C - SIGALRM blocks getchar() - c

I'm working on a C terminal multiprocess application. The application is menu based, so the user have to choose from the possibilities to do the action. The menu is blocked with a getchar(). Let me show the codepart:
do
{
do
{
printf("\n\n---------------\nMenu\n\n");
printf("1. Option 1\n");
printf("2. Option 2\n");
printf("3. Option 3\n");
printf("4. Exit");
printf("\n\n---------------\n");
scanf("%d", &end);
int c = getchar();
if(end < 1 || end > 4)
{
printf("Try it again!!!\n\n");
}
}
while(end < 1 || end > 4);
}
while(end != 4);
So the user need to choose one of the options. But the problem is that the 2nd option needs to kick off a function in every 5 seconds in the background. One of the children will be handled by the function. So I've created an alarm() handler firstly with the simple signal() method. After that I'm realized that the getchar() I/O process is blocked by received signals. I've tried to create a new child which should handle the stdin processes, and send back the result in a pipe for the parent, but this was not worked too.
Let me share the current signal handling part for better understanding:
// Alarm handling
void CatchAlarm(int sig)
{
if(someCounts > 0)
{
DoSomething();
alarm(5);
}
}
Also the alarm binding:
struct sigaction alarmAction;
alarmAction.sa_handler = CatchAlarm;
sigemptyset(&alarmAction.sa_mask);
alarmAction.sa_flags = SA_RESTART;
sigaction(SIGALRM, &alarmAction, NULL);
My problem is that, I can't send the parent process to sleep, because the user have to be able to do other activities during the alarm is pending. When I get the SIGALRM, the full stdin reading process is going to crazy. Please help me what can I use to block the reading and waiting for user interaction instead of the getchar(), because I've already tried everything. Or if someone can help me how can I solve the issue I can appreciate that.
Of course, if you have further questions or concerns please let me know, and I'm going to update my question as soon as possible.
Thanks in advance

Just put an alarm(5); call before the getchar(); so the kernel is advised to send a SIGALRM signal to interrupt getchar(3). Then, you don't have to put any code inside the signal handler (but you do need the signal handler or the program will be killed, see alarm(2) and kill(2) for an explanation) You'll have to uninstall it after the getchar call either case or the signal handler will be called anyway after 5 seconds, but that's left as an exercise for the reader.
Note on notation
As standard in unix for a long time a reference like getchar(3) means the man page for getchar routine that is located in section 3 of the online unix reference manual. Section 2 is dedicated to system calls and section 3 to library calls historically.

Related

C program is interrupted during the execution of “system” function

I have a problem with my C code, basically I need to send email via mutt program. It must be send when an interrupt comes up from GPIO pin. My sendMail function is listed below. I realized this by using system function. Main contains loop with logAlarm func which contains sendMail. The thing is when system(cmd) function finishes, the whole C program stops. For instance when i put sendMail function at the begining of the main it works and is sending email to my mailbox without stopping whole program, in the loop it manages to send it but it terminates program. I tried to using & sign to run it in background but it didnt help.
P.S i dont know if it matters but im also using system call from setitimer with 2 sec intervals to check few things but i guess it has no impact for this case.
Any ideas?
Thanks in advance :)
sendMail function:
void sendMail(char * msg, char * recipientMail){
char cmd[100];
char subject[30];
char body[60];
sprintf(body, "Intruder detected!!!\n%s", msg);
strcpy(subject, "\"ALARM - SECURITY BREACH\"");
sprintf(cmd,"echo \"%s\" | mutt -s %s %s &", body, subject, recipientMail);
printf("%s\n\n", cmd);
system(cmd);
}
Here is a piece of my main function:
while(1){
sleep(1);
if(prev_state == triggered && !emailDetach){
if(!logAlarm()){
printf("Error writing to log file!!!\n");
}
emailDetach = true;
}
//printf("Czas od poprzedniego alarmu: %d", millis() - alarmTriggeredTime);
if((prev_state == triggered) && (millis() - alarmTriggeredTime >= ALARM_TIME)){
digitalWrite(ALARM_ON_DIODE, LOW);
digitalWrite(ALARM_OFF_DIODE, HIGH);
//warunek czasowy osobno na syrene TODO
if(!silentMode && (millis() - alarmTriggeredTime >= siren_alarm_time)){
digitalWrite(SIREN, LOW);
}
prev_state = nottriggered;
}
}
Good question. As per description, I consider that sendMail function works properly. I've not worked with mutt. But i've worked with system().
What system does is, it forks a child process of your current process and executes the command using execve(). So the problem should be in the returning of the system.
So, first you should check the return status of system function. If you are able to make printf() below the system(), then you're not having problem with system(). If you are not able get printf below the system(), then system() is killing your process. (by sending sigkill or similer signals, but not sigint or sigquit, since it is ignored by system()). You are creating a child process in the cmd itself (echo output piping to mutt). May be this should be root cause.
If you find problem here, then the problem is critical, and you will find directions from the "NOTES" section of "man system", since you have implemented the same logic mentioned there. First just try to wait for conditions mentioned there. If you're still unable to do this, try to fork two new child process, run execl or any other exec family function ("man 3 exec") from that child process to run echo and mutt.
If system() is ok, then check logAlarm(). is it giving the right arguments to the sendMail? if you are getting "Error writing to log file!!!", then entire sequence is ok.

Signals and sleep not working properly

i have an assignment to make, for university, it is almost done, most thing working, there is just one aspect that is not working and i'm not quite sure how to fix it..
The objetivo is to make the problem wait for 2 ctrl+C and close.. But if he catch a first ctrl+C and pass more then 3 seconds the program must forget about it and wait again for another 2 ctrl+C. This is how i'm doing it:
/*Problem 2. Write a program that sleeps forever until the user interrupts it twice with a Ctrl-C, and
then exits. Once the first interrupt is received, tell the user: “Interrupt again to exit.”. The first
interrupt should be forgotten 3 seconds after it has occurred. Additionally, the program should block
the SIGQUIT signal, and ignore the SIGTSTP signal. The program should start by printing “Interrupt
twice with Ctrl-C to quit.” on the screen.*/
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <signal.h>
#include <sys/types.h>
//handler to catch the first ctrl_c and ask user to do it another time(no reference to time limit)
void ctrl_c(int sig){
signal(sig, SIG_IGN);
printf("\nInterrupt again to exit.\n");
}
//handler for second ctrl_c. If called, program will end
void second_catch(int sig){
if(sig == SIGINT){
printf("\n");
exit(0);
}
}
//handler to always ignore ctrl_z
void ctrl_z(int sig){
signal(sig, SIG_IGN);
}
int main(){
//blocking SIQUIT (Ctrl+\) using series of command to change the mask value of SIGQUIT
sigset_t sg;
sigemptyset (&sg);
sigaddset(&sg, SIGQUIT);
sigprocmask(SIG_BLOCK, &sg, NULL);
//installing handler to ignore SIGTSTP (Ctrl+Z)
signal(SIGTSTP, ctrl_z);
//two part SIGINT handling
printf("\nInterrupt twice with Ctrl+C to quit.\n");
signal(SIGINT, ctrl_c); //first handler install
do{ //cycle for second hanler install and 3 second timer
if(sleep(3) == 0){
main(); //if second_catch handler is not called within 3 seconds, program will restart
}
else {
signal(SIGINT, second_catch); //upon call, program will end
}
}while(1);
return 0;
}
What's happening is that it keeps reseting after 3 seconds, in a loop.. But i want to reset only 1 time after i click ctrl+c and 3 seconds passed..
What must i change?
Your approach is unlikely to lead to a working program.
First, use a signal handler that only sets a global variable (of volatile sig_atomic_t type) whenever a SIGINT signal is caught. Do not try to print anything from the signal handler, as standard I/O is not async-signal safe.
Second, use sigaction() to install the signal handler. Use zero flags. In other words, do NOT use SA_RESTART flag when installing the handler. This way, when a signal is delivered to your handler, it will interrupt most syscalls (including sleeps). (The functions will return -1 with errno == EINTR.)
This way, after your main() has installed the signal handler, you can have it print the instruction, and enter into a loop.
In the loop, clear the interrupt flag, and sleep for a few seconds. It does not matter how long. If the interrupt flag is not set after the sleep completes, continue (at the beginning of the loop).
Otherwise, you know that the user has pressed Ctrl+C. So, clear the interrupt flag, and sleep for another three seconds. If the flag is set after the sleep completes, you know the user supplied another Ctrl+C, and you can break out of the loop. Otherwise, you just continue the loop again.
Technically, there is a race condition here, as the user might press Ctrl+C twice in a row, rapidly enough so that the main() only sees one.
Unfortunately, increments (flag++) are not atomic; the compiler or the hardware may actually do temp = flag; temp = temp + 1; flag = temp; and the signal may be delivered just before the third step, leading to the signal handler and main() seeing different values of flag.
One way around that is to use C11 atomics (if the architecture and C library provides them, in <stdatomic.h>, with macro ATOMIC_INT_LOCK_FREE defined): volatile atomic_int flag; for the flag, __atomic_add_fetch(&flag, 1, __ATOMIC_SEQ_CST) to increment it, and __atomic_sub_fetch(&flag, 1, __ATOMIC_SEQ_CST) to decrement it.
Another way would be to use a POSIX semaphore. The signal handler can increment it (using sem_post()) safely. In main(), you can use sem_timedwait() to wait for the signal for a limited time, and sem_trywait() to decrement it.
A third way would be to use sigtimedwait() to catch the signal in main() with a timeout, without any signal handlers. This last one is, I believe, the most robust and simple to implement, so that's what I'd use in a real application.
It turns out that there is another way to achieve this, one that responds to two consecutive Ctrl+C presses within three seconds, without leaving any nasty corner cases.
This is NOT exactly what was asked of OP, and as such is not a valid answer to their exercise, but this would be a good approach otherwise.
The idea is to use alarm() and a SIGALRM handler, and two sig_atomic_t flags: one that counts the Ctrl+C keypresses, and one that flags the case when there have been two in a three-second period.
Unfortunately, sleep() cannot be used in this case -- you have to use nanosleep() instead --, as sleep(), alarm(), and SIGALRM signal handling may interfere with each other.
Essentially, we use
#define INTR_SECONDS 3
static volatile sig_atomic_t done = 0;
static volatile sig_atomic_t interrupted = 0;
static void handle_sigalrm(int signum)
{
if (interrupted > 1)
done = 1;
interrupted = 0;
}
static void handle_sigint(int signum)
{
interrupted++;
if (interrupted > 1) {
done = 1;
alarm(1);
} else
alarm(INTR_SECONDS);
}
handle_sigalrm() is installed as the SIGALRM handler, with SIGINT in its signal mask; handle_sigint() is installed as the SIGINT handler, with SIGALRM in its signal mask. This way the two signal handlers block each other, and won't be interrupted by each other.
When a first SIGINT is received, the alarm is primed. If this is the second (or third etc.) SIGINT without an intervening SIGALRM, we also set the done flag, and prime the alarm to occur in one second, to ensure we catch the state change in at most one second.
When a SIGALRM is received, the interrupt count is zeroed. If it was two or more, the done flag is also set.
In main(), we only check done and interrupted, never modify them. This avoids the corner cases I was worried about.
In the worst case, there is one second delay to quitting, if the second Ctrl+C is delivered after we check, but just before we sleep. The alarm(1) in handle_sigint() is for just that case.
The loop in main is then just
while (!done) {
while (!done && !interrupted)
nanosleep(&naptime, NULL);
if (done)
break;
printf("Ctrl+C again to quit!\n");
fflush(stdout);
while (interrupted == 1 && !done)
nanosleep(&naptime, NULL);
}
The first inner loop only sleeps when it has been over three seconds since the last SIGINT (or we never received one). It will be interrupted by both SIGINT and SIGALRM, so the duration does not matter.
The if (done) break; case just avoids printing anything if the user had lightning hands and typed Ctrl+C twice really fast.
The second inner loop only sleep when we are waiting for a second Ctrl+C. It too will be interrupted by both signals, so the duration here does not matter either. Note, however, that we do wish to check interrupted first, to ensure we catch all changes reliably. (If we checked done first, we might be interrupted before we check interrupted, and it is possible, in theory, that done changes to nonzero and interrupt to zero and then to 1 in the mean time. But, if we check interrupted first, and it is 1, any additional interrupts will just set done, which we'll catch. So, interrupted == 1 && done == 0 is the correct check in the correct order here.)
As noted above, the duration specified for nanosleep() does not actually matter, as it will be interrupted by the signal delivery anyway. Something like ten seconds should be fine,
struct timespec naptime = { .tv_sec = 10, .tv_nsec = 0L };
If the lecturer had recommended POSIX.1 functions (sigaction(), nanosleep()), this would have been surprisingly interesting exercise.

Get User Input without Blocking Endless loop

I have written a simple C program that basically consists of an endless loop that counts upwards. During the loop, the user is asked for input- and here comes the tricky part: the loop should NOT be blocked while waiting on the user, but display his input as soon as he entered it:
int main(void){
int i;
char dec;
for(;;i++){
printf("%d\n", i);
sleep(5);
if(i==4 || i==8){
printf("Please enter Y or N\n");
dec = fgetc(stdin);
printf("%c\n", dec);
}
}
return 0;
}
I found a similiar question for Python here Python. So do I need to push the user interaction into a new thread with pthread or is there an easier option?
Thanks!
EDIT
int main(void){
int i=0;
char dec;
fd_set input_set;
for(;;i++){
printf("%d\n", i);
sleep(2);
if(i==4 || i==8){
FD_ZERO(&input_set ); /* Empty the FD Set */
FD_SET(0, &input_set); /* Listen to the input descriptor */
dec = select(1, &input_set, NULL, NULL, 0);
}
}
return 0;
}
What you want to do is only possible with system dependent libraries. For instance on Unix you would typically use ncurses to get from the user if they have pressed a button.
The reason it is system dependent is that asynchronous IO is not available for all file system streams. In particular User I/O blocks and that block is unavoidable.
If you are committed to having a multi-threaded program that still uses read/write system calls you would need to have two threads, one for I/O and one for everything else. On the everything else thread you could query some shared memory area and see if the I/O thread has written the correct type of data to this shared memory area.
If you are on linux only, check out this SO post : What are the differences between poll and select?
If you are on both and/or you already have pthreads, then use a separate thread.
If you are using Windows, maybe you can try to use keyboard hooks. See SetWindowsHookEx.
It will capture all the keyboard clicks with callback.
If you are usingLinux, maybe you can use this: Non-blocking keyboard read - C/C++

Linux Threads suspend/resume

I'm writing a code in which I have two threads running in parallel.
1st is the main thread which started the 2nd thread.
2nd thread is just a simple thread executing empty while loop.
Now I want to pause / suspend the execution of 2nd thread by 1st thread who created it.
And after some time I want to resume the execution of 2nd thread (by issuing some command or function) from where it was paused / suspended.
This question is not about how to use mutexes, but how to suspend a thread.
In Unix specification there is a thread function called pthread_suspend, and another called pthread_resume_np, but for some reason the people who make Linux, FreeBSD, NetBSD and so on have not implemented these functions.
So to understand it, the functions simply are not there. There are workarounds but unfortunately it is just not the same as calling SuspendThread on windows. You have to do all kinds of non-portable stuff to make a thread stop and start using signals.
Stopping and resuming threads is vital for debuggers and garbage collectors. For example, I have seen a version of Wine which is not able to properly implement the "SuspendThread" function. Thus any windows program using it will not work properly.
I thought that it was possible to do it properly using signals based on the fact that JVM uses this technique of signals for the Garbage collector, but I have also just seen some articles online where people are noticing deadlocks and so on with the JVM, sometimes unreproducable.
So to come around to answer the question, you cannot properly suspend and resume threads with Unix unless you have a nice Unix that implements pthread_suspend_np. Otherwise you are stuck with signals.
The big problem with Signals is when you have about five different libraries all linked in to the same program and all trying to use the same signals at the same time. For this reason I believe that you cannot actually use something like ValGrind and for example, the Boehm GC in one program. At least without major coding at the very lowest levels of userspace.
Another answer to this question could be. Do what Linuz Torvalds does to NVidia, flip the finger at him and get him to implement the two most critical parts missing from Linux. First, pthread_suspend, and second, a dirty bit on memory pages so that proper garbage collectors can be implemented. Start a large petition online and keep flipping that finger. Maybe by the time Windows 20 comes out, they will realise that Suspending and resuming threads, and having dirty bits is actually one of the fundamental reasons Windows and Mac are better than Linux, or any Unix that does not implement pthread_suspend and also a dirty bit on virtual pages, like VirtualAlloc does in Windows.
I do not live in hope. Actually for me I spent a number of years planning my future around building stuff for Linux but have abandoned hope as a reliable thing all seems to hinge on the availability of a dirty bit for virtual memory, and for suspending threads cleanly.
As far as I know you can't really just pause some other thread using pthreads. You have to have something in your 2nd thread that checks for times it should be paused using something like a condition variable. This is the standard way to do this sort of thing.
I tried suspending and resuming thread using signals, here is my solution. Please compile and link with -pthread.
Signal SIGUSR1 suspends the thread by calling pause() and SIGUSR2 resumes the thread.
From the man page of pause:
pause() causes the calling process (or thread) to sleep until a
signal is delivered that either terminates the process or causes the
invocation of a
signal-catching function.
#include <stdio.h>
#include <unistd.h>
#include <pthread.h>
#include <signal.h>
// Since I have only 2 threads so using two variables,
// array of bools will be more useful for `n` number of threads.
static int is_th1_ready = 0;
static int is_th2_ready = 0;
static void cb_sig(int signal)
{
switch(signal) {
case SIGUSR1:
pause();
break;
case SIGUSR2:
break;
}
}
static void *thread_job(void *t_id)
{
int i = 0;
struct sigaction act;
pthread_detach(pthread_self());
sigemptyset(&act.sa_mask);
act.sa_flags = 0;
act.sa_handler = cb_sig;
if (sigaction(SIGUSR1, &act, NULL) == -1)
printf("unable to handle siguser1\n");
if (sigaction(SIGUSR2, &act, NULL) == -1)
printf("unable to handle siguser2\n");
if (t_id == (void *)1)
is_th1_ready = 1;
if (t_id == (void *)2)
is_th2_ready = 1;
while (1) {
printf("thread id: %p, counter: %d\n", t_id, i++);
sleep(1);
}
return NULL;
}
int main()
{
int terminate = 0;
int user_input;
pthread_t thread1, thread2;
pthread_create(&thread1, NULL, thread_job, (void *)1);
// Spawned thread2 just to make sure it isn't suspended/paused
// when thread1 received SIGUSR1/SIGUSR2 signal
pthread_create(&thread2, NULL, thread_job, (void *)2);
while (!is_th1_ready && !is_th2_ready);
while (!terminate) {
// to test, I am sensing signals depending on input from STDIN
printf("0: pause thread1, 1: resume thread1, -1: exit\n");
scanf("%d", &user_input);
switch(user_input) {
case -1:
printf("terminating\n");
terminate = 1;
break;
case 0:
printf("raising SIGUSR1 to thread1\n");
pthread_kill(thread1, SIGUSR1);
break;
case 1:
printf("raising SIGUSR2 to thread1\n");
pthread_kill(thread1, SIGUSR2);
break;
}
}
pthread_kill(thread1, SIGKILL);
pthread_kill(thread2, SIGKILL);
return 0;
}
There is no pthread_suspend(), pthread_resume() kind of APIs in POSIX.
Mostly condition variables can be used to control the execution of other threads.
The condition variable mechanism allows threads to suspend execution
and relinquish the processor until some condition is true. A condition
variable must always be associated with a mutex to avoid a race
condition created by one thread preparing to wait and another thread
which may signal the condition before the first thread actually waits
on it resulting in a deadlock.
For more info
Pthreads
Linux Tutorial Posix Threads
If you can use processes instead, you can send job control signals (SIGSTOP / SIGCONT) to the second process. If you still want to share the memory between those processes, you can use SysV shared memory (shmop, shmget, shmctl...).
Even though I haven't tried it myself, it might be possible to use the lower-level clone() syscall to spawn threads that don't share signals. With that, you might be able to send SIGSTOP and SIGCONT to the other thread.
For implementing the pause on a thread, you need to make it wait for some event to happen. Waiting on a spin-lock mutex is CPU cycle wasting. IMHO, this method should not be followed as the CPU cycles could have been used up by other processes/threads.
Wait on a non-blocking descriptor (pipe, socket or some other). Example code for using pipes for inter-thread communication can be seen here
Above solution is useful, if your second thread has more information from multiple sources than just the pause and resume signals. A top-level select/poll/epoll can be used on non-blocking descriptors. You can specify the wait time for select/poll/epoll system calls, and only that much micro-seconds worth of CPU cycles will be wasted.
I mention this solution with forward-thinking that your second thread will have more things or events to handle than just getting paused and resumed. Sorry if it is more detailed than what you asked.
Another simpler approach can be to have a shared boolean variable between these threads.
Main thread is the writer of the variable, 0 - signifies stop. 1 - signifies resume
Second thread only reads the value of the variable. To implement '0' state, use usleep for sime micro-seconds then again check the value. Assuming, few micro-seconds delay is acceptable in your design.
To implement '1' - check the value of the variable after doing certain number of operations.
Otherwise, you can also implement a signal for moving from '1' to '0' state.
You can use mutex to do that, pseudo code would be:
While (true) {
/* pause resume */
lock(my_lock); /* if this is locked by thread1, thread2 will wait until thread1 */
/* unlocks it */
unlock(my_lock); /* unlock so that next iteration thread2 could lock */
/* do actual work here */
}
You can suspend a thread simply by signal
pthread_mutex_t mutex;
static void thread_control_handler(int n, siginfo_t* siginfo, void* sigcontext) {
// wait time out
pthread_mutex_lock(&mutex);
pthread_mutex_unlock(&mutex);
}
// suspend a thread for some time
void thread_suspend(int tid, int time) {
struct sigaction act;
struct sigaction oact;
memset(&act, 0, sizeof(act));
act.sa_sigaction = thread_control_handler;
act.sa_flags = SA_RESTART | SA_SIGINFO | SA_ONSTACK;
sigemptyset(&act.sa_mask);
pthread_mutex_init(&mutex, 0);
if (!sigaction(SIGURG, &act, &oact)) {
pthread_mutex_lock(&mutex);
kill(tid, SIGURG);
sleep(time);
pthread_mutex_unlock(&mutex);
}
}
Not sure if you will like my answer or not. But you can achieve it this way.
If it is a separate process instead of a thread, I have a solution (This might even work for thread, maybe someone can share your thoughts) using signals.
There is no system currently in place to pause or resume the execution of the processes. But surely you can build one.
Steps I would do if I want it in my project:
Register a signal handler for the second process.
Inside the signal handler, wait for a semaphore.
Whenever you want to pause the other process, just send in a signal
that you registered the other process with. The program will go into
sleep state.
When you want to resume the process, you can send a different signal
again. Inside that signal handler, you will check if the semaphore is
locked or not. If it is locked, you will release the semaphore. So
the process 2 will continue its execution.
If you can implement this, please do share your feedack, if it worked for you or not. Thanks.

C using Signals to stop child processes

My current program is creating child processes and giving them work (CPU intensive work). The main() sits there and waits for the child processes to send data via pipes (using select).
What I wanted to do is when the program is processing data I could press CTRL+C to stop the child processes from working and asking the user if he wants to quit or resume work.
If user wants to quit, the program would kill all the processes. If user wants to resume work, it would tell the child processes to resume the computation.
I already have the code in place but it's not quite working right.
In main I have signal(SIGINT, pausar); to handle SIGINT (CTRL+C).
This is the pausar() function:
void pausar(int signum){
signal(SIGINT, pausar);
int i;
// pid[] contains all the child processes
for(i = 0; i<CORES; i++)
{
kill(pid[i], SIGSTOP);
}
char option[2];
printf("\n Computacao pausada.\n'S' para sair ou 'C' para continuar: ");
scanf("%1s", option);
if (option[0] == 's' || option[0] == 'S') {
printf("A desligar...\n");
//if user wants to quit, kill all the child processes
for(i = 0; i<CORES; i++)
{
kill(pid[i], SIGKILL);
}
exit(0);
}
else
{
printf("[%d] A resumir computacao...\n",getpid());
kill(getpid(), SIGCONT);
//if user wants to resume work, send signal to continue
for(i = 0; i<CORES; i++)
{
kill(pid[i], SIGCONT);
printf("%d resumiu\n", pid[i]);
}
}
}
The problem is that sometimes I press CTRL+C and nothing shows in the console (but the processes STOP because I'm paying attention to the process manager). The other problem is that after I enter 'C' to resume work, I get errors in select() and the children never resume work.
Using select() and signal-handler at the same time is prone to race conditions - a signal could occur during the select() call, but also in every other line of code.
If your are on linux: create an event socket with signalfd() and add this socket to the read set passed to select(). Signals are then handled at a fixed point in your code and you do not need to worry about race conditions.
First, for what you're trying to-do, your signal handler is way too complex. Secondly, calling signal() inside your signal handler is not a good idea ... it's not an asynchronous signal-safe function.
What you can do is the following:
In your main, set the signal handler function using signal() like you've done.
Block the SIGINT signal via sigprocmask(). This prevents a spurious signal from arriving before the call to pselect().
Inside your signal handler only set a simple global flag that is a sig_atomic_t
Use pselect() instead of select(). This will allow you to change the process signal mask to allow a SIGINT signal to arrive, and it will do-so in an atomic manner with respect to signals. Otherwise, you could have your SIGINT arrive before the call to select(), and then you have "lost" that signal, even though it does set the flag in the handler.
When the pselect() call returns, detect whether the flag has been set.
If the global sig_atomic_t flag was set, and you returned from pselect because of a caught signal, then launch another function that will actually do all the ending of the child-processes and prompt the user, etc.
Doing these steps will simplify your signal-handling code and reduce the chances of race-conditions or other unexpected results because of the asynchronous nature of signal arrival.
If you'd like some more information on pselect(), you there is a nice article on that here.

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