Accessing Array Length comes back as Zero - arrays

I have an array in ActionScript 3 that is formatted as follows:
var _arrayList = new Array;
_arrayList["item1"] = true;
_arrayList["item2"] = 56;
_arrayList["item3"] = "john doe";
_arrayList["item4"] = -56.8;
and I'm attempting to pull the "_arrayList.Length" but it comes back 0... why?

Because the way you do it makes the array "associative". In Action Script, every class is a basic Object, with dynamic properties. And array does both - containing indexed elements, and having a dynamic properties.
Here's an example of a regular array:
var array:Array = new Array();
array.push(value); // equal to array[0] = value;
array.push(56); // equal to array[1] = value;
array[20] = 'test'; // will put 20th element to be 'test'
If you use this approach, the length of the array will not be 0. And so you can use a for loop:
var total:uint = array.length;
for (var i:uint = 0; i < total; i++) {
trace (array[i]);
}
But when the keys are not numeric, you are actually setting "properties" to the array and thus the length is 0. Again, you can loop through them, but with for-in:
for (var key:String in array) {
trace (array[key]);
}
Here the keys won't be 0, 1, 2, 3 and so on, but instead will be item1, item2, item3. (keep in mind that the order is not preserved!)
So the basic conclusion is that if you use non-numeric keys, then use an Object instead. Array is for numeric indexed collections.

Related

Iterating through a list of mongoose documents returns 0 [duplicate]

I've been told not to use for...in with arrays in JavaScript. Why not?
The reason is that one construct:
var a = []; // Create a new empty array.
a[5] = 5; // Perfectly legal JavaScript that resizes the array.
for (var i = 0; i < a.length; i++) {
// Iterate over numeric indexes from 0 to 5, as everyone expects.
console.log(a[i]);
}
/* Will display:
undefined
undefined
undefined
undefined
undefined
5
*/
can sometimes be totally different from the other:
var a = [];
a[5] = 5;
for (var x in a) {
// Shows only the explicitly set index of "5", and ignores 0-4
console.log(x);
}
/* Will display:
5
*/
Also consider that JavaScript libraries might do things like this, which will affect any array you create:
// Somewhere deep in your JavaScript library...
Array.prototype.foo = 1;
// Now you have no idea what the below code will do.
var a = [1, 2, 3, 4, 5];
for (var x in a){
// Now foo is a part of EVERY array and
// will show up here as a value of 'x'.
console.log(x);
}
/* Will display:
0
1
2
3
4
foo
*/
The for-in statement by itself is not a "bad practice", however it can be mis-used, for example, to iterate over arrays or array-like objects.
The purpose of the for-in statement is to enumerate over object properties. This statement will go up in the prototype chain, also enumerating over inherited properties, a thing that sometimes is not desired.
Also, the order of iteration is not guaranteed by the spec., meaning that if you want to "iterate" an array object, with this statement you cannot be sure that the properties (array indexes) will be visited in the numeric order.
For example, in JScript (IE <= 8), the order of enumeration even on Array objects is defined as the properties were created:
var array = [];
array[2] = 'c';
array[1] = 'b';
array[0] = 'a';
for (var p in array) {
//... p will be "2", "1" and "0" on IE
}
Also, speaking about inherited properties, if you, for example, extend the Array.prototype object (like some libraries as MooTools do), that properties will be also enumerated:
Array.prototype.last = function () { return this[this.length-1]; };
for (var p in []) { // an empty array
// last will be enumerated
}
As I said before to iterate over arrays or array-like objects, the best thing is to use a sequential loop, such as a plain-old for/while loop.
When you want to enumerate only the own properties of an object (the ones that aren't inherited), you can use the hasOwnProperty method:
for (var prop in obj) {
if (obj.hasOwnProperty(prop)) {
// prop is not inherited
}
}
And some people even recommend calling the method directly from Object.prototype to avoid having problems if somebody adds a property named hasOwnProperty to our object:
for (var prop in obj) {
if (Object.prototype.hasOwnProperty.call(obj, prop)) {
// prop is not inherited
}
}
There are three reasons why you shouldn't use for..in to iterate over array elements:
for..in will loop over all own and inherited properties of the array object which aren't DontEnum; that means if someone adds properties to the specific array object (there are valid reasons for this - I've done so myself) or changed Array.prototype (which is considered bad practice in code which is supposed to work well with other scripts), these properties will be iterated over as well; inherited properties can be excluded by checking hasOwnProperty(), but that won't help you with properties set in the array object itself
for..in isn't guaranteed to preserve element ordering
it's slow because you have to walk all properties of the array object and its whole prototype chain and will still only get the property's name, ie to get the value, an additional lookup will be required
Because for...in enumerates through the object that holds the array, not the array itself. If I add a function to the arrays prototype chain, that will also be included. I.e.
Array.prototype.myOwnFunction = function() { alert(this); }
a = new Array();
a[0] = 'foo';
a[1] = 'bar';
for(x in a){
document.write(x + ' = ' + a[x]);
}
This will write:
0 = foo
1 = bar
myOwnFunction = function() { alert(this); }
And since you can never be sure that nothing will be added to the prototype chain just use a for loop to enumerate the array:
for(i=0,x=a.length;i<x;i++){
document.write(i + ' = ' + a[i]);
}
This will write:
0 = foo
1 = bar
As of 2016 (ES6) we may use for…of for array iteration, as John Slegers already noticed.
I would just like to add this simple demonstration code, to make things clearer:
Array.prototype.foo = 1;
var arr = [];
arr[5] = "xyz";
console.log("for...of:");
var count = 0;
for (var item of arr) {
console.log(count + ":", item);
count++;
}
console.log("for...in:");
count = 0;
for (var item in arr) {
console.log(count + ":", item);
count++;
}
The console shows:
for...of:
0: undefined
1: undefined
2: undefined
3: undefined
4: undefined
5: xyz
for...in:
0: 5
1: foo
In other words:
for...of counts from 0 to 5, and also ignores Array.prototype.foo. It shows array values.
for...in lists only the 5, ignoring undefined array indexes, but adding foo. It shows array property names.
Short answer: It's just not worth it.
Longer answer: It's just not worth it, even if sequential element order and optimal performance aren't required.
Long answer: It's just not worth it...
Using for (var property in array) will cause array to be iterated over as an object, traversing the object prototype chain and ultimately performing slower than an index-based for loop.
for (... in ...) is not guaranteed to return the object properties in sequential order, as one might expect.
Using hasOwnProperty() and !isNaN() checks to filter the object properties is an additional overhead causing it to perform even slower and negates the key reason for using it in the first place, i.e. because of the more concise format.
For these reasons an acceptable trade-off between performance and convenience doesn't even exist. There's really no benefit unless the intent is to handle the array as an object and perform operations on the object properties of the array.
In isolation, there is nothing wrong with using for-in on arrays. For-in iterates over the property names of an object, and in the case of an "out-of-the-box" array, the properties corresponds to the array indexes. (The built-in propertes like length, toString and so on are not included in the iteration.)
However, if your code (or the framework you are using) add custom properties to arrays or to the array prototype, then these properties will be included in the iteration, which is probably not what you want.
Some JS frameworks, like Prototype modifies the Array prototype. Other frameworks like JQuery doesn't, so with JQuery you can safely use for-in.
If you are in doubt, you probably shouldn't use for-in.
An alternative way of iterating through an array is using a for-loop:
for (var ix=0;ix<arr.length;ix++) alert(ix);
However, this have a different issue. The issue is that a JavaScript array can have "holes". If you define arr as:
var arr = ["hello"];
arr[100] = "goodbye";
Then the array have two items, but a length of 101. Using for-in will yield two indexes, while the for-loop will yield 101 indexes, where the 99 has a value of undefined.
In addition to the reasons given in other answers, you may not want to use the "for...in" structure if you need to do math with the counter variable because the loop iterates through the names of the object's properties and so the variable is a string.
For example,
for (var i=0; i<a.length; i++) {
document.write(i + ', ' + typeof i + ', ' + i+1);
}
will write
0, number, 1
1, number, 2
...
whereas,
for (var ii in a) {
document.write(i + ', ' + typeof i + ', ' + i+1);
}
will write
0, string, 01
1, string, 11
...
Of course, this can easily be overcome by including
ii = parseInt(ii);
in the loop, but the first structure is more direct.
Aside from the fact that for...in loops over all enumerable properties (which is not the same as "all array elements"!), see http://www.ecma-international.org/publications/files/ECMA-ST/Ecma-262.pdf, section 12.6.4 (5th edition) or 13.7.5.15 (7th edition):
The mechanics and order of enumerating the properties ... is not specified...
(Emphasis mine.)
That means if a browser wanted to, it could go through the properties in the order in which they were inserted. Or in numerical order. Or in lexical order (where "30" comes before "4"! Keep in mind all object keys -- and thus, all array indexes -- are actually strings, so that makes total sense). It could go through them by bucket, if it implemented objects as hash tables. Or take any of that and add "backwards". A browser could even iterate randomly and be ECMA-262 compliant, as long as it visited each property exactly once.
In practice, most browsers currently like to iterate in roughly the same order. But there's nothing saying they have to. That's implementation specific, and could change at any time if another way was found to be far more efficient.
Either way, for...in carries with it no connotation of order. If you care about order, be explicit about it and use a regular for loop with an index.
Mainly two reasons:
One
Like others have said, You might get keys which aren't in your array or that are inherited from the prototype. So if, let's say, a library adds a property to the Array or Object prototypes:
Array.prototype.someProperty = true
You'll get it as part of every array:
for(var item in [1,2,3]){
console.log(item) // will log 1,2,3 but also "someProperty"
}
you could solve this with the hasOwnProperty method:
var ary = [1,2,3];
for(var item in ary){
if(ary.hasOwnProperty(item)){
console.log(item) // will log only 1,2,3
}
}
but this is true for iterating over any object with a for-in loop.
Two
Usually the order of the items in an array is important, but the for-in loop won't necessarily iterate in the right order, that's because it treats the array as an object, which is the way it is implemented in JS, and not as an array.
This seems like a small thing, but it can really screw up applications and is hard to debug.
I don't think I have much to add to eg. Triptych's answer or CMS's answer on why using for...in should be avoided in some cases.
I do, however, would like to add that in modern browsers there is an alternative to for...in that can be used in those cases where for...in can't be used. That alternative is for...of :
for (var item of items) {
console.log(item);
}
Note :
Unfortunately, no version of Internet Explorer supports for...of (Edge 12+ does), so you'll have to wait a bit longer until you can use it in your client side production code. However, it should be safe to use in your server side JS code (if you use Node.js).
Because it enumerates through object fields, not indexes. You can get value with index "length" and I doubt you want this.
The problem with for ... in ... — and this only becomes a problem when a programmer doesn't really understand the language; it's not really a bug or anything — is that it iterates over all members of an object (well, all enumerable members, but that's a detail for now). When you want to iterate over just the indexed properties of an array, the only guaranteed way to keep things semantically consistent is to use an integer index (that is, a for (var i = 0; i < array.length; ++i) style loop).
Any object can have arbitrary properties associated with it. There would be nothing terrible about loading additional properties onto an array instance, in particular. Code that wants to see only indexed array-like properties therefore must stick to an integer index. Code that is fully aware of what for ... in does and really need to see all properties, well then that's ok too.
TL&DR: Using the for in loop in arrays is not evil, in fact quite the opposite.
I think the for in loop is a gem of JS if used correctly in arrays. You are expected to have full control over your software and know what you are doing. Let's see the mentioned drawbacks and disprove them one by one.
It loops through inherited properties as well: First of all any extensions to the Array.prototype should have been done by using Object.defineProperty() and their enumerable descriptor should be set to false. Any library not doing so should not be used at all.
Properties those you add to the inheritance chain later get counted: When doing array sub-classing by Object.setPrototypeOf or by Class extend. You should again use Object.defineProperty() which by default sets the writable, enumerable and configurable property descriptors to false. Lets see an array sub-classing example here...
function Stack(...a){
var stack = new Array(...a);
Object.setPrototypeOf(stack, Stack.prototype);
return stack;
}
Stack.prototype = Object.create(Array.prototype); // now stack has full access to array methods.
Object.defineProperty(Stack.prototype,"constructor",{value:Stack}); // now Stack is a proper constructor
Object.defineProperty(Stack.prototype,"peak",{value: function(){ // add Stack "only" methods to the Stack.prototype.
return this[this.length-1];
}
});
var s = new Stack(1,2,3,4,1);
console.log(s.peak());
s[s.length] = 7;
console.log("length:",s.length);
s.push(42);
console.log(JSON.stringify(s));
console.log("length:",s.length);
for(var i in s) console.log(s[i]);
So you see.. for in loop is now safe since you cared about your code.
The for in loop is slow: Hell no. It's by far the fastest method of iteration if you are looping over sparse arrays which are needed time to time. This is one of the most important performance tricks that one should know. Let's see an example. We will loop over a sparse array.
var a = [];
a[0] = "zero";
a[10000000] = "ten million";
console.time("for loop on array a:");
for(var i=0; i < a.length; i++) a[i] && console.log(a[i]);
console.timeEnd("for loop on array a:");
console.time("for in loop on array a:");
for(var i in a) a[i] && console.log(a[i]);
console.timeEnd("for in loop on array a:");
Also, due to semantics, the way for, in treats arrays (i.e. the same as any other JavaScript object) is not aligned with other popular languages.
// C#
char[] a = new char[] {'A', 'B', 'C'};
foreach (char x in a) System.Console.Write(x); //Output: "ABC"
// Java
char[] a = {'A', 'B', 'C'};
for (char x : a) System.out.print(x); //Output: "ABC"
// PHP
$a = array('A', 'B', 'C');
foreach ($a as $x) echo $x; //Output: "ABC"
// JavaScript
var a = ['A', 'B', 'C'];
for (var x in a) document.write(x); //Output: "012"
Here are the reasons why this is (usually) a bad practice:
for...in loops iterate over all their own enumerable properties and the enumerable properties of their prototype(s). Usually in an array iteration we only want to iterate over the array itself. And even though you yourself may not add anything to the array, your libraries or framework might add something.
Example:
Array.prototype.hithere = 'hithere';
var array = [1, 2, 3];
for (let el in array){
// the hithere property will also be iterated over
console.log(el);
}
for...in loops do not guarantee a specific iteration order. Although is order is usually seen in most modern browsers these days, there is still no 100% guarantee.
for...in loops ignore undefined array elements, i.e. array elements which not have been assigned yet.
Example::
const arr = [];
arr[3] = 'foo'; // resize the array to 4
arr[4] = undefined; // add another element with value undefined to it
// iterate over the array, a for loop does show the undefined elements
for (let i = 0; i < arr.length; i++) {
console.log(arr[i]);
}
console.log('\n');
// for in does ignore the undefined elements
for (let el in arr) {
console.log(arr[el]);
}
In addition to the other problems, the "for..in" syntax is probably slower, because the index is a string, not an integer.
var a = ["a"]
for (var i in a)
alert(typeof i) // 'string'
for (var i = 0; i < a.length; i++)
alert(typeof i) // 'number'
An important aspect is that for...in only iterates over properties contained in an object which have their enumerable property attribute set to true. So if one attempts to iterate over an object using for...in then arbitrary properties may be missed if their enumerable property attribute is false. It is quite possible to alter the enumerable property attribute for normal Array objects so that certain elements are not enumerated. Though in general the property attributes tend to apply to function properties within an object.
One can check the value of a properties' enumerable property attribute by:
myobject.propertyIsEnumerable('myproperty')
Or to obtain all four property attributes:
Object.getOwnPropertyDescriptor(myobject,'myproperty')
This is a feature available in ECMAScript 5 - in earlier versions it was not possible to alter the value of the enumerable property attribute (it was always set to true).
The for/in works with two types of variables: hashtables (associative arrays) and array (non-associative).
JavaScript will automatically determine the way its passes through the items. So if you know that your array is really non-associative you can use for (var i=0; i<=arrayLen; i++), and skip the auto-detection iteration.
But in my opinion, it's better to use for/in, the process required for that auto-detection is very small.
A real answer for this will depend on how the browser parsers/interpret the JavaScript code. It can change between browsers.
I can't think of other purposes to not using for/in;
//Non-associative
var arr = ['a', 'b', 'c'];
for (var i in arr)
alert(arr[i]);
//Associative
var arr = {
item1 : 'a',
item2 : 'b',
item3 : 'c'
};
for (var i in arr)
alert(arr[i]);
Because it will iterate over properties belonging to objects up the prototype chain if you're not careful.
You can use for.. in, just be sure to check each property with hasOwnProperty.
It's not necessarily bad (based on what you're doing), but in the case of arrays, if something has been added to Array.prototype, then you're going to get strange results. Where you'd expect this loop to run three times:
var arr = ['a','b','c'];
for (var key in arr) { ... }
If a function called helpfulUtilityMethod has been added to Array's prototype, then your loop would end up running four times: key would be 0, 1, 2, and helpfulUtilityMethod. If you were only expecting integers, oops.
You should use the for(var x in y) only on property lists, not on objects (as explained above).
Using the for...in loop for an array is not wrong, although I can guess why someone told you that:
1.) There is already a higher order function, or method, that has that purpose for an array, but has more functionality and leaner syntax, called 'forEach': Array.prototype.forEach(function(element, index, array) {} );
2.) Arrays always have a length, but for...in and forEach do not execute a function for any value that is 'undefined', only for the indexes that have a value defined. So if you only assign one value, these loops will only execute a function once, but since an array is enumerated, it will always have a length up to the highest index that has a defined value, but that length could go unnoticed when using these loops.
3.) The standard for loop will execute a function as many times as you define in the parameters, and since an array is numbered, it makes more sense to define how many times you want to execute a function. Unlike the other loops, the for loop can then execute a function for every index in the array, whether the value is defined or not.
In essence, you can use any loop, but you should remember exactly how they work. Understand the conditions upon which the different loops reiterate, their separate functionalities, and realize they will be more or less appropriate for differing scenarios.
Also, it may be considered a better practice to use the forEach method than the for...in loop in general, because it is easier to write and has more functionality, so you may want to get in the habit of only using this method and standard for, but your call.
See below that the first two loops only execute the console.log statements once, while the standard for loop executes the function as many times as specified, in this case, array.length = 6.
var arr = [];
arr[5] = 'F';
for (var index in arr) {
console.log(index);
console.log(arr[index]);
console.log(arr)
}
// 5
// 'F'
// => (6) [undefined x 5, 6]
arr.forEach(function(element, index, arr) {
console.log(index);
console.log(element);
console.log(arr);
});
// 5
// 'F'
// => Array (6) [undefined x 5, 6]
for (var index = 0; index < arr.length; index++) {
console.log(index);
console.log(arr[index]);
console.log(arr);
};
// 0
// undefined
// => Array (6) [undefined x 5, 6]
// 1
// undefined
// => Array (6) [undefined x 5, 6]
// 2
// undefined
// => Array (6) [undefined x 5, 6]
// 3
// undefined
// => Array (6) [undefined x 5, 6]
// 4
// undefined
// => Array (6) [undefined x 5, 6]
// 5
// 'F'
// => Array (6) [undefined x 5, 6]
A for...in loop always enumerates the keys.
Objects properties keys are always String, even the indexed properties of an array :
var myArray = ['a', 'b', 'c', 'd'];
var total = 0
for (elem in myArray) {
total += elem
}
console.log(total); // 00123
for...in is useful when working on an object in JavaScript, but not for an Array, but still we can not say it's a wrong way, but it's not recommended, look at this example below using for...in loop:
let txt = "";
const person = {fname:"Alireza", lname:"Dezfoolian", age:35};
for (const x in person) {
txt += person[x] + " ";
}
console.log(txt); //Alireza Dezfoolian 35
OK, let's do it with Array now:
let txt = "";
const person = ["Alireza", "Dezfoolian", 35];
for (const x in person) {
txt += person[x] + " ";
}
console.log(txt); //Alireza Dezfoolian 35
As you see the result the same...
But let's try something, let's prototype something to Array...
Array.prototype.someoneelse = "someoneelse";
Now we create a new Array();
let txt = "";
const arr = new Array();
arr[0] = 'Alireza';
arr[1] = 'Dezfoolian';
arr[2] = 35;
for(x in arr) {
txt += arr[x] + " ";
}
console.log(txt); //Alireza Dezfoolian 35 someoneelse
You see the someoneelse!!!... We actually looping through new Array object in this case!
So that's one of the reasons why we need to use for..in carefully, but it's not always the case...
Since JavaScript elements are saved as standard object properties, it
is not advisable to iterate through JavaScript arrays using for...in
loops because normal elements and all enumerable properties will be
listed.
From https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Indexed_collections
although not specifically addressed by this question, I would add that there's a very good reason not to ever use for...in with a NodeList (as one would obtain from a querySelectorAll call, as it doesn't see the returned elements at all, instead iterating only over the NodeList properties.
in the case of a single result, I got:
var nodes = document.querySelectorAll(selector);
nodes
▶ NodeList [a._19eb]
for (node in nodes) {console.log(node)};
VM505:1 0
VM505:1 length
VM505:1 item
VM505:1 entries
VM505:1 forEach
VM505:1 keys
VM505:1 values
which explained why my for (node in nodes) node.href = newLink; was failing.
for in loop converts the indices to string when traversing through an array.
For example, In the below code, in the second loop where initialising j with i+1, i is the index but in a string ("0", "1" etc) and number + string in js is a string. if js encounters "0" + 1 it will return "01".
var maxProfit = function(prices) {
let maxProfit = 0;
for (let i in prices) {
for (let j = i + 1; j < prices.length; j++) {
console.log(prices[j] - prices[i], "i,j", i, j, typeof i, typeof j);
if ((prices[j] - prices[i]) > maxProfit) maxProfit = (prices[j] - prices[i]);
}
}
return maxProfit;
};
maxProfit([7, 1, 5, 3, 6, 4]);

How can you initialize an entire array at once in GML?

I want to initialize an entire array at once but I can't find any examles of this being done anywhere.
I want to do something like this:
int a [][] = {{0,1,0},
{0,1,1},
{2,1,0}};
Unfortunately GML is not like many other languages in the sense that GML does not have single line array initialization. You can easily write a script to accomplish this, but the GML docs use this method to initialize arrays. The example they gave initializes a 10 record array (0-9) with zeros.
var i;
i = 9;
repeat(10)
{
array[i] = 0;
i -= 1;
}
If you want different values for every record then you have to manually type every position. This is the example the docs gave.
count = 3;
array[count] = "you?"
count -= 1;
array[count] = "are "
count -= 1;
array[count] = "How "
count -= 1;
array[count] = "Hello!"
count -= 1;
In regards to a script: Here is a simple one for 1D arrays. Used as var myArray = array(record 1, record 2, 3, 4, ...)
///array(*args);
var arr;
for (var i=0;i<argument_count;i+=1)
{
arr[i] = argument[i];
}
return arr;
If you are using a current version of GameMaker, there's array literal syntax in form of [...items] (documentation). So you can do
a = [[0,1,0],
[0,1,1],
[2,1,1]];
and that'll work fine.
The only thing to note that this'll produce an array of arrays (which is how arrays work in most languages) rather than GML-specific legacy 2d array, so you'd need to use a pair of [index] accessors rather than [index1, index2].

AS3 Multiple elements in array

Is there a way to Create an array that is 20 in .length that randomize (and multiply if needed) another array that is 5 in .length?
Sorry if there are too little information, I'm pretty new to AS3.
I'm trying to create a reaction game where the arrow keys to press will come at random
ArrowArray: Array = new array(5) //This array contains 5 elements
ArrowArray[arrowup, arrowdown, arrowleft, arrowright];
So I now need to, using the ArrowArray to generate the level where 20 arrow keys will be generated on screen for the player to press.
Not entirely sure what you meant, but here's a way to create a random array from elements of other array:
private function createRandomizedArray( originalArray:Array, newLength:int):Array
{
var newArray = [];
for (var i:int = 0; i < newLength; i++)
{
var randomElementsIndex:int = originalArray.length * Math.random();
newArray[i] = originalArray[randomElementsIndex];
}
return newArray;
}
When I tested this with this code:
var a:Array = [1, 2, 3, 4, 5];
trace(createRandomizedArray(a, 20));
The output was:
3,2,1,2,2,5,5,4,5,1,2,1,2,2,5,5,3,5,2,2
Of course it works not only with integers, you can use this generic function to create all kinds of arrays: string, mixed, classes, objects, anything.
Hope it helps!

Efficient algorithm for difference of array and a known subsequence?

I'm passing an array to a library function which returns an array which is a subsequence of the input array. That is to say the orders of the first and second array are identical but the second array may be lacking any number of elements of the first array. There will be no duplicates in either array!
I want to then build a new array of all the elements which were in the input but are not in the output of the function.
For some reason though it sounds trivial I keep getting it wrong, especially at the ends of the arrays it seems.
Example 1 (typical):
input array a:
[ yyz, ltn, tse, uln, ist, gva, doh, hhn, vlc, ios, app, tlv, lcy ]
input array b:
[ yyz, ltn, tse, uln, ist, gva, doh, hhn, vlc, tlv, lcy ]
output array "diff":
[ ios, app ]
Example 2 (minimal, reveals some bugs when the difference is at the end of the strings):
input array a:
[ usa ]
input array b:
[ ]
output array "diff":
[ usa ]
(I'm going to implement it in JavaScript / jQuery but I'm more interested in a generic algorithm in pseudocode since I'll actually be dealing with arrays of objects. So please I'm looking for algorithms which specifically use array indexing rather than pointers like I would in C/C++)
As the second array b is a subset of the first array a with the same order, you can walk both in parallel, compare the current values, and take the current value of a if it is different from the current value of b:
var a = ['yyz','ltn','tse','uln','ist','gva','doh','hhn','vlc','ios','app','tlv','lcy'],
b = ['yyz','ltn','tse','uln','ist','gva','doh','hhn','vlc','tlv','lcy'],
diff = [];
var i=0, j=0, n=a.length, m=b.length;
while (i<n && j<m) {
if (a[i] !== b[j]) {
diff.push(a[i]);
} else {
j++;
}
i++;
}
while (i<n) {
diff.push(a[i++]);
}
Or if you prefer just one while loop:
// …
while (i<n) {
if (j<m && a[i] === b[j]) {
j++;
} else {
diff.push(a[i]);
}
i++;
}
In java i would probably do something like this if I hade to use Arrays. You will have to loop over all your objects you get back and you will have to compare them to all of thoese you sent in so you will in the worst case have a O(n^2) complexity I belive, but, you can probably improve this by sorting your list you send in and the use pointers to to check each position (but since you didnt want to use pointers I leave this sample out) then you might be able to compare this in O(n).
public void doYourJob(){
Object[] allObjects = new Object[10]; //hold all original values
Object[] recivedArray = yourBlackBox(allObjects); //send in the array an gets the smaller one
Object[] missingArray = new Object[allObjects.length - recivedArray.length];
for(Object inObj : allObjects){
boolean foundObject = false;
for(Object obj : recivedArray){
if(inObj.equals(obj)){
foundObject = true;
break;
}
}
if(!foundObject)
missingArray add inObj //add the missing object. This is not correct java code. =)
}
}
If I were aloud to use something from the Collection interface then this would be much simpler since you can use a "myArray.contains()" method.
With Lists instead
public void doYourJob(){
List<Object> allObjects = new ArrayList<Object>(); //hold all original values
List<Object> recivedArray = yourBlackBox(allObjects); //send in the array an gets the smaller one
List<Object> missingArray = new ArrayList<Object>();
for(Object inObj : allObjects){
if(!recivedArray.contains(inObj))
missingArray.add(inObj);
}
}
Do you have a guaranteed ordering imposed on your arrays? If so, it should be relatively simple to do something like:
# our inputs are array1 and array2, array2 is the one with 0 or more missing elements
ix1 = 0
ix2 = 0
diff = new array
while ix2 < length(array2)
while (ix1 < length(array1)) and (array1[ix1] != array2[ix2])
add array1[ix1] to diff
ix1 = ix1 + 1
ix1 = ix1 + 1
ix2 = ix2 + i
return diff
If you do not have an ordering, you can either impose one (sort both arrays) or you can use a hash table.
hash = new hash
diff = new array
for each element in array1
hash[element] = 1
for each element in array2
hash[element] = hash[element] + 1
for each key in hash
if hash[key] == 1
add hash[key] to diff
Both of these should run in (roughly) O(n), if (and only if) adding an element to an array is O(1) (if you double the size of the result array every time it gets filled, it's at least asymptotically O(1)).

AS3 Array Object Filtering Question

I have an array of objects. What I would like to do is get the last index of an object whose property equals a certain value.
Ex:
// this occurs on a mouse click
var stockObj:Object = new Object();
stockObj.ID = "an_id";
stockObj.category = "a_category";
array.push(stockObj);
//psuedo
trace(array.lastIndexOf(stockObj.category=="a_category"));
I would like this to trace the index of the object whose category property equals "a_category"
function searchCategory(arr:Array, cat:String):int {
for (var i:int = arr.length - 1; i >= 0; i--) {
if (arr[i].category == cat) { // assuming array objects contains category
return i;
}
}
return -1; // no match
}
last index of searches on a string not an array:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/String.html#lastIndexOf%28%29
what you will need to do is run through the Array which will take O(n) time and compare to see which at which index has the object with category name "a_category"
for(int i = 0;i<array.length;i++){
if(array[i].category = "a_category")
maxIndex = i;
}
}
There is actually a better way to loop through all obj in an array of obj, but I can't remember it atm hopefully someone can comment that in but I think its something like
for (x in array){
...
}
anyways using that logic, it would be a lot faster if you reverse it, so you start at the end of the array and return the index with the first occurrence of the obj with category "a_category"

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