What is the unidirectional property and why it helps with hotspots? - xor

In the kademlia paper it's written that the XOR metric is unidirectional. What does it mean precisely?
More importantly in what way it alleviates the problem of a frequently queried node?
Could you explain me that from the point of view of a node? I mean, if I a hotspot am requested frequently by different nodes, do they exchange cached nodes to get to the target? Can't they just exchange the target ip?
Furthermore, it doesn't seem to me that lookups converge along the same path as written, I think its more logical that each node follows a different path wile going farther and farther from itself.

The XOR metric means that A^B gives the same distance as B^A. I'm not sure that it directly alleviates the problem of a frequently query, it's more that nodes from different addresses in the network will perceive query nodes on a search path as having different distance from themselves, thereby caching different nodes after a query completes. Subsequent queries to local nodes will be given different remote nodes in response, thereby potentially spreading the load around the DHT network somewhat.
When querying the DHT network, the more common query is to ask for data regarding a particular info hash. That's stored by the nodes with the smallest distances between their node IDs and the info hash in question. It's only when you begin querying nodes that are close to the target info hash that the IP addresses of peers start to respond with IP addresses of peers for that torrent. Nodes can't just arbitrarily return peer IPs, as that would require that all nodes store all IPs for all torrents, or that nodes perform subsequent queries on your behalf, which would be lead to suboptimal network use and be open to exploitation.
Your observation that lookups don't converge on the same path is only correct when there are a surfeit of nodes at the distance being queried. Eventually as you get closer to nodes storing data for the desired info hash, there will be fewer and fewer nodes with such proximity to the target. Thus toward the end of queries, most querying nodes will converge on similar nodes. It's worth keeping in mind that this isn't a problem. Those nodes will only be "hot" for data related to that one particular info hash as the distance between info hashes is going to be very large on average on account of the enormous size of the hash space used. Additionally, were it a popular info hash to be querying for, nodes close to that hash that aren't coping with the traffic will be penalized by the network, and returned less often by nodes on the search path.

Related

Unavailable nodes in consistent hashing

From everything I have read, in consistent hashing, if a node crashes, the keys handled by that node will be re-mapped to the adjacent node in the hash ring. This conceptually makes sense to me.
What I don't understand is how this would work in practice for a distributed database. How can the data be moved to another node if the node has crashed? Does it assume there is a backup/standby cluster available? Or redundant nodes it can be copied from?
Yes. Data is copied from other nodes in the cluster. If the data is not replicated, there is no way to bring back the data.
Consistent Hashing gives us a single node to which key is assigned. How are the other nodes on which the key is replicated are identified?
The answer is replication strategy is built on top of consistent hashing. First, the node to which key belongs is identified using consistent hashing. Second, system replicates the data by using another algorithm. One of the strategies is that the system writes data to the nodes which come next, in a clockwise direction, to the current node in the consistent hash ring. As an example, you can find some other replication strategies here.

Graph databases utilizing locality

DAG = directed acyclic graph;
roots = vertices without incoming edges.
I have a DAG larger than available RAM, so I need a disk-based graph database to work with it.
My DAG is shallow: I have billions of roots nodes, but from each node only dozens of nodes are reachable.
It is also not well connected: majority of the nodes have only one incoming edge. So for any couple of root nodes reachable subgraphs usually have very few nodes in common.
So my DAG can be thought of as a large number of small trees, only few of which intersect.
I need to perform the following queries on my DAG in bulk numbers: given a root node, get all nodes reachable from it.
It can be thought as a batch query: given few thousands of root nodes, return all nodes reachable from there.
As far as I know there are algorithms to improve disk storage locality for graphs. Three examples are:
http://ceur-ws.org/Vol-733/paper_pacher.pdf
http://www.cs.ox.ac.uk/dan.olteanu/papers/g-store.pdf
http://graphlab.org/files/osdi2012-kyrola-blelloch-guestrin.pdf
It also seems there are older generation graph databases that don't utilize graph locality. for example a popular Neo4j graph database:
http://www.ibm.com/developerworks/library/os-giraph/
Neo4j relies on data access methods for graphs without considering
data locality, and the processing of graphs entails mostly random data
access. For large graphs that cannot be stored in memory, random disk
access becomes a performance bottleneck.
My question is: are there any graph databases suited well for my workload?
Support for Win64 and a possibility to work with database from something else than Java is a plus.
From the task itself it doesn't seem that you need a graph database.
You can simply use some external-memory programming library, such as stxxl.
First perform topological sort on the graph (in edge format). Then you only sequentially scan until you finish all the "root nodes". The I/O complexity is bounded by the topological sort. Actually you don't need a topo sort, just need to identify the root nodes. This can be done by a join with edge table and node table, which is linear time.

DSE Solr nodes and vnodes

The following documentation pages say that it is not recommended to use vnodes for Solr/Hadoop nodes:
http://www.datastax.com/documentation/datastax_enterprise/4.0/datastax_enterprise/srch/srchIntro.html
http://www.datastax.com/documentation/datastax_enterprise/4.0/datastax_enterprise/deploy/deployConfigRep.html#configReplication
What is the exact problem with using vnodes for these node types? I inherited a DSE setup wherein the Search nodes all use vnodes, and I wonder if I should take down the cluster and disable vnodes. Is there any harm in leaving vnodes enabled in such a case?
It is primarily a performance concern with DSE/Search since a query needs to fan out internally to enough nodes (or vnodes) to cover the full range of Cassandra rows in the DC, that's a lot more sub-queries when vnodes are enabled.
But, if your performance with vnodes in a DSE/Search DC is acceptable, then you have nothing to worry about.
Isn't the answer applicable only if number of virtual nodes is greater than the actual nodes where we do not configure token ranges manually. So, can actual number of virtual nodes will be more?
If they are same, then whether actual token ranges by manually configuring or by assigning pieces of the ranges using virtual nodes to each node will eventually leave us with same number of nodes, each with a bunch of tokens.
SOLR will have to go as many nodes as number of nodes itself unless virtual nodes themselves are more.

Database Indexes B-Trees and Lists

Can anyone explain why databases tend to use b-tree indexes rather than a linked list of ordered elements.
My thinking is this: On a B+ Tree (used by most databases), the none-leaf nodes are a collection of pointers to other nodes. Each collection (node) is a ordered list. The leaf nodes, which is where all the data pointers are, is a linked list of clusters of data pointers.
The non-leaf nodes are just used to find the correct leaf node in which your target data pointer lives. So as the leaf nodes are just like a linked list, then why not just do away with the tree elements and just have the linked list. Meta data can be provided which gives the minimum and maximum value of each leaf node cluster, so the application can just read the meta data and find the correct leaf where the data pointer lives.
Just to be clear that the most efficent algorithm for searching an random accessed ordered list is an binary search which has a performance of O(log n) which is the same as a b-tree. The benifit of using a linked list rather than a tree is that they don't need to be ballanced.
Is this structure feasible.
After some research and paper reading I found the answer.
In order to cope with large amounts of data such a millions of records, indexes have to be organised into clusters. A cluster is a continuous group of sectors on a disk that can be read into memory quickly. These are usually about 4096 bytes long.
Each one of these clusters can contain a bunch of indexes which can point to other clusters or data on a disk. So if we had a linked list index, each element of the index would be made up of the collection of indexes contained in a single cluster (say 100).
So, when we are looking for a specific record, how do we know which cluster it is on. We perform a binary search to find the cluster in question [O(log n)].
However, to do a binary search we need to know where the range of values in each clusters, so we need meta-data that says the min and max value of each cluster and where that cluster is. This is great. Except if each cluster can contain 100 indexes, and our meta data is also held on a single cluster (for speed) , then our meta data can only point to 100 clusters.
What happens if we want more than 100 clusters. We have to have two meta-data indexes, each pointing to 100 clusters (10 000 records). Well that’s not enough. Lets add another meta-data cluster and we can now access 1 000 000 records. So how do we know which one of the three meta-data clusters we need to query in order to find our target data cluster. We could search one then the other, but that doesn’t scale. So I add another meta-meta-data cluster to indicate which one of the three meta-data clusters I should query to find the target data cluster. Now I have a tree!
So that’s why databases use trees. It’s not the speed it’s the size of the indexes and the need to have indexes referencing other indexes. What I have described above is a B+Tree – child nodes contain references to other child nodes or leaf nodes, and leaf nodes contain references to data on disk.
Phew!
I guess I answered that question in Chapter 1 of my SQL Indexing Tutorial: http://use-the-index-luke.com/sql/anatomy
To summarize the most important parts, with respect to your particular question:
-- from "The Leaf Nodes"
The primary purpose of an index is to provide an ordered
representation of the indexed data. It is, however, not possible to
store the data sequentially because an insert statement would need to
move the following entries to make room for the new one. But moving
large amounts of data is very time-consuming, so that the insert
statement would be very slow. The problem's solution is to establish a
logical order that is independent of physical order in memory.
-- from "The B-Tree":
The index leaf nodes are stored in an arbitrary order—the position on
the disk does not correspond to the logical position according to the
index order. It is like a telephone directory with shuffled pages. If
you search for “Smith” in but open it at “Robinson” in the first
place, it is by no means granted that Smith comes farther back.
Databases need a second structure to quickly find the entry among the
shuffled pages: a balanced search tree—in short: B-Tree.
Linked lists are usually not ordered by key value, but by the moment of insertion: insertion is done at the end of list and each new entry contains a pointer to the previous entry of the list.
They are usually implemented as heap structures.
This has 2 main benefits:
they are very easy to manage (you just need a pointer for each element)
if used in combination with an index you can overcome the problem of sequential access.
If instead you use an ordered list, by key value, you will have ease of access (binary search), but encounter problems each time you edit, delete, insert a new element: you must infact keep your list ordered after performing operation, making algorithms more complex and time consuming.
B+ trees are better structures, having all the properties you stated, and other advantages:
you can make group searches (by intervals of key values) with same cost of a single search: since elements in the leafs result automatically ordered thanks to the insertion algorithm, which is not possible in linked lists cause it would require many linear searches over the list.
cost is logarithmic with number of elements contained and especially since these structures are kept balanced cost of access does not depend on the particulare value you are looking for (very usefull).
these structures are very efficient in update, insert or delete operations.

Simple basic explanation of a Distributed Hash Table (DHT)

Could any one give an explanation on how a DHT works?
Nothing too heavy, just the basics.
Ok, they're fundamentally a pretty simple idea. A DHT gives you a dictionary-like interface, but the nodes are distributed across the network. The trick with DHTs is that the node that gets to store a particular key is found by hashing that key, so in effect your hash-table buckets are now independent nodes in a network.
This gives a lot of fault-tolerance and reliability, and possibly some performance benefit, but it also throws up a lot of headaches. For example, what happens when a node leaves the network, by failing or otherwise? And how do you redistribute keys when a node joins so that the load is roughly balanced. Come to think of it, how do you evenly distribute keys anyhow? And when a node joins, how do you avoid rehashing everything? (Remember you'd have to do this in a normal hash table if you increase the number of buckets).
One example DHT that tackles some of these problems is a logical ring of n nodes, each taking responsibility for 1/n of the keyspace. Once you add a node to the network, it finds a place on the ring to sit between two other nodes, and takes responsibility for some of the keys in its sibling nodes. The beauty of this approach is that none of the other nodes in the ring are affected; only the two sibling nodes have to redistribute keys.
For example, say in a three node ring the first node has keys 0-10, the second 11-20 and the third 21-30. If a fourth node comes along and inserts itself between nodes 3 and 0 (remember, they're in a ring), it can take responsibility for say half of 3's keyspace, so now it deals with 26-30 and node 3 deals with 21-25.
There are many other overlay structures such as this that use content-based routing to find the right node on which to store a key. Locating a key in a ring requires searching round the ring one node at a time (unless you keep a local look-up table, problematic in a DHT of thousands of nodes), which is O(n)-hop routing. Other structures - including augmented rings - guarantee O(log n)-hop routing, and some claim to O(1)-hop routing at the cost of more maintenance.
Read the wikipedia page, and if you really want to know in a bit of depth, check out this coursepage at Harvard which has a pretty comprehensive reading list.
DHTs provide the same type of interface to the user as a normal hashtable (look up a value by key), but the data is distributed over an arbitrary number of connected nodes. Wikipedia has a good basic introduction that I would essentially be regurgitating if I write more -
http://en.wikipedia.org/wiki/Distributed_hash_table
I'd like to add onto HenryR's useful answer as I just had an insight into consistent hashing. A normal/naive hash lookup is a function of two variables, one of which is the number of buckets. The beauty of consistent hashing is that we eliminate the number of buckets "n", from the equation.
In naive hashing, first variable is the key of the object to be stored in the table. We'll call the key "x". The second variable is is the number of buckets, "n". So, to determine which bucket/machine the object is stored in, you have to calculate: hash(x) mod(n). Therefore, when you change the number of buckets, you also change the address at which almost every object is stored.
Compare this to consistent hashing. Let's define "R" as the range of a hash function. R is just some constant. In consistent hashing, the address of an object is located at hash(x)/R. Since our lookup is no longer a function of the number of buckets, we end up with less remapping when we change the number of buckets.
http://michaelnielsen.org/blog/consistent-hashing/
The core of a DHT is a hash table. Key-value pairs are stored in DHT and a value can be looked up with a key. The keys are unique identifiers to values that can range from blocks in a blockchain to addresses and to documents.
What differentiates a DHT from a normal hash table is the fact that storage and lookup on DHT are distributed across multiple (can be millions) nodes or machines. This very characteristic of DHT makes it look like distributed databases used for storage and retrieval. There is no master-slave hierarchy or a centralized control among the participating nodes. All the nodes are treated as peers.
DHT provides freedom to the participating nodes such that the nodes can join or leave the network anytime. Due to this reason, DHTs are widely used in Peer-to-Peer (P2P) networks. In fact, part of the motivation behind the research of DHT stems from its usage in P2P networks.
Characteristics of DHT
Decentralized: Since there is no central authority or coordination
Scalable: The system can easily scale up to millions of nodes
Fault-tolerant: DHT replicates the data storage on all the nodes.
Therefore, even if one node leaves the network, it should not affect other nodes in the network.
Let’s see how lookup happens in a popular DHT protocol like Chord. Consider a circular doubly-linked list of nodes. Each node has a reference pointer to the node previous as well as next to it. The node next to the node in question is called the successor. The node that is previous to the node in question is called the predecessor.
Speaking in terms of a DHT, each node has a unique node ID of k bits and these nodes are arranged in the increasing order of their node IDs.
Assume these nodes are arranged in a ring structure called identifier ring. For each node, the successor has the shortest distance clockwise away. For most nodes, this is the node whose ID is closest to but still greater than the current node’s ID.
To find out the node appropriate for a particular key, first hash the key K and all the nodes to exactly k bits using consistent hashing techniques like SHA-1.
Start at any point in the ring and traverse clockwise till you catch the node whose node ID is closer to the key K, but can be greater than K. This node is the one responsible for storage and lookup for that particular key.
In an iterative style of lookup, each node Q queries its successor node for KV (key-value) pair. If the queried node does not have the target key, it will return a set of nodes S that can be closer to the target. The querying node Q then queries the nodes in S which are closer to itself. This continues until either the target KV pair is returned or when there are no more nodes to query.
This lookup is very suitable for an ideal scenario where all the nodes have a perfect uptime. But how to handle scenarios when nodes leave the network either intentionally or by failure? This calls for the need for a robust join/leave protocol.
Popular DHT protocols and implementations
Chord
Kademlia
Apache Cassandra
Koorde TomP2P
Voldemort
References:
https://en.wikipedia.org/wiki/Distributed_hash_table
https://steffikj19.medium.com/dht-demystified-77dd31727ea7
https://www.linuxjournal.com/article/6797

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