WPF scrolling parent container through child container - wpf

I'm having some issues trying to figure out how to scroll the content of a grid which is contained inside of a scroll viewer. When trying to scroll with the mouse wheel or pan (with a touch screen), the grid scrolls fine if the mouse/touch point is over an empty area, but if it is above certain controls (ex. a group box) it won't scroll. Is there some property I'm missing to allow the child panels to allow them to scroll their parent containers?
EDIT:
I incorrectly stated my original layout. Here's a simplified version of my senario:
<Grid>
<ScrollViewer Name="MainScrollViewer">
<StackPanel>
<ListBox /> <--Doesn't Scroll-->
<Button /> <--Scrolls Fine-->
<TextBlock /> <--Scrolls Fine-->
<TextBox /> <--Scrolls Fine-->
<DataGrid /> <--Doesn't Scroll-->
</StackPanel>
</ScrollViewer>
</Grid>
A coworker pointed out that my issue is due to the fact the controls such as a ListBoxes and DataGrids contain ScrollViewers themselves, this makes sense. His suggestion (which would work but we both agree seems more complex than it should be) is to catch and rethrow the the scroll event in the code behind (and likely have to deal with calculating the smount of offset to scroll) so that it can bubble up to "MainScrollViewer".
EDIT 2:
It seems like the only way to achieve this is to use code behind to handle the PreviewMouseWheel event in the parent. That works, but how do I go about implementing the same thing for panning (scrolling by finger on a touch screen)?

Create a bubbling scrollbehavior for your scrollview:
using System.Windows;
using System.Windows.Input;
using System.Windows.Interactivity;
public sealed class BubbleScrollEvent : Behavior<UIElement>
{
protected override void OnAttached()
{
base.OnAttached();
AssociatedObject.PreviewMouseWheel += AssociatedObject_PreviewMouseWheel;
}
protected override void OnDetaching()
{
AssociatedObject.PreviewMouseWheel -= AssociatedObject_PreviewMouseWheel;
base.OnDetaching();
}
void AssociatedObject_PreviewMouseWheel(object sender, MouseWheelEventArgs e)
{
if (!e.Handled)
{
e.Handled = true;
var e2 = new MouseWheelEventArgs(e.MouseDevice, e.Timestamp, e.Delta) { RoutedEvent = UIElement.MouseWheelEvent };
AssociatedObject.RaiseEvent(e2);
}
}
}
Add this behavior to your scrollviewer:
<ScrollViewer x:Name="Scroller">
<i:Interaction.Behaviors>
<ViewAddons:BubbleScrollEvent />
</i:Interaction.Behaviors>

Use ScrollViewer's PreviewMouseWheel event and ScrollToVerticalOffset method...
private void ScrollViewerOnPreviewMouseWheel(object sender, MouseWheelEventArgs e)
{
var scv = sender as ScrollViewer;
if (scv == null) return;
scv.ScrollToVerticalOffset(scv.VerticalOffset - e.Delta);
e.Handled = true;
}

For Starters, be sure you are using the Tech that already exists. That may resolve your issue.
<Grid HorizontalAlignment="Left" Height="300" Margin="10,10,0,0" VerticalAlignment="Top" Width="497" ScrollViewer.VerticalScrollBarVisibility="Visible" />
Although if that doesn't resolve the issue, and i know this sounds strange, Set the background color of the grid AND problem object to #00000000. (if it is not already assigned a color/brush)
<Grid HorizontalAlignment="Left" Height="300" Margin="10,10,0,0" VerticalAlignment="Top" Width="497" Background="#00000000"/>
I know its strange, but when I have these problems it works every time. I have no idea why it works. Something to do with transparency.

Related

Story board for smooth touch scroll in WPF

Please provide storyboard for smooth touch scrolling for tablet in wpf. In my case touch response is not smooth and is shifting like it is going to a different page.
No need for storyBoard...
just add scrollviewer to your code
<ScrollViewer
VerticalScrollBarVisibility="Visible" HorizontalScrollBarVisibility="Disabled" PanningMode="Both" ManipulationBoundaryFeedback="ScrollViewerCanvas_ManipulationBoundaryFeedback">
//Add stuff here
</ScrollViewer>
in codeBehind:
private void ScrollViewerCanvas_ManipulationBoundaryFeedback(object sender, ManipulationBoundaryFeedbackEventArgs e)
{
e.Handled = true;
}

WPF Canvas Desired size

I have the following control:
<UserControl x:Class="FooBar.AnnotationControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Height="400" Width="500" >
<ScrollViewer Height="400" Width="500">
<Canvas Height="400" Width="500" Name="ctlCanvas" MouseLeftButtonDown="MouseLeftButtonDownHandler" MouseWheel="Canvas_MouseWheel" >
<Canvas.RenderTransform>
<ScaleTransform x:Name="ZoomTransform" />
</Canvas.RenderTransform>
</Canvas>
</ScrollViewer>
</UserControl>
namespace FooBar
{
public partial class AnnotationControl : UserControl
{
public AnnotationControl()
{
InitializeComponent();
}
private void MouseLeftButtonDownHandler( object sender, MouseButtonEventArgs args)
{
//Do Something
}
private void Canvas_MouseWheel(object sender, MouseWheelEventArgs e)
{
ctlCanvas.Measure(new Size(ctlCanvas.ActualWidth * ZoomTransform.ScaleX, ctlCanvas.ActualHeight * ZoomTransform.ScaleY));
}
}
}
I'm trying to get the scroll viewer to respond to the scaling of the Canvas. The call to Canvas.Measure doesn't appear to change the Desired size of the Canvas. Any idea what is going on here?
You should NOT call Measure on your own. This method is supposed to be called in the layout step, and not somewhere else. Also a RenderTransform doesn't change your Size. The RenderTransform is applied AFTER the actual Layout is done. So you have a scrollviewer that don't need to scroll its content, because its the same size. What you might want is LayoutTransform.
Canvas is the most primitive element and it simply not designed to work with the ScrollViewer. Use Grid/StackPanel/WarPanel/UniformGrid instead.
Ok, I seem to have found a solution. It looks like I can wrap my canvas with another canvas and when I scale it, I simply set the height and width for the outer canvas = initial height and width times the current X and Y scales of the ScaleTransform.

Silverlight simulate mouse click by X, Y?

If there is a way to send mouse click event by location programatically it would be great, but if theres another approach that can solve following problem this it is fine too.
In my situation I got a canvas taking up whole application size (covering it completely) and when user clicks it with mouse I want to hide it, and then pass through this mouse click (taking its location x & y from user) to anything that is under canvas (in my case canvas visibility goes to collapsed so controls under it can be seen now).
I am guessing it is impossible, cause certain features like run silverlight fullscreen can only be done in button click handler (correct me if im wrong here).
But is there a place where I can read about those security based limitations of silverlight UI ?
you have to add an click event handler to your canvas. In this handler you get the x and y positon of your click (via MouseButtonEventArgs) and then you can use the VisualTreeHelper to get your "hit elements".
Lets assume the following xaml:
<Grid x:Name="LayoutRoot" Background="White">
<Button Width="50" Height="50" VerticalAlignment="Top" HorizontalAlignment="Left"/>
<TextBox Text="MyText" Width="200" Height="100" VerticalAlignment="Top" HorizontalAlignment="Left"/>
<Canvas Background="Red" x:Name="MyCanvas" />
</Grid>
with the following code behind:
public MainPage()
{
InitializeComponent();
MyCanvas.AddHandler(MouseLeftButtonUpEvent, new MouseButtonEventHandler(handler), true);
}
void handler(object sender, MouseButtonEventArgs e)
{
var point = new Point(e.GetPosition(this).X, e.GetPosition(this).Y);
var elements = VisualTreeHelper.FindElementsInHostCoordinates(point, this);
foreach (var uiElement in elements)
{
if (uiElement is TextBox){
((TextBox) uiElement).Focus();
break;
}
if(uiElement is Button)
{
//do button stuff here
break;
}
}
MyCanvas.Visibility = Visibility.Collapsed;
MyCanvas.RemoveHandler(MouseLeftButtonUpEvent, new MouseButtonEventHandler(handler));
}
But: In this simple example, you get at about 20 hit elements. But they are sorted in the correct "z-Index". So you can iterate through it and the first interesting element for you is where you could break(Maybe you can do this with LINQ, too). So for me, I know that the first hit TextBox is what I want to focus.
Is this what you need?
BR,
TJ

How to focus in WPF with WindowsFormHost

I have this simple setup:
<StackPanel>
<TextBox Text="wpf1" PreviewLostKeyboardFocus="TextBox_PreviewLostKeyboardFocus" />
<TextBox Text="wpf2" PreviewLostKeyboardFocus="TextBox_PreviewLostKeyboardFocus" />
<WindowsFormsHost>
<wf:TextBox Text="winforms" />
</WindowsFormsHost>
</StackPanel>
private void TextBox_PreviewLostKeyboardFocus(object sender, KeyboardFocusChangedEventArgs e)
{
e.Handled = true;
}
Three textboxes, two WPF and one WinForm. I can't move focus between the two WPF-Textboxes which I desired but I can move focus to the WinForm-Textbox. The event PreviewLostKeyboardFocus does not even triggered when moving from a WPF-Textbox to a WinForm-Textbox. Any clues to why and how this could be solved?
EDIT
I've noticed that WindowsFormsHost.PreviewGotKeyboardFocus is triggered first when focus is leaving the WindowsFormsHost again. Thats odd. Maybe it's a bug?

Why I cannot drop files from explorer to FlowDocumentReader and how to fix it?

I'm trying to implement a piece of functionality that will let the user to drag files into an application to be opened in the FlowDocumentReader.
My problem is that is though I have AllowDrop=true on the FlowDocumentReader, the cursor does not change to the "drop here" icon but changes instead to "drop is not allowed" icon.
This happens only to the FlowDocumentReader, all other parts og the UI (window itself, other controls) work as expected. The FlowDocumentReader actually receives the events, and it is possible to handle the drop, but the user does not have a visual indication that he can release the mouse here.
I also cannot hide the "drop is not allowed" cursor by setting Cursor=Cursors.None
Need to handle DragOver event in FlowDocument to allow dropping here.
xaml:
<!--
<FlowDocumentReader x:Name="fdr" Background="White">
<FlowDocument x:Name="doc" AllowDrop="True" DragEnter="doc_DragOver" Drop="doc_Drop" Background="White"/>
</FlowDocumentReader>
-->
<FlowDocumentReader x:Name="fdr" Background="White">
<FlowDocument x:Name="doc" AllowDrop="True" DragOver="doc_DragOver" Drop="doc_Drop" Background="White"/>
</FlowDocumentReader>
code behind:
private void doc_DragOver(object sender, DragEventArgs e)
{
e.Effects = DragDropEffects.All;
e.Handled = true;
}
private void doc_Drop(object sender, DragEventArgs e)
{
}
I couldn't find any direct way to solve this, so here is what I have ended up with:
I placed a grid on top of the FlowDocumentReader. This grid has a sold color, opacity of 0 (transparent) and Visibility=Collapsed. The purpose of this grid is to serve as a drop target.
When FlowDocument within the FlowDocumentReader received the DragEnter event, I switch the grid's visibility to Visible. The grid starts receiving drag events and the cursor stays in the "drop here" form.
When grid receives Drop or DragLeave events, its visibility is turned back to Collapsed to allow the FlowDocument receive mouse events
<FlowDocumentReader x:Name="fdr" Grid.Row="1" Background="White">
<FlowDocument x:Name="doc" DragEnter="doc_DragEnter" Background="White"/>
</FlowDocumentReader>
<Grid x:Name="dtg" Grid.Row="1" Background="White" Opacity="0"
Drop="dtg_Drop" DragLeave="dtg_DragLeave" Visibility="Collapsed"/>

Resources