c udp non-blocking socket with recvfrom and select - c

I want to implement at the client side non-blocking socket with select function. But it doesn't work as expected. In the code below it never runs into else , rv is always 1 and when nothing is on the socket application stops for a while and continue when another messages is on the socket. I don't want that behavior , I want that client sends back message to the server when there is nothing on the socket to recvfrom.
fd_set readfds;
fcntl(sd, F_SETFL, O_NONBLOCK);
while (1) {
FD_ZERO(&readfds);
FD_SET(sd, &readfds);
rv = select(sd + 1, &readfds, NULL, NULL, NULL);
if(rv == 1){
nbytes = recvfrom(sd, buf, RW_SIZE, 0, (struct sockaddr *) &srv_addr, &addrlen);
} else {
printf("I'm never here so I can't send message back to the server!\n");
}
}
with struct timeval:
fd_set readfds;
fcntl(sd, F_SETFL, O_NONBLOCK);
struct timeval tv;
while (1) {
FD_ZERO(&readfds);
FD_SET(sd, &readfds);
tv.tv_sec = 0;
tv.tv_usec = 0;
rv = select(sd + 1, &readfds, NULL, NULL, &tv);
if(rv == 1){
nbytes = recvfrom(sd, buf, RW_SIZE, 0, (struct sockaddr *) &srv_addr, &addrlen);
} else {
printf("I'm always here like now ! \n");
}
}

You set the timeout (last parameter of select) to NULL, which means it will only return once data are available on the socket (or interrupt). You need to set a timeout it should wait. The timeout might be 0 if you don't want to wait, but 0 means to use a struct timeval* with tv_sec=0 and tv_usec=0 and not use a struct timeval* of NULL like you did.

Related

For a blocking UDP socket, select() returns (no error) with FD_ISSET(socket) being true, but subsequent recvmsg() blocks

A service-side UDP socket was created without the O_NONBLOCK flag, then in a while loop, the select() call returns (no error) and the socket fd is tested true from FD_ISSET. However, subsequently when I read from the socket using recvmsg(), the call blocks.
The simplified code is as follows:
int fd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
struct sockaddr_in sock;
sock.sin_family = AF_INET;
sock.sin_addr.s_addr = <some IP>;
sock.sin_port = htons(<some port number>);
int rc = bind(fd, (struct sockaddr *)&sock, sizeof(sock));
// no error
while (1) {
fd_set rset; // read
FD_ZERO(&rset);
FD_SET(fd, rset);
rc = select(fd + 1, &rset, NULL, NULL, NULL); // no timeout
if (rc <= 0) {
// handles error or zero fd
continue;
}
if (FD_ISSET(fd, rset)) {
struct msghdr msg;
// set up msg ...
ret = recvmsg(fd, &msg, 0); // <------- blocks here
// check ret
}
}
What are some of the conditions that the UDP socket is readable but reading it would block?

Using select() on listening socket

I want to open a port and wait for incoming connections, however I can't get select() to work. I had it working with poll() but I need select() for portability. What am I doing wrong?
Code for waiting for the connection looks like this (I need to check for interruptions every 200ms):
/* Wait for a descriptor */
int wait_for_fd(int fd){
int waitms = 200;
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = waitms * 1000;
fd_set rfds;
FD_ZERO(&rfds);
FD_SET(fd, &rfds);
int active = 0;
while(active == 0){
active = select(fd+1, &rfds, NULL, NULL, &tv);
bail_for(active < 0, "select()");
if(pending_interrupt())
break;
}
return active;
}
And then my code to actually open a port and wait for a connection:
int open_port(int port){
// define server socket
struct sockaddr_in serv_addr;
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
serv_addr.sin_port = htons(port);
//creates the listening socket
int listenfd = socket(AF_INET, SOCK_STREAM, 0);
bail_for(listenfd < 0, "socket()");
bail_for(bind(listenfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0, "bind()");
bail_for(listen(listenfd, 10) < 0, "listen()");
//each accept() is a new incoming connection
printf("Waiting for connetion on port %d...\n", port);
wait_for_fd(listenfd);
int connfd = accept(listenfd, NULL, NULL);
bail_for(connfd < 0, "accept()");
printf("Incoming connection!\n");
//do not allow additional client connetions
close(listenfd);
return connfd;
}
However wait_for_fd() never returns (due to select always returning 0) even when a client is connecting.
This must be on every iteration:
FD_ZERO(&rfds);
FD_SET(fd, &rfds);
Because rfds is an in/out parameter for select(). It actually tells with it which fds were affected.
According to manpage of select
On exit, the sets are modified in place to indicate which file descriptors actually changed status. Each of the three file descriptor sets may be specified as NULL if no file descriptors are to be watched for the corresponding class of events.
This means, that, when you have called select and no file-descriptors have changed, no file-descriptors are set in rfds. Therefor you'll have to set them on each iteration
while(active == 0){
FD_ZERO(&rfds);
FD_SET(fd, &rfds);
active = select(fd+1, &rfds, NULL, NULL, &tv);
bail_for(active < 0, "select()");
if(pending_interrupt())
break;
}

accept returns 0 for 2nd, 3rd, etc client

I'm writting a simple socket server/client app.
I run into interesting problem. In my server code I call accept on non-blocking socket like this
while ((res = accept(m_sd, NULL, 0)) >= 0) { // There are new clients
... // Saving res as fd etc
}
Everything works perfectly - when there is a client, accept returns a valid file descriptor. However when a first client disconnects and second client connect, accept returns 0 - which is a valid FD, howerver all operation on this descriptor fails. This happens also for the next clients - accept is returning 0. After random number of clients, acceptr returns a "valid" (non-zero) descritpor, and than it repeats.
Note: When there are no clients, accept returns -1 as expected with errno EAGAIN - which is completly fine. When accept returns zero, errno is not set.
What could cause such a weird behavior?
Here's how I create server socket:
struct sockaddr_in serv_addr;
m_sd = socket(AF_INET, SOCK_STREAM, 0);
if (m_sd < 0){}
//Handle error
bzero((char *)&serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(port);
int optval = 1;
setsockopt(m_sd, SOL_SOCKET, SO_REUSEADDR, &optval, sizeof optval);
if (bind(m_sd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
// Handle error
}
fcntl(m_sd, F_SETFL, O_NDELAY); // Make socket non-blocking
listen(m_sd, 50);
And here's how I create client:
int rc;
struct sockaddr_in serveraddr;
struct hostent *hostp;
m_sd = socket(AF_INET, SOCK_STREAM, 0);
if (m_sd < 0)
// Handle error
memset(&serveraddr, 0, sizeof(struct sockaddr_in));
serveraddr.sin_family = AF_INET;
serveraddr.sin_port = htons(port);
hostp = gethostbyname(hostname.c_str());
if (hostp == NULL)
// Handle error
memcpy(&serveraddr.sin_addr, hostp->h_addr, sizeof(serveraddr.sin_addr));
// connect to serveraddr
rc = connect(m_sd, (struct sockaddr*)&serveraddr, sizeof(serveraddr));
if (rc < 0)
//Handle error
//set to nonblocking
fcntl(m_sd, F_SETFL, fcntl(m_sd, F_GETFL, 0) | O_NONBLOCK);
This is the code, where I wait for new data from any client:
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = std::chrono::duration_cast<std::chrono::microseconds>(timeout).count();
fd_set rfds;
FD_ZERO(&rfds);
FD_SET(m_sd, &rfds);
int end = m_sd;
for (const auto& s : m_clients) {
end = std::max(end, s.second.m_sd);
FD_SET(s.second.m_sd, &rfds);
}
int retval = select(end + 1, &rfds, NULL, NULL, &tv);
if (retval == -1) {
// Error handling
}
return retval > 0; // There is pending data from client
Problem solved! I was accidentally closing fd 0 in my code, which caused this weird behaviour. Now everything works. Thanks for helping - you've showed me the right way

Non blocking socket in c

Currently I am working on a single server,single client udp chat application. Initially I used blocking sockets which is the default condition. Now I want to convert the socket into non-blocking so that communication between client and server could be done without the obstacle of turns...
I've implemented the select function on the server side for now,but the when it starts the client gets to send a message once which is displayed on the server side,afterwards both client and server get unresponsive, so now I am showing how have I implemented the select() function on the server side:
//Declaring a non-blocking structure
fd_set readfds,writefds;
// clear the set ahead of time
FD_ZERO(&readfds);
FD_ZERO(&writefds);
// add our descriptor to the set
FD_SET(sd, &readfds);
FD_SET(sd, &writefds);
/value of sd+1
int n=sd+1;
Since I want to both receive and send data,I've implemented the select function in the loop:
int client_length = (int)sizeof(struct sockaddr_in);
int rv = select(n, &readfds, NULL, NULL, NULL);
if(rv==-1)
{
printf("Error in Select!!!\n");
exit(0);
}
else if(rv==0)
{
printf("Timeout occurred\n");
}
else
if (FD_ISSET(sd, &readfds))
{
int bytes_received = recvfrom(sd, buffer,SIZE, 0, (struct sockaddr *)&client, &client_length);
if (bytes_received < 0)
{
fprintf(stderr, "Could not receive datagram.\n");
closesocket(sd);
WSACleanup();
exit(0);
}
}
further for sending data:
fgets(buffer,SIZE,stdin);
int rv1 = select(n, &writefds, NULL, NULL, NULL);
if(rv1==-1)
{
printf("Error in Select!!!\n");
exit(0);
}
else if(rv1==0)
{
printf("Timeout occurred\n");
}
else
if(FD_ISSET(sd,&writefds))
{
if(sendto(sd, buffer,strlen(buffer), 0, (struct sockaddr *) &client,client_length)<0)
{
printf("Error sending the file! \n");
exit(1);
}
}
}
So I would really appreciate if somoone let me know whether I've done this right or not,if this is ok then will the same implelementation on the client side resolve my issue?
This is incorrect:
select(n, &writefds, NULL, NULL, NULL);
The second argument is used to check for readability only. To check for writability, use the third argument:
select(n, NULL, &writefds, NULL, NULL);

TCP client socket, doesn't block on select()

The following code is a test program wriiten to understand the behaviour of select() call in a TCP client program.
What I observe is that the select is not blocking, instead the program is blocking on recv().
The output is as follows:
Wait on select.
Wait on recv.
...
My question is why the select() returns a success? Ideally it should be blocking on the select() instead of recv().
The TCP server is sending a character string of 15 bytes once in 3 seconds.
int clientfd = -1;
int dummyfd = -1;
int maxfd = -1;
struct sockaddr_in server_addr;
char recv_buf[100] = {0};
int msg_len = 0;
int bytes_recv = 0;
fd_set readfd;
int retval = 0;
/* Open the socket and a dummy socket */.
clientfd = socket(AF_INET, SOCK_STREAM, 0);
dummyfd = socket(AF_INET, SOCK_STREAM, 0);
if(-1 == clientfd || -1 == dummyfd)
{
perror("socket error: ");
exit(1);
}
printf("Socket opened : %d\n", clientfd);
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(10000);
//server_addr.sin_addr.s_addr = INADDR_ANY;
inet_aton("127.0.0.1", &(server_addr.sin_addr));
memset(&(server_addr.sin_zero), 0, 8);
/* Connect to server */
if(connect(clientfd, (struct sockaddr *)&server_addr, sizeof(struct sockaddr)))
{
perror("connect error: ");
exit(1);
}
printf("Connect Success\n");
maxfd = (clientfd > dummyfd) ? (clientfd + 1) : (dummyfd + 1);
while(1)
{
FD_ZERO(&readfd);
FD_SET(clientfd, &readfd);
FD_SET(dummyfd, &readfd);
printf("Wait on select\n");
retval = select(maxfd , &readfd, NULL, NULL, NULL);
if(retval <= 0)
{
printf("select failed\n");
}
else
{
printf("Wait on recv\n");
/* ... The process waits here ... */
bytes_recv = recv(clientfd, recv_buf, 100, 0);
printf("%d: Bytes recv = %d\t%s\n", retval, bytes_recv, recv_buf);
memset(recv_buf, 0 ,100);
}
}
close(clientfd);
return 0;
}
Edit: Without dummyfd, the program works as intended.
A follow up question:
When the server is closed abruptly, how to detect this using select()?
Can the program be modified so that is blocks on select() when the server side, say, crashes?
Use the following to be sure it's the clientfd that's returning from the select:
else if (FD_ISSET(clientfd, &readfd)) {
Don't have time to test, but I suspect the dummyfd is returning as an EOF from the select, not the clientfd.
After select() returns, you will want to conditionally receive from clientfd. My guess is that there may be data on dummyfd that is triggering the select to complete, but the receive is on the clientfd.
retval = select(maxfd , &readfd, NULL, NULL, NULL);
if(retval <= 0)
{
printf("select failed\n");
}
else
{
if (FD_ISSET(clientfd, &readfd))
{
bytes_recv = recv(clientfd, recv_buf, 100, 0);
...
}
if (FD_ISSET(dummyfd, &readfd))
{
/* "dummyfd" processing */
}

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