Angular - ngShow/Hide animation only fires on ng-click? - angularjs

I'm using Angular version v1.2.20 and I'm encountering some weirdness with regards to css transitions when using ng-show/hide. For some reason, if I change the value of a scope object by calling a function through ng-click the animation works fine, but if I change it by some other method, say a timeout, or even just calling it in an init function, the element shows, but no animation happens. Here's a small example function that animates when being called from ng-click, but doesn't otherwise.
showFlash: (msg, type = "success") ->
#$.flash =
"message": msg
"type": type
#$timeout =>
#$.hideFlash()
, 3000
hideFlash: ->
#$.flash = null
P.S - I'm using Angular Classy for my controller if you're wondering about the funny #$ syntax.
CSS (Scss)
.dashboard-flash-message {
#include transition ( all 300ms ease-in-out );
#include transform( translateY(0) );
background: $primary;
color: #fff;
font-size: 0.75rem;
font-weight: bold;
opacity: 1;
padding: 20px;
position: absolute; bottom: 0; left: 0;
width: $dashboard-sidebar-width;
&.ng-hide {
#include transform( translateY(100%) );
opacity: 0;
}
}

There are 4 classes that Angular uses to animate ng-show/ng-hide:
.ng-hide-add
.ng-hide-add-active
.ng-hide-remove
.ng-hide-remove-active
I don't see that you're using them in your stylesheet.
CSS
.ng-hide-add {
-webkit-transition:0.5s linear all;
-moz-transition:0.5s linear all;
-o-transition:0.5s linear all;
transition:0.5s linear all;
opacity: 1;
}
.ng-hide-add.ng-hide-add-active {
opacity: 0;
}
.ng-hide-remove {
-webkit-transition:0.5s linear all;
-moz-transition:0.5s linear all;
-o-transition:0.5s linear all;
transition:0.5s linear all;
opacity: 0;
}
.ng-hide-remove.ng-hide-remove-active {
opacity: 1;
}
Script
var app = angular.module("app", ['ngAnimate']);
app.controller('Ctrl', function($scope, $timeout) {
$scope.show = false;
$scope.onShow = function() {
$scope.show = true;
$timeout(function() {
hideMe();
},2000);
}
function hideMe() {
$scope.show = false;
}
});
Here is a Plunker that demonstrates how they should be used.

Related

How to make different color of markers in amchart

import React, { Component } from 'react';
import * as am4core from "#amcharts/amcharts4/core";
// import * as am4charts from "#amcharts/amcharts4/charts";
import am4themes_animated from "#amcharts/amcharts4/themes/animated";
import * as am4maps from "#amcharts/amcharts4/maps";
import am4geodata_worldLow from "#amcharts/amcharts4-geodata/indiaLow";
import am4themes_frozen from "#amcharts/amcharts4/themes/frozen";
import './style.css'
am4core.useTheme(am4themes_frozen);
class WorldMap extends Component {
constructor(props){
super(props);
this.state = {
bubble:{}
}
}
componentDidMount() {
let chart = am4core.create("worldmap", am4maps.MapChart);
chart.geodata = am4geodata_worldLow;
chart.projection = new am4maps.projections.Miller();
let polygonSeries = chart.series.push(new am4maps.MapPolygonSeries());
polygonSeries.exclude = ["AQ"];
polygonSeries.useGeodata = true;
let polygonTemplate = polygonSeries.mapPolygons.template;
polygonTemplate.tooltipText = "{name}";
polygonTemplate.fill = chart.colors.getIndex(0).lighten(0.5);
let hs = polygonTemplate.states.create("hover");
hs.properties.fill = chart.colors.getIndex(0);
let imageSeries = chart.series.push(new am4maps.MapImageSeries());
imageSeries.mapImages.template.propertyFields.longitude = "longitude";
imageSeries.mapImages.template.propertyFields.latitude = "latitude";
imageSeries.data = [ {
"zoomLevel": 5,
"scale": 0.5,
"title": "Odisha",
"latitude": 20.29,
"longitude": 85.82,
}, {
"zoomLevel": 5,
"scale": 0.5,
"title": "Karnataka",
"latitude": 12.99,
"longitude": 77.71,
}, {
"zoomLevel": 5,
"scale": 0.5,
"title": "Andhra Pradesh",
"latitude": 14.99,
"longitude": 77.71,
}
];
chart.events.on( "mappositionchanged", updateCustomMarkers );
function updateCustomMarkers( event ) {
imageSeries.mapImages.each(function(image) {
if (!image.dummyData || !image.dummyData.externalElement) {
image.dummyData = {
externalElement: createCustomMarker(image)
};
}
let xy = chart.geoPointToSVG( { longitude: image.longitude, latitude: image.latitude } );
image.dummyData.externalElement.style.top = xy.y + 'px';
image.dummyData.externalElement.style.left = xy.x + 'px';
});
}
// this function creates and returns a new marker element
function createCustomMarker( image ) {
let chart = image.dataItem.component.chart;
// create holder
let holder = document.createElement( 'div' );
holder.className = 'map-marker';
holder.title = image.dataItem.dataContext.title;
holder.style.position = 'absolute';
// maybe add a link to it?
if ( undefined != image.url ) {
holder.onclick = function() {
window.location.href = image.url;
};
holder.className += ' map-clickable';
}
// create dot
let dot = document.createElement( 'div' );
dot.className = 'dot';
holder.appendChild( dot );
// create pulse
let pulse = document.createElement( 'div' );
pulse.className = 'pulse';
holder.appendChild( pulse );
// append the marker to the map container
chart.svgContainer.htmlElement.appendChild( holder );
return holder;
}
}
componentWillUnmount() {
if (this.chart) {
this.chart.dispose();
}
}
render() {
return (
<div id="worldmap" style={{ width: "100%", height: "500px" }}></div>
);
}
}
export default WorldMap;
Here i am using amcharts with React.
Please have a look into my screenshot.
I want exact like this and it is coming but ,
the marker those are coming yellow i wants to change some markers to red and green.
Is it possible to do that ??
I have shared the screenshot below please have a look.
i found it from amcharts map demos
So, React is irrelevant here. The demo you've copied is our "Custom HTML Elements as Map Markers" demo.
You've shared some of the JavaScript code, but since these markers are pure HTML, they are styled via CSS. Here's the CSS from the demo:
#chartdiv {
width: 100%;
height: 500px;
overflow: hidden;
}
.map-marker {
/* adjusting for the marker dimensions
so that it is centered on coordinates */
margin-left: -8px;
margin-top: -8px;
}
.map-marker.map-clickable {
cursor: pointer;
}
.pulse {
width: 10px;
height: 10px;
border: 5px solid #f7f14c;
-webkit-border-radius: 30px;
-moz-border-radius: 30px;
border-radius: 30px;
background-color: #716f42;
z-index: 10;
position: absolute;
}
.map-marker .dot {
border: 10px solid #fff601;
background: transparent;
-webkit-border-radius: 60px;
-moz-border-radius: 60px;
border-radius: 60px;
height: 50px;
width: 50px;
-webkit-animation: pulse 3s ease-out;
-moz-animation: pulse 3s ease-out;
animation: pulse 3s ease-out;
-webkit-animation-iteration-count: infinite;
-moz-animation-iteration-count: infinite;
animation-iteration-count: infinite;
position: absolute;
top: -20px;
left: -20px;
z-index: 1;
opacity: 0;
}
/* keyframe stuff here */
This is what's responsible for the yellow background color:
.pulse {
/*...*/
background-color: #716f42;
/*...*/
}
If you want to change background colors, it can be done via the background-color declaration on the .pulse div. You can add more CSS classes (after .pulse), e.g.
.pulse--red {
background-color: red;
}
.pulse--green {
background-color: green;
}
Or you can pass color keys in your data, e.g.
{
"zoomLevel": 5,
"scale": 0.5,
"title": "Karnataka",
"latitude": 12.99,
"longitude": 77.71,
"color": "red"
}
I am not sure what your logic would be for changing colors, but let's say we want to change every 2nd of 3 markers to red and every 3 of 3 markers to green, here's an updated createCustomMarker function that uses color from data and adds additional pulse--* classes:
// keep a counter for fuzzy color logic
var markers = 0;
// this function creates and returns a new marker element
function createCustomMarker( image ) {
var chart = image.dataItem.component.chart;
// create holder
var holder = document.createElement( 'div' );
holder.className = 'map-marker';
holder.title = image.dataItem.dataContext.title;
holder.style.position = 'absolute';
// maybe add a link to it?
if ( undefined != image.url ) {
holder.onclick = function() {
window.location.href = image.url;
};
holder.className += ' map-clickable';
}
// create dot
var dot = document.createElement( 'div' );
dot.className = 'dot';
holder.appendChild( dot );
// create pulse
var pulse = document.createElement( 'div' );
pulse.className = 'pulse';
// logic for switching colors
switch (markers) {
case 1:
pulse.className += " pulse--red";
++markers;
break;
case 2:
pulse.className += " pulse--green";
markers = 0;
break;
default:
++markers;
break;
}
// or apply color via data
var color = image.dataItem.dataContext.color;
if (color) {
// pulse.setAttribute('style', 'background-color: ' + color + ' !important');
// or
pulse.style.backgroundColor = color;
}
holder.appendChild( pulse );
// append the marker to the map container
chart.svgContainer.htmlElement.appendChild( holder );
return holder;
}
Here's a fork of our demo with the above:
https://codepen.io/team/amcharts/pen/6fad5b27c1456e6288032c5aaaae0c3e

AngularJS Material Slide Left to Right CSS3 Animation

I am trying to "translate" this AngularJS slide left / right example to an AngularJS Material one.
The latter link consists of the following code snippets:
HTML code:
<div ng-controller="ExampleController" ng-app="switchExample">
<!--<select ng-model="slide" ng-options="item as item.name for item in slides">
</select>-->
<code>slide={{slide}}</code>
<code>moveToLeft={{mtl}}</code>
<md-button ng-click="prev()"><</md-button>
<md-button ng-click="next()">></md-button>
<div class="">
<div class="ngSwitchItem" ng-if="slide.name == 'first'" ng-class="{'moveToLeft' : mtl}">
<div class="firstPage page" md-swipe-left="selectPage(1)">
first
</div>
</div>
<div class="ngSwitchItem" ng-if="slide.name == 'second'" ng-class="{'moveToLeft' : mtl}">
<div class="secondPage page" md-swipe-right="selectPage(0)" md-swipe-left="selectPage(2)">
second
</div>
</div>
<div class="ngSwitchItem" ng-if="slide.name == 'third'" ng-class="{'moveToLeft' : mtl}">
<div class="thirdPage page" md-swipe-right="selectPage(1)" md-swipe-left="selectPage(3)">
third
</div>
</div>
<div class="ngSwitchItem" ng-if="slide.name == 'fourth'" ng-class="{'moveToLeft' : mtl}">
<div class="fourthPage page" md-swipe-right="selectPage(2)">
fourth
</div>
</div>
</div>
</div>
JS code
(function(angular) {
'use strict';
angular.module('switchExample', ['ngMaterial', 'ngAnimate'])
.controller('ExampleController', ['$scope', function($scope) {
$scope.slides = [
{ index: 0, name: 'first' },
{ index: 1, name: 'second' },
{ index: 2, name: 'third' },
{ index: 3, name: 'fourth' }
];
$scope.selectPage = selectPage;
/**
* Initialize with the first page opened
*/
$scope.slide = $scope.slides[0];
$scope.prev = () => {
if ($scope.slide.index > 0) {
selectPage($scope.slide.index - 1);
}
}
$scope.next = () => {
if ($scope.slide.index < 3) {
selectPage($scope.slide.index + 1);
}
}
/**
* #name selectPage
* #desc The function that includes the page of the indexSelected
* #param indexSelected the index of the page to be included
*/
function selectPage(indexSelected) {
if ($scope.slides[indexSelected].index > $scope.slide.index) {
$scope.mtl = false;
} else {
$scope.mtl = true;
}
$scope.slide = $scope.slides[indexSelected];
}
}]);
})(window.angular);
CSS code
body {
overflow-x: hidden;
}
.ngSwitchItem {
position: absolute;
top: 50px;
bottom: 0;
right: 0;
left: 0;
animation-duration: 10.30s;
animation-timing-function: ease-in-out;
-webkit-animation-duration: 10.30s;
-webkit-animation-timing-function: ease-in-out;
}
.page {
position: inherit;
top: 0;
right: inherit;
bottom: inherit;
left: inherit;
}
.firstPage {
background-color: blue;
}
.secondPage {
background-color: red;
}
.thirdPage {
background-color: green;
}
.fourthPage {
background-color: yellow;
}
/* When the page enters, slide it from the right */
.ngSwitchItem.ng-enter {
animation-name: slideFromRight;
-webkit-animation-name: slideFromRight;
}
/* When the page enters and moveToLeft is true, slide it from the left(out of the user view) to the right (left corner) */
.ngSwitchItem.moveToLeft.ng-enter {
animation-name: slideFromLeft;
-webkit-animation-name: slideFromLeft;
}
/* When the page leaves, slide it to left(out of the user view) from the left corner,
in other words slide it from the left(out of the view) to the left corner but in reverse order */
.ngSwitchItem.ng-leave {
animation-name: slideFromLeft;
animation-direction: reverse;
-webkit-animation-name: slideFromLeft;
-webkit-animation-direction: reverse;
}
/* When the page leaves, slide it to the right(out of the user view) from the the left corner,
in other words, slide it from the right but in reverse order */
.ngSwitchItem.moveToLeft.ng-leave {
animation-name: slideFromRight;
animation-direction: reverse;
-webkit-animation-name: slideFromRight;
-webkit-animation-direction: reverse;
}
#keyframes slideFromRight {
0% {
transform: translateX(100%);
}
100% {
transform: translateX(0);
}
}
#keyframes slideFromLeft {
0% {
transform: translateX(-100%);
}
100% {
transform: translateX(0);
}
}
#-webkit-keyframes slideFromRight {
0% {
-webkit-transform: translateX(100%);
}
100% {
-webkit-transform: translateX(0);
}
}
#-webkit-keyframes slideFromLeft {
0% {
-webkit-transform: translateX(-100%);
}
100% {
-webkit-transform: translateX(0);
}
}
As seen, however, the second one doesn't behave as the first one, WHEN slide direction has changed.
For instance:
I slide to left the first one --> second slide loads with the correct animation
Then, I slide to right the second one --> it is supposed the first slide to start appearance from the left side, while the second one to start disappearance to to the right side. Instead, as you may see, the second one start to disappear to the left and from the right side a white slide is shown. At some point, the first slide starts its appearance from the middle of the content.
Please note, I deliberately delay the animations on the second example, just to see the undesired side effect mode clearly.
Actually, after a few more research hours, I found where the problem was buried - it seems, I have to move scope variable change for the next tick, to give time ng-class change to make its "magic".
Long story short - adding the following is what made the thing work:
$timeout(() => {
$scope.slide = $scope.slides[indexSelected];
}, 0)
Here is the updated example and the code snippet below:
JS code
(function(angular) {
'use strict';
angular.module('switchExample', ['ngMaterial', 'ngAnimate'])
.controller('ExampleController', ['$scope', '$timeout', function($scope, $timeout) {
$scope.slides = [
{ index: 0, name: 'first' },
{ index: 1, name: 'second' },
{ index: 2, name: 'third' },
{ index: 3, name: 'fourth' }
];
$scope.selectPage = selectPage;
/**
* Initialize with the first page opened
*/
$scope.slide = $scope.slides[0];
$scope.prev = () => {
if ($scope.slide.index > 0) {
selectPage($scope.slide.index - 1);
}
}
$scope.next = () => {
if ($scope.slide.index < 3) {
selectPage($scope.slide.index + 1);
}
}
/**
* #name selectPage
* #desc The function that includes the page of the indexSelected
* #param indexSelected the index of the page to be included
*/
function selectPage(indexSelected) {
if ($scope.slides[indexSelected].index > $scope.slide.index) {
$scope.mtl = false;
} else {
$scope.mtl = true;
}
// this will move a scope variable change to the next tick,
// hence will give time $scope.mtl to be handled by ng-class
$timeout(() => {
$scope.slide = $scope.slides[indexSelected];
}, 0)
}
}]);
})(window.angular);

html2canvas border image issue

I am using html2canvas library to take screenshot of html view.
but background-image failed to load. i am getting error message Error loading background:
here is my JSFiddle.
window.takeScreenShot = function() {
html2canvas(document.getElementById("target"), {
onrendered: function (canvas) {
document.body.appendChild(canvas);
},
useCORS:true,
logging:true,
allowTaint:true
});
}
#target{
width:300px;
height:160px;
background:lightblue;
color:#fff;
padding:10px;
background-image: url(https://static.pexels.com/photos/20974/pexels-photo.jpg);
background-repeat:no-repeat;
background-position:center center;
-o-background-size: 100%;
-moz-background-size: 100%;
-webkit-background-size: 100%;
background-size: 100%;
height: 100%;
}
#borderimg1 {
border: 10px solid transparent;
padding: 15px;
-webkit-border-image: url(https://www.w3schools.com/cssref/border.png) 30 round; /* Safari 3.1-5 */
-o-border-image: url(https://www.w3schools.com/cssref/border.png) 30 round; /* Opera 11-12.1 */
border-image: url(https://www.w3schools.com/cssref/border.png) 30 round;
}
#borderimg2 {
border: 10px solid transparent;
padding: 15px;
-webkit-border-image: url(https://www.w3schools.com/cssref/border.png) 30 stretch; /* Safari 3.1-5 */
-o-border-image: url(https://www.w3schools.com/cssref/border.png) 30 stretch; /* Opera 11-12.1 */
border-image: url(https://www.w3schools.com/cssref/border.png) 30 stretch;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/html2canvas/0.4.1/html2canvas.min.js"></script>
<button onclick="takeScreenShot()">to image</button>
<div id="target">
<p>The border-image property specifies an image to be used as the border around an element:</p>
<p id="borderimg1">Here, the middle sections of the image are repeated to create the border.</p>
<p id="borderimg2">Here, the middle sections of the image are stretched to create the border.</p>
<p>Here is the original image:</p><img src="https://www.w3schools.com/cssref/border.png">
<p><strong>Note:</strong> Internet Explorer 10, and earlier versions, do not support the border-image property.</p>
</div>
image for error message
For Internet security reasons, trying to use an image from a different domain in a canvas causes problems. There are two html2canvas options, useCORS and proxy, which are designed to try to get around that problem.
You have to create the proxy in you project and use that into html2canvas proxy option.
Click here to view sample proxy created in different programming languages.
Usage of proxy in html2canvas(c# example)
html2canvas(document.body, {
"logging": true, //Enable log (use Web Console for get Errors and Warings)
"proxy":"html2canvasproxy.ashx",
"onrendered": function(canvas) {
var img = new Image();
img.onload = function() {
document.body.appendChild(img);
};
img.error = function() {
if(window.console.log) {
window.console.log("Not loaded image from canvas.toDataURL");
} else {
alert("Not loaded image from canvas.toDataURL");
}
};
img.src = canvas.toDataURL("image/png");
}
});
I have same problem.
It's just because of not surpoted problem.
Check this:
http://html2canvas.hertzen.com/features
Unsupported CSS properties
These CSS properties are NOT currently supported
background-blend-mode
border-image
box-decoration-break
box-shadow
filter
font-variant-ligatures
mix-blend-mode
object-fit
repeating-linear-gradient()
writing-mode
zoom
I found out the solution to this. Putting a rectangle as border for each PDF page and also starting the second page, and other pages from a litte down, by making difference in the pageHeight.
You can try it like this:
html2canvas(myCanvas).then(function(canvas) {
var imgWidth = 210;
var pageHeight = 290;
var imgHeight = canvas.height * imgWidth / canvas.width;
var heightLeft = imgHeight;
var doc = new jsPDF('p', 'mm');
var position = 0;
var pageData = canvas.toDataURL('image/jpeg', 1.0);
var imgData = encodeURIComponent(pageData);
doc.addImage(imgData, 'PNG', 0, position, imgWidth, imgHeight);
doc.setLineWidth(5);
doc.setDrawColor(255, 255, 255);
doc.rect(0, 0, 210, 295);
heightLeft -= pageHeight;
while (heightLeft >= 0) {
position = heightLeft - imgHeight;
doc.addPage();
doc.addImage(imgData, 'PNG', 0, position, imgWidth, imgHeight);
doc.setLineWidth(5);
doc.setDrawColor(255, 255, 255);
doc.rect(0, 0, 210, 295);
heightLeft -= pageHeight;
}
doc.save('file.pdf');
});
Hope this will resolve your issue.

Different swipe animations based on direction of swipe in AngularJS

I've created a really basic version of what I've got so far in a JSFiddle, which can be found here: http://jsfiddle.net/hamchapman/a97Yq/5/
This is the code in case the JSFiddle doesn't work:
// ** view **
<div class="container" ng-controller="AdminCtrl">
<div class="tweet-list">
<div class="tweet" ng-repeat="tweet in tweets" ng-class="{ 'swipe-left': $index == activeIndexLeft, 'swipe-right': $index == activeIndexRight }">
<div ng-swipe-right="discardTweet(tweet, $index)" ng-swipe-left="verifyTweet(tweet, $index)">{{tweet.text}}</div>
<button ng-click="verifyTweet(tweet, $index)" type="button">Show Tweet</button>
<button ng-click="discardTweet(tweet, $index)" type="button">Discard Tweet</button>
</div>
</div>
</div>
// ** style **
.swipe-left.ng-leave, .swipe-right.ng-leave {
-webkit-transition: 500ms cubic-bezier(0.420, 0.000, 1.000, 1.000) all;
-moz-transition: 500ms cubic-bezier(0.420, 0.000, 1.000, 1.000) all;
-ms-transition: 500ms cubic-bezier(0.420, 0.000, 1.000, 1.000) all;
-o-transition: 500ms cubic-bezier(0.420, 0.000, 1.000, 1.000) all;
transition: 500ms cubic-bezier(0.420, 0.000, 1.000, 1.000) all;
}
.swipe-left.ng-leave {
left: 0;
}
.swipe-left.ng-leave.ng-leave-active {
position: absolute;
left: -100%;
}
.swipe-right.ng-leave {
left: 0;
}
.swipe-right.ng-leave.ng-leave-active {
position: absolute;
left: 100%;
}
// ** angular **
var myApp = angular.module('myApp', ['ngAnimate',]);
function AdminCtrl($scope) {
$scope.activeIndexLeft = -1;
$scope.activeIndexRight = -1;
$scope.tweets = [{
text: "tester"
}, {
text: "tester 2"
}, {
text: "tester 3"
}, {
text: "tester 4"
}, {
text: "tester 5"
}, {
text: "tester 6"
}];
$scope.verifyTweet = function (tweet, $index) {
$scope.activeIndexLeft = $index;
var i = $scope.tweets.indexOf(tweet);
if (i != -1) {
$scope.tweets.splice(i, 1);
}
};
$scope.discardTweet = function (tweet, $index) {
$scope.activeIndexRight = $index;
var i = $scope.tweets.indexOf(tweet);
if (i != -1) {
$scope.tweets.splice(i, 1);
}
}
};
You can see that it's what feels like a fairly hacked together method and it doesn't work perfectly either. No animation happens on the first click (or swipe) of an item at a given index (because the swipe-left/right class is only applied when clicked (or swiped).
It's generally pretty buggy and it doesn't seem like the way to do it using Angular.
What is a better way of achieving the differing animations based on the swipe direction (or which button is clicked)?

Angular ng animate slider

I am trying to create a slider using ng animate.
The slider works. You are able to click next and previous and get the next and previous images.
However I would like to add a transition to the element that original element that is being hidden whilst the new element comes in.
I am not able to do this and wondered if someone could spot where I am going wrong.
index.jade file...
div.gallery(ng-controller="aCtrl")
a.slider-prev(href="#" ng-click="prevSlide()")
a.slider-next(href="#" ng-click="nextSlide()")
ul.gallery
li(ng-repeat="image in gallery" class="gallery-animation" ng-swipe-right="prevSlide()" ng-swipe-left="nextSlide()" ng-show="isCurrentSlideIndex($index)")
figure
img.fluid(ng-src="{{imagePaths}}{{image.URL[0]}}")
figcaption.fluid
{{image.TITLE[0]}} : {{image.CAPTIONS[0]}}
nav.nav
div.wrapper
ul.dots
li.dot(ng-repeat="image in gallery")
a(href="#" ng-class="{'active':isCurrentSlideIndex($index)}" ng-click="setCurrentSlideIndex($index);")
...
controller.js =
App.controller('aCtrl', function (data , imgPath, $scope) {
data.get().then(function(d) {
$scope.gallery = d.data.PACKAGE.ITEM[4].GALLERY[0].MEDIA;
$scope.currentIndex = 0;
$scope.setCurrentSlideIndex = function (index) {
$scope.currentIndex = index;
};
$scope.isCurrentSlideIndex = function (index) {
return $scope.currentIndex === index;
};
// setting the next and previous controls
$scope.prevSlide = function () {
$scope.currentIndex = ($scope.currentIndex > 0) ? --$scope.currentIndex : $scope.gallery.length - 1;
};
$scope.nextSlide = function () {
$scope.currentIndex = ($scope.currentIndex < $scope.gallery.length - 1) ? ++$scope.currentIndex : 0;
};
$scope.imagePaths = imgPath['default'];
})
});
...
css
.gallery-animation {
position:absolute;
top:0;
left:0;
opacity:1;
}
.gallery-animation.ng-hide-add.ng-hide-add-active {
opacity:1;
-webkit-transition:1s linear all;
-moz-transition:1s linear all;
-o-transition:1s linear all;
transition:1s linear all;
-webkit-transform: rotateX(50deg) rotateY(30deg);
-moz-transform: rotateX(50deg) rotateY(30deg);
-ms-transform: rotateX(50deg) rotateY(30deg);
-o-transform: rotateX(50deg) rotateY(30deg);
transform: rotateX(50deg) rotateY(30deg);
-webkit-transform-origin: right top 0;
-moz-transform-origin: right top 0;
-ms-transform-origin: right top 0;
-o-transform-origin: right top 0;
transform-origin: right top 0;
}
.gallery-animation.ng-hide {
opacity:0;
}
.gallery-animation.ng-hide-remove {
-webkit-transition:1s linear all;
-moz-transition:1s linear all;
-o-transition:1s linear all;
transition:1s linear all;
display:block!important;
opacity:0;
}
.gallery-animation, .gallery-animation.ng-hide-remove.ng-hide-remove-active {
opacity: 1;
}
In your CSS you need to add a display property with a block value that shows the element that is being transitioned.
Like so
.gallery-animation.ng-hide-add, .gallery-animation.ng-hide-remove {
/* this needs to be here to make it visible during the animation
since the .ng-hide class is already on the element rendering
it as hidden. */
display:block!important;
}
ref: http://www.yearofmoo.com/2013/08/remastered-animation-in-angularjs-1-2.html

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