDown;
AssociatedObject.PreviewMouseLeftButtonUp -= OnMouseLeftButtonUp;
AssociatedObject.SelectionChanged -= OnSelectionChanged;
base.OnDetaching();
}
private void OnMouseLeftButtonUp( object sender, MouseButtonEventArgs e )
{
m_expectingSelectionChanged = false;
}
private void OnKeyDown( object sender, KeyEventArgs e )
{
m_expectingSelectionChanged = true;
}
private void OnKeyUp( object sender, KeyEventArgs e )
{
m_expectingSelectionChanged = false;
}
private void OnMouseLeftButtonDown( object sender, MouseButtonEventArgs e )
{
m_expectingSelectionChanged = true;
}
private void OnSelectionChanged( object sender, SelectionChangedEventArgs e )
{
RaiseUserSelectionChangedEvent( new UserSelectionChangedEventArgs( UserSelectionChangedEvent, e, m_expectingSelectionChanged ) );
}
}
In XAML you could just subscribe to the UserSelectionChangedEvent like this:
<ListBox ItemsSource="{Binding Items}" b:UserSelectionChangedBehavior.UserSelectionChanged="OnUserSelectionChanged">
<i:Interaction.Behaviors>
<b:UserSelectionChangedBehavior/>
</i:Interaction.Behaviors>
Handler:
private void OnUserSelectionChanged( object sender, UserSelectionChangedEventArgs e )
{
if(e.SelectionChangedByUser)
{
Console.WriteLine( "Selection changed by user" );
}
else
{
Console.WriteLine( "Selection changed by code" );
}
}
This is just an idea. Probably you won't even need the behavior and just define the attached routed event. But then I have no idea where to store the m_expectingSelectionChanged flag. I also don't know if this works in all cases. But maybe it gives you a starting point.
Usually a Selector has it's selection set/changed when the control is loaded into view. When this happens the IsLoaded property is still false. When a user makes a selection manually the control obviously has to be visible and hence IsLoaded will be true. Try using this property to determine if a change is user initiated or due to the control being loaded.
Why do you want to know?
I have coded many dialogs where I had similar situations - I didn't really want to know that the user used the mouse or keyboard, but I did want a specific behaviour, and I did want effects from triggering some binding to behave the right way.
For most cases I have found that using the MVVM pattern - or at least separating logic from ui - you often avoid those problems.
So for your problem I would try to eliminate the selectionchanged handler and only use bindings - so your state of the gui is based on the model behind and not the wireing of events.
mvvm:
http://en.wikipedia.org/wiki/Model_View_ViewModel
You can check for AddedItems and RemovedItems. If it was initiated by user both properties has an item. If an item was just added via code the RemovedItems list should be empty. So
if (e.AddedItems.Count>0 && e.RemovedItems.Count > 0)
//Initiated by user

How to make an ownerdraw Trackbar in WinForms

I'm trying to make a trackbar with a custom graphic for the slider thumb. I have started out with the following code:
namespace testapp
{
partial class MyTrackBar : System.Windows.Forms.TrackBar
{
public MyTrackBar()
{
InitializeComponent();
}
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
// base.OnPaint(e);
e.Graphics.FillRectangle(System.Drawing.Brushes.DarkSalmon, ClientRectangle);
}
}
}
But it never calls OnPaint. Anyone else come across this? I have used this technique before to create an ownerdraw button but for some reason it doesn't work with TrackBar.
PS. Yes, I have seen question #625728 but the solution there was to completely re-implement the control from scratch. I just want to modify the existing control a little.
If you want to paint over the top of the trackbar you can capture the WM_PAINT message manually, this means you dont have to re-write all the painting code yourself and can simply paint it, like this:
using System.Drawing;
using System.Windows.Forms;
namespace TrackBarTest
{
public class CustomPaintTrackBar : TrackBar
{
public event PaintEventHandler PaintOver;
public CustomPaintTrackBar()
: base()
{
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
}
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
// WM_PAINT
if (m.Msg == 0x0F)
{
using(Graphics lgGraphics = Graphics.FromHwndInternal(m.HWnd))
OnPaintOver(new PaintEventArgs(lgGraphics, this.ClientRectangle));
}
}
protected virtual void OnPaintOver(PaintEventArgs e)
{
if (PaintOver != null)
PaintOver(this, e);
// Paint over code here
}
}
}
I've solved it by setting the UserPaint style in the constructor like so:
public MyTrackBar()
{
InitializeComponent();
SetStyle(ControlStyles.UserPaint, true);
}
OnPaint now gets called.
In this answer PaintOver is never called, because it is never assigned, its value is null.

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