Atxmega128a4 supported for assembler only - AVRSudio 5.1 - c

I have changed my micro controller in order to have more flash memory size, so then I realized that my new MCU, atxmega128a4 is supported for assembler only. It is important to note that I am using Avrsudio 5.1. Is it possible to update gcc to compile my C project? Is there any extension to fix the problem? Or I must update AVRStudio to any higher version?

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ARM EABI toolchain: how to rebuild newlib-nano with exceptions enabled on windows 10?

I'm using MCUXpresso with a C++ project on a Cortex M0+.
Today I ran into an issue: my very simple try catch block was not working, it was always calling the terminate handler.
I found out the issue was due to newlib-nano having exceptions handling disabled by default. See https://answers.launchpad.net/gcc-arm-embedded/+question/230716.
In this project, I don't want to use newlib, it would simply not fit into the small flash of the chip I am using.
I am re using a lot of code using exceptions, I would rather spend some time adding the support to newlib nano than modify all the existing code base...
So for someone who has never built an ARM lib, what would be the steps to follow to build libstdc++ (nano version, toolchain version 8.3.1) with exceptions enabled on Windows?

How to use arm_acle C language extensions in android

There are lots of examples of using arm neon intrinsics for android, with the ndk even having an example. I've gotten that to work with no problem.
Arm also offer the ACLE (Arm C Language Extension), but I can find next to nothing by way of examples. The arm document itself merely suggests including the arm_acle.h header file, however I still get errors. Google has offered almost zero assistance :) Also searching the arm community boards has yielded little by way of results.
Do people not use the acle, and chose inline assembly instead?
When I inlcude the arm_acle.h and atttempt to use the __ssat() call, I have to further define a directive __ARM_FEATURE_CRC32, and when building I get the error" error: '__builtin_arm_qadd' was not declared in this scope"
The header doesn't seen to include any dependencies, and the documentation list no specific link dependencies.
Any advice?
Or am I overlooking something fundamental here?
Additional Information:
My target arch is armv7-a-neon and is correctly detected in the make file at build time.
I then further define "-mfloat-abi=softfp -mfpu=neon -march=armv7", but to no avail.
If I undo my additional debugging defines, I simply get " error: #error "ACLE intrinsics support not enabled." (Neon support and detection succeeds)
Searching my code base, the arm_acle.h header file is only present for the clang host tools, whereas arm_neon.h is is present for several prebuilts tool arm directories.
As I said, the arm_neon works detection works fine, and runs fine, it's the arm_acle component that doesn't work.
Searching the online repositories like http://androidxref.com seems to suggest only neon is supported?
The ARM C Language Extensions are currently not fully supported in GCC (as of version 5.1). The Android NDK normally uses a version of GCC older than this, which also does not have full support for ACLE.
This page https://gcc.gnu.org/onlinedocs/gcc/ARM-C-Language-Extensions-_0028ACLE_0029.html gives some idea of the current level of implementation of ACLE for both ARM and AArch64 targets. As you'll see there, the only features of ACLE currently provided by GCC are the CRC32 intrinsics in arm_acle.h and the Neon Intrinsics you've already found in arm_neon.h.

embedded c code and unit tests without cross compile

i am starting to learn unit testing. I use unity and it works well with mingw in eclipse on windows. I use different configurations for debug, release and tests. This works well with the cdt-plugin.
But my goal is to unit test my embedded code for an stm. So i use arm-gcc with the arm-gcc eclipse plugin. I planned to have a configuration for compiling the debug and release code for the target and a configuration using mingw to compile and excute the tests on the pc (just the hardware independet parts).
With the eclipse plugin, i cannot compile code that is not using the arm-gcc.
Is there a way, to have one project with configurations and support for the embedded target and the pc?
Thanks
As noted above you need a makefile pointing at two different targets with different compiler options depending on the target.
You will need to ensure portability in your code.
I have accomplished this most often using CMake and outlining different compiler paths and linker flags for unit tests versus the target. This way I can also easily link in any unit test libraries while keeping them external to my target. In the end CMake produces a Makefile but I'm not spending time worrying about make syntax which while I can read often seems like voodoo.
Doing this entirely within a single Eclipse project is possible. You need to configure your project for multiple targets with different compilers used for each and will require some coaxing to get eclipse to behave.
If you're goal is to do it entirely within Eclipse I suggest reading this as a primer.
If you want to go the other route, here is a CMake primer.
Short answer: Makefile.
But I guess NEON assemblies are a bigger issue.
Using intrinsics instead is at least open to the possibility to link to a simulator library, and there are indeed a lot of such libraries written in standard C that allow code with intrinsics to be portable.
However the poor performance of GCC Neon intrinsics forces a lot of people to sacrifice portability for performance.
If your code unfortunately contains assembly, you won't be able to even compile the code before translating assemblies back to standard C.

GCC Error while compiling for ARM

I am getting the following error while trying to compile some code for an ARM Cortex-M4
using
gcc -mcpu=cortex-m4 arm.c
`-mcpu=' is deprecated. Use `-mtune=' or '-march=' instead.
arm.c:1: error: bad value (cortex-m4) for -mtune= switch
I was following GCC 4.7.1 ARM options. Not sure whether I am missing some critical option. Any kickstart for using GCC for ARM will also be really helpful.
As starblue implied in a comment, that error is because you're using a native compiler built for compiling for x86 CPUs, rather than a cross-compiler for compiling to ARM.
GCC only supports a single general architecture type in any given compiler binary -- so, although the same copy of GCC can compile for both 32-bit and 64-bit x86 machines, you can't compile to both x86 and ARM with the same copy of GCC -- you need an ARM-specific GCC.
(As auselen suggests, getting a pre-built one will save you quite a lot of work, even if you're only using it as a starting point to get things set up. You need to have GCC, binutils, and a C library as a minimum, and those are all separate open-source projects that the pre-built versions have already done the work of combining. I'll recommend Sourcery CodeBench Lite since that's the one my company makes and I do think it's a fairly good one.)
As the error message says -mcpu is deprecated, and you should use the other options stated. However "deprectated" simply means that its use may not continue to be supported; it will still work.
ARM Cortex-M4 is ARM Architecture V7E-M, so you should use -march=armv7-m (the documentation does not specifically list armv7e-m, but that may have been added since the documentation was last updated. The E is essentially the difference between M3 and M4 - the DSP instructions, so the compiler will not generate code that takes advantage of these instructions. Using ARM's Cortex-M DSP library is probably the best way to use these instructions to benefit your application. If your part has an FPU, then other options will be needed enable code generation for that.
Like others already pointed out, you are using a compiler for your host machine, and you need a compiler for generating code for your target processor instead (a cross compiler). Like #Brooks suggested, you can use a pre-built toolchain, but if you want to roll out your own cross-compiler, libc and binutils, there is a nice tool called Crosstool-NG. It greatly simplifies the process of building a cross-compiler optimized to generate code for a specific processor, so you're not stuck with a generic prebuilt toolchain, which usually builds code for a family of compatible processors (e.g. you could tune the toolchain for generating ASM for your specific target, or floating point code for a hardware FPU which is specific to your processor, instead of using only software floating point routines, which are default to most pre-built toolchains).

on solaris-sparc platform adding openMp support to an existing C project

I need some advise and help for re-compiling of an existing C project (which is a huge project) on a solaris8-sparc platform with "OpenMP". The point is i m not familiar neither with compiling nor parallel programing issues.
With a little google search i see that sun-studio 11 and 12 has openMP infrastructure already.
so how can i start compiling c files with openMP.
on the other hand
Can this be done by downloading a gcc compiler with an openMP support ( in a bundle)
and renaming and linking it with the previous cc's location
and including openmp headers to project files..
this is what i suppose but sure its not that simple. so what should i do ?
can you please kindly offer me a road map about it.
Openmp support is compiler dependent. So you can't just take omp.h from gcc and use it with sun pro.
Use option -xopenmp in sun pro (read more at http://developers.sun.com/solaris/articles/studio_openmp.html )
And you can take Full installation of recent gcc (4.2 and later) and use it for compiling all your programs with openmp pragmas.

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