Would someone be able to shed light on why Valgrind classifies this program as a "Definitely Lost: 2 bytes in 1 block" memory leak? I understand that the commented line resolves the issue, but I don't understand the classification. According to Valgrind docs it appears that the memory leak should be classified as "Indirectly Reachable". I am also curious as to why this is even considered a memory leak and would appreciate an explanation. Is it good practice to manually free everything even though the program is terminating at the end of the main function?
#include <stdlib.h>
struct wrapper {
char *data;
};
char *strdup(const char *);
struct wrapper *walloc(struct wrapper *root)
{
if (root == NULL){
root = (struct wrapper *) malloc(sizeof(struct wrapper));
root->data = strdup("H");
}
return root;
}
int main(){
struct wrapper *root;
root = NULL;
root = walloc(root);
//free(root->data);
return 0;
}
Here is the Valgrind output:
$ valgrind --leak-check=full ./leak
==26489== Memcheck, a memory error detector
==26489== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==26489== Using Valgrind-3.10.0 and LibVEX; rerun with -h for copyright info
==26489== Command: ./leak
==26489==
==26489==
==26489== HEAP SUMMARY:
==26489== in use at exit: 2 bytes in 1 blocks
==26489== total heap usage: 2 allocs, 1 frees, 1,790 bytes allocated
==26489==
==26489== 2 bytes in 1 blocks are definitely lost in loss record 1 of 1
==26489== at 0x4C29F90: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==26489== by 0x4EB79C9: strdup (in /usr/lib/libc-2.20.so)
==26489== by 0x400542: walloc (leak.c:13)
==26489== by 0x400542: main (leak.c:23)
==26489==
==26489== LEAK SUMMARY:
==26489== definitely lost: 2 bytes in 1 blocks
==26489== indirectly lost: 0 bytes in 0 blocks
==26489== possibly lost: 0 bytes in 0 blocks
==26489== still reachable: 0 bytes in 0 blocks
==26489== suppressed: 0 bytes in 0 blocks
==26489==
==26489== For counts of detected and suppressed errors, rerun with: -v
==26489== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 0 from 0)
strdup allocates memory on the heap (using malloc) and therefore you need to free this memory when it's no longer in use like for anyone of your own direct call to malloc.
You must do that even when the program finish because this is the only way to detect a memory leak. Of course, the notion of checking for any memory leak might seem a little overkill when a program finish because all of its allocated memory is then automatically released by the OS but don't forget that your small program is an exception here. Usually, most programs will take a very large amount of memory when running and might run out of memory or run much slower if there are multiple memory leaks inside them.
Even a small program should be well written; otherwise it will become impossible for you to write any big programs later because your bad habits will translate into a tons of coding errors.
Thanks to #sharth for pointing me in the right direction. The Direct Loss was actually properly detected by Valgrind, but was confusing due to the -O3 compilation which removed root entirely. Compiling without -O3 shows the proper direct loss of 8 bytes and indirect loss of 2 bytes.
Also, thanks to #SylvainL and #Lundin for their best practices comments.
FYI: The corrected Valgrind output looks like this:
==30492== Memcheck, a memory error detector
==30492== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==30492== Using Valgrind-3.10.0 and LibVEX; rerun with -h for copyright info
==30492== Command: ./leak
==30492==
==30492==
==30492== HEAP SUMMARY:
==30492== in use at exit: 10 bytes in 2 blocks
==30492== total heap usage: 3 allocs, 1 frees, 1,830 bytes allocated
==30492==
==30492== 10 (8 direct, 2 indirect) bytes in 1 blocks are definitely lost in loss record 2 of 2
==30492== at 0x4C29F90: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==30492== by 0x400687: walloc (leak.c:12)
==30492== by 0x4006C6: main (leak.c:23)
==30492==
==30492== LEAK SUMMARY:
==30492== definitely lost: 8 bytes in 1 blocks
==30492== indirectly lost: 2 bytes in 1 blocks
==30492== possibly lost: 0 bytes in 0 blocks
==30492== still reachable: 0 bytes in 0 blocks
==30492== suppressed: 0 bytes in 0 blocks
==30492==
==30492== For counts of detected and suppressed errors, rerun with: -v
==30492== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 0 from 0)
Related
First, I have ran valgrind to make sure that (on the default settings) there are zero errors. Then, I decided to check for leaks with something like: --leak-check=full
I have code that looks something like char* variable=malloc(sizeof(char)*(strlen(in)+1)); and valgrind reports that memory is "definitely lost."
The only other line of code I have access to (this is in a library callback function) is the line of code where in is declared. This is a function argument of type void * (though in this case I'm hoping we can safely assume the value to be null terminated.)
Having
#include <stdlib.h>
char * G;
int main()
{
char * l = malloc(10);
G = malloc(20);
}
The execution under valgrind gives :
pi#raspberrypi:/tmp $ valgrind --leak-check=full ./a.out
==11087== Memcheck, a memory error detector
==11087== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==11087== Using Valgrind-3.13.0 and LibVEX; rerun with -h for copyright info
==11087== Command: ./a.out
==11087==
==11087==
==11087== HEAP SUMMARY:
==11087== in use at exit: 30 bytes in 2 blocks
==11087== total heap usage: 2 allocs, 0 frees, 30 bytes allocated
==11087==
==11087== 10 bytes in 1 blocks are definitely lost in loss record 1 of 2
==11087== at 0x4847568: malloc (vg_replace_malloc.c:299)
==11087== by 0x10453: main (mm.c:7)
==11087==
==11087== LEAK SUMMARY:
==11087== definitely lost: 10 bytes in 1 blocks
==11087== indirectly lost: 0 bytes in 0 blocks
==11087== possibly lost: 0 bytes in 0 blocks
==11087== still reachable: 20 bytes in 1 blocks
==11087== suppressed: 0 bytes in 0 blocks
==11087== Reachable blocks (those to which a pointer was found) are not shown.
==11087== To see them, rerun with: --leak-check=full --show-leak-kinds=all
==11087==
==11087== For counts of detected and suppressed errors, rerun with: -v
==11087== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 6 from 3)
The malloc(10) is definitely lost because there is no way to access it at the end of the execution (here out of main)
The malloc(20) is not lost because still reachable through G
Valgrind reports definitely lost memory if I exit main with return 0;, but reports still reachable memory if I exit main with exit(0);.
test-reachable.c:
#include <stdlib.h>
int main() {
void *data = malloc(256);
exit(0);
}
test-lost.c:
#include <stdlib.h>
int main() {
void *data = malloc(256);
return 0;
}
Behavior:
$ gcc test-reachable.c -o test-reachable
$ valgrind --leak-check=yes ./test-reachable
==7696== Memcheck, a memory error detector
==7696== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==7696== Using Valgrind-3.10.1 and LibVEX; rerun with -h for copyright info
==7696== Command: ./test-reachable
==7696==
==7696==
==7696== HEAP SUMMARY:
==7696== in use at exit: 256 bytes in 1 blocks
==7696== total heap usage: 1 allocs, 0 frees, 256 bytes allocated
==7696==
==7696== LEAK SUMMARY:
==7696== definitely lost: 0 bytes in 0 blocks
==7696== indirectly lost: 0 bytes in 0 blocks
==7696== possibly lost: 0 bytes in 0 blocks
==7696== still reachable: 256 bytes in 1 blocks
==7696== suppressed: 0 bytes in 0 blocks
==7696== Reachable blocks (those to which a pointer was found) are not shown.
==7696== To see them, rerun with: --leak-check=full --show-leak-kinds=all
==7696==
==7696== For counts of detected and suppressed errors, rerun with: -v
==7696== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
$ gcc test-lost.c -o test-lost
$ valgrind --leak-check=yes ./test-lost
==7774== Memcheck, a memory error detector
==7774== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==7774== Using Valgrind-3.10.1 and LibVEX; rerun with -h for copyright info
==7774== Command: ./test-lost
==7774==
==7774==
==7774== HEAP SUMMARY:
==7774== in use at exit: 256 bytes in 1 blocks
==7774== total heap usage: 1 allocs, 0 frees, 256 bytes allocated
==7774==
==7774== 256 bytes in 1 blocks are definitely lost in loss record 1 of 1
==7774== at 0x4C2C080: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==7774== by 0x40051C: main (in /tmp/test-lost)
==7774==
==7774== LEAK SUMMARY:
==7774== definitely lost: 256 bytes in 1 blocks
==7774== indirectly lost: 0 bytes in 0 blocks
==7774== possibly lost: 0 bytes in 0 blocks
==7774== still reachable: 0 bytes in 0 blocks
==7774== suppressed: 0 bytes in 0 blocks
==7774==
==7774== For counts of detected and suppressed errors, rerun with: -v
==7774== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 0 from 0)
Shouldn't these behave the same?
Shouldn't these behave the same?
No.
In test-reachable.c the memory is referenced by the stack variable data at the time of the exit of the program, so it is still reachable, while in test-lost.c the memory is not referenced anymore because the main function has already returned, the reference does not exist anymore, the memory is definitely lost.
In C++ when return in main() is called then the destructors will be called for locally scoped objects whereas if exit() is called then no destructor will be called for locally scoped objects.
I think this is similar in C with regards to objects allocated on the stack.
That probably explains why in the return case non freed memory is treated as definitely lost and in the exit(0) case the memory is reported as still reachable.
Consider this code:
#include <stdlib.h>
int* alloc()
{
return malloc(250 * sizeof(int));
}
int main()
{
int i;
int *vars[3];
for(i = 0; i < 3; ++i) {
vars[i] = alloc();
}
}
Valgrind output:
$ valgrind --leak-check=full ./lala
==16775== Memcheck, a memory error detector
==16775== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==16775== Using Valgrind-3.10.1 and LibVEX; rerun with -h for copyright info
==16775== Command: ./lala
==16775==
==16775==
==16775== HEAP SUMMARY:
==16775== in use at exit: 3,000 bytes in 3 blocks
==16775== total heap usage: 3 allocs, 0 frees, 3,000 bytes allocated
==16775==
==16775== 3,000 bytes in 3 blocks are definitely lost in loss record 1 of 1
==16775== at 0x4C2BBA0: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==16775== by 0x4005B3: alloc (lala.c:5)
==16775== by 0x4005DF: main (lala.c:13)
==16775==
==16775== LEAK SUMMARY:
==16775== definitely lost: 3,000 bytes in 3 blocks
==16775== indirectly lost: 0 bytes in 0 blocks
==16775== possibly lost: 0 bytes in 0 blocks
==16775== still reachable: 0 bytes in 0 blocks
==16775== suppressed: 0 bytes in 0 blocks
==16775==
==16775== For counts of detected and suppressed errors, rerun with: -v
==16775== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 0 from 0)
According to Valgrind's manual:
If --leak-check is set appropriately, for each remaining block,
Memcheck determines if the block is reachable from pointers within the
root-set. The root-set consists of (a) general purpose registers of
all threads, and (b) initialized, aligned, pointer-sized data words in
accessible client memory, including stacks.
For what I understand, since the "definitely lost" memory are still pointed to from the main() function's stack, they should be categorized as "still reachable", right?
If not, how can I configure Valgrind to try to reach memory blocks from main's stack, to determine if they are "still reachable"?
EDIT:
Please don't tell me to free the pointers at the end of main, that is not what I am asking about. For the distinction between "still reachable" and "definitely lost" on Valgrind terms, see this answer: https://stackoverflow.com/a/3857638/578749
Your memory is definitely lost when the stack of main is destroyed, that is, when it returns. Thus, the solution is not to return.
#include <stdlib.h>
int main()
{
/* your code here */
exit(0);
}
The behavior or main returning 0 or exit(0) should be equivalent.
Now the output is:
==5035== Memcheck, a memory error detector
==5035== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==5035== Using Valgrind-3.10.1 and LibVEX; rerun with -h for copyright info
==5035== Command: ./a.out
==5035==
==5035==
==5035== HEAP SUMMARY:
==5035== in use at exit: 3,000 bytes in 3 blocks
==5035== total heap usage: 3 allocs, 0 frees, 3,000 bytes allocated
==5035==
==5035== LEAK SUMMARY:
==5035== definitely lost: 0 bytes in 0 blocks
==5035== indirectly lost: 0 bytes in 0 blocks
==5035== possibly lost: 0 bytes in 0 blocks
==5035== still reachable: 3,000 bytes in 3 blocks
==5035== suppressed: 0 bytes in 0 blocks
==5035== Reachable blocks (those to which a pointer was found) are not shown.
==5035== To see them, rerun with: --leak-check=full --show-leak-kinds=all
==5035==
==5035== For counts of detected and suppressed errors, rerun with: -v
==5035== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
Using this simple program:
#include "fcgi_stdio.h"
int main(void)
{
while(FCGI_Accept() >= 0)
{
}
FCGI_Finish();
return(0);
}
I get this result from valgrind:
Memcheck, a memory error detector
Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
Using Valgrind-3.10.0.SVN and LibVEX; rerun with -h for copyright info
Command: ./val
HEAP SUMMARY:
in use at exit: 768 bytes in 1 blocks
total heap usage: 1 allocs, 0 frees, 768 bytes allocated
768 bytes in 1 blocks are still reachable in loss record 1 of 1
at 0x4C2AB80: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
by 0x4E3D986: OS_LibInit (os_unix.c:171)
by 0x4E3C80A: FCGX_Init (fcgiapp.c:2088)
by 0x4E3C89A: FCGX_IsCGI (fcgiapp.c:1946)
by 0x4E3CCA4: FCGI_Accept (fcgi_stdio.c:120)
by 0x4006F6: main (in /home/[me]/kod/val)
LEAK SUMMARY:
definitely lost: 0 bytes in 0 blocks
indirectly lost: 0 bytes in 0 blocks
possibly lost: 0 bytes in 0 blocks
still reachable: 768 bytes in 1 blocks
suppressed: 0 bytes in 0 blocks
For counts of detected and suppressed errors, rerun with: -v
ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
How do I free all memory correctly after using FCGI?
I ran into the same issue. Seems like a bug in FCGI. Workaround is calling a library function directly for cleanup. OS_LibShutdown() frees the memory init by FCGI_Accept() which internally calls FCGX_Init(). For multithread apps, you have to call FCGX_Init() yourself.
// Declare this (extern "C" is only required if from CPP)...
extern "C"
{
void OS_LibShutdown(void);
}
// From clean up code, call this...
OS_LibShutdown();
Look something strange on my mac :
$> cat main.c
#include <stdio.h>
int main(int ac, char **av) {
for (int i = 0; i < ac; i++)
printf("%s\n", av[i]);
return 0;
}
$> gcc main.c -std=c99
$> valgrind ./a.out hello my friends
And here is the result :
==725== Memcheck, a memory error detector
==725== Copyright (C) 2002-2011, and GNU GPL'd, by Julian Seward et al.
==725== Using Valgrind-3.7.0 and LibVEX; rerun with -h for copyright info
==725== Command: ./a.out hello my friends
==725==
--725-- ./a.out:
--725-- dSYM directory is missing; consider using --dsymutil=yes
./a.out
hello
my
friends
==725==
==725== HEAP SUMMARY:
==725== in use at exit: 6,146 bytes in 33 blocks
==725== total heap usage: 33 allocs, 0 frees, 6,146 bytes allocated
==725==
==725== LEAK SUMMARY:
==725== definitely lost: 0 bytes in 0 blocks
==725== indirectly lost: 0 bytes in 0 blocks
==725== possibly lost: 0 bytes in 0 blocks
==725== still reachable: 6,146 bytes in 33 blocks
==725== suppressed: 0 bytes in 0 blocks
==725== Rerun with --leak-check=full to see details of leaked memory
==725==
==725== For counts of detected and suppressed errors, rerun with: -v
==725== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 1 from 1)
If someone knows why, and could explain me where does theses leaks come from, I'd be thankful !!
Have a good day :-)
These aren't leaks. Objects listed as still reachable shouldn't trouble you. If you'd have a non-zero value in the rows above then it should ring an alarm bell though!
Those 33 blocks listed as still reachable are most probably some blocks allocated inside printf calls by your standard library. Nothing to be worried about.
Consider also taking a look at this answer to a similar question.
"still reachable" when a program has terminated is really nothing to worry about.
"still reachable" means that there are allocated memory which hasn't been released, but there are still pointers pointing towards this memory. Therefor valgrind doesn't flag it as a true memory "leak".
It's often a waste of time to spend time free:ing the allocated memory before a application ends, the allocated memory will be returned to the OS anyhow since the application is terminating.