MVVM: How to convert this code behind snippet into an AttachedProperty? - wpf

In WPF, I would like to know how to convert code behind into an attached behavior, as this follows the MVVM pattern and is more maintainable and testable.
I have the following xAML which implements a docking manager:
<dxb:BarManager x:Name="MyBarManager"/>
In code behind, I could save the layout to an XML file:
MyBarManager.SaveLayoutToStream(...);
I can also load the layout from an XML file:
MyBarManager.LoadLayoutFromStream(...);
In order to follow the MVVM pattern, I would like to convert this to an attached property, so instead of having code behind, I could bind to a string Test in the ViewModel:
<!-- BarManager is part of the framework, it has methods to save/load layout. -->
<dxb:BarManager x:Name="MyBarManager"
attached:BarLayoutManagerAttachedProperty.DockLayoutSerialize="{Binding Test}">
What I have tried so far
I used the ReSharper template "dependencyProperty" to create the following attached property, however, there doesn't seem to be a way to hook up any of the calls:
public class BarLayoutManagerAttachedProperty : DependencyObject
{
public static readonly DependencyProperty DockLayoutSerializeProperty = DependencyProperty.RegisterAttached(
"DockLayoutSerialize",
typeof (BarManager),
typeof (BarLayoutManagerAttachedProperty),
new PropertyMetadata(default(BarManager)));
public static void SetDockLayoutSerialize(DependencyObject element, BarManager value)
{
element.SetValue(DockLayoutSerializeProperty, value);
}
public static BarManager GetDockLayoutSerialize(DependencyObject element)
{
return (BarManager) element.GetValue(DockLayoutSerializeProperty);
}
}

Related

WPF Dependency Object

Has anyone ever heard of implementing IDependencyObject instead of inheriting from it -- that way one could actually create a class hierarchy instead of having to use only interfaces when trying to get both dependency object/property and custom behavior on our classes.
I want to have a hierarchy of class kinds that are directly usable in the context of an existing structure, i.e. Polygon. I want to be able to use my PolyType in any place, and without any more dialogue and indirection that would be required if I place the PolyGon existing type as a Part of my DependencyObject. But I also want to be able to have my class as the a) the target of {Binding} markup extension, b) Animate properties of PolyType and c) apply themed styling to PolyType.
I want to implement IDependencyObject instead of being forced to inherit from it directly, and obstructing my ability to be a direct descendent and usable in place of, PolyGon.
Not sure why you have to inherit from DependencyObject. I use a custom code snippet that generates the following code to register a dependancy property:
public partial class UserControl1 : UserControl
{
public static DependencyProperty MyPropertyProperty = DependencyProperty.Register("MyProperty", typeof(Polygon), typeof(UserControl1), new FrameworkPropertyMetadata(new PropertyChangedCallback(MyProperty_Changed)));
public Polygon MyProperty
{
get { return (Polygon)GetValue(MyPropertyProperty); }
set { SetValue(MyPropertyProperty, value); }
}
private static void MyProperty_Changed(DependencyObject o, DependencyPropertyChangedEventArgs args)
{
UserControl1 thisClass = (UserControl1)o;
thisClass.SetMyProperty();
}
private void SetMyProperty()
{
//Put Instance MyProperty Property Changed code here
}
public UserControl1()
{
InitializeComponent();
}
}
As you can see the DependencyObject can be any type of object. If this is not what you need, please post you code examples, or explain your situation better.

Using callback interface as a DependencyProperty in WPF?

I apologize for the lengthy question, but I feel like it is necessary to include all of this information.
Until now, I've been using a possibly-unorthodox way of adding UserControls to my applications. Let's say I have a UserControl called Diagnostics that has a button, that when clicked, performs a function that is specific to the application that owns it. For example, if I drop Diagnostics into AppA, I want it to display "A", and if I drop it into AppB, I want AppB to define the behavior so it displays "B".
I typically implement this via a callback interface that is passed to the UserControl's constructor, which is pretty straightforward. Here's some sample "code" that probably won't compile, but is presented just to clarify what I've basically done before, and what I am trying to do:
public interface IDiagnosticsCallback {
void DisplayDiagnostics(); // implemented by owner of Diagnostics UserControl
}
public class MyApp : IDiagnosticsCallback {
public void DisplayDiagnostics() {
MessageBox.Show("Diagnostics displayed specifically for MyApp here");
}
}
public Diagnostics : UserControl {
private IDiagnosticsCallback _callback { get; private set; }
public Diagnostics(IDiagnosticsCallback callback) {
_callback = callback;
}
public void ShowDiagnostics_Click(object sender, EventArgs e) {
_callback.DisplayDiagnostics();
}
}
The problem I had in the past was understanding how to declare a UserControl that takes a parameter in its constructor (i.e. doesn't have a default constructor) in XAML, and apparently you can't. I worked around this with a fairly-inelegant method -- I would give the main panel a name in XAML, and then from code-behind I would create Diagnostics, passing it the necessary callback, and then I would add Diagnostics to the panel's list of children. Gross and violates usage of MVVM, but it works.
This weekend, I decided to try to learn how to do it for a class and a TextBox, and it turns out that all I had to do was to create a DependencyProperty in my UserControl and use databinding. It looks something like this:
public ClassA
{
public void ShowSomethingSpecial()
{
MessageBox.Show("Watch me dance!");
}
}
public MyApp
{
public ClassA Foo { get; set; }
}
public Diagnostics : UserControl
{
public static readonly DependencyProperty SomethingProperty = DependencyProperty.Register("Something", typeof(ClassA), typeof(Diagnostics), new PropertyMetadata());
public ClassA Something
{
get { return (MyApp)GetValue(SomethingProperty); }
set { SetValue(SomethingProperty, value); }
}
// now uses default constructor
public void ShowSomethingSpecial_Click(object sender, EventArgs e)
{
Something.ShowSomethingSpecial();
}
}
MyApp.xaml
<diags:Diagnostics Something="{Binding Foo}" />
So Foo is a property of MyApp, which is databound to the Something DependencyProperty of Diagnostics. When I click the button in the UserControl, the behavior is defined by ClassA. Much better, and works with MVVM!
What I'd like to do now is to go one step further and instead pass a callback interface to my UserControl so that it can get the states of my digital inputs and outputs. I'm looking for something like this:
public Diagnostics : UserControl
{
public interface IDioCallback
{
short ReadInputs();
short ReadOutputs();
void SetOutput( char bit);
}
public IDioCallback DioCallbackInterface {
get { return (IDioCallback)GetValue(DioCallbackInterfaceProperty); }
set { SetValue(DioCallbackInterfaceProperty,value); }
}
// Using a DependencyProperty as the backing store for DioCallbackInterface. This enables animation, styling, binding, etc...
public static readonly DependencyProperty DioCallbackInterfaceProperty = DependencyProperty.Register("DioCallbackInterface",typeof(IDioCallback),typeof(Diagnostics),new PropertyMetadata(0)); // PropertyMetadata is the problem...
}
public class DIO : IDioCallback
{
public short ReadInputs() { return 0; }
public short ReadOutputs() { return 0; }
public void SetOutput( char bit) {}
}
public class MyApp
{
public DIO MyDIO { get; set; }
}
MyApp.xaml
<diags:Diagnostics DioCallbackInterface="{Binding MyDIO}" />
While my code (maybe not the exact code above, but my real project) does compile successfully, it appears that the PropertyMetadata passed to Register is at fault. I get an exception that says "Default value type does not match type of property 'DioCallbackInterface'."
Am I doing something really unorthodox, or is this approach to databinding interfaces actually possible? If not, what are the recommended ways of defining how a UserControl behaves based on the application it's being used in?
The exception you have mentioned because of this:
new PropertyMetadata(0)
You have passed 0 (of type Int32) instead of the null or whatever you like for your interface: IDioCallback.
I cannot say that the way you select is wrong, but you should keep in mind that every user of your UserControl must implement that interface you have defined. If you have several properties that you would like to pass to the UserControl, you can basically discard them via DependencyProperty.
In your case you also would like to inject some logic to the UserControl Button. Let me suppose that this control has only one button. MVVM-way to handle Button.Click event is done via ICommand - you can declare the command property in your ViewModel and use it as data source for data binding in your UserControl as DependencyProperty, passing it properly to the Button.
Also you can have an agreement with all of your data context, and use special name for that property. For example:
public interface IViewModelWithCommand
{
public ICommand TheCommand { get; }
}
Implement it for each data context you need, and use TheCommand property name inside your data template of your UserControl. In the code-behind you can create type validation of DataContext passed to your UserControl, and throw an exception in case the type is not implements your interface
Here several articles you probably should be interested in:
RelayCommand
Commands, RelayCommands and EventToCommand
How to use RelayCommands
Using RelayCommand will simplify your life because you don't need to re-implement interface for every command, instead, you need to pass valid action that you want.

How to Databind TextBox to Property in CodeBehind

I am using Expression Blend.
Let's say I got:
Public string FirstName{get;set;}
Edit: thanks for the answers, but I'm afraid people didn't understand my question. I do know how to Bind Data in Code or in XAML.
My question is if there is a way to do all that with the Expression Blend Interface without writing it directly. Only with mouse movements.
You would actually want to put the property on a View Model, and use XAML binding, but that is another story.
As you describe your example, you would first need to implement the "FirstName" property as a Dependency Property and not a simple get/set. Here is a great code-snippet from Shawn Wildermuth to save lots of typing (there is a single typo in the snippet you need to fix - "($type$)args.NewValue;"... NewValue has the wrong case in the snippet).
You can bind in XAML to a simple get/set property, but it is a one-way/one-time binding and will not update with changes.
In code, the binding requires two things to be set.
Set the DataContext of the control (or the page) and
Set a data binding on the control.
For the example you mention you could use code like the following (assumes a TextBox control called myTextBox in the Xaml):
using System.Windows;
using System.Windows.Controls;
namespace BindingCodeTest
{
public partial class BindingCode : UserControl
{
public string FirstName
{
get { return (string)GetValue(FirstNameProperty); }
set { SetValue(FirstNameProperty, value); }
}
// Using a DependencyProperty as the backing store for FirstName.
// This enables animation, styling, binding, etc...
public static readonly DependencyProperty FirstNameProperty =
DependencyProperty.Register("FirstName",
typeof(string),
typeof(BindingCode),
new PropertyMetadata(string.Empty,
new PropertyChangedCallback(OnFirstNameChanged)));
static void OnFirstNameChanged(object sender, DependencyPropertyChangedEventArgs args)
{
// Get reference to self
BindingCode source = (BindingCode)sender;
// Add Handling Code
string newValue = (string)args.NewValue;
}
public BindingCode()
{
InitializeComponent();
myTextBox.DataContext = this;
myTextBox.SetBinding(TextBox.TextProperty, new System.Windows.Data.Binding("FirstName"));
FirstName = "First name"; // Sample change
}
}
}
In Blend 4, on the 'Data' tab > New sample Data.. > name data source as you like, f.e. 'MySampleDataSource'. Then your 'MySampleDataSource' will have a '+' button (the same Data tab on the right) with 3 options. Choose 'Add simple property' and name it 'FirstName'. Then drag that property on your TextBox or TextBlock.
The result is like this:
<TextBlock x:Name="firstName" Text="{Binding FirstName}"/>

How to Add Custom Silverlight XAML Attributes?

Is it possible to introduce 'custom' attributes into different UI Elements in XAML ? Also to read them later like we add attributes for server controls in ASP.NET ?
I intend to read specific attributes and operate on them together.
It sounds like you're trying to find Attached Properties.
An attached property lets you add in a property, definable in Xaml, which can be "attached" to any UIelement. You then retrieve them in code like any other Dependency Property.
Here is the approach I tend to take with this.
Create a new class file called Meta:-
namespace SilverlightApplication1
{
public static class Meta
{
#region SomeValue
public static string GetSomeValue(DependencyObject obj)
{
return (string)obj.GetValue(SomeValueProperty);
}
public static void SetSomeValue(DependencyObject obj, string value)
{
obj.SetValue(SomeValueProperty, value);
}
public static readonly DependencyProperty SomeValueProperty =
DependencyProperty.RegisterAttached("SomeValue", typeof(string), typeof(Meta),
new PropertyMetadata(null));
#end region
#region SomeOtherValue
// Boilerplate code from above.
#end region
}
}
A value can now be attached in XAML like this:-
<TextBox x:Name="txt" local:Meta.SomeValue="Hello, World!" />
At some point in code this value can be retrieved with:-
string value = Meta.GetSomeValue(txt);
Note you don't have to stick with String as the type of the property you can pretty much use any type you like with the limitation that if you can to attach it in XAML the type must be compatible with the way XAML constructs objects (for example requires a default constructor).
The way I've accomplished that is by creating a new class that inherits the base control.
For example, I have a class called WebTextBox that inherits TextBox. And inside WebTextBox are some custom properties and events. By doing this you're inheriting all the behaviors of the TextBox control. But you can get creative here if you choose, even modifying the behavior by overriding events and such.
Anyway, after you create the class you'll then have to add the namespace for the project to the XAML. Something like this:
xmlns:me="clr-namespace:YourNamespace;assembly=YourAssembly"
And then you can add a WebTextBox (or whatever you call it) like this:
<me:WebTextBox CustomAttribute="cool stuff" />

DepedencyProperty within a MarkupExtension

Is it possible to have a DependencyProperty within a MarkupExtension derived class?
public class GeometryQueryExtension : MarkupExtension
{
public XmlDataProvider Source { get; set; }
public string XPath { get; set; }
public static readonly DependencyProperty ArgumentProperty = DependencyProperty.RegisterAttached(
"Argument",
typeof(string),
typeof(GeometryQueryExtension)); // this wont work because GeometryQueryExtension is not a DependencyProperty
public string Argument
{
get
{
return (string)GetValue(ArgumentProperty); // this wont even compile because GeometryQueryExtension doesnt derive from a class which has GetValue
}
set
{
SetValue(ArgumentProperty,value);// this wont even compile because GeometryQueryExtension doesnt derive from a class which has SetValue
}
}
}
The extension is used in the following snippet.
<Label.Content>
<local:GeometryQueryExtension Source="{StaticResource shapesDS}">
<local:GeometryQueryExtension.XPath>
/Shapes/Geometry/{0}
</local:GeometryQueryExtension.XPath>
<local:GeometryQueryExtension.Argument>
<Binding XPath="Geometry"/> <!-- will throw exception when processing this bind -->
</local:GeometryQueryExtension.Argument>
</local:GeometryQueryExtension>
</Label.Content>
Is it even possible to build such an extension or am i just barking up the wrong tree ?
(the code above wont compile and run, but i posted it here to best illustrate the problem).
No, you can only add dependency properties to classes that are derived from DependencyObject, MarkupExtention is derived directly from Object
Yea.. it’s an ugly problem.. However it has a simple non intuitive answer.
Create another markup extension to get the static resource.
So instead of using {StaticResource shapesDS}
You would create a new MarkupExtension called DataSetLocator
I'm not going to write the code but the Provide value would need to return your dataset based on a name or some other input.
Then you change your xaml to have your extension use the dataset locator extension example Source="{DataSetLocator name=shapesDS }"
It’s too bad that extensions don’t extend DependencyProperty but they don’t.
Just use IMarkupExtension instead of MarkupExtension and you can extend DependencyObject. At least in Silverlight 5 you can, but I would assume WPF also has it.

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