Returning Void Pointer Truncates Value - c

I'm having trouble returning a void pointer to another function in C.
HEADER FILE:
void *function2( void );
MAIN.C
#include "myHeader.h"
void function1 (){
void *temp = NULL;
temp = function2();
}
FUNCTION2.C
int a = 3;
void *function2(void){
printf("Memory Address %p\n",&a );
return (void *) &a; // value of &a is 0x100023444
}
However, the value of temp in function1() is 0x3444,instead of 0x100023444.
Does anyone know a solution for this, or if I am doing something wrong?
EDITED:
It seems, the header was added in the wrong place, leading to the problem described by AndreyT and Jonathan below, which seems to have fixed the truncation problem. Thanks for your help guys!

Given the revision to the question, I'm confident the problem is that you did not declare function2() before you used it. Consequently, the compiler thinks it returns an int, not a void *. It should also be complaining about the actual definition not matching the assumed declaration.
You should make sure your compiler options require you to define or declare a full prototype for each function before you use it.
Note that you should declare void *function2(void); because omitting the void in the parameter list means something quite different — it means the compiler is not told anything about what parameters it takes, not that it takes no parameters. (This is a difference from C++.)
You still have problems because you're returning a pointer to a local variable. You can probably print the pointer (though even that is not guaranteed by the standard), but you cannot reliably use it.
extern void *function2(void);
void function1(void)
{
void *temp = function2();
printf("Address: %p\n", temp);
}
void *function2(void)
{
int a = 3;
printf("Address: %p\n", &a);
return &a; // value of &a is 0x1200001234
}
Or define function2() before defining function1().
Note that it is crucial to include the header both where the function is defined (to make sure the definition is consistent with the header) and where the function is used (to make sure the use is consistent with the header). As long as you do this, all will be well.

Inside function1 you are calling a yet-undeclared function function2. In classic C language (C89/90) this is allowed, but an undeclared function is assumed to return an int. Apparently, on your platform pointers are 64 bits wide and int is 32 bits wide. This is what causes a truncation of your 64-bit pointer value 0x1200001234 to 32 bits, giving you 0x1234.
Formally, your code has undefined behavior, since after causing the compiler to assume that function2 returns int you declared it as returning void *. Even C89/90 compilers usually issue a warning about this problem (and C99 compiler report an error). Did you ignore it?
Either move the entire definition of function2 up and place it above function1
void *function2(void) {
int a = 3;
return &a;
}
void function1 (void){
void *temp = NULL;
temp = function2();
}
Or, alternatively, declare function2 before calling it
void *function2(void);
void function1(void) {
void *temp = NULL;
temp = function2();
}
void *function2(void) {
int a = 3;
return &a;
}
You have to declare your functions before you call them (preferably with prototype).

This answer is apart from truncation.
In function2() a is local variable. Here scope and lifetime od a limited to the function2. So returning the address to other function is illegal. It will cause undefined behavior. Please pay more attention to learn storage class in C

Related

Asking the syntax of Function pointer. - int (int)

I've learned function pointer is used as :
double (*ptr)(double)
ptr = my_func1;
And also, using 'typedef' could be
typedef double (*func1)(double);
func1 my_func1;
But I can't understand why this code is valid below :
int main(void){
test(a);
}
void test(int f(int))
{\
int x;\
(f==a)?(x=1):(x=2);\
printf("%d",f(x));\
}
What's that int f(int)? Is it same syntax with function pointer?
I know the type int (*)int is valid, but I've never seen the type int (int).
And Also I can't understand why the syntax in the main fuction "int f(int) = func_1" is invalid but in the 'test' function's parameter int f(int) = a is valid.
Please tell me TT Thank you.
int f(int) is a function declaration.
In C, two kinds of entities cannot be passed into functions, returned from functions or assigned: arrays and functions.
If parameters of these types are declared, they are silently turned into pointers.
A parameter int f(int) is changed to mean int (*f)(int), similarly to the way a parameter int a[3] is changed to int *a.
You might see a gratuitous warning if you declare a function one way, but define it the other; e.g.:
void test(int (*)(int));
void test(int f(int))
{
}
I've seen some version of GCC warn about this, even though it is correct; the definition and declaration are 100% compatible.
Because inside test, f is declared as a pointer, it is assignable:
f = some_func
However, in a situation where int f(int) declares a function, the identifier is not assignable:
{
int f(int); // "There exists an external f function" -- okay.
f = some_func; // Error; what? You can't assign functions!
}
Outside of function parameter declarations, functions and pointers to functions are distinguished in the usual way, as are arrays and pointers.

What is wrong with the following Code in C language?

I observed that in line int *x = malloc(sizeof(int)); this code is trying to convert a void* into a int* without using proper typecasting. So according to me answer should be option A. But in official GATE-2017 exam answer key, answer is given D. So am i wrong ? how ?
#include<stdio.h>
#include<iostream.h>
#include<conio.h>
#include<stdlib.h>
int *assignval(int *x, int val){
*x = val;
return x;
}
void main(){
clrscr();
int *x = malloc(sizeof(int));
if(NULL==x) return;
x = assignval(x,0);
if(x){
x = (int *)malloc(sizeof(int));
if(NULL==x) return;
x = assignval(x,10);
}
printf("%d\n",*x);
free(x);
getch();
}
(A) compiler error as the return of malloc is not typecast
appropriately.
(B) compiler error because the comparison should be made as x==NULL
and not as shown.
(C) compiles successfully but execution may result in dangling
pointer.
(D) compiles successfully but execution may result in memory leak.
In my opinion option D is only correct when int *x = (int *)malloc(sizeof(int)); is used.
There's no right answer among the choices offered.
The immediately obvious problems with the code, under assumption that the code is supposed to be written in standard C:
Standard library does not have <conio.h> header or <iostream.h> header.
void main() is illegal. Should be int main(). Even better int main(void)
clrscr(), getch() - standard library knows no such functions.
The second malloc leaks memory allocated by the first one (assuming the first one succeeds).
Result of second malloc is explicitly cast - bad and unnecessary practice.
The statement :
int *x = malloc(sizeof(int));
will not lead to compile error, as it declares x as a pointer to int and initializes it right afterwards. It did not have type void beforehand.
The statement :
x = (int *)malloc(sizeof(int));
causes a possible memory leak, as it reallocates the memory which is already allocated for x.
NOTE : However none of this answers is completely correct. This code will not compile for various reasons.
If this is your code, change :
void main()
to :
int main(void)
and also see why you should not cast the result of malloc.
Apart from that, clrscr(), getch(), <conio.h> and <iostream.h> are not recognized by standard library.
I observed that in line int *x = malloc(sizeof(int)); this code is trying to convert a void* into a int* without using proper typecasting.
There's more than a little debate about whether or not to cast malloc, but it's a stylistic thing. void * is safely promoted to any other pointer.
ISO C 6.3.2.3 says...
A pointer to void may be converted to or from a pointer to any incomplete or object type. A pointer to any incomplete or object type may be converted to a pointer to void and back again; the result shall compare equal to the original pointer.
Whatever you choose, pick one and stick with it.
The memory leak is here:
int *x = malloc(sizeof(int));
if(NULL==x) return;
x = assignval(x,0);
if(x){
// Memory leak
x = (int *)malloc(sizeof(int));
The first malloc points x at allocated memory. The second malloc can only happen if the first succeeded (if x is true). The pointer to the memory allocated by the first malloc is lost.
Using a new variable would fix the leak, keeping in mind that the code is nonsense.
int *x = malloc(sizeof(int));
if(NULL==x) return;
x = assignval(x,0);
if(x){
int *y = malloc(sizeof(int));
if(NULL==y) return;
y = assignval(y,10);
free(y);
}
As a side note, void main() is technically not a violation of the ISO C standard, it is "some other implementation-defined manner".
5.1.2.2.1 says:
The function called at program startup is named main. The implementation declares no prototype for this function. It shall be defined with a return type of int and with no parameters:
int main(void) { /* ... */ }
or with two parameters (referred to here as argc and argv, though any names may be used, as they are local to the function in which they are declared):
int main(int argc, char argv[]) { / ... */ }
or equivalent;) or in some other implementation-defined manner.
I'm guessing you're using a Windows compiler, that would be the "some other implementation". clang considers it an error.
test.c:8:1: error: 'main' must return 'int'
void main(){
^~~~
int
1 error generated.
you should never forget that a void * pointer can be assigned to all type of pointers. in IDEs like visual studio, you get a compile error if you do not perform casting while assigning a void * to <>. for example:
float *ptr = malloc(sizeof(float));//compile error in visual studio.
but if you compile it with GCC without typecasting, you won't get a compile error.

incorrect pointer value passed to a C function

I have a bug in which an incorrect value gets passed as an argument to a function in a C program. The way it works is, I declare a static pointer to a typedef-ed data structure as a global variable. There is an initialization function where this variable is initialized. This function allocates memory, initializes data fields and returns the pointer. Something like this:
static my_type *my_ptr;
...
void init(void){
my_ptr = init_my_type();
}
The function init_my_type is pretty straight forward:
void *init_my_type(void){
my_type *x = malloc(sizeof(my_type);
x->arg1 = 0;
... // more field initializations
return x;
}
Later on I use my_ptr as an argument to another function:
void do_stuff(void){
func(my_ptr);
}
The problem I have is that I seg fault in the guts of func when some of the data in the data structure that my_ptr points to is accessed.
When I run the debugger I get a nice looking hex value when I break on the init_my_type:
(gdb) finish
Value returned is $26 (void *) 0x79b6c0
Later, inside the do_stuff function, my_ptr has the same hex value:
(gdb) print my_ptr
$26 = (my_type *) 0x79b6c0
but, when I break on func the argument it gets has a totally different value.
Breakpoint 2, func(arg=0x1388)
I am type-punning pointers all over the place, but I don't see that that should change the address in memory that they point to, right? Also, the function func is declared inline but why should that affect this? This all seems correct to me -- it is entirely possible that I'm doing something stupid that I don't see.
Here is a complete program of the simplified code. In reality, all these functions don't get called by main, but by dynamically loaded helper functions. Still, I don't see how the address pointed to by my_ptr should change when passed to func.
#include "stdlib.h"
#include "stdio.h"
typedef struct _type{
int *i1;
float *f1;
}my_type;
static my_type *my_ptr;
void *init_my_type(void){
my_type *x = malloc(sizeof(my_type));
x->f1 = malloc(sizeof(float));
x->i1 = malloc(sizeof(int));
x->f1[0] = 123.456;
x->i1[0] = 789;
return x;
}
void init(void){
my_ptr = init_my_type();
}
inline void func(void *arg){
my_type *x = (my_type *)arg;
printf("%d %f\n", *x->i1, *x->f1);
}
void do_stuff(void){
func(my_ptr);
}
int main(void){
init();
do_stuff();
}
The following is not the cause of the issue (and can't, since static globals are initialised to zero by default). Though the basic idea is still relevant: whether the passed pointer is really the same that got initialised.
A wild guess:
static my_type *my_ptr;
Could it be that this line is part of some header file? Because then you have a global my_ptr in every source file that includes this header.
Since you wrote that this is a very large project, I assume that you separated the code and put it into multiple source files. Assuming the init function is in a different source file than the using function, then this would mean they're accessing different pointers. While the one init deals with gets initialised, the one func is using is uninitialised.
To check this you should print the address of the global pointer variable (&my_ptr) in both functions.

Problem with the following code

I want to the know the problems with the code presented below. I seem to be getting a segmentation fault.
void mallocfn(void *mem, int size)
{
mem = malloc(size);
}
int main()
{
int *ptr = NULL;
mallocfn(ptr, sizeof(ptr));
*ptr = 3;
return;
}
Assuming that your wrapper around malloc is misnamed in your example (you use AllocateMemory in the main(...) function) - so I'm taking it that the function you've called malloc is actually AllocateMemory, you're passing in a pointer by value, setting this parameter value to be the result of malloc, but when the function returns the pointer that was passed in will not have changed.
int *ptr = NULL;
AllocateMemory(ptr, sizeof(ptr));
*ptr = 3; // ptr is still NULL here. AllocateMemory can't have changed it.
should be something like:
void mallocfn(void **mem, int size)
void mallocfn(int **mem, int size)
{
*mem = malloc(size);
}
int main()
{
int *ptr = NULL;
mallocfn(&ptr, sizeof(ptr));
*ptr = 3;
return;
}
Because you need to edit the contents of p and not something pointed b p, so you need to send the pointer variable p's address to the allocating function.
Also check #Will A 's answer
Keeping your example, a proper use of malloc would look more like this:
#include <stdlib.h>
int main()
{
int *ptr = NULL;
ptr = malloc(sizeof(int));
if (ptr != NULL)
{
*ptr = 3;
free(ptr);
}
return 0;
}
If you're learning C I suggest you get more self-motivated to read error messages and come to this conclusion yourself. Let's parse them:
prog.c:1: warning: conflicting types for built-in function ‘malloc’
malloc is a standard function, and I guess gcc already knows how it's declared, treating it as a "built-in". Typically when using standard library functions you want to #include the right header. You can figure out which header based on documentation (man malloc).
In C++ you can declare functions that have the same name as already existing functions, with different parameters. C will not let you do this, and so the compiler complains.
prog.c:3: warning: passing argument 1 of ‘malloc’ makes pointer from integer without a cast
prog.c:3: error: too few arguments to function ‘malloc’
Your malloc is calling itself. You said that the first parameter was void* and that it had two parameters. Now you are calling it with an integer.
prog.c:8: error: ‘NULL’ undeclared (first use in this function)
NULL is declared in standard headers, and you did not #include them.
prog.c:9: warning: implicit declaration of function ‘AllocateMemory’
You just called a function AllocateMemory, without telling the compiler what it's supposed to look like. (Or providing an implementation, which will create a linker error.)
prog.c:12: warning: ‘return’ with no value, in function returning non-void
You said that main would return int (as it should), however you just said return; without a value.
Abandon this whole idiom. There is no way to do it in C without making a separate allocation function for each type of object you might want to allocate. Instead use malloc the way it was intended to be used - with the pointer being returned to you in the return value. This way it automatically gets converted from void * to the right pointer type on assignment.

generic programming in C with void pointer

Even though it is possible to write generic code in C using void pointer(generic pointer), I find that it is quite difficult to debug the code since void pointer can take any pointer type without warning from compiler.
(e.g function foo() take void pointer which is supposed to be pointer to struct, but compiler won't complain if char array is passed.)
What kind of approach/strategy do you all use when using void pointer in C?
The solution is not to use void* unless you really, really have to. The places where a void pointer is actually required are very small: parameters to thread functions, and a handful of others places where you need to pass implementation-specific data through a generic function. In every case, the code that accepts the void* parameter should only accept one data type passed via the void pointer, and the type should be documented in comments and slavishly obeyed by all callers.
This might help:
comp.lang.c FAQ list · Question 4.9
Q: Suppose I want to write a function that takes a generic pointer as an argument and I want to simulate passing it by reference. Can I give the formal parameter type void **, and do something like this?
void f(void **);
double *dp;
f((void **)&dp);
A: Not portably. Code like this may work and is sometimes recommended, but it relies on all pointer types having the same internal representation (which is common, but not universal; see question 5.17).
There is no generic pointer-to-pointer type in C. void * acts as a generic pointer only because conversions (if necessary) are applied automatically when other pointer types are assigned to and from void * 's; these conversions cannot be performed if an attempt is made to indirect upon a void ** value which points at a pointer type other than void *. When you make use of a void ** pointer value (for instance, when you use the * operator to access the void * value to which the void ** points), the compiler has no way of knowing whether that void * value was once converted from some other pointer type. It must assume that it is nothing more than a void *; it cannot perform any implicit conversions.
In other words, any void ** value you play with must be the address of an actual void * value somewhere; casts like (void **)&dp, though they may shut the compiler up, are nonportable (and may not even do what you want; see also question 13.9). If the pointer that the void ** points to is not a void *, and if it has a different size or representation than a void *, then the compiler isn't going to be able to access it correctly.
To make the code fragment above work, you'd have to use an intermediate void * variable:
double *dp;
void *vp = dp;
f(&vp);
dp = vp;
The assignments to and from vp give the compiler the opportunity to perform any conversions, if necessary.
Again, the discussion so far assumes that different pointer types might have different sizes or representations, which is rare today, but not unheard of. To appreciate the problem with void ** more clearly, compare the situation to an analogous one involving, say, types int and double, which probably have different sizes and certainly have different representations. If we have a function
void incme(double *p)
{
*p += 1;
}
then we can do something like
int i = 1;
double d = i;
incme(&d);
i = d;
and i will be incremented by 1. (This is analogous to the correct void ** code involving the auxiliary vp.) If, on the other hand, we were to attempt something like
int i = 1;
incme((double *)&i); /* WRONG */
(this code is analogous to the fragment in the question), it would be highly unlikely to work.
Arya's solution can be changed a little to support a variable size:
#include <stdio.h>
#include <string.h>
void swap(void *vp1,void *vp2,int size)
{
char buf[size];
memcpy(buf,vp1,size);
memcpy(vp1,vp2,size);
memcpy(vp2,buf,size); //memcpy ->inbuilt function in std-c
}
int main()
{
int array1[] = {1, 2, 3};
int array2[] = {10, 20, 30};
swap(array1, array2, 3 * sizeof(int));
int i;
printf("array1: ");
for (i = 0; i < 3; i++)
printf(" %d", array1[i]);
printf("\n");
printf("array2: ");
for (i = 0; i < 3; i++)
printf(" %d", array2[i]);
printf("\n");
return 0;
}
The approach/strategy is to minimize use of void* pointers. They are needed in specific cases. If you really need to pass void* you should pass size of pointer's target also.
This generic swap function will help you a lot in understanding generic void *
#include<stdio.h>
void swap(void *vp1,void *vp2,int size)
{
char buf[100];
memcpy(buf,vp1,size);
memcpy(vp1,vp2,size);
memcpy(vp2,buf,size); //memcpy ->inbuilt function in std-c
}
int main()
{
int a=2,b=3;
float d=5,e=7;
swap(&a,&b,sizeof(int));
swap(&d,&e,sizeof(float));
printf("%d %d %.0f %.0f\n",a,b,d,e);
return 0;
}
We all know that the C typesystem is basically crap, but try to not do that... You still have some options to deal with generic types: unions and opaque pointers.
Anyway, if a generic function is taking a void pointer as a parameter, it shouldn't try to dereference it!.

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