Copying a function to RAM - c

I am working on a Embedded application which has a power on initialization routine which is followed by a infinite loop which contains resident program(residing in ROM memory) and a remote program(residing in RAM memory). something like below shown code
main()
{
por(); // power on initialization
while(1)
{
if(Flag == Resident) // enum Flag{Resident,Remote};
ResidentProgram();
else
RemoteProgram(); // program which needs to placed in RAM area of memory
}
}
Here in the por() routine i want to copy the RemoteProgram() in to RAM. later if needed i will call the change to the Flag to Remote. After that i want the program to be executed from RAM location
Here i am not able to place RemoteProgram() function in RAM. kindly help
Using linker scripts we will be able to place the function at desired address only before runtime but not during runtime. here i want to place it during runtime. can anyone help solving this problem. also i dont want to disturb locations occupied by other variables.

My suggestion (from a position of at least some experience) is to do it the way operating systems do it: use a proper object file format, and load it yourself.
You cannot expect to be able to, in C, copy an already-compiled function around, since you won't have access to any basic information about the code in the function (not even its size, much less any relocation information).
So, embed the code as an ELF or some other format, and write an ELF loader which can load the data to the desired location. Being "on the inside" of the format will let you properly implement relocation if needed.

Your program needs to know where in read only memory your function code is located. One way to do that is to place the code in a 'named section'. Your function needs to be compiled so that it will run correctly at the ram location you are going to copy it to. So the function has a load location and a runtime location. Then you can write some C code to copy the function code from it's load location to it's runtime location.
Precisely how you do all of this, as has already been said, is platform and tool chain specific. Here is one method:
C Source code:
#include <string.h>
void copy_code_to_ram()
{
extern char _my_code_in_ram_start_space[];
extern char _my_code_in_ram_end_space[];
extern char _my_code_in_ram_start[];
memcpy(_my_code_in_ram_start, _my_code_in_ram_start_space, _my_code_in_ram_end_space - _my_code_in_ram_start_space);
}
int i;
#pragma code_seg("my_code_in_ram")
void function_in_sram()
{
i++;
}
#pragma code_seg()
void main()
{
copy_code_to_ram();
function_in_sram();
while (1);
}
Linker script extracts:
MEMORY
{
rom: origin = 0XFFF00000, length = 0X100000
ram: origin = 0X00000000, length = 0X800000
}
SECTIONS
{
____CODE :
{
<additional script here>
__my_code_in_ram_start_space = .;
. += sizeof(my_code_in_ram);
__my_code_in_ram_end_space = .;
} > rom
__my_code_in_ram LOAD(__my_code_in_ram_start_space) :
{
__my_code_in_ram_start = .;
*(my_code_in_ram)
__my_code_in_ram_end = .;
} > ram
<additional script here>
}
A video which shows a toolchain specific way of generating this C code and linker script might be useful:
http://www.crossware.com/coldfire/CCodeInRamVideo

Related

Ethernet is stopped after using global variables in STM32

I am using STM32H735ZGTx_ LQFP144.
I have done Ethernet configuration according to this link https://controllerstech.com/stm32-ethernet-1-connection/
If I am not using any global in any of the source file, I am not facing any issue, Ethernet is working fine.
Whenever I declare and use global variables or static variables, I am facing some issue and the Ethernet is stopped.
I am getting different errors based on the global variables size, as follows
char buff[5] = "123"; //initialized
Error : Hard Fault error
char buff[100]; // uninitialized
Error: ssertion "pc>custom_free_function != NULL" failed at line 767 in../Middlewares/Third_Party/LwIP/sr/core/pbuf.c
char buff[200]: //uninitialized
Error:
Assertion "pbuf_free: p->ref > 0" failed at line 753 in../Middlewares/Third_Party/LwIP/src/core/pbuf.c
Error: Assertion "mem_trim: legal memory" failed at line 721 in ../Middlewares/Third_Party/LwIP/src/core/mem.c
Changing the variable size is changing the errors.
I'm new to STM, please help me with this issue.
I have checked the address of global variables, all are stored in RAM_D1.
In the hard fault, I noticed that, it's causing error when it is in pbuf_free() function.
I have found that, some of the STM32H7x series have the ethernet issues.
Although we configured the address in CubeMX in ethernetif.c but we need to place RX_POOL buffer at specific RAM.
/* USER CODE BEGIN 2 */
#if defined ( __GNUC__ ) /* GNU Compiler */
__attribute__((section(".Rx_PoolSection"))) extern u8_tmemp_memory_RX_POOL_base[];
#endif
/* USER CODE END 2 */
Modify the linkerscript (*.ld) that the ETH descriptors and buffers are located in D2 SRAM. Also it is recommended to place all RAM to RAM_D1. In STM32CubeMX generated project, the "_FLASH" suffix linkerscript should be modified, which is used by default
(e.g.: STM32H750XBHx_FLASH.ld). The "_RAM" suffix linkerscript is template for executing code from internal RAM memory.
} >RAM_D1
/* Modification start */
.lwip_sec (NOLOAD) :
{
. = ABSOLUTE(0x30040000);
*(.RxDecripSection)
. = ABSOLUTE(0x30040060);
*(.TxDecripSection)
/* Rx_Pool section must be added in linker */
. = ABSOLUTE(0x30040200);
*(.Rx_PoolSection)
} >RAM_D2
After these modifications, my issue was resolved.
Rx_Pool stores the pbufs, but due to improper alignment it was over writing some of the pbuf pointers.
Note: If you are storing Rx_Pool in some other ram or address, the alignment must be proper, or else it wil over write again.

Get address of ram sections during runtime

I want to implement a stack usage monitor for my NRF52840-Mikrocontroller with Segger Embedded Studio.
To monitor the maximum stack usage, I need some information during runtime like the end address of the .bss segment, which is the start of my free memory.
My approach is, to fill the ram from the .tbss section until to the stackpointer with a magic word.
During runtime, the stack will grow and will overwrite my magic words with data.
In a cyclic check, I am able to dedicate the end of the stack. From that information, I can derive the approximate stack usage.
Is it possible to get the addresses from the picture below during runtime in my c (or ASM) Program?
Here is a part of my .map file, where for example the symbol __bss_start is defined. Is it possible to access this symbol from c code?
*(COMMON)
0x0000000020020ec4 __bss_end__ = (__bss_start__ + SIZEOF (.bss))
0x000000000001b8c8 __bss_size__ = SIZEOF (.bss)
0x0000000020020ec4 __bss_load_end__ = __bss_end__
0x0000000000000001 . = ASSERT (((__bss_start__ == __bss_end__) || ((__bss_end__ - __RAM_segment_start__) <= __RAM_segment_size__)), error: .bss is too large to fit in RAM memory segment)
0x0000000020020ec4 __tbss_load_start__ = ALIGN (__bss_end__, 0x4)
Thanks for your help, I have solved the Problem now.
To access the symbols of the .map file during runtime, I used the following code:
extern char __bss_end__;
int main()
{
char * bss = &__bss_end__;
}
After this line of code, the bss variable contains the start address of the bss-section.
With this code, I am able to get the addresses of the RAM segments during runtime to monitor my stack usage.

STM32, variable stored in flash could not be updated in other file

I use a STM32F411RE.
Since I've no more memory in my RAM. I decided to store large variable in my flash. For that I created a section in section.ld.
.large_buffer: ALIGN(4)
{
. = ALIGN(4) ;
*(.large_buffer.large_buffer.*)
. = ALIGN(4) ;
} >FLASH
In the main.c file, I declare the variable as follow :
uint8_t buffer[60 * 200] __attribute__ ((section(".large_buffer"), used));
At this point everything is OK, the buffer is not stocked in the RAM (bss), I can access it and rewrite it.
buffer[25] = 42;
printf("%d\n", buffer[25]); // 42
The problem comes when I want to edit the variable from an other file.
main.c
uint8_t buffer[60 * 200] __attribute__ ((section(".large_buffer"), used));
int main()
{
myFunc(buffer);
}
other.c
myFunc(uint8_t* buffer)
{
buffer[25] = 42;
printf("%d\n", buffer[25]); // 0
}
buffer never change in another file (passed as parameter).
Did I miss something ?
You cannot write to flash memory the same way as you write to RAM, because of physical design of flash memories. To be exact you need to erase sector/page (let's say ~ 1-4kB, it's specified in your MCU datasheet). The reason is that flash are made that they retain state even if they're not powered, whenever you want to change any bit from value 0 -> 1 you need to erase whole sector (After erase all of bits will be set to 1).
So you cannot use Flash as data memory, what you could do is use Flash as storing variables that are const (read-only) value, so any look-up tables will perfectly fit in there (usually compilers when you stat variable to const will put them inside of flash). How to write to flash you can read in Reference Manual of your MCU.

Initialize array starting from specific address in memory - C programming

Do you have idea how to initialize array of structs starting from specific address in memory (not virtual, physical DDR memory). I am working on implementation of TxRx on SoC (ARM-FPGA). Basically ARM (PS) and FPGA (PL) communicate to each other by using shared RAM memory. Currently I am working on transmitter side, so I need to constantly load packets that I get from MAC layer to memory, then my Tx reads data and sends it in air. To achieve this I want to implement circular FIFO buffer on (ARM) side, in way that I can store up to 6 packets into buffer and send them one by one, in same time loading other packets on places of already sent packages. Because I need to use specific memory addresses I am interested is it possible to initialize array of structure that will be stored on specific addresses in memory. For example I want that my array starts at adress 0x400000 and ends at address 0x400000 + MaximumNumberOfPackets x SizeOfPackets I know how to do it for one instantiate of structure for example like this:
buffer_t *tmp = (struct buffer_t *)234881024;
But how to do it for array of structures?
A pointer to a single struct (or int, float, or anything else) is inherently a pointer to an array of them. The pointer type provides the sizeof() value for an array entry, and thus allows pointer arithmetic to work.
Thus, given a struct buffer you can simply do
static struct buffer * const myFIFO = (struct buffer *) 0x40000
and then simply access myFIFO as an array
for (size_t i = 0; i < maxPackets; ++i)
{
buffer[i].someField = initialValue1;
buffer[i].someOtherField = 42;
}
This works just the way you expect.
What you can't do (using pure standard C) is declare an array at a particular address like this:
struct buffer myFIFO[23] # 0x400000;
However, your compiler may have extensions to allow it. Many embedded compilers do (after all, that's often how they declare memory-mapped device registers), but it will be different for every compiler vendor, and possibly for every chip because it is a vendor extension.
GCC does allow it for AVR processors via an attribute, for example
volatile int porta __attribute__((address (0x600)));
But it doesn't seem to support it for an ARM.
Generally #kdopen is right but for arm you should create an entry in MEMORY section linker script that shows to linker where is your memory:
MEMORY
{
...
ExternalDDR (w) : ORIGIN = 0x400000, LENGTH = 4M
}
And than, when you are declaring variable just use the
__attribute__((section("ExternalDDR")))
I found the way how to do it. So could I do it like this. I set this into linker script:
MEMORY {
ps7_ddr_0_S_AXI_BASEADDR : ORIGIN = 0x00100000, LENGTH = 0x1FF00000
ps7_ram_0_S_AXI_BASEADDR : ORIGIN = 0x00000000, LENGTH = 0x00030000
ps7_ram_1_S_AXI_BASEADDR : ORIGIN = 0xFFFF0000, LENGTH = 0x0000FE00
DAC_DMA (w) : ORIGIN = 0xE000000, LENGTH = 64K
}
.dacdma : {
__dacdma_start = .;
*(.data)
__dacdma_end = .;
} > DAC_DMA
And then I set this into code
static buffer_t __attribute__((section("DAC_DMA"))) buf_pool[6];

Simple C Kernel char Pointers Aren't Working

I am trying to make a simple kernel using C. Everything loads and works fine, and I can access the video memory and display characters, but when i try to implement a simple puts function for some reason it doesn't work. I've tried my own code and other's. Also, when I try to use a variable which is declared outside a function it doesn't seem to work. This is my own code:
#define PUTCH(C, X) pos = putc(C, X, pos)
#define PUTSTR(C, X) pos = puts(C, X, pos)
int putc(char c, char color, int spos) {
volatile char *vidmem = (volatile char*)(0xB8000);
if (c == '\n') {
spos += (160-(spos % 160));
} else {
vidmem[spos] = c;
vidmem[spos+1] = color;
spos += 2;
}
return spos;
}
int puts(char* str, char color, int spos) {
while (*str != '\0') {
spos = putc(*str, color, spos);
str++;
}
return spos;
}
int kmain(void) {
int pos = 0;
PUTSTR("Hello, world!", 6);
return 0;
}
The spos (starting position) stuff is because I can't make a global position variable. putc works fine, but puts doesn't. I also tried this:
unsigned int k_printf(char *message, unsigned int line) // the message and then the line #
{
char *vidmem = (char *) 0xb8000;
unsigned int i=0;
i=(line*80*2);
while(*message!=0)
{
if(*message=='\n') // check for a new line
{
line++;
i=(line*80*2);
*message++;
} else {
vidmem[i]=*message;
*message++;
i++;
vidmem[i]=7;
i++;
};
};
return(1);
};
int kmain(void) {
k_printf("Hello, world!", 0);
return 0;
}
Why doesn't this work? I tried using my puts implementation with my native GCC (without the color and spos data and using printf("%c")) and it worked fine.
Since you're having an issue with global variables in general, the problem most likely has to-do with where the linker is placing your "Hello World" string literal in memory. This is due to the fact that string literals are typically stored in a read-only portion of global memory by the linker ... You have not detailed exactly how you are compiling and linking your kernel, so I would attempt something like the following and see if that works:
int kmain(void)
{
char array[] = "Hello World\n";
int pos = 0;
puts(array, 0, pos);
return 0;
}
This will allocate the character array on the stack rather than global memory, and avoid any issues with where the linker decides to place global variables.
In general, when creating a simple kernel, you want to compile and link it as a flat binary with no dependencies on external OS libraries. If you're working with a multiboot compliant boot-loader like GRUB, you may want to look at the bare-bones sample code from the multiboot specification pages.
Since this got references outside of SO, I'll add a universal answer
There are several kernel examples around the internet, and many are in various states of degradation - the Multiboot sample code for instance lacks compilation instructions. If you're looking for a working start, a known good example can be found at http://wiki.osdev.org/Bare_Bones
In the end there are three things that should be properly dealt with:
The bootloader will need to properly load the kernel, and as such they must agree on a certain format. GRUB defines the fairly common standard that is Multiboot, but you can roll your own. It boils down that you need to choose a file format and locations where all the parts of your kernel and related metadata end up in memory before the kernel code will ever get executed. One would typically use the ELF format with multiboot which contains that information in its headers
The compiler must be able to create binary code that is relevant to the platform. A typical PC boots in 16-bit mode after which the BIOS or bootloader might often decide to change it. Typically, if you use GRUB legacy, the Multiboot standard puts you in 32-bit mode by its contract. If you used the default compiler settings on a 64-bit linux, you end up with code for the wrong architecture (which happens to be sufficiently similar that you might get something that looks like the result you want). Compilers also like to rename sections or include platform-specific mechanisms and security features such as stack probing or canaries. Especially compilers on windows tend to inject host-specific code that of course breaks when run without the presence of Windows. The example provided deliberately uses a separate compiler to prevent all sorts of problems in this category.these
The linker must be able to combine the code in ways needed to create output that adheres to the bootloader's contract. A linker has a default way of generating a binary, and typically it's not at all what you want. In pretty much all cases, choosing gnu ld for this task means that you're required to write a linker script that puts all the sections in the places where you want. Omitted sections will result in data going missing, sections at the wrong location might make an image unbootable. Assuming you have gnu ld, you can also use the bundled nm and objdump tools besides your hex editor of choice to tell you where things have appeared in your output binary, and with it, check if you've been following the contract that has been set for you.
Problems of this fundamental type are eventually tracked back to not following one or more of the steps above. Use the reference at the top of this answer and go find the differences.

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