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Our game is using Parse to store player's score.
Current free Parse plan is 30 req/sec limit. Right now we have just 200 users and that's enough.
But this week we are going to make big marketing push and probably we will reach request limit.
What will happens after that?
Is requests will be dropped until we switch to paid plan?
Should we take care about that beforehand and switch to paid plan?
User request will be dropped if they are over and above 30 req/sec.
But I do not think that you should make the switch now.
Keep the track of your users requests and only upgrade the plan once you find that your request count are above free plan limit.
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This seems to be the only place to get help without going to Silver support. But when you have a problem that does not belong here, are you really left with no recourse?
If yes, this would seem to make GAE unusable, or at least a dangerous gamble, for those that do not have $150 a month to spend on errors that is caused by Google themselves.
If you have specific Feature Requests to make or Defect Reports (for the whole platform, the way I understood it, it will be closed if it is something just related to your own problem).
Here is the link
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I have been using GAE App for 1 year and every day it cost me less than 1 usd for Frontend Instance Hours. However, today it suddenly increases to 10 usd. I do not do anything and traffic to the app is not increasing. Is Google changing the way to calculate the cost?
Any suggestion for me? Thanks
The team is already working on it.
You can monitor the issue from here:
https://code.google.com/p/googleappengine/issues/detail?id=10893
and from the GAE downtime-notify group:
https://groups.google.com/forum/#!topic/google-appengine-downtime-notify/VmH7s-Eeyso
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Yesterday, I tried to enable billing profile. After I input all of the right credit information and proceed, it just told me
"Your bank or credit card company has declined the authorization:
Invalid Verification code"
I make sure I've input the exact right information and tried again and again, but only failures and charges. GOOGLE charged me C$ 1.10 for 6 times...still stuck in how to enable billing...
I've search all of the app engine page and no way to reach the support...
So, I come here and need you kind guys help.
Thank you very much!
Each transaction attempt (in this case, an authorization) is subject to fees - $1.00 for the authorization charge, an $.10 for the transaction. But you'll need to connect with Google to see more specifics on the decline reasons.
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I'm thinking about building an email app on GAE but worried about the email quota limit. Can I continue to grow the quota over 20,000? And if so is there a limit or can I grow it over time?
Of course you can:
From: https://developers.google.com/appengine/docs/quotas#Mail
If your app will need to send more than 20,000 messages per day,
consider signing up for a premier account.
I'm sure you've got great amount of user and could afford the price if you have that much email to send.
You can't with a standard account, but usually a limit of 20,000 emails/day is enough (I guess this limit is to prevent spammers to use their API).
If you want to send more, you should look for a third-party service or you can try to contact the GAE sales team, I know that they give higher quotas for some of their customers
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I have detailed stats on user access to my system detailing login and logout times as well as machine used, network username etc.
I am in need of measuring what I would term a concurrent user licences level based on this information. Now I could take the maximum logged in for any 1 day in a 3 month period say 170 or I could take the average say 133.
Does anyone have or know of a formula for working this out or is it as simple as the high water mark which is 170 in my example.
A client has recently gone from an unlimited licence to a concurrent licence so I am faced with the task of setting the initial licence level. There is potential for more licence sales in the future so I don't want it set to high and I do want it based on historical data that the system collects rather than guess work.
I'd take a % of the standard deviation from mean. I.e. if your mean is 133, then work out the standard devitation then go for 70% of that on top, maybe 80%. That way you ignore the outliers and get a good indication of the real number you need.