Please help! This is due in a few hours and I've had no luck w/ online searches
CODE:
/*
Description:
The client should first send a datagram to the LocationServer.
The LocationServer will be listening on port number 23510 of the host c-lnx001.engr.uiowa.edu.
The message contained in this datagram should be the specified UserID (no null characters, blanks, line-feeds, or other extraneous characters).
The LocationServer will respond with a datagram containing the following information:
[WeatherServer hostname] [WeatherServer port #]
*/
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h> /* for fprintf */
#include <string.h> /* for memcpy */
#include <strings.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdlib.h>
#define SIZE 2048
int main(){
struct hostent *hp; /* host information */
struct sockaddr_in servaddr; /* server address */
char *my_message = "laura\0";/*USERID as message to server*/
char *buf_addr;
char *host = "c-lnx001.engr.uiowa.edu\0";
int port = 23510;
int fd;
/* fill in the server's address and data */
//memset((char*)&servaddr, 0, sizeof(servaddr)); ?
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(23510);
/* look up the address of the server given its name */
hp = gethostbyname("c-lnx001.engr.uiowa.edu");
if (!hp) {
fprintf(stderr, "could not obtain address of %s\n", host);
return 0;
}
/* put the host's address into the server address structure */
// DOESN't WORK: memcpy((void *)&servaddr.sin_addr, hp->h_addr_list[0], hp->h_length);
bcopy(hp->h_addr,(char*)&servaddr.sin_addr,hp->h_length);
if((fd = socket(AF_INET,SOCK_DGRAM, 0))<0)
{
exit(2);
}
/* send a message to the server */
if (sendto(fd, my_message, strlen(my_message), 0, (struct sockaddr *)&servaddr, sizeof(servaddr)) < 0)
{
perror("sendto failed");
return 0;
}
int addrlen = sizeof(servaddr);
recvfrom(fd,buf_addr,SIZE,0,(struct sockaddr*)&servaddr,&addrlen);
printf("%s\n", buf_addr);
}
I think your problem is that you're not resetting the serveraddr
Here's a working copy
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define IP_ADDRESS "127.0.0.1"
#define SERVER_PORT 5060
int main (int argc, char *argv[])
{
int recBytes, clientSocket=socket(AF_INET, SOCK_DGRAM, 0);
char buf[80], msg[]="greeting to server";
const int msgLen = sizeof(msg);
struct sockaddr_in serverAddr;
socklen_t reSize;
memset(&serverAddr, sizeof(struct sockaddr_in), 0);
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(SERVER_PORT);
inet_aton(IP_ADDRESS, &serverAddr.sin_addr);
if(sendto(clientSocket, msg, sizeof(msg), 0, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) != (sizeof(msg)))
{
perror("sendto");
return -1;
}
reSize = sizeof(struct sockaddr);
if((recBytes = recvfrom(clientSocket, buf, sizeof(buf)-1, 0, (struct sockaddr*)&serverAddr, &reSize)) == -1)
{
perror("recvfrom");
return -1;
}
buf[recBytes]='\0';
printf("%s\n", buf);
return 0;
}
Related
I am trying to check if a specific UDP port is open or not. I am trying to do this by sending UDP packets and checking the ICMP response to see if the UDP port is avaiable or not. What am I doing wrong?
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include <pthread.h>
#include <arpa/inet.h> /* inet(3) functions */
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/ip.h>
#include <netinet/ip_icmp.h>
#include <netdb.h>
#include <unistd.h>
#include <sys/time.h>
#include <stdio.h>
#include <errno.h>
#define MAXLINE 10096
int main(int argc, char **argv)
{
int sockfd, portno;
struct sockaddr_in servaddr;
struct hostent *server;
int sendfd, recvfd;
server = gethostbyname(argv[1]);
if (server == NULL)
{
fprintf(stderr,"ERROR, no such host\n");
exit(EXIT_FAILURE);
}
//socket varibles
bzero(&servaddr, sizeof(servaddr));
servaddr.sin_family = AF_INET;
bcopy((char *)server->h_addr, (char *)&servaddr.sin_addr.s_addr, server->h_length);
//get port from command line arguments
portno = atoi(argv[2]);
servaddr.sin_port = htons(portno);
inet_pton(AF_INET, argv[1], &servaddr.sin_addr);
// open send UDP socket
if((sendfd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) < 0)
{
perror("*** socket(,,IPPROTO_UDP) failed ***n");
exit(-1);
}
// open receive ICMP socket
if((recvfd = socket(AF_INET, SOCK_RAW, IPPROTO_ICMP)) < 0)
{
perror("*** socket(,,IPPROTO_ICMP) failed ***n");
exit(-1);
}
int n;
char sendline[] = "a message"; //string for message to be sent
char recvline[MAXLINE]; //string for message to be received
//send ping request
if(sendto(sendfd, sendline, sizeof(sendline), 0, (struct sockaddr *) &servaddr, sizeof(servaddr)) < 0)
{
perror("*** sendto() failed ***");
}
struct timeval tv;
tv.tv_sec = 1;
tv.tv_usec = 100000;
if (setsockopt(recvfd, SOL_SOCKET, SO_RCVTIMEO,&tv,sizeof(tv)) < 0) {
perror("Error");
}
n = recvfrom(recvfd, recvline, MAXLINE, 0, NULL, NULL);
recvline[n] = '\0'; /* null terminate */
struct iphdr *ip_hdr = (struct iphdr *)recvline;
int iplen = ip_hdr->ihl << 2;
struct icmphdr *icmp = (struct icmphdr *)((char *)ip_hdr + (4 * ip_hdr->ihl));
if((icmp->type == ICMP_UNREACH) && (icmp->code == ICMP_UNREACH_PORT))
{
printf("\nPORT CLOSED\n");
}
else
{
printf("\nPORT OPEN\n");
}
exit(0);
}
How can I get this working? When I run the code, It always says "PORT OPEN" in every port I test it with which definitely cannot be right.
I'm trying to complete a simple echo server. The goal is to repeat back the message to the client. The server and client both compile. The server runs, you just need to give it a port to run on. The client has the address, the port, and the message. When the client goes through the program to the sendto section, it stop and waits there. My goal it to have it sent to the server, and the server to send it back.
I believe that the server works, or it least is in the mode to receive as it enters the while loops to do that. That part can send notes back that it works.
For the client, I've tried sending the argument directly, but also through a c-string. I've tried one hard coded in, and none of them have worked. I've been at it for many hours, so I decided to ask for help because I can't think of anything else as a newbie.
Client
//argv[1] address, argv[2] port, argv[3] message
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string.h>
#include <unistd.h>
#include <netdb.h>
int main(int argc, char *argv[]){
int BUF_LEN;
for (BUF_LEN = 0; argv[3][BUF_LEN] != '\0'; BUF_LEN++){
// printf("BUF_LEN = %i\n", BUF_LEN);
}
int s, n, port_no, r;
struct sockaddr_in server_addr;
char *haddr, *message;
char buf[BUF_LEN+1];
printf("Variables created\n");
s = socket(AF_INET, SOCK_DGRAM, 0); // create a socket for UDP
printf("Socket created as s: %i\n", s);
bzero((char *)&server_addr, sizeof(server_addr)); // clear
server_addr.sin_family = AF_INET; //IPv4 Internet family
server_addr.sin_addr.s_addr = inet_addr(argv[1]); //server address
server_addr.sin_port = htons(atoi(argv[2])); // server port number
printf("Server addr complete\n");
//Bind() - Not necessary
printf("Bind skipped\n");
//sendto()
r = sendto(s, argv[3], strlen(argv[3]), 0, (struct sockaddr *)&server_addr, BUF_LEN);
printf("Message Sent");
//recvfrom()
n = recvfrom (s, buf, BUF_LEN, 0, (struct sockaddr *)&server_addr, &BUF_LEN);
printf("Message Received: %s\n", buf);
close(s);
}
Server
//Argv[1] : port number
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string.h>
int main(int argc, char *argv[]){
int n;
int MAXLINE = 512;
int sock_server, sock_client, r, len;
char buf[MAXLINE];
struct sockaddr_in my_addr, client_addr;
//printf("Variables created\n");
sock_server = socket (PF_INET, SOCK_DGRAM, 0);
//printf("Socket created\n");
if (sock_server < 0){
perror("Bind failed");
exit(1);
}
bzero(&my_addr, sizeof(my_addr)); // clear
my_addr.sin_family = AF_INET; //Address Family INET
my_addr.sin_port = htons(atoi(argv[1])); //Server port number
my_addr.sin_addr.s_addr = htonl(INADDR_ANY); // Accept from anywhere
//printf("Addresses created\n");
r = bind(sock_server, (struct sockaddr*)(&my_addr), sizeof(my_addr));
if (r < 0) {
perror("Bind failed");
exit(1);
}
printf("Read to receive\n");
while(1) {
//printf("First while loop\n");
len = sizeof(struct sockaddr_in);
//recvfrom()
n = recvfrom (sock_client, buf, MAXLINE, 0, (struct sockaddr *)&client_addr, &len);
while (n > 1){
printf("Second while loop\n");
printf("Message Received: %s\n", buf);
//sendto()
sendto(sock_client, buf, n, 0, (struct sockaddr *)&client_addr, len);
n = 0;
}
}
close(sock_client); //close the client socket
//printf("Connection sock_client Closed");
}
Here is the fixed version of the client using sizeof(server_addr) in the client call of sendto:
//argv[1] address, argv[2] port, argv[3] message
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string.h>
#include <unistd.h>
#include <netdb.h>
int main(int argc, char *argv[]){
int BUF_LEN;
for (BUF_LEN = 0; argv[3][BUF_LEN] != '\0'; BUF_LEN++){
// printf("BUF_LEN = %i\n", BUF_LEN);
}
int s, n, port_no, r;
struct sockaddr_in server_addr;
char *haddr, *message;
char buf[BUF_LEN+1];
printf("Variables created\n");
s = socket(AF_INET, SOCK_DGRAM, 0); // create a socket for UDP
printf("Socket created as s: %i\n", s);
bzero((char *)&server_addr, sizeof(server_addr)); // clear
server_addr.sin_family = AF_INET; //IPv4 Internet family
server_addr.sin_addr.s_addr = inet_addr(argv[1]); //server address
server_addr.sin_port = htons(atoi(argv[2])); // server port number
printf("Server addr complete\n");
//Bind() - Not necessary
printf("Bind skipped\n");
r = sendto(s, argv[3], strlen(argv[3]), 0, (struct sockaddr *)&server_addr, sizeof(server_addr));
printf("Message Sent");
n = recvfrom (s, buf, BUF_LEN, 0, (struct sockaddr *)&server_addr, &BUF_LEN);
printf("Message Received: %s\n", buf);
close(s);
}
Sorry for my not perfet english
I have to implement reliable communication using UDP protocol; for start, i'm tring realize a simple program; a client send a message to server with NULL in buffer; the servers understands it as a request, then sends to client response, which is a number;
code client:
/*
* newClient.c
*
* Created on: 22 lug 2017
* Author: claudio
*/
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define SERV_PORT 5193
#define MAXLINE 1024
void err_exit(char* str)
{
perror(str);
exit(EXIT_FAILURE);
}
int request_to_server(int sockfd,int* x,struct sockaddr_in addr)
{
int n;
if(sendto(sockfd, NULL, 0, 0, (struct sockaddr *) &addr, sizeof(addr)) < 0)
err_exit("sendto\n");
n = recvfrom(sockfd,(char*)x,sizeof(int),0,NULL,NULL);
if (n < 0) {
perror("errore in recvfrom");
exit(1);
}
if(n > 0) {
printf("client received: %d\n",*(int*)x);
}
return 1;
}
int main(int argc, char *argv[ ]) {
int sockfd;
struct sockaddr_in servaddr;
int x;
if (argc != 2) {
fprintf(stderr, "utilizzo: daytime_clientUDP <indirizzo IP server>\n");
exit(1);
}
if ((sockfd = socket(PF_INET, SOCK_DGRAM, 0)) < 0) { /* crea il socket */
perror("errore in socket");
exit(1);
}
memset((void *)&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(SERV_PORT);
if (inet_pton(AF_INET, argv[1], &servaddr.sin_addr) <= 0) {
err_exit("error in inet_pton for %s");
}
if(request_to_server(sockfd,&x,servaddr))
printf("client received %d from server\n",x);
exit(EXIT_SUCCESS);
}
this is server code:
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <errno.h>
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#define SERV_PORT 5193
#define MAXLINE 1024
void err_exit(char* str)
{
perror(str);
exit(EXIT_FAILURE);
}
int generate_casual()
{
int x = random()%1000 + 1; //number between 1 and 1000
return x;
}
void listen_request(int sockfd,char* buff,struct sockaddr_in* addr,socklen_t* len)
{
struct sockaddr_in servaddr = *addr;
socklen_t l = *len;
printf("listening request\n");
if ( (recvfrom(sockfd, buff, MAXLINE, 0, (struct sockaddr *)&servaddr, &l)) < 0){
printf("errno code: %d\n",errno);
err_exit("recvfrom\n");
}
*addr = servaddr;
*len = l;
return;
}
int main(int argc, char **argv)
{
(void) argc;
(void) argv;
int sockfd;
socklen_t len;
struct sockaddr_in addr;
char buff[MAXLINE];
srand(time(NULL));
memset((void *)&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
addr.sin_port = htons(SERV_PORT); /* numero di porta del server */
if ((sockfd = socket(PF_INET, SOCK_DGRAM, 0)) < 0)
err_exit("errore in socket");
if (bind(sockfd, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
perror("errore in bind");
exit(1);
}
listen_request(sockfd,buff,&addr,&len);
int n_ack = generate_casual();
//char* p =(char*)&n_ack;
if (sendto(sockfd, (char*)&n_ack, sizeof(int), 0, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
err_exit("sendto");
}
printf("server: client is connected\n");
return 0;
}
when i run, sometimes client receives correctly number; but sometimes i have an error on recvfrom with msg "Invalid argument" ed errno code is 22;
why this?I have no idea in which case it runs and when it doesn't work, code is the same..
I have a simple server and a client. I run the server at some port in my machine and when I try to connect my client to the server, it says network is unreachable. Can someone please suggest me why is it not being able to connect to the server. Please have a look at the files below:
server.c
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <netinet/in.h>
void error(const char *msg)
{
perror(msg);
exit(1);
}
int main(int argc, char *argv[]){
int sockfd, newsockfd, portno;
struct sockaddr_in serv_addr;
char sendmessage[50];
if(argc != 2){
fprintf(stderr, "ERROR, Port number not provided or Command line argument is not 2\n");
exit(1);
}
//creating a socket for the server
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if(sockfd < 0){
error("ERROR opening socket");
}
portno = atoi(argv[1]);
//describing the attributes for socket address
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portno);
if(bind(sockfd, (struct sockaddr*) &serv_addr, sizeof(serv_addr)) < 0){
error("Error on binding the socket");
exit(1);
}
//allowing only 1 client to connect to the server at a time
if(listen(sockfd, 1) < 0){
error("Error in listening to the socket");
}
printf("Server is running...... \nWaiting for the connection from the client on port: %d\n", portno);
while(1){
//accepts the connection from the client
newsockfd = accept(sockfd, (struct sockaddr*)NULL, NULL);
if(newsockfd < 0){
error("Error on accepting");
}
strcpy(sendmessage, "Welcome to The Server");
write(newsockfd, sendmessage, strlen(sendmessage));
}
return 0;
}
client.c
#include <stdlib.h>
#include <unistd.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
void error(const char *msg)
{
perror(msg);
exit(0);
}
int main(int argc, char* argv[]){
int sockfd;
char recvmessage[100];
char sendmessage[100];
int portno;
struct hostent *server;
struct sockaddr_in serv_addr;
if(argc != 3){
fprintf(stderr, "Error, either IP address or port number not provided.\n");
exit(1);
}
portno = atoi(argv[2]);
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if(socket < 0){
error("Error with creating a socket");
}
//check whether the host exist or not
server = gethostbyname(argv[1]);
if(server == NULL){
fprintf(stderr, "ERROR, the host is not defined\n");
exit(0);
}
//creating the socket
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(portno);
serv_addr.sin_addr.s_addr = inet_addr(argv[1]);
//connecting the client to the socket
if(connect(sockfd, (struct sockaddr*) &serv_addr, sizeof(serv_addr)) < 0){
error("Could not connect to the server......");
exit(1);
}
printf("Connection Successful to the Server\n");
return 0;
}
First of all make sure you pass the same port number to both server & client. If the port number is different, communication between server and client won't happen.
Here is the code for local machine. You can change the code a little and pass IP addresses.
Server.c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#define PORTNUM 2348
#define bufferLength 500
int main(int argc, char *argv[])
{
char buffer[bufferLength];
struct sockaddr_in dest; /* socket info about the machine connecting to us */
struct sockaddr_in serv; /* socket info about our server */
int mysocket; /* socket used to listen for incoming connections */
socklen_t socksize = sizeof(struct sockaddr_in);
memset(&serv, 0, sizeof(serv)); /* zero the struct before filling the fields */
serv.sin_family = AF_INET; /* set the type of connection to TCP/IP */
serv.sin_addr.s_addr = htonl(INADDR_ANY); /* set our address to any interface */
serv.sin_port = htons(PORTNUM); /* set the server port number */
mysocket = socket(AF_INET, SOCK_STREAM, 0);
/* bind serv information to mysocket */
bind(mysocket, (struct sockaddr *)&serv, sizeof(struct sockaddr));
/* start listening, allowing a queue of up to 1 pending connection */
listen(mysocket, 1);
int consocket;
int cpid;
while(1)
{
consocket = accept(mysocket, (struct sockaddr *)&dest, &socksize);
perror("consocket\n");
if( (cpid = fork()) == 0 )
{
printf("inside child process\n\n\n");
close(mysocket);
close(consocket);
int recivedBytes = recv(consocket, buffer, bufferLength, 0);
buffer[recivedBytes] = '\0';
printf("recieved data %s \n", buffer);
return 0;
}
else
close(consocket);
}
close(mysocket);
return EXIT_SUCCESS;
}
Client.c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#define MAXRCVLEN 500
#define PORTNUM 2348
int main(int argc, char *argv[])
{
char buffer[] = "My name is khan"; /* +1 so we can add null terminator */
int len, mysocket;
struct sockaddr_in dest;
mysocket = socket(AF_INET, SOCK_STREAM, 0);
memset(&dest, 0, sizeof(dest)); /* zero the struct */
dest.sin_family = AF_INET;
dest.sin_addr.s_addr = inet_addr("127.0.0.1"); /* set destination IP number */
dest.sin_port = htons(PORTNUM); /* set destination port number */
connect(mysocket, (struct sockaddr *)&dest, sizeof(struct sockaddr));
len = send(mysocket, buffer, strlen(buffer), 0);
perror("len\n");
/* We have to null terminate the received data ourselves */
buffer[len] = '\0';
printf("sent %s (%d bytes).\n", buffer, len);
close(mysocket);
return EXIT_SUCCESS;
}
Hope this helps
I am working on a server/client program for a project, for it to be able to work properly I need to use fopen and fprintf on the client. The server is going to take realtime data output from a USB joystick (the axis rotations) and send that information via TCP to the client which in turn writes that information to a file. I have followed THIS tutorial to get the TCP setup and its working perfectly. I am able to send messages from the server to the client. How can I take a command such as fprintf(fp, "2=%d\n", zAxis) from the server and send it to the client to be wrote to a file? Maybe I am overlooking something simple to accomplish this. I don't know where to begin, if I can send the zAxis variable from the server to the client I think I can figure it out from there.
Here is my code
SERVER.C
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#define PORTNUM 2343
int main(int argc, char *argv[])
{
char msg1[10];
printf("Please enter info\n");
fgets(msg1, 20, stdin);
struct sockaddr_in dest; /* socket info about the machine connecting to us */
struct sockaddr_in serv; /* socket info about our server */
int mysocket; /* socket used to listen for incoming connections */
socklen_t socksize = sizeof(struct sockaddr_in);
memset(&serv, 0, sizeof(serv)); /* zero the struct before filling the fields */
serv.sin_family = AF_INET; /* set the type of connection to TCP/IP */
serv.sin_addr.s_addr = htonl(INADDR_ANY); /* set our address to any interface */
serv.sin_port = htons(PORTNUM); /* set the server port number */
mysocket = socket(AF_INET, SOCK_STREAM, 0);
/* bind serv information to mysocket */
bind(mysocket, (struct sockaddr *)&serv, sizeof(struct sockaddr));
/* start listening, allowing a queue of up to 1 pending connection */
listen(mysocket, 1);
int consocket = accept(mysocket, (struct sockaddr *)&dest, &socksize);
while(consocket)
{
printf("Incoming connection from %s - sending welcome\n", inet_ntoa(dest.sin_addr));
send(consocket, msg1, strlen(msg1), 0);
consocket = accept(mysocket, (struct sockaddr *)&dest, &socksize);
}
close(consocket);
close(mysocket);
return EXIT_SUCCESS;
}`
CLIENT.C
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#define MAXRCVLEN 500
#define PORTNUM 2343
int main(int argc, char *argv[])
{
char buffer[MAXRCVLEN + 1]; /* +1 so we can add null terminator */
int len, mysocket;
struct sockaddr_in dest;
mysocket = socket(AF_INET, SOCK_STREAM, 0);
memset(&dest, 0, sizeof(dest)); /* zero the struct */
dest.sin_family = AF_INET;
dest.sin_addr.s_addr = inet_addr("192.168.254.16"); /* set destination IP number */
dest.sin_port = htons(PORTNUM); /* set destination port number */
connect(mysocket, (struct sockaddr *)&dest, sizeof(struct sockaddr));
len = recv(mysocket, buffer, MAXRCVLEN, 0);
/* We have to null terminate the received data ourselves */
buffer[len] = '\0';
printf("Received %s (%d bytes).\n", buffer, len);
close(mysocket);
return EXIT_SUCCESS;
}