Im having trouble with fwrite corrupting files.
The idea behind this program is to just create a RAW image file that exists out of pixels that I inserted into an array called Colors[]. Basically is should be making straight lines of the different colors im placing into the arrays. Now ive tried a whole lot of methods to write it into a file but if it hasnt been written out in bit mode it just doesnt work on my RAW image display program that I have created although other RAW images do work on it though.
Would there be any easier ways of doing exactly this that I want to do ?
There a version of this program where i use an array of chars to fill the buffer but its a whole lot more code. eX //unsigned char Col[] = {'f','f','f','f','f','f'};
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
char *readFile(char *fileName);
int main()
{
unsigned int i;
//Pixels in 24Bit mode
unsigned int Colors[] = {0x00ff00,0x00ffff,0xffff00,0xffff00};
FILE *fpw;
fpw=fopen("MF.bin", "wb");
/*A Buffer array for the pixels to be stored in before fwrite will be used to
dump the entire array to a file.
640pixels by 480pixels * 3(each pixel has 3 ints)
*/
unsigned int Buff[640*480*3];
int y,z,CP=0;
unsigned long x;
for (y=0;y<=(480);y++)
{
if (x>=640)
{
CP = 0;
}
for(x=0;x<=640;x++)//3840);x++)
{
if ((x>=320))
{
CP = 1;
}
if ((x>=159) && (x<319))
{
CP = 1;
}
else if ((x>=319) && (x<439))
{
CP = 2;
}
else if ((x>=439) && (x<640))
{
CP = 0;
}
else if (x>=640)
{
CP =0;
}
Buff[480*y + x] = Colors[CP];
printf("%u--%u,%u\n",(480*y + x),Buff[480 + x], Colors[CP]);
}
unsigned int xx = fwrite(Buff, 1, sizeof(Buff)/sizeof(Buff[0]), fpw);
printf("--&z--",xx);
}
fclose(fpw);
}
There are a few mistakes...
Buff[480*y + x] = Colors[CP];
should be
Buff[640*y + x] = Colors[CP];
and the y loop should be < 480 not <=, same for x.
You are using unsigned ints so you don't need to multiply by 3 in your new. Using fwrite to directly write out 24 bit data won't work like that, as you have an array of 32 bit data, and your calculation for how many bytes to write is incorrect (you need to multiply not divide, but as stated above that would also be wrong because you have 32 bit data instead of 24).
There's no 24 bit data type, so you should use an array of unsigned char not unsigned long and do each colour component individually.
Related
I haven't programmed in c for about 9 years, and I've never been that good (with any language) either. Now, I'm trying to brute-force my way back in, converting some Matlab code into c, and some stuff is still very rusty.
I'm trying to read an 8bit-bmp into a c file. Then I'd like to change the saturation level (0-255) of each specific bit.
I did find the stb_image library, but I'm not sure what am I actually loading through:
#include <stdio.h>
#include <stdlib.h>
#define STB_IMAGE_IMPLEMENTATION
#define STBI_ONLY_BMP
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image/stb_image.h"
#include "stb_image/stb_image_write.h"
int main(void) {
int width, height, channels;
int i,j;
unsigned char *img = stbi_load("filename", &width, &height, &channels, 1);
But if it's an unsigned char, it's a 8bit value. And if it's a 8bit .bmp, and I'm loading 1 channel, it's gotta be the saturation in binary.
Which then led me to the question: how can I access inside each byte and change the values? Is it through something like this?
for (i=1;i<=1440;i++){
for (j=1;j<=1080;j++){
if(*(*(img + i) + j)<100){
*(*(img + i) + j) = 0;
}
else{
*(*(img + i) + j) = 255;
}
}
}
Well, of course it isn't. Silly me.
../srctt/tryout.c:17:28: error: invalid type argument of unary ''(have 'int')
17 | if((*(img + i) +j)<100){
So... I have to loop through all of the unsigned char array and convert it 1 by 1 to an int array with the same size? I feel that I'm missing something here. There's either a better library to read images, or some kind of easy conversion that I should be doing.
Then, afterwards, I'd also like to save the array into a bmp (like below), but does that mean I have to run another loop to convert every int into an unsigned char back?
stbi_write_bmp("filename", 1440, 1080, 0, img);
stbi_image_free(img);
Thanks in advance. I know, reaaaaaaally rusty shenanigans here.
You're not really interested in scanlines, so just do:
for (k=0; k<width*height; k++)
img[k] = ...
If you are, then:
for (y=0; y<height; y++)
for (x=0; x<width; x++)
img[y*width+x] = ...
I am having a hard time understanding and parsing the info data present in a bitmap image. To better understand I read the following tutorial, Raster Data.
Now, The code present there is as follows, (Greyscale 8bit color value)
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
/*-------STRUCTURES---------*/
typedef struct {int rows; int cols; unsigned char* data;} sImage;
/*-------PROTOTYPES---------*/
long getImageInfo(FILE*, long, int);
int main(int argc, char* argv[])
{
FILE *bmpInput, *rasterOutput;
sImage originalImage;
unsigned char someChar;
unsigned char* pChar;
int nColors; /* BMP number of colors */
long fileSize; /* BMP file size */
int vectorSize; /* BMP vector size */
int r, c; /* r = rows, c = cols */
/* initialize pointer */
someChar = '0';
pChar = &someChar;
if(argc < 2)
{
printf("Usage: %s bmpInput.bmp\n", argv[0]);
//end the execution
exit(0);
}
printf("Reading filename %s\n", argv[1]);
/*--------READ INPUT FILE------------*/
bmpInput = fopen(argv[1], "rb");
//fseek(bmpInput, 0L, SEEK_END);
/*--------DECLARE OUTPUT TEXT FILE--------*/
rasterOutput = fopen("data.txt", "w");
/*--------GET BMP DATA---------------*/
originalImage.cols = (int)getImageInfo(bmpInput, 18, 4);
originalImage.rows = (int)getImageInfo(bmpInput, 22, 4);
fileSize = getImageInfo(bmpInput, 2, 4);
nColors = getImageInfo(bmpInput, 46, 4);
vectorSize = fileSize - (14 + 40 + 4*nColors);
/*-------PRINT DATA TO SCREEN-------------*/
printf("Width: %d\n", originalImage.cols);
printf("Height: %d\n", originalImage.rows);
printf("File size: %ld\n", fileSize);
printf("# Colors: %d\n", nColors);
printf("Vector size: %d\n", vectorSize);
/*----START AT BEGINNING OF RASTER DATA-----*/
fseek(bmpInput, (54 + 4*nColors), SEEK_SET);
/*----------READ RASTER DATA----------*/
for(r=0; r<=originalImage.rows - 1; r++)
{
for(c=0; c<=originalImage.cols - 1; c++)
{
/*-----read data and print in (row,column) form----*/
fread(pChar, sizeof(char), 1, bmpInput);
fprintf(rasterOutput, "(%d, %d) = %d\n", r, c, *pChar);
}
}
fclose(bmpInput);
fclose(rasterOutput);
}
/*----------GET IMAGE INFO SUBPROGRAM--------------*/
long getImageInfo(FILE* inputFile, long offset, int numberOfChars)
{
unsigned char *ptrC;
long value = 0L;
unsigned char dummy;
int i;
dummy = '0';
ptrC = &dummy;
fseek(inputFile, offset, SEEK_SET);
for(i=1; i<=numberOfChars; i++)
{
fread(ptrC, sizeof(char), 1, inputFile);
/* calculate value based on adding bytes */
value = (long)(value + (*ptrC)*(pow(256, (i-1))));
}
return(value);
} /* end of getImageInfo */
What I am not understanding:-
I am unable the understand the 'GET IMAGE INTOSUBPROGRAM' part where the code is trying to get the image infos like no of rows,columns, etc. Why are these infos stored over 4 bytes and what is the use of the value = (long)(value + (*ptrC)*(pow(256, (i-1)))); instruction.
Why there unsigned char dummy ='0' is created and then ptrC =&dummy is assigned?
Why can't we just get the no of rows in an image by just reading 1 byte of data like getting the Greyscale value at a particular row and column.
Why are we using unsigned char to store the byte, isn't there some other data type or int or long we can use effectively here?
Please help me understand these doubts(confusions!!?) I am having and forgive me if they sound noobish.
Thank you.
I would say the tutorial is quite bad in some ways and your problems to understand it are not always due to being a beginner.
I am unable the understand the 'GET IMAGE INTOSUBPROGRAM' part where the code is trying to get the image infos like no of rows,columns, etc. Why are these infos stored over 4 bytes and what is the use of the value = (long)(value + (ptrC)(pow(256, (i-1)))); instruction.
The reason to store over 4 bytes is to allow the image to be sized between 0 and 2^32-1 high and wide. If we used just one byte, we could only have images sized 0..255 and with 2 bytes 0..65535.
The strange value = (long)(value + (*ptrC)*(pow(256, (i-1)))); is something I've never seen before. It's used to convert bytes into a long so that it would work with any endianness. The idea is to use powers of 256 to set the *ptrC to the value, i.e. multiplying first byte with 1, next with 256, next with 65536 etc.
A much more readable way would be to use shifts, e.g. value = value + ((long)(*ptrC) << 8*(i-1));. Or even better would be to read bytes from the highest one to lower and use value = value << 8 + *ptrC;. In my eyes a lot better, but when the bytes come in a different order, is not always so simple.
A simple rewrite to be much easier to understand would be
long getImageInfo(FILE* inputFile, long offset, int numberOfChars)
{
unsigned char ptrC;
long value = 0L;
int i;
fseek(inputFile, offset, SEEK_SET);
for(i=0; i<numberOfChars; i++) // Start with zero to make the code simpler
{
fread(&ptrC, 1, 1, inputFile); // sizeof(char) is always 1, no need to use it
value = value + ((long)ptrC << 8*i); // Shifts are a lot simpler to look at and understand what's the meaning
}
return value; // Parentheses would make it look like a function
}
Why there unsigned char dummy ='0' is created and then ptrC =&dummy is assigned?
This is also pointless. They could've just used unsigned char ptrC and then used &ptrC instead of ptrC and ptrC instead of *ptrC. This would've also shown that it is just a normal static variable.
Why can't we just get the no of rows in an image by just reading 1 byte of data like getting the Greyscale value at a particular row and column.
What if the image is 3475 rows high? One byte isn't enough. So it needs more bytes. The way of reading is just a bit complicated.
Why are we using unsigned char to store the byte, isn't there some other data type or int or long we can use effectively here?
Unsigned char is exactly one byte long. Why would we use any other type for storing a byte then?
(4) The data of binary files is made up of bytes, which in C are represented by unsigned char. Because that's a long word to type, it is sometimes typedeffed to byte or uchar. A good standard-compliant way to define bytes is to use uint8_t from <stdint.h>.
(3) I'm not quite sure what you're trying to get at, but the first bytes - usually 54, but there are othzer BMF formats - of a BMP file make up the header, which contains information on colour depth, width and height of an image. The bytes after byte 54 store the raw data. I haven't tested yopur code, but there might be an issue with padding, because the data for each row must be padded to make a raw-data size that is divisible by 4.
(2) There isn't really a point in defining an extra pointer here. You could just as well fread(&dummy, ...) directly.
(1) Ugh. This function reads a multi-byte value from the file at position offset in the file. The file is made up of bytes, but several bytes can form other data types. For example, a 4-byte unsigned word is made up of:
uint8_t raw[4];
uint32_t x;
x = raw[0] + raw[1]*256 + raw[2]*256*256 + raw[3]*256*256*256;
on a PC, which uses Little Endian data.
That example also shows where the pow(256, i) comes in. Using the pow function here is not a good idea, because it is meant to be used with floating-point numbers. Even the multiplication by 256 is not very idiomatic. Usually, we construct values by byte shifting, where a multiplication by 2 is a left-shift by 1 and hence a multiplication by 256 is a left-shift by 8. Similarly, the additions above add non-overlapping ranges and are usually represented as a bitwise OR, |:
x = raw[0] | (raw[1]<<8) | (raw[2]<<16) | (raw[3]<<24);
The function accesses the file by re-positioning the file pointer (and leaving it at the new position). That's not very effective. It would be better to read the header as an 54-byte array and accessing the array directly.
The code is old and clumsy. Seeing something like:
for(r=0; r<=originalImage.rows - 1; r++)
is already enough for me not to trust it. I'm sure you can find a better example of reading greyscale images from BMP. You could even write your own and start with the Wikipedia article on the BMP format.
Here's the situation. I have to read in data from an external binary file and display the data in order and so that it makes sense to the user.
The file has data stored as follows: the first 4 bytes are an integer, then the next 8 bytes are a floating decimal, followed by the next 8 bytes (float), etc. So I need to read in 4 bytes initially, then repeatedly 8 bytes after that... until the file has no data left to read.
I have read the file in such a way that it stores its data into an array i[NUM] (where NUM is the number of elements), and each element contains 4 bytes. By doing this, I have accidentally 'split' the floats in half, the first half being stored in i[1] and the second half in i[2], also a float in i[3] and i[4], etc.
Now I am in the process of trying to 'stitch' the two halves of each float back together again in order to display them, but I am stuck.
Any suggestions are greatly appreciated.
My code so far:
#include "stdafx.h"
#include "stdio.h"
#define NUM 15
int main(void)
{
//initialising
int i[NUM], j, k;
float temp[NUM];
char temp_c[NUM];
int element_size = 4;
int element_number = NUM;
for(k=0; k<NUM; k++)
{
i[k] = 0; //clear all cells in i[]
temp[k] = 0; //clear all cells in temp[]
}
//file reading
FILE *fp;
fp = fopen("C:\\data", "rb+");
fread(&i, element_size, element_number, fp); //reads 'data' to the end and then stores each element into array i[]
fclose(fp); //close the file
//arrange and print data here
printf("Data of File\n\nN = %d",i[0]);
//this is where the rest fell apart
//No idea how to go about it
return 0;
}
If you're sure that the float is 8 bytes and the int is 4 then you can do this (probably in a loop with variables instead of the fixed indices I've used):
memcpy(&temp[0], &i[1], 8);
I'm assuming that your code for creating the file was a fwrite where you wrote the 4-byte int, then wrote the 8-byte floats.
Then you can output the floats with printf("%f\n", temp[0]); or whatever.
NB. You can avoid your initialization loop by initializing the arrays directly: int i[NUM] = { 0 }; etc. This only works for 0, not for other values.
I have a simulation program written in c and I need to create random numbers and write them to a txt file. Program only stops
- when a random number already generated is generated again or
- 1 billion random number are generated (no repetition)
My problem is that I could not search the generated long int random number in the txt file!
Text file format is:
9875
764
19827
2332
...
Any help is appreciated..
`
FILE * out;
int checkNumber(long int num){
char line[512];
long int number;
int result=0;
if((out = fopen("out.txt","r"))==NULL){
result= 1;
}
char buf[10];
itoa(num, buf, 10);
while(fgets(line, 512, out) != NULL)
{
if((strstr(line,buf)) != NULL){
result = 0;
}
}
if(out) {
fclose(out);
}
return result;
}
int main(){
int seed;
long int nRNs=0;
long int numberGenerated;
out = fopen ("out.txt","w");
nRNs=0;
seed = 12345;
srand (seed);
fprintf(out,"%d\n",numberGenerated);
while( nRNs != 1000000000 )
{
numberGenerated = rand();
nRNs++;
if(checkNumber(numberGenerated)==0){
fclose(out); break; system("pause");
}
else{
fprintf(out,"%d\n",numberGenerated);
}
}
fclose(out);
}`
If the text file only contains randomly generated numbers separated by space, then you need strtok() function(google its usage) and throw it into the binary tree structure as mentioned by #jacekmigacz. But in any circumstance, you will have to search the whole file once at least. Then ftell() the value to get the location you've searched for in the file. When another number is generated you can use fseek() to get the latest number. Remember to get the data line by line with fgets()
Take care of the memory requirements and use malloc() judiciously
Try with tree (data structure).
Searching linearly through the text file every time is gonna take forever with so many numbers. You could hold every number generated so far sorted in a data structure so that you can do a binary search for a duplicate. This is going to need a lot of RAM though. For 1 billion integers that's already 4GB on a system with 32-bit integers, and you'll need several more for the data structure overhead. My estimate is around 16GB in the worst case scenario (where you actually get to 1 billion unique integers.)
If you don't have a memory monster machine, you should instead write the data structure to a binary file and do the binary search there. Though that's still gonna be quite slow.
This may work or you can approach like this : (slow but will work)
int new_rand = rand();
static int couter = 0;
FILE *fptr = fopen("txt","a+");
int i;
char c,buf[10];
while((c=getc(fptr))!=EOF)
{
buf[j++]=c;
if(c == ' ')
{
buf[--j]='\0';
i=atoi(buf);
if(i == new_rand)
return;
j=0;
}
if(counter < 1000000)
{
fwrite(&new_rand, 4, 1, fptr);
counter++;
}
Don't open and scan your file to checkNumber(). You'll be waiting forever.
Instead, keep your generated numbers in memory using a bit set data structure and refer to that.
Your bit set will need to be large enough to indicate every 32-bit integer, so it'll consume 2^32 / 8 bytes (or 512MiB) of memory. This may seem like a lot but it's much smaller than 32-bit * 1,000,000,000 (4GB). Also, both checking and updating will be done in constant time.
Edit: The wikipedia link doesn't do much to explain how to code one, so here's a rough sample: (There're faster ways of writing this, e.g.: using bit shifts instead of division, but this should be easier to understand.)
int checkNumberOrUpdate(char *bitSet, long int num){
char b = 1 << (num % 8);
char w = num / 8;
if (bitSet[w] & ~b) {
return 1;
}
bitSet[w] |= b;
return 0;
}
Note, bitSet needs to be calloc()d to the right size from your main function.
We are programming a ST269 microcontroller which has two IR distance sensors. To calibrate these sensors we made one table for each sensor with the distance we measured and the corresponding value we get from the ADC.
Now we want to use one function to approximate the values in between. So we defined two two-dimensional arrays (one for each sensor) as global variables. In our function we then want to copy the one array we want to work with to a working array and approximate our values.
So here's the code:
...
unsigned int ir_werte_re[][] = {
{8,553},
...
{83,133}
};
unsigned int ir_werte_li[][] = {
{8,566},
...
{83,147}
};
...
unsigned int geradenaproximation(unsigned int messwert, unsigned int seite)
{
unsigned int working_array[16][16];
unsigned int i = 0;
if (seite == 0) {
for (i = 0; i < sizeof(working_array); i++) {
working_array[i][0] = ir_werte_li[i][0];
i++;
}
}
else {
for (i = 0; i < sizeof(working_array); i++) {
working_array[i][0] = ir_werte_re[i][0];
i++;
}
}
i = 0;
unsigned int y1 = 0;
unsigned int x1 = 0;
...
}
This code is in a file called sensor.c. We didn't write anything about our global arrays in the sensor.h should we? The sensor.h of course is included in our main.c and there the function is called.
We also tried to copy the arrays via
memcpy(working_array, ir_werte_li, sizeof(working_array));
And in every way we do this we get a
syntax error near unsigned
in the line where we're declaring
unsigned int y1 = 0;
and I'm pretty sure that there is no syntax error in this line : )
The last time I spend coding in C is a few years away so I'm not sure if the way we try to do this is good. Perhaps we can solve this by using a pointer instead of really copying the array or something. So please help me out I'll appreciate your bits on this.
In C (pre-C99), all variable definitions must appear at the top of the current block scope.