Normal array in Swift vs 'NSMutableArray'? - arrays

So in Swift, what's the difference between
var arr = ["Foo", "Bar"] // normal array in Swift
and
var arr = NSMutableArray.array() // 'NSMutableArray' object
["Foo", "Bar"].map {
arr.addObject($0)
}
other than being different implementations of the same thing.
Both appear to have all the basic features that one might need (.count, the ability to insert/remove objects etc.).
NSMutableArray was invented back in the Obj-C days, obviously to provide a more modern solution instead of the regular C-style arrays. But how does it compare to Swift's built-in array?
Which one is safer and/or faster?

The most important difference, in my opinion, is that NSMutableArray is a class type and Array is a value type. Ergo, an NSMutableArray will be passed as a reference, whereas a Swift Array will be passed by value.
Furthermore NSMutableArray is a subclass of NSObject whereas Array has no parent class. - this means that you get access to all NSObject methods and other 'goodies' when utilising NSMutableArray.
An NSMutableArray will not be copied when you amend it, a Swift Array will be.
Which one is best really depends on your application.
I find (when working with UIKit and Cocoa touch) that NSMutableArray is great when I need a persistent model, whereas Array is great for performance and throw away arrays.
These are just my initial thoughts, I'm sure someone from the community can offer much deeper insight.

Reference Type When:(NSMutableArray)
Subclasses of NSObject must be class types
Comparing instance identity with === makes sense
You want to create shared, mutable state
Value Type When: (Swift array)
Comparing instance data with == makes sense (Equatable protocol)
You want copies to have independent state
The data will be used in code across multiple threads (avoid explicit synchronization)
Interestingly enough, the Swift standard library heavily favors value types:Primitive types (Int, Double, String, …) are value types
Standard collections (Array, Dictionary, Set, …) are value types
Aside from what is illustrated above, the choice really depends on what you are trying to implement. As a rule of thumb, if there is no specific constraint that forces you to opt for a reference type, or you are not sure which option is best for your specific use case, you could start by implementing your data structure using a value type. If needed, you should be able to convert it to a reference type later with relatively little effort.
Conclusion:
Reference types incur more memory overhead, from reference counting and also for storing its data on the heap.
It's worth knowing that copying value types is relatively cheap in Swift,
But it’s important to keep in mind that if your value types become too large, the performance cost of copying can become greater than the cost of using reference types.

Related

FloatArray vs Array<Float>: why are they different

Apologies if the answer is obvious, but I don't get it. I have a function that accepts a FloatArray so I passed a Array<Float> to it but it rejects it! I thought FloatArray was just another way of creating Array<Float>. What's the difference?
Short answer: one is an array of primitives, the other an array of references to Float objects.
The difference is mostly hidden from you in Kotlin, so to explain it's probably best to go back to Java…
Java has nine basic types (if I've counted correctly). Eight of them hold a value directly: boolean, byte, short, char, int, long, float, and double — those are called ‘primitives’. The other type is a reference, which can point to an instance of an object or array.
Because there are cases when you need to pass one of those primitive values around as an object, Java also provides some objects which simply wrap a primitive value: java.lang.Boolean, java.lang.Byte, and so on. There's one for each primitive type.
Most code uses primitives directly, but sometimes it's handy to be able to pass an object reference. (For one thing, primitives are not nullable, so if you need to support a null, then you'll need an object reference. For another, generic code such as List and the other classes in the collections framework can handle only object references.)
However, object wrappers are less efficient, because each instance is a full object and takes a certain amount of memory (e.g. 16–32 bytes, depending on the Java runtime) — and that's in addition to the size of references to it (perhaps 8 bytes). The JVM caches commonly-used wrappers (e.g. true and false for booleans, and some small numbers), but for anything else you'll be creating new objects on the heap.
The wrappers are clearly distinguished from the primitive types — they're capitalised (and, in the case of Integer, spelled differently). In early versions of Java, they were not interchangeable; you needed to explicitly wrap (e.g. Int(someValue) and unwrap (e.g. someReference.intValue()) when needed. Java 5 added ‘autoboxing’, where in many cases the compiler would do that for you. This blurs the distinction a bit, but most of the time you still need to be aware of it.
One of the benefits of Kotlin is that it removes some of Java's unnecessary complexity. One of the ways it does this is by hiding that distinction almost completely. The Kotlin language has no primitives: everything looks like an object. However, for reasons of efficiency, compiled Kotlin uses primitives ‘under the hood’ where possible. For example:
var i: Int
That declares an Int value — which will be stored as a primitive field. However:
var i: Int?
That declares a reference to an integer wrapper. (That's because primitives are not nullable, and so a primitive can't store a null value.)
This is an implementation detail: most of the time, when you're writing Kotlin, you don't need to be aware of this. But the distinction is still there at runtime, and arrays are one of the rare times it becomes visible:
FloatArray is an array of primitives. It uses the minimum of memory, and interoperates with Java code that uses a float[] type.
Array<Float> is an array of references to Float objects. It's more flexible, and interoperates with Java code that uses a Float[] type.
So you can see that these are two different types, even though they do similar things.
If you're interoperating with existing code, that will control which one you should use. If you're writing new code, then you have the choice: FloatArray is likely to be more efficient and use less memory — but Array<Float> tends to be better supported in other code (which may be able to process all the relevant types just by accepting a generic Array, instead of having to support FloatArray and IntArray and LongArray and all the others).
Some information about arrays in Kotlin is available here: https://kotlinlang.org/docs/basic-types.html#primitive-type-arrays
Kotlin also has classes that represent arrays of primitive types without boxing overhead: ByteArray, ShortArray, IntArray, and so on. These classes have no inheritance relation to the Array class, but they have the same set of methods and properties.
So FloatArray and Array<Float> are not the same, the difference is that the first has no boxing overhead.
Look at how FloatArray is declared in the documentation. It is just another class, not related to the Array<T> class at all. Sure, they represent very similar things, with the difference being that one of them would box Float values, and the other doesn't, as explained by the other answer. But from the perspective of the type system, they are totally unrelated. It's as if I declared:
class A
class B
and tried to pass an instance of A to a parameter expecting a B.
There are builtin methods to convert between these types though:
floatArrayOf(1f,2f,3f).toTypedArray() // FloatArray to Array<Float>
arrayOf(1f,2f,3f).toFloatArray() // Array<Float> to FloatArray
It's just that there is no implicit conversion between them, because these are unrelated types, unlike if you have subclasses and superclasses for example.

Is it possible to specify the type of an array in AS3?

In many languages you can specify that an array is of a certain type. For instance, in Java you could write:
String[] arrayOfStrings;
However in ActionScript 3 it seems that you can only specify that an object is of type Array, for instance:
var myArray:Array;
Is there a way to specify what type of object an AS3 array will contain?
You can use Vector.<String> to store several objects of the given type in an array. Vector is type-safe and is faster than Array so in almost all cases (when it's up to you) you should use Vector instead of Array.
I also recommend reading this article about the various ways to construct a vector. The article is from 2010 (so many Flash Player improvements have been done since then) but much of it still applies and you can download Jackson's test source to run the performance test on the current player.

Array vs ArraySeq comparison

This is a bit of a general question but I was wondering if anybody could advise me on what would be advantages of working with Array vs ArraySeq. From what I have seen Array is scala's representation of java Array and there are not too many members in its API whereas ArraySeq seems to contain a much richer API.
There are actually four different classes you could choose from to get mutable array-like functionality.
Array + ArrayOps
WrappedArray
ArraySeq
ArrayBuffer
Array is a plain old Java array. It is by far the best way to go for low-level access to arrays of primitives. There's no overhead. Also it can act like the Scala collections thanks to implicit conversion to ArrayOps, which grabs the underlying array, applies the appropriate method, and, if appropriate, returns a new array. But since ArrayOps is not specialized for primitives, it's slow (as slow as boxing/unboxing always is).
WrappedArray is a plain old Java array, but wrapped in all of Scala's collection goodies. The difference between it and ArrayOps is that WrappedArray returns another WrappedArray--so at least you don't have the overhead of having to re-ArrayOps your Java primitive array over and over again for each operation. It's good to use when you are doing a lot of interop with Java and you need to pass in plain old Java arrays, but on the Scala side you need to manipulate them conveniently.
ArraySeq stores its data in a plain old Java array, but it no longer stores arrays of primitives; everything is an array of objects. This means that primitives get boxed on the way in. That's actually convenient if you want to use the primitives many times; since you've got boxed copies stored, you only have to unbox them, not box and unbox them on every generic operation.
ArrayBuffer acts like an array, but you can add and remove elements from it. If you're going to go all the way to ArraySeq, why not have the added flexibility of changing length while you're at it?
From the scala-lang.org forum:
Array[T] - Benefits: Native, fast -
Limitations: Few methods (only apply,
update, length), need to know T at
compile-time, because Java bytecode
represents (char[] different from
int[] different from Object[])
ArraySeq[T] (the class formerly known
as GenericArray[T]): - Benefits: Still
backed by a native Array, don't need
to know anything about T at
compile-time (new ArraySeq[T] "just
works", even if nothing is known about
T), full suite of SeqLike methods,
subtype of Seq[T] - Limitations: It's
backed by an Array[AnyRef], regardless
of what T is (if T is primitive, then
elements will be boxed/unboxed on
their way in or out of the backing
Array)
ArraySeq[Any] is much faster than
Array[Any] when handling primitives.
In any code you have Array[T], where T
isn't <: AnyRef, you'll get faster
performance out of ArraySeq.
Array is a direct representation of Java's Array, and uses the exact same bytecode on the JVM.
The advantage of Array is that it's the only collection type on the JVM to not undergo type erasure, Arrays are also able to directly hold primitives without boxing, this can make them very fast under some circumstances.
Plus, you get Java's messed up array covariance behaviour. (If you pass e.g. an Array[Int] to some Java class it can be assigned to a variable of type Array[Object] which will then throw an ArrayStoreException on trying to add anything that isn't an int.)
ArraySeq is rarely used nowadays, it's more of a historic artifact from older versions of Scala that treated arrays differently. Seeing as you have to deal with boxing anyway, you're almost certain to find that another collection type is a better fit for your requirements.
Otherwise... Arrays have exactly the same API as ArraySeq, thanks to an implicit conversion from Array to ArrayOps.
Unless you have a specific need for the unique properties of arrays, try to avoid them too.
See This Talk at around 19:30 or This Article for an idea of the sort of problems that Arrays can introduce.
After watching that video, it's interesting to note that Scala uses Seq for varargs :)
As you observed correctly, ArraySeq has a richer API as it is derived from IndexedSeq (and so on) whereas Array is a direct representation of Java arrays.
The relation between the both could be roughly compared to the relation of the ArrayList and arrays in Java.
Due to it's API, I would recommend using the ArraySeq unless there is a specific reason not to do so. Using toArray(), you can convert to an Array any time.

Why no immutable arrays in scala standard library?

Scala has all sorts sorts of immutable sequences like List, Vector,etc. I have been surprised to find no implementation of immutable indexed sequence backed by a simple array (Vector seems way too complicated for my needs).
Is there a design reason for this? I could not find a good explanation on the mailing list.
Do you have a recommendation for an immutable indexed sequence that has close to the same performances as an array? I am considering scalaz's ImmutableArray, but it has some issues with scala trunk for example.
Thank you
You could cast your array into a sequence.
val s: Seq[Int] = Array(1,2,3,4)
The array will be implicitly converted to a WrappedArray. And as the type is Seq, update operations will no longer be available.
So, let's first make a distinction between interface and class. The interface is an API design, while the class is the implementation of such API.
The interfaces in Scala have the same name and different package to distinguish with regards to immutability: Seq, immutable.Seq, mutable.Seq.
The classes, on the other hand, usually don't share a name. A List is an immutable sequence, while a ListBuffer is a mutable sequence. There are exceptions, like HashSet, but that's just a coincidence with regards to implementation.
Now, and Array is not part of Scala's collection, being a Java class, but its wrapper WrappedArray shows clearly where it would show up: as a mutable class.
The interface implemented by WrappedArray is IndexedSeq, which exists are both mutable and immutable traits.
The immutable.IndexedSeq has a few implementing classes, including the WrappedString. The general use class implementing it, however, is the Vector. That class occupies the same position an Array class would occupy in the mutable side.
Now, there's no more complexity in using a Vector than using an Array, so I don't know why you call it complicated.
Perhaps you think it does too much internally, in which case you'd be wrong. All well designed immutable classes are persistent, because using an immutable collection means creating new copies of it, so they have to be optimized for that, which is exactly what Vector does.
Mostly because there are no arrays whatsoever in Scala. What you're seeing is java's arrays pimped with a few methods that help them fit into the collection API.
Anything else wouldn't be an array, with it's unique property of not suffering type erasure, or the broken variance. It would just be another type with indexes and values. Scala does have that, it's called IndexedSeq, and if you need to pass it as an array to some 3rd party API then you can just use .toArray
Scala 2.13 has added ArraySeq, which is an immutable sequence backed by an array.
Scala 3 now has IArray, an Immutable Array.
It is implemented as an Opaque Type Alias, with no runtime overhead.
The point of the scala Array class is to provide a mechanism to access the abilities of Java arrays (but without Java's awful design decision of allowing arrays to be covariant within its type system). Java arrays are mutable, hence so are those in the scala standard library.
Suppose there were also another class immutable.Array in the library but that the compiler were also to use a Java array as the underlying structure (for efficiency/speed). The following code would then compile and run:
val i = immutable.Array("Hello")
i.asInstanceOf[Array[String]](0) = "Goodbye"
println( i(0) ) //I thought i was immutable :-(
That is, the array would really be mutable.
The problem with Arrays is that they have a fixed size. There is no operation to add an element to an array, or remove one from it.
You can keep an array that you guess will be long enough as a backing store, "wasting" the memory you're not using, keep track of the last used index, and copy to a larger array if you need the extra space. That copying is O(N) obviously.
Changing a single element is also O(N) as you will need to copy over the entire array. There is no structural sharing, which is the lynchpin of performant functional datastructures.
You could also allocate an extra array for the "overflowing" elements, and somehow keep track of your arrays. At that point you're on your way of re-inventing Vector.
In short, due to their unsuitablility for structural sharing, immutable facades for arrays have terrible runtime performance characteristics for most common operations like adding an element, removing an element, and changing an element.
That only leaves the use-case of a fixed size fixed content data-carrier, and that use-case is relatively rare. Most uses better served with List, Stream or Vector
You can simply use Array[T].toIndexSeq to convert Array[T] to ArraySeq[T], which is of type immutable.IndexedSeq[T].
(after Scala 2.13.0)
scala> val array = Array(0, 1, 2)
array: Array[Int] = Array(0, 1, 2)
scala> array.toIndexedSeq
res0: IndexedSeq[Int] = ArraySeq(0, 1, 2)

Does using lists of structs make sense in cocoa?

This question has spawned out of this one. Working with lists of structs in cocoa is not simple. Either use NSArray and encode/decode, or use a C type array and lose the commodities of NSArray. Structs are supposed to be simple, but when a list is needed, one would tend to build a class instead.
When does using lists of structs make sense in cocoa?
I know there are already many questions regarding structs vs classes, and I've read users argue that it's the same answer for every language, but at least cocoa should have its own specific answers to this, if only because of KVC or bindings (as Peter suggested on the first question).
Cocoa has a few common types that are structs, not objects: NSPoint, NSRect, NSRange (and their CG counterparts).
When in doubt, follow Cocoa's lead. If you find yourself dealing with a large number of small, mostly-data objects, you might want to make them structs instead for efficiency.
Using NSArray/NSMutableArray as the top-level container, and wrapping the structs in an NSValue will probably make your life a lot easier. I would only go to a straight C-type array if you find NSArray to be a performance bottleneck, or possibly if the array is essentially read-only.
It is convenient and useful at times to use structs, especially when you have to drop down to C, such as when working with an existing library or doing system level stuff. Sometimes you just want a compact data structure without the overhead of a class. If you need many instances of such structs, it can make a real impact on performance and memory footprint.
Another way to do an array of structs is to use the NSPointerArray class. It takes a bit more thought to set up but it works pretty much just like an NSArray after that and you don't have to bother with boxing/unboxing or wrapping in a class so accessing the data is more convenient, and it doesn't take up the extra memory of a class.
NSPointerFunctions *pf = [[NSPointerFunctions alloc] initWithOptions:NSPointerFunctionsMallocMemory |
NSPointerFunctionsStructPersonality |
NSPointerFunctionsCopyIn];
pf.sizeFunction = keventSizeFunction;
self.pending = [[NSPointerArray alloc] initWithPointerFunctions:pf];
In general, the use of a struct implies the existence of a relatively simple data type that has no logic associated with it nor should have any logic associated with it. Take an NSPoint for instance - it is merely a (x,y) representation. Given this, there are also some issues that arise from it's use. In general, this is OK for this type of data as we usually observe for a change in the point rather than the y-coordinate of a point (fundamentally, (0,1) isn't the same as (1,1) shifted down by 1 unit). If this is an undesirable behavior, it may be a better idea to use a class.

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