Are AKKA actors a good solution for optimizing my setup? - database

I work on a project, where much of concurrent reading and writing to the DB is bringing performance down. Imagine that I need to sort of reindex the entire DB from time to time, so, the simplest way possible is to set a "dirty" flag to true, and let multiple machines grab at the "dirty" items, do some processing, and then set their state to "clean" again. As you can imagine, this is a paradise for deadlocks.
I want to optimize this, and leave the DB IO operations to one coordinating machine, and the rest of the possible concurrent computing to other machines. I thought that Akka, with its distributed actor model can be an ideal for for this. My idea is to have the coordinating actor read batches of "dirty" items from the DB, fire off numerous processing actors, passing an item to each one. The idea is that the processing actors will reside on different machines, but neither the coordinator, nor the processors should be aware of this. This seems to be made possible by, and of the big advantages of using Akka. I want to make this a deployment configuration issue, to make scaling at will possible.
After the processing actors finish the processing, they can send the result as a message to the coordinating actor, which will use the same connection to save its state.
Am I going I'm the right direction with this setup?

You can use Cluster Singleton as coordinator. Note that coordination actor will take all requests sequentially, so it should be pretty lightweight. At least you may want to separate bulk reading and writing back. And maybe (if you don't have triggers) also read dirty blocks with pagination to not block actor for a long time. I used iterator defined over a ResultSet (Oracle JDBC drivers automatically do pagination) - and smthng like case ScheduledBulk if previousBulkFinished => future {getIterator(...).foreach(coordinator ! _)}}.
If you want fast writes to DB - you may use Fixed Size Router to distribute writes between many actors (count < size of your connection pool to DB)

Related

Can Flink State replace an external database

I have a Flink project that receives an events streams, and executes some logic to add a flag of this event, then it saves the flag and the eventID for a while to be reused or to be queried by other system.
in this case, the volume of data is not too many, and need to be good reliability, of course, better to be updated in time before being used.
Traditionally, we can use an external database to save this kind of data.
But after I learned the state, I saw it seems to be very useful, and has a good backends mechanism, and can be queryable.
So I am asking question to listen more to your arguments and evidence.
I am moving my last two comments to here as an answer since I realized I am essentially doing that.
Ok, It might have been the Uber keynote then. But the bottom line is that there are companies that are using extremely large state to hold data that you need to perform calculations against effectively.
For example, I made a program that took in messages that with an unique ID and a value field(int). I then had a stateful function that was keyed by the ID of the received message and every message I received for that ID would be added to a stateful value object, updating the the total for that ID. You could make a stateful list object to hold all the messages you received if you needed that. An alternative to that is to use a "new age" database that is designed for quick read/writes, like Cassandra, to store that. But that approach comes with its own limitations because of the I/O (long story short, Flink and Cassandra could handle lots of dat fast, the network bandwidth could not).
So keeping all that data in state in flink can be done and used well and has many benefits.
The one thing that I have to caveat this with is that I do not know if Flink's state has the same sort of failsafes like that of Cassandra or Kafka. Whereas they replicate their data across nodes so that if one goes down, then the others can handle everything and repopulate the other node when it is restarted. Flink's state can be stored on a remote backend like an s3 bucket or hdfs
(see: https://ci.apache.org/projects/flink/flink-docs-release-1.4/ops/state/state_backends.html), but I do not know if there is replication of the state. So if the state is stored all on one node that goes down, if it is gone for good or is backed up on another node. That is something to look into more since that should be a big decision in your choice.
Hope that at least gave you some info and a brief idea of what questions to ask.

Write once read many in memory key value store

I have a particular use case for multiple in memory key value maps that need very fast lookup time. They are set just set once a day so can be considered immutable for all practical purposes. Redis is not an option since it gets CPU throttled in case of multiple threads accessing it. Multi instance redis takes up too much memory because of data replication. The important thing to consider here is that the read rate is very high in bursts. Around 10 million requests in bursts from around 40-50 workers simultaneously.
I was thinking of creating a simple client server architecture with multiple readers connecting to a server to read from shared memory maps. However I wonder if such an architecture already exists and has been tested profusely for this use case in which case I should not be reinventing the wheel.
So to sum up what is my best alternative? TIA.
Might not be suitable for you but you could try RBLDNSD and store your values in DNS. It's high performance and results will be cached, and it's easy to read the values from pretty much any programming environment. To write values to it you'll need to write directly to its zone files, but the format is simple and easy to write.
You don't mention the size of your maps, but given that performance is so critical, it sounds like you may want to consider keeping copies of your 'multiple in memory key value maps' with each worker.
You could then implement a simple mechanism to notify each worker that it's time to refresh their maps (e.g. Redis PUBLISH, or any other pubsub type framework).
At the risk of running afoul of the stackoverlow self-promotion police :-) eXtremeDB might be a consideration. It's not schema-less, but your schema can simply define a key-value pair. It supports MVCC (optimistic, non-blocking) concurrency so even the relatively infrequent writes won't get in the way of readers, and you'll be able to utilize all the CPU cores.

How expensive is access to database? How often do we access to it?

I'm about to write an application for Android, and it will use Mysql.
I know that access to DB is really expensive in terms of time, and would like to know how often do applications like instant messaging, online gaming access to databases?
For example in a game, we would like to save the positions of a player in the world, when he's moving all the time.
Is the database access actually not expensive, and there is a way to be connected to it all the time and just do request that are actually not expensive?
Or is IT really expensive in anyway, and there are techniques to access to it for example every X interval of time, and saving it locally in the meantime?
I Know that my question is really general, and it depends always on what we need and want.
My question came out because i made a really simple login application that connects and does 1 request to database, and it takes 1 second (a lot!!) to get the result, so how online applications can be so fast?
Thank you
Before answering this I would recommend simulating the process as much as possible, benchmarking and you can work towards the best solution for your use case.
e.g. If I have an application submitting data to a database simulate the submission so I can easily run multiple submissions at the same time and see what the bottle neck is...and see how it compares when I using caching, replication, indexes, etc.
Also reading company blogs can be helpful as they often share success stories that support the usage of a particular approach
How expensive is access to database?
Accessing a database can be a pretty quick operation
SELECT 1; // 0.005 Secs :D
However there are situations that can lead to poor performance (slow reads, writes and updates) but there are some relatively simple ways to combat this
Indexes
The best way to improve the performance of SELECT operations is to
create indexes on one or more of the columns that are tested in the
query. The index entries act like pointers to the table rows, allowing
the query to quickly determine which rows match a condition in the
WHERE clause, and retrieve the other column values for those rows.
Replication
spreading the load among multiple slaves to improve performance. In
this environment, all writes and updates must take place on the master
server. Reads, however, may take place on one or more slaves. This
model can improve the performance of writes (since the master is
dedicated to updates), while dramatically increasing read speed across
an increasing number of slaves.
How often do we access to it?
If you are solely using a database you will access it every time you n position and every time you need to find out their position.
This is where you would explore options to prevent accessing the database.
Memory caches such as redis or memcache
Replication - Only read from slaves
It depends on your design and requirement.
1) Most of the applications manage Connection Pools to minimize the initialization time.
2) Most of the ORM frameworks have external Cache to improve the reading performance. So if you do heavy data reading in your application then don't worry about storing it in locally. The Cache will be effective in this case.
3) When you store locally either in File (or) some format, then it will also add extra performance delay.
4) If you keep the data in primary memory, then obviously Game performance would be better. That's why Gamers prefer high end graphics card, and huge RAM.
For most databases there is the option of batch insertions. Obviously even a small overhead will accumulate if you have to many connections over time. And performing single insertions will have a greater overhead than on batch. The only issue is how often?.... And you should test how often you wan't to insert and how much information you should store locally before doing a batch insertion.

Should I keep this "GlobalConnection" or create connection for every query?

I have inherited a legacy Delphi application that uses ADO to connect to SQL Server.
The application has a notion of a "Global Connection" -- that is a single connection that it opens at the start, and then keeps open all throughout the running of the application (which can be days, weeks, or longer....)
So my question is this: Should I keep this way of doing things or should I switch to a "connect-query-disconnect" mode of doing things? Does it matter?
Switching would be a non-trivial task, but I'll do it if it means better performance, data management, etc.
Well, it depends on what you're expecting to get out of it, and what kind of application it is.
There's nothing in particular wrong with using a single long-running connection, as long as the application can gracefully handle disconnections and recover or log/notify when it can't reconnect.
The problem with a connect-query-disconnect setup is that you're adding the overhead of connecting and disconnecting on every query. That's going to slow things down, and in an interactive GUI application users may notice the additional overhead. You also have to make sure that authorization is transparently handled if it isn't already.
At the same time, there may be interactive performance gains to be had if you can push all the queries off onto background threads and asynchronously update the GUI. If contention appears because the queries are serialized, you can migrate to a connection-pool system fairly readily as well and improve things even more. This has a fairly high complexity cost to it though, so now you're looking to balancing what the gains are compared to the work involved.
Right now, my ultimate response is "if it ain't broke, don't fix it." Changes along the lines you propose are a lot of work -- how much do the users of this application stand to gain? Are there other problems to solve that might benefit them more?
Edit: Okay, so it's broke. Well, slow at least, which is all the same to me. If you've ruled out problems with the SQL Server itself, and the queries are performing as fast as they can (i.e. DB schema is sane, the right indexes are available, queries aren't completely braindead, server has enough RAM and fast enough I/O, network isn't flaky, etc.), then yes, it's time to find ways to improve the performance of the app itself.
Simply moving to a connect-query-disconnect is going to make things worse, and the more queries you're issuing the bigger the drop off is going to be. It sounds like you're going to need to rearchitect the app so that you can run fewer queries, run them in the background, cache more aggressively on the client, or some combination of all 3.
Don't forget the making the clients perform better means that server side performance gets more important since it's probably going to be handling a higher load if clients start making multiple connections and issuing multiple queries in parallel.
As mr Frazier told before - the one global connection is not bad per se.
If you intend to change, first detect WHAT is the problem. Let's see some scenarios:
1
Some screens(IOW: an set of 1..n forms to operate in a business entity) are slow. Possible causes:
insuficient filtering resulting in a pletora of records being pulled from database without necessity.
the number of records are ok, but takes too much to render it. Solution: faster controls or intelligent rendering (ex.: Virtual list views)
too much queries each time you open an screen. Possible solutions: use TClientDatasets (or any in-memory dataset) to hold infrequently modified lookup tables. An more sophisticated cache for more extensive tables or opening those datasets in other threads can improve response times.
Scrolling on datasets with controls bound can be slow (just to remember, because those little details can be easily forgotten).
2
Whole app simply slows down. Checklist:
Network cards are ok? An few net cards mal-functioning can wreak havoc even on good structured networks as they create unnecessary noise on the line.
[MSSQL DBA HAT ON] The next on the line of attack is SQL Server. Ask the DBA to trace blocks and deadlocks. Register slow queries and work on them speed up. This relate directly to #1.1 and #1.3
Detect if some naive developer have done SELECT inside transactions. In read committed isolation, it's just overhead, as it'll create more network traffic. Open the query, retrieve the data and close the dataset.
Review the database schema, if you can.
Are any data-bound operations on a bulk of records (let's say, remarking the price of some/majority/all products) being done on the app? Make an SP or refactor the operation on an query, it'll be much faster and will reduce the load of the entire server.
Extensive operations on a group of records? Learn how to do that operations at once on the server instead of one-by-one record. See an examination of most used alternatives on the MSSQL MVP Erland Sommarskog's article on array and list on MSSQL.
Beware of queries with WHERE like : WHERE SomeFunction(table1.blabla) = #SomeParam . Most of time, that ones will not use an index causing to read the entire table to select the desired data. If is a big table.... Indexing on a persisted computed columns can make miracles...[MSSQL HAT OFF]
That's what I can think of without a little more detail... ;-)
Database connections are time consuming resources to create and the rule of thumb should be create as little as possible and reuse as much as possible. That's why some other technologies have database connection pools, which are typically established at application/service startup and then kept as long as possible and shared among threads.
From your comment, the application has performances issues, but it's difficult without more details to make any recommendation.
Should try to nail down what is slow - are all queries slow or just some specific ones?
If just some specific ones is there some correlation.
My 2 cents.

performance of web app with high number of inserts

What is the best IO strategy for a high traffic web app that logs user behaviour on a website and where ALL of the traffic will result in an IO write? Would it be to write to a file and overnight do batch inserts to the database? Or to simply do an INSERT (or INSERT DELAYED) per request? I understand that to consider this problem properly much more detail about the architecture would be needed, but a nudge in the right direction would be much appreciated.
By writing to the DB, you allow the RDBMS to decide when disk IO should happen - if you have enough RAM, for instance, it may be effectively caching all those inserts in memory, writing them to disk when there's a lighter load, or on some other scheduling mechanism.
Writing directly to the filesystem is going to be bandwidth-limited more-so than writing to a DB which then writes, expressly because the DB can - theoretically - write in more efficient sizes, contiguously, and at "convenient" times.
I've done this on a recent app. Inserts are generally pretty cheap (esp if you put them into an unindexed hopper table). I think that you have a couple of options.
As above, write data to a hopper table, if what ever application framework supports batched inserts, then use these, it will speed it up. Then every x requests, do a merge (via an SP call) into a master table, where you can normalize off data that has low entropy. For example if you are storing if the HTTP type of the request (get/post/etc), this can only ever be a couple of types, and better to store as an Int, and get improved I/O + query performance. Your master tables can also be indexed as you would normally do.
If this isn't good enough, then you can stream the requests to files on the local file system, and then have an out of band (i.e seperate process from the webserver) suck these files up and BCP them into the database. This will be at the expense of more moving parts, and potentially, a greater delay between receiving requests and them finding their way into the database
Hope this helps, Ace
When working with an RDBMS the most important thing is optimizing write operations to disk. Something somewhere has got to flush() to persistant storage (disk drives) to complete each transaction which is VERY expensive and time consuming. Minimizing the number of transactions and maximizing the number of sequential pages written is key to performance.
If you are doing inserts sending them in bulk within a single transaction will lead to more effecient write behavior on disk reducing the number of flush operations.
My recommendation is to queue the messages and periodically .. say every 15 seconds or so start a transaction ... send all queued inserts ... commit the transaction.
If your database supports sending multiple log entries in a single request/command doing so can have a noticable effect on performance when there is some network latency between the application and RDBMS by reducing the number of round trips.
Some systems support bulk operations (BCP) providing a very effecient method for bulk loading data which can be faster than the use of "insert" queries.
Sparing use of indexes and selection of sequential primary keys help.
Making sure multiple instances either coordinate write operations or write to separate tables can improve throughput in some instances by reducing concurrency management overhead in the database.
Write to a file and then load later. It's safer to be coupled to a filesystem than to a database. And the database is more likely to fail than the your filesystem.
The only problem with using the filesystem to back writes is how you extend the log.
A poorly implemented logger will have to open the entire file to append a line to the end of it. I witnessed one such example case where the person logged to a file in reverse order, being the most recent entries came out first, which required loading the entire file into memory, writing 1 line out to the new file, and then writing the original file contents after it.
This log eventually exceeded phps memory limit, and as such, bottlenecked the entire project.
If you do it properly however, the filesystem reads/writes will go directly into the system cache, and will only be flushed to disk every 10 or more seconds, ( depending on FS/OS settings ) which has a negligible performance hit compared to writing to arbitrary memory addresses.
Oh yes, and whatever system you use, you'll need to think about concurrent log appending. If you use a database, a high insert load can cause you to have deadlock conditions, and on files, you need to make sure that you're not going to have 2 concurrent writes cancel each other out.
The insertions will generally impact the (read/update) performance of the table. Perhaps you can do the writes to another table (or database) and have batch job that processes this data. The advantages of the database approach is that you can query/report on the data and all the data is logically in a relational database and may be easier to work with. Depending on how the data is logged to text file, you could open up more possibilities for corruption.
My instinct would be to only use the database, avoiding direct filesystem IO at all costs. If you need to produce some filesystem artifact, then I'd use a nightly cron job (or something like it) to read DB records and write to the filesystem.
ALSO: Only use "INSERT DELAYED" in cases where you don't mind losing a few records in the event of a server crash or restart, because some records almost certainly WILL be lost.
There's an easier way to answer this. Profile the performance of the two solutions.
Create one page that performs the DB insert, another that writes to a file, and another that does neither. Otherwise, the pages should be identical. Hit each page with a load tester (JMeter for example) and see what the performance impact is.
If you don't like the performance numbers, you can easily tweak each page to try and optimize performance a bit or try new solutions... everything from using MSMQ backed by MSSQL to delayed inserts to shared logs to individual files with a DB background worker.
That will give you a solid basis to make this decision rather than depending on speculation from others. It may turn out that none of the proposed solutions are viable or that all of them are viable...
Hello from left field, but no one asked (and you didn't specify) how important is it that you never, ever lose data?
If speed is the problem, leave it all in memory, and dump to the database in batches.
Do you log more than what would be available in the webserver logs? It can be quite a lot, see Apache 2.0 log information for example.
If not, then you can use the good old technique of buffering then batch writing. You can buffer at different places: in memory on your server, then batch insert them in db or batch write them in a file every X requests, and/or every X seconds.
If you use MySQL there are several different options/techniques to load efficiently a lot of data: LOAD DATA INFILE, INSERT DELAYED and so on.
Lots of details on insertion speeds.
Some other tips include:
splitting data into different tables per period of time (ie: per day or per week)
using multiple db connections
using multiple db servers
have good hardware (SSD/multicore)
Depending on the scale and resources available, it is possible to go different ways. So if you give more details, i can give more specific advices.
If you do not need to wait for a response such as a generated ID, you may want to adopt an asynchronous strategy using either a message queue or a thread manager.

Resources