Emacs - issues about hide-ifdef-mode - c

How to autoload hide-ifdef-mode?
Following implementations does not work for me:
;; auto hide-ifdef-mode from starting
(dolist (func '(hide-ifdef-mode hide-ifdef-mode-menu hide-ifdef-block
hide-ifdef-define hide-ifdef-undef
hide-ifdef-use-define-alist hide-ifdef-set-define-alist
hide-ifdef-toggle-read-only hide-ifdef-toggle-outside-read-only
hide-ifdef-shadowing))
(autoload func "hideif" "Hiding several ifdef blocks" t))
or just:
(autoload 'hide-ifdef-mode "hideif" "hideifdefmode" t)
A related issue - How to make that all actions with hide-ifdef-mode have been applied for all *.c and *.h files (buffers)?
Like, if I define some macro (C-c # d) or list of macro and apply it (C-c # h) this action would be performed for other files (and for new opened files too).

I think you're really looking for a way to enable hide-ifdef-mode automatically when you are in c-mode. In Emacs, this is done with hooks.
Try adding this to your configuration:
(add-hook 'c-mode-hook #'hide-ifdef-mode)
Note thate Emacs does have a feature called autoload, which does something different:
The autoload facility lets you register the existence of a function or macro, but put off loading the file that defines it. The first call to the function automatically loads the proper library, in order to install the real definition and other associated code, then runs the real definition as if it had been loaded all along. Autoloading can also be triggered by looking up the documentation of the function or macro (see Documentation Basics).

Related

Automatically find dependencies and create CMakeLists.txt with CMake (or CMake Tools in Visual Studio Code) [duplicate]

CMake offers several ways to specify the source files for a target.
One is to use globbing (documentation), for example:
FILE(GLOB MY_SRCS dir/*)
Another method is to specify each file individually.
Which way is preferred? Globbing seems easy, but I heard it has some downsides.
Full disclosure: I originally preferred the globbing approach for its simplicity, but over the years I have come to recognise that explicitly listing the files is less error-prone for large, multi-developer projects.
Original answer:
The advantages to globbing are:
It's easy to add new files as they
are only listed in one place: on
disk. Not globbing creates
duplication.
Your CMakeLists.txt file will be
shorter. This is a big plus if you
have lots of files. Not globbing
causes you to lose the CMake logic
amongst huge lists of files.
The advantages of using hardcoded file lists are:
CMake will track the dependencies of a new file on disk correctly - if we use
glob then files not globbed first time round when you ran CMake will not get
picked up
You ensure that only files you want are added. Globbing may pick up stray
files that you do not want.
In order to work around the first issue, you can simply "touch" the CMakeLists.txt that does the glob, either by using the touch command or by writing the file with no changes. This will force CMake to re-run and pick up the new file.
To fix the second problem you can organize your code carefully into directories, which is what you probably do anyway. In the worst case, you can use the list(REMOVE_ITEM) command to clean up the globbed list of files:
file(GLOB to_remove file_to_remove.cpp)
list(REMOVE_ITEM list ${to_remove})
The only real situation where this can bite you is if you are using something like git-bisect to try older versions of your code in the same build directory. In that case, you may have to clean and compile more than necessary to ensure you get the right files in the list. This is such a corner case, and one where you already are on your toes, that it isn't really an issue.
The best way to specify sourcefiles in CMake is by listing them explicitly.
The creators of CMake themselves advise not to use globbing.
See: https://cmake.org/cmake/help/latest/command/file.html?highlight=glob#glob
(We do not recommend using GLOB to collect a list of source files from your source tree. If no CMakeLists.txt file changes when a source is added or removed then the generated build system cannot know when to ask CMake to regenerate.)
Of course, you might want to know what the downsides are - read on!
When Globbing Fails:
The big disadvantage to globbing is that creating/deleting files won't automatically update the build-system.
If you are the person adding the files, this may seem an acceptable trade-off, however this causes problems for other people building your code, they update the project from version-control, run build, then contact you, complaining that"the build's broken".
To make matters worse, the failure typically gives some linking error which doesn't give any hints to the cause of the problem and time is lost troubleshooting it.
In a project I worked on we started off globbing but got so many complaints when new files were added, that it was enough reason to explicitly list files instead of globbing.
This also breaks common git work-flows(git bisect and switching between feature branches).
So I couldn't recommend this, the problems it causes far outweigh the convenience, when someone can't build your software because of this, they may loose a lot of time to track down the issue or just give up.
And another note, Just remembering to touch CMakeLists.txt isn't always enough, with automated builds that use globbing, I had to run cmake before every build since files might have been added/removed since last building *.
Exceptions to the rule:
There are times where globbing is preferable:
For setting up a CMakeLists.txt files for existing projects that don't use CMake.Its a fast way to get all the source referenced (once the build system's running - replace globbing with explicit file-lists).
When CMake isn't used as the primary build-system, if for example you're using a project who aren't using CMake, and you would like to maintain your own build-system for it.
For any situation where the file list changes so often that it becomes impractical to maintain. In this case it could be useful, but then you have to accept running cmake to generate build-files every time to get a reliable/correct build (which goes against the intention of CMake - the ability to split configuration from building).
* Yes, I could have written a code to compare the tree of files on disk before and after an update, but this is not such a nice workaround and something better left up to the build-system.
In CMake 3.12, the file(GLOB ...) and file(GLOB_RECURSE ...) commands gained a CONFIGURE_DEPENDS option which reruns cmake if the glob's value changes.
As that was the primary disadvantage of globbing for source files, it is now okay to do so:
# Whenever this glob's value changes, cmake will rerun and update the build with the
# new/removed files.
file(GLOB_RECURSE sources CONFIGURE_DEPENDS "*.cpp")
add_executable(my_target ${sources})
However, some people still recommend avoiding globbing for sources. Indeed, the documentation states:
We do not recommend using GLOB to collect a list of source files from your source tree. ... The CONFIGURE_DEPENDS flag may not work reliably on all generators, or if a new generator is added in the future that cannot support it, projects using it will be stuck. Even if CONFIGURE_DEPENDS works reliably, there is still a cost to perform the check on every rebuild.
Personally, I consider the benefits of not having to manually manage the source file list to outweigh the possible drawbacks. If you do have to switch back to manually listed files, this can be easily achieved by just printing the globbed source list and pasting it back in.
You can safely glob (and probably should) at the cost of an additional file to hold the dependencies.
Add functions like these somewhere:
# Compare the new contents with the existing file, if it exists and is the
# same we don't want to trigger a make by changing its timestamp.
function(update_file path content)
set(old_content "")
if(EXISTS "${path}")
file(READ "${path}" old_content)
endif()
if(NOT old_content STREQUAL content)
file(WRITE "${path}" "${content}")
endif()
endfunction(update_file)
# Creates a file called CMakeDeps.cmake next to your CMakeLists.txt with
# the list of dependencies in it - this file should be treated as part of
# CMakeLists.txt (source controlled, etc.).
function(update_deps_file deps)
set(deps_file "CMakeDeps.cmake")
# Normalize the list so it's the same on every machine
list(REMOVE_DUPLICATES deps)
foreach(dep IN LISTS deps)
file(RELATIVE_PATH rel_dep ${CMAKE_CURRENT_SOURCE_DIR} ${dep})
list(APPEND rel_deps ${rel_dep})
endforeach(dep)
list(SORT rel_deps)
# Update the deps file
set(content "# generated by make process\nset(sources ${rel_deps})\n")
update_file(${deps_file} "${content}")
# Include the file so it's tracked as a generation dependency we don't
# need the content.
include(${deps_file})
endfunction(update_deps_file)
And then go globbing:
file(GLOB_RECURSE sources LIST_DIRECTORIES false *.h *.cpp)
update_deps_file("${sources}")
add_executable(test ${sources})
You're still carting around the explicit dependencies (and triggering all the automated builds!) like before, only it's in two files instead of one.
The only change in procedure is after you've created a new file. If you don't glob the workflow is to modify CMakeLists.txt from inside Visual Studio and rebuild, if you do glob you run cmake explicitly - or just touch CMakeLists.txt.
Specify each file individually!
I use a conventional CMakeLists.txt and a python script to update it. I run the python script manually after adding files.
See my answer here:
https://stackoverflow.com/a/48318388/3929196
I'm not a fan of globbing and never used it for my libraries. But recently I've looked a presentation by Robert Schumacher (vcpkg developer) where he recommends to treat all your library sources as separate components (for example, private sources (.cpp), public headers (.h), tests, examples - are all separate components) and use separate folders for all of them (similarly to how we use C++ namespaces for classes). In that case I think globbing makes sense, because it allows you to clearly express this components approach and stimulate other developers to follow it. For example, your library directory structure can be the following:
/include - for public headers
/src - for private headers and sources
/tests - for tests
You obviously want other developers to follow your convention (i.e., place public headers under /include and tests under /tests). file(glob) gives a hint for developers that all files from a directory have the same conceptual meaning and any files placed to this directory matching the regexp will also be treated in the same way (for example, installed during 'make install' if we speak about public headers).

Flags in sub-Makefile.am

I have a C project with the following structure with 1 target (binary final product)
main.c
configure.in
configure
Makefile.am
Makefile.in
folder-1
..Makefile.am
..Makefile.in
..<static library files .c files>
..<static library files .h files>
folder-2
<some .c files>
<some .h files>
...
...
I am aware how to configure and compile my project with Autotools. In regard to my library of folder-1: i am often changing files in that library with different debug levels by defining a flag called DMYDEBUG.
Compilation time for the whole project takes a while and by now, i am able to change the flag by
(1) modifiying the top-level configure.in file:
CCONFIGFLAGS="${CCONFIGFLAGS} -DSF_BIGENDIAN -DMYDEBUG=3"
(2) running make clean
(3) regenerating configure from the edited configure.in where i modify DMYDEBUG
(3) running ./configure on top level
(4) running make
only this way the wished effect is taking places. Is there a better way to modify DMYDEBUG (which is only relevant to the static library in folder-1) without having to recompile the whole project each time?
In the first place, it's terrible that you modify your configure.in to change the flag value. It would be much better to make configure recognize a custom argument that conveys the information, such as --with-debug-level=x. The AC_ARG_WITH() macro serves this purpose.
However, if you have to reconfigure the project (re-run ./configure, with or without rebuilding it first) to change the flag, then changing the flag will always require a full rebuild. For more narrowly-scoped rebuilding, you need to rely on make detecting the flag modification and re-building the affected targets.
make recognizes only file-level dependencies, so that strategy relies on you putting the macro definition in a header file, which the files that use it #include. Since you're using Automake, you can rely on your build system to recognize header dependencies automatically, but you may need to perform one clean build to bootstrap that.

emacs open includes in code files, multiple directories

ECB, cscope, xcscope. All working. Is cedet necessary?
MSVS, eclipse, code::blocks, xcode. All of them allow easy click on an included source file and take you to it.
Now, with the above setup, emacs does too.
Except emacs doesn't take you to the std:: libraries, doesn't assume their location in /src/linux or some such. Emacs is a little blind and needs you to manually set it up.
But I can't find anything that explains how to set up ff-find-other-file to search for any other directories, let alone standard major libraries, outside of a project's directory.
So, how do I do it?
Edit; Most important is to be able to request on either a file name (.h, .c, .cpp, .anything) or a library (iostream) and open the file in which the code resides.
Additional directories for ff-find-other-file to look into are in ff-search-directories variable which by default uses the value of cc-search-directories, so you should be able to customize any of the two to specify additional search paths.
As for the second question about requesting a file name and finding corresponding file, something like that will do:
(defun ff-query-find-file (file-name)
(interactive "sFilename: ")
;; dirs expansion is borrowed from `ff-find-the-other-file` function
(setq dirs
(if (symbolp ff-search-directories)
(ff-list-replace-env-vars (symbol-value ff-search-directories))
(ff-list-replace-env-vars ff-search-directories)))
(ff-get-file dirs file-name))
Call it with M-x ff-query-find-file or bind it to a key to your liking.

How to avoid library finding CMakeLists feature

I'm trying to adjust 3rd person code to my needs. This code is provided with CMake config files used to build and install it. There is possibility to choose one of libraries. And in code is often used #ifdef USE_FTD2XX directive. I saw that this is defined in CMamkeFiles.txt file like here:
option(USE_FTD2XX "Use FTDI libFTD2XX instead of free libftdi" ON)
if(USE_FTD2XX)
find_package(libFTD2XX)
endif(USE_FTD2XX)
if(LIBFTD2XX_FOUND)
include_directories(${LIBFTD2XX_INCLUDE_DIR})
add_definitions( -DUSE_FTD2XX )
else(LIBFTD2XX_FOUND)
set(LIBFTD2XX_LIBRARIES "")
endif(LIBFTD2XX_FOUND)
But if I simply use *.c and *.cpp files and I analyse and run it simply from IDE (Codeblocks), how could I set using this library in C++ code instead of in CMake? I'm also sure that I want use always this one so it can be fixed.
Should I simply #define USE_FTD2XX in main file?
You cannot simply #define USE_FTD2XX because you also need specific linker options for this to work (i.e. the library to link with). If the option is OFF in cmake, the specific link options won't be present in the Makefile and most likely you'll have linker errors.
So CMake takes care of everything automatically for you, but you need to re-generate your makefiles each time you want to toggle options on/off.
If only headers were involved and no library to link with (like some parts of the Boost framework), then yeah, defining USE_FTD2XX in your should be enough.

Statically linking multiple libraries with WinDDK

I am using the DDK to build a project. Several of the build targets generate small internal libraries -- for simplicity, let's call them LibA.lib, LibB.lib, and LibC.lib. But the code for LibA references code from LibB and LibC. To use LibA in a project, you also need to include LibB.lib, and LibC.lib to resolve all of the dependencies. What I want to do is link LibB and LibC into LibA such that a user only needs to include LibA.lib. How can I accomplish this?
The SOURCES file for LibA looks something like this:
TARGETNAME=LibA
TARGETTYPE=LIBRARY
TARGETPATH=..\lib\$(DDKBUILDENV)
INCLUDES = .; \
..\LibB; \
..\LibC; \
$(CRT_INC_PATH) \
$(SDK_INC_PATH)
SOURCES = LibA_main.cpp \
LibA_file2.cpp \
LibA_file3.cpp
I understand that you can manually link libraries with link.exe; e.g.,
link.exe /lib LibA.lib LibB.lib LibC.lib
But if possible, I would like some way to achieve this same effect as a part of the build process for LibA, because some targets at a later point of the build process rely on LibA.
Thanks!
I realize this is a late answer and it may not even be what you want in the end. However, ddkbuild.cmd has a pretty nifty mechanism to run actions before and after a build inside a particular directory.
We use this in one of our driver libraries which necessarily gets built as a number of static libraries and as a final step linked into one big static library much like you want. If you are able to use something like ddkbuild.cmd in your project, this would provide a solution and it's a solution that would work in automated builds, too.
NB: as far as I'm aware you cannot achieve what you want directly with build.exe. However, it's well possible that with some make (NMake) file acrobatics you could achieve a similar result. So the question is whether it's worth reinventing the wheel when there is one already.
I have encountered the same situation as you. Google a lot of and still have no solution. Fortunately, I found a way to resolve it finally. You can try it, add the below statement in your libA sources file.
LIBRARIAN_FLAGS = $(LIBRARIAN_FLAGS) libB.lib libC.lib
The lib utility can combine libraries. Using your example, the command would be:
lib /out:CombinedLib.lib LibA.lib LibB.lib LibC.lib

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