I have two containers on a layered layout say c1 and c2.
c1 has a lot of buttons, drag n drop etc.
c2 has a translucent background for the entire screen with a centre aligned image and a close button.
I need to be able to automatically disable all actions for c1 when c2 is added over c1.
While I can handle this programatically when c2 is added over c1 during runtime, it would great to automatically disable all events for c1.
Is there a better way to handle this ?
Thanks
I think making the top layer focusable should grab the events from the underlying component. Haven't tested it though.
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I have a list and its scroll bar on the right along with two custom buttons representing upscroll and downscroll. These two buttons simulate scrolling by using list.setSelectedIndex(index, true) and are placed above and below my scrollbar via my custom layout.
I have two questions regarding this:
1). Since the upscroll and downscroll buttons are overlayed on top of the list, they disappear when i click elsewhere..and they kind of flash into appearance when i click the area it's supposed to be in. How can I remedy this behavior?
2). I have a scrollbar image that I have used in the "Scroll" theme in the GUI builder. It's alignment is IMAGE_ALIGNED_CENTER. However the scroll thumb doesn't reach the end of the bar when i scroll to the end of the list via my upscroll and downscroll buttons. The upscroll and downscroll buttons essentially scroll the list by one index with each press (using setSelectedIndex(index, true)).
Thanks
How do you overlay the buttons. I'm assuming you just set them into a specific location which disallowed as we can't possibly adapt them to the various resolutions. I suggest reading the developer guide section on layouts very carefully.
To place something on top of the list in a portable way you need to use the LayeredLayout or the LayeredPane and a Container + correct layout to position this within (e.g. BorderLayout EAST).
In this blog post there is a sample for making a scrollbar but it isn't "on top". It can be used as a starting point.
I'm creating a trial project wherein my window has two grids, left grid is sort of a table that has labels and textboxes each row and asks for a specific part of the invoice like item, name, address stuff like that and the right grid is to show a preview of the invoice that the left side is creating.
I thought about using a document viewer on the right side but I thought that anything I open there would be static and if I put values on the textboxes on the left grid, it wouldn't matter since I opened a standalone document to view on the right grid.
I thought about just creating a table out of the right grid and have the default values and populate the other ones when a user types something on the textbox and make it function as the preview but then I don't know how would I go about and printing it and also, it has about 45 rows which I couldn't fit in the grid without it being unreadable (because I had to cram 45 rows of data inside that small grid)
So is there a tool in the toolbox that could potentially create a interact-able grid? I tried the grid control but I can't seem to only make it show 4 columns because that's all I need, I don't want it to show E and the rest of the alphabet because I want it to resize accordingly with only 4 columns to make it more readable.
Oh and I also have devexpress installed so you guys could also recommend something I can use from there. Thank You.
I think this is the best solution since it does what I wanted it to do.
I created a scroll view and placed a grid inside it then set the length accordingly to show it in a reasonable size and let the scroll bar do its magic for me to see the rest of the grid without compromises of the content's size.
I create a window with grid Including 2 stackpanel with controls.
I want to allow the user to change the layout in real time.
for example to switch between the 2 stackpanels that the lower will be in the top And vice versa.
I have also window with tabs and I want to allow the user to take one tab and drag it that it will be like a floating window.
thank you!
Create 2 rows in the Grid - one for each StackPanel. Then at runtime call this code to reorder.
Grid.SetRow(myStack, 1);
As for the tabs, try http://dragablz.net/
So there's this tutorial about creating a diagram in WPF.
http://www.codeproject.com/Articles/24681/WPF-Diagram-Designer-Part
I've read it, and still studying it to understand it completely.
At the end of this tutorial, you can basically add shapes, move/rotate/scale them, and since they are created in a vector form, they are keeping their resolutions, there are also connectors that can connect each shape with another.
My goal, since I need to create a simulator which shows how internet protocols are delivered, is to create a divided diagram in which Side A communicates with Side B. it could read an automata and simulate the transitions in the diagram.
I'm thinking of how to deliever this, and since I don't have a lot of knowledge in WPF, I wonder in which way should I implement it.
Should I create 2 different Canvases? or maybe dividing 1 canvas with two sides?
The main issue I'm dealing with, is that when a shape is being dragged to the end margin of the window, then the window allow me to slide it so I can see the rest of the field, this is being done by increasing the size of the Canvas, as seen in the Tutorial Part 1.
However, if my canvas is divided by two, and there's a border in the middle, how can I create two sliders for each of the sides?
I was wondering if you can give me any tips about how approaching this idea, since my knowledge in WPF is still very limited.
Here is my point of view, but it would be very useful if you would provide a more/less final sketch of your app. I recommend using Telerik AppMock but paint will also suffice ;).
From what I have understood you should need 3 canvases.
1-st is canvas on the left.
2-nd is canvas on the right.
3-rd is on top of both canvases.
When you want to drag an element, you must set opacity of the clicked element to be a bit transparent and leave it on its place(1st canvas), add copy of dragged element in to the 3rd canvas. When you do leftmousebuttonup(drop dragged item), you have to check where was it dropped and if it was droppend on the 2nd canvas you add it to this canvas. To position element on the canvas you can use Canvas.SetLeft and accordingly SetRight method.
You can put 1st and 2nd canvases into Grid. Even if Canvases will be bigger if Grid, view will be cut only to the size of the Grid.
Moreover, to allow canvases manipulation, add there (to the Grid) a scrollviewer which will Translate Transform the canvases given to their sizes.
Later, try to use MVVM pattern to fill your Canvases with data.
I would also suggest an ObservableColletion of drawable (you can use FrameworkElement as base class) and draggable objects. Different for every Canvas.
Good luck!
I would like to animate a transition when moving content between two panels. I am getting a bit map image of a detail record and docking it as a thumbnail in the panel below. The docking area is in a footer grid and the content detail is in another grid that sits above the dock area (the dock and the main content area live in separate rows of the root layout control - another grid).
I have tried implementing this with a ScaleTransform and a TranslateTransform, simultaneously shrinking the image and moving it towards the footer control. When it moves into the footer control, it gets clipped even though the image Canvas.ZIndex property is set to a very high number. Eventually the thumnbail will need to be a child of a StackPanel that sits inside the footer grid.
Thanks for your consideration and help.
I had a similar problem (clipping) with a WPF animation I had. The problem was that the owner of the animation needed to be a parent of both containers for the animation to work (in my case I made it the actual window holding the containers).
Without any code, I can't see if that is your problem, but I thought I would throw it out there.
You can see my code where I animate moving from one container to another here:
http://wiassistant.codeplex.com/sourcecontrol/changeset/view/36638?projectName=WIAssistant#924851
(See the AnimatePaneBox method at the bottom of the file.) This may or may not be useful to you.
I've done something similar by creating a Canvas that sits over the top of both containers, using a WritableBitmap (if necessary) to create a rendering of the object that you're moving and attach it to that Canvas, animate the bitmap (translate, scale, opacity, whatever), and then pop the new object in under it at the end of the animation. It can be brittle if your controls need to be able to move or resize, but in most of my circumstances it's been a reliable hack.