Math functions in AngularDart - angularjs

Is there a way to access Math functions such as "random", "floor", etc. in AngularDart? I know this can be done in AngularJS but I'm new to AngularDart and can't figure out what I'm missing (maybe an 'import') in order to do so.
The following is what I've imported:
import 'package:math/math.dart';
import 'package:math_expressions/math_expressions.dart';

This has nothing to do with AngularDart. You can use them everywhere, where you can write Dart code.
Some basic math methods are in the math package but methods that only take one argument are often methods of the int/double/num type itself.
new Random().nextInt(100);
(100/3).floor();

Related

Difference between Data_Wrap_Struct and TypedData_Wrap_Struct?

I'm wrapping a C struct in a Ruby C extension but I can't find the differente between Data_Wrap_Struct and TypedData_Wrap_Struct in the docs, what's the difference between the two functions?
It's described pretty well in the official documentation.
The tl;dr is that Data_Wrap_Struct is deprecated and just lets you set the class and the mark/free functions for the wrapped data. TypedData_Wrap_Struct instead lets you set the class and then takes a pointer to a rb_data_type_struct structure that allows for more advanced options to be set for the wrapping:
the mark/free functions as before, but also
an internal label to identify the wrapped type
a function for calculating memory consumption
arbitrary data (basically letting you wrap data at a class level)
additional flags for garbage collection optimization
Check my unofficial documentation for a couple examples of how this is used.

What's difference between RBuilder and RDomBuilder?

In the kotlin react demo projects i see both
fun RBuilder.someComponent(){...}
and
fun RDOMBuilder<*>.someComponent(){...}
What is the difference between these two?
RDOMBuilder is part of the kotlin-react-dom wrapper, whereas RBuilder is part of the kotlin-react wrapper. Depending on what library you want to use, the one or the other Builder may be used.

Why aren't function reference in JSX "sugar"ified?

For Example,
We could just use
onClick={(foo)}
or something else.. instead of
onClick={this.foo.bind(this)}
Just curious if there is any particular technical constraint.
Let me answer the question from a design/philosophical perspective, instead of a technical one (the other answers do that pretty well already).
React COULD have, there would be no problem to that. But why have multiple ways to do things when you can have one (React tries to stay as close to ES standards as possible). If there are multiple ways to do a single task, it'll affect readability across codebases, making it harder for developers to ease into a codebase since they would have to unravel layers upon layers of abstraction till they gets to the core idea.
Basically, I think it was a design choice to NOT add a lot of the syntactic sugar that could have been added (JSX itself is already a form of syntactic sugar, we don't need syntactic sugar on our syntactic sugar).
From the React Docs:
"In general we resist adding features that can be implemented in userland. We don't want to bloat your apps with useless library code. However, there are exceptions to this."
"We prefer boring code to clever code. Code is disposable and often changes. So it is important that it doesn't introduce new internal abstractions unless absolutely necessary."
Source: https://facebook.github.io/react/contributing/design-principles.html
Representing the ideas from this talk: https://www.youtube.com/watch?v=4anAwXYqLG8
onClick={foo} is something completely different to onClick={this.foo.bind(this)}, and parentheses are required for maths.
.bind causes a new function to be created on every single invocation, so this would not be very performant.
(I assume) an aim of JSX to try and be as close to regular JS as possible so it's easy to pick up.
It is not the realm of JSX to add new language elements; a bind operator is most definitely a new language element.
If you notice, JSX doesn't provide any new language constructs other than what is necessary to call React.createElement. Additionally, you probably wouldn't want to use .bind like this anyway due to fact it's creating a new function every time. Finally, the parens are required for mathematical operations - you couldn't use {()} because what if I wanted to use a mathematical operation like {(a + b) * c}? Any interpolation that JSX does must be a JavaScript expression, currently, so unless JavaScript itself supports this syntax it's unlikely the interpolation will too.
You may be interested in the function bind operator, but I'd recommend you avoid using bind in this manner; instead, bind the functions once in the component constructor, like so:
class MyComponent extends Component {
constructor() {
this.boundOnClick = this.onClick.bind(this)
}
render() {
return <button onClick={this.boundOnClick}>Foo</button>
}
}
// with function bind operator
class MyComponent extends Component {
constructor() {
this.boundOnClick = ::this.onClick
}
render() {
return <button onClick={this.boundOnClick}>Foo</button>
}
}
This ensures you only create the bound function once. For stateless components, you don't have access to this anyway so there's no need to use bind.
If JSX were to introduce an alternative syntax to this, I personally would be opposed to it, though if they could overcome the limitations I've mentioned above, there's nothing technically stopping them.
It is more a problem with ES6 which does not have automatic binding of "this" to class methods. In ES7, there is a proposal to introduce a new operator ::. With ES7, you could write:
onClick={this::foo}

Adding new data types (and arithmetic operators for new data types) in picoc

I have just stumbled across picoc and I am very impressed with what it can do - especially the fact that it can be extended by adding new functions etc. It saves me from going down the route of trying to "roll my own" interpreter.
However, I am wondering if there is anyway I can extend picoc by:
Adding new data types (for example, MySimpleDataType, MyPointerDataType)
Adding simple arithmetic operator functions (+,-,/, * etc) for my new data types.
Does anyone have any experience of doing this, or can someone provide pointers on how to go about adding new data types and their operator functions to picoc?
[[Edit]]
On further inspection of the code, I believe I have found how to add new data types (by modifying type.c). However, it is still not clear to me how to add arithmetic operators for new data types in picoc. Any help appreciated,
In general, C does not have operators overloading (while C++ does). Picoc is positioned as very tiny and having only the essentials, so I don't think it provides any extensions for it.
Adding new types can be done in the same manner that you can add new functions. A simple example of this can be had by examining picoc's source stdbool.c, where you'll find a typedef int bool; in the StdboolDefs element. You have to look elsewhere, include.c, to find the element in use; you'll find it as the "SetupCSource" parameter to an IncludeRegister() call.
Regarding adding new operators -- of course it's possible but only with a rather invasive change to the picoc library. As #yeputons said, the C language doesn't allow you to change or add operators, so there's no reason for picoc to directly support that.

Automatically Generate C Code From Header

I want to generate empty implementations of procedures defined in a header file. Ideally they should return NULL for pointers, 0 for integers, etc, and, in an ideal world, also print to stderr which function was called.
The motivation for this is the need to implement a wrapper that adapts a subset of a complex, existing API (the header file) to another library. Only a small number of the procedures in the API need to be delegated, but it's not clear which ones. So I hope to use an iterative approach, where I run against this auto-generated wrapper, see what is called, implement that with delegation, and repeat.
I've see Automatically generate C++ file from header? but the answers appear to be C++ specific.
So, for people that need the question spelled out in simple terms, how can I automate the generation of such an implementation given the header file? I would prefer an existing tool - my current best guess at a simple solution is using pycparser.
update Thanks guys. Both good answers. Also posted my current hack.
so, i'm going to mark the ea suggestion as the "answer" because i think it's probably the best idea in general. although i think that the cmock suggestion would work very well in tdd approach where the library development was driven by test failures, and i may end up trying that. but for now, i need a quicker + dirtier approach that works in an interactive way (the library in question is a dynamically loaded plugin for another, interactive, program, and i am trying to reverse engineer the sequence of api calls...)
so what i ended up doing was writing a python script that calls pycparse. i'll include it here in case it helps others, but it is not at all general (assumes all functions return int, for example, and has a hack to avoid func defs inside typedefs).
from pycparser import parse_file
from pycparser.c_ast import NodeVisitor
class AncestorVisitor(NodeVisitor):
def __init__(self):
self.current = None
self.ancestors = []
def visit(self, node):
if self.current:
self.ancestors.append(self.current)
self.current = node
try:
return super(AncestorVisitor, self).visit(node)
finally:
if self.ancestors:
self.ancestors.pop(-1)
class FunctionVisitor(AncestorVisitor):
def visit_FuncDecl(self, node):
if len(self.ancestors) < 3: # avoid typedefs
print node.type.type.names[0], node.type.declname, '(',
first = True
for param in node.args.params:
if first: first = False
else: print ',',
print param.type.type.names[0], param.type.declname,
print ')'
print '{fprintf(stderr, "%s\\n"); return 0;}' % node.type.declname
print '#include "myheader.h"'
print '#include <stdio.h>'
ast = parse_file('myheader.h', use_cpp=True)
FunctionVisitor().visit(ast)
UML modeling tools are capable of generating default implementation in the language of choice. Generally there is also a support for importing source code (including C headers). You can try to import your headers and generate source code from them. I personally have experience with Enterprise Architect and it supports both of these operations.
Caveat: this is an unresearched answer as I haven't had any experience with it myself.
I think you might have some luck with a mocking framework designed for unit testing. An example of such a framework is: cmock
The project page suggests it will generate code from a header. You could then take the code and tweak it.

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