Powerful Class Structure AngularJS - angularjs

I want to have the following functionality in AngularJs as I have in C++ or Java(while I used GWT).
I have Class A with list of references to Class B's object and vica-versa so that I can say something like this. A's_object->B's_reference->show_B's_property
class A{
list<B*> B_ref;//points to B's class objects
......and more
}
class B{
list<A*> A_ref;//points to A's class objects
......and more
}
I mean is it even possible?Please Guide

AngularJs is a framework that uses html, css, and Javascript to easily create single-page applications. Your question would pertain to Javascript rather than the AngularJs framework.
The kind of behavior that you are looking for would be difficult to see in Javascript due to the nature of the language. Javascript is not a language that supports classes in the same way as C++ and Java. Javascript is a dynamic language that is functional based, rather than object oriented.
Javascript can support classes, but not in the same manner as you would be used to in languages like C++ and Java. Javascript instead uses prototypes. Basically, each object has an associated prototype (which is somewhat similar to the static behavior in C++ and Java classes) and this prototype can be decorated with methods and properties. New objects are cloned from existing objects, and the prototypes of the new objects inherits from the original prototype.
This allows many object-oriented features to be imitated in Javascript. I would recommend that you read up about the difference between Javascript and languages like C++.
http://en.wikipedia.org/wiki/Prototype-based_programming
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Introduction_to_Object-Oriented_JavaScript

function A(color) {
this.bRef = [];
this.color = color;
// and more
}
function B(name) {
this.aRef = [];
this.name = name;
// and more
}
var a = new A();
var b1 = new B('foo');
var b2 = new B('bar');
a.bRef.push(b1);
a.bRef.push(b2);
var a1 = new A('red');
var a2 = new A('black');
b1.aRef.push(a1);
b1.aRef.push(a2);
console.log(a.bRef[1].name); // bar
console.log(a.bRef[0].aRef[0].color); // red
console.log(a.bRef[0].aRef[1].color); //black
b2.name = 'boo';
console.log(a.bRef[1].name); // boo

Related

Swift - Array with specific class type

How can i create array which will hold objects belonging a specific class.
class BaseObject {}
class Derived1: BaseObject {}
class Derived2: BaseObject {}
class Derived2: BaseObject {}
I need to create array in which will hold only Object derived from BaseObject
Something like - var array : [BaseObject.Type] = []
Is there a way to specify this ?
Also, I should be able to use it something like this
if let derived1 = object as? [Derived1] {
}
else if let derived2 = object as? [Derived2] {
}
You can obviously define your array as an array of BaseObject:
var objects: [BaseObject] = [] // or `var objects = [BaseObject]()`
But it's going to let you create a heterogenous collection (of either BaseObject or Derived1 or Derived2 or of any other subclass). That's a core OO design concept (the Liskov substitution principle) that any subclass of BaseObject should (and will) be permitted.
If all you want is to say that you can only have an array of one of the subtypes, you can obviously just define your array as such, e.g.:
var objects: [Derived1] = []
That will obviously allow only Derived1 objects (and any subclasses of Derived1.
90% of the time, the above is sufficient. But in some cases, you might needs some collection with methods that require some inherited base behavior, but for which you don't want to allow heterogenous collections. In this case, I might consider a more protocol-oriented pattern:
Bottom line, should we be subclassing, or should we be using a protocol-oriented approach? I.e. is BaseObject actually something you'll instantiate for its own purposes, or is it there merely to define some common behavior of the subclasses. If the latter, a protocol might be a better pattern, e.g.:
protocol Fooable {
func foo()
}
// if you want, provide some default implementation for `foo` in an
// protocol extension
extension Fooable {
func foo() {
// does something unique to objects that conform to this protocol
}
}
struct Object1: Fooable {}
struct Object2: Fooable {}
struct Object3: Fooable {}
This yields the sort of behavior that you may have been using in your more OO approach, but using protocols. Specifically, you write one foo method that all of the types that conform to this protocol, e.g., Object1, Object2, etc., can use without having to implement foo themselves (unless, of course, you want to because they need special behavior for some reason).
Because this eliminates the subclassing, this then opens the door for the use of generics and protocols that dictate some generalized behavior while dictating the homogenous nature of the members. For example:
struct FooCollection<T: Fooable> {
private var array = [T]()
mutating func append(_ object: T) {
array.append(object)
}
// and let's assume you need some method for your collection that
// performs some `Fooable` task for each instance
func fooAll() {
array.forEach { $0.foo() }
}
}
This is a generic which is a homogenous collection of objects that conform to your protocol. For example, when you go to use it, you'd declare a particular type of Fooable type to use:
var foo = FooCollection<Object1>()
foo.append(Object1()) // permitted
foo.append(Object2()) // not permitted
foo.fooAll()
Now, I only went down this road because in comments elsewhere, you were inquiring about generics. I'd personally only go down this road if the (a) collection really needed to be homogenous; and (b) the collection also wanted to implement some shared logic common to the protocol. Otherwise, I'd probably just stick with a simple [Derived1] (or [Object1]). The above can be powerful when needed, but is overkill for simpler situations.
For more discussion about protocol oriented programming, the homogenous vs heterogenous behavior, traditional stumbling blocks when you're coming from a traditional OO mindset, I'd refer you to the WWDC 2015 video, Protocol-Oriented Programming in Swift, or it's 2016 companion video that builds upon the 2015 video.
Finally, if you have any additional questions, I'd suggest you edit your question providing details on a practical problem that you're trying to solve with this pattern. Discussions in the abstract are often not fruitful. But if you tell us what the actual problem you're trying to solve with the pattern in your question, it will be a far more constructive conversation.

check if object is instanceof mixin

I'd like to check if the object x implements (is instance of) the mixin MyInterface:
Ext.define('MyInterface', {
interfaceMethod: Ext.emptyFn
});
Ext.define('Foo', {
mixins: {
myInterface: 'MyInterface'
}
});
var x = new Foo();
doesn't work work:
console.log(x instanceof MyInterface);
ugly workaround:
var isInstanceOfMyInterface = false;
for (var i in x.mixins) {
if (x.mixins[i].$className == 'MyInterface') {
isInstanceOfMyInterface = true;
}
}
console.log(isInstanceOfMyInterface);
The workaround has one major issue: it doesn't work if a subclass of MyInterface is used.
jsfiddle
A pattern the Ext core uses is to apply a mixin specific property so you can test for its existence. It's a lot cheaper than an instanceof check as well. For example:
Ext.define('MyInterface', {
isMyInterface: true,
interfaceMethod: Ext.emptyFn,
});
Ext.define('Foo', {
mixins: {
myInterface: 'MyInterface'
}
});
var x = new Foo();
console.log(x.isMyInterface);
Mixins solve the problem of multiple inheritance because there is no way to make class C inherit from both A and B in plain JavaScript. The logic is then let class C to inherit from A and use class B as mixin. The mixin B is a sort of repository of additional methods and properties for C.
When the mixin B is used in class C, all its methods and properties are copied to the prototype of C and when C is instantiated it contains its own methods, methods of A, because it inherits from A, and B because mixin's methods are added to it.
Also, C can use more than one mixin to add additional methods/properties. Using mixin does not change the class name of the target class, C stays C.
Internally in Ext used mixins are held as object in mixins object of the target class as name/value pairs.
Summed together, your way is already the fine way to check if a class uses a mixin, nevetheless, it can be improved:
you can implement the above code as a method of the class(es) you want to check
you can break the above look once the mixin is found to save some cycles

Is it possible to execute static code using Dart?

Both Java and Javascript allow for a different way of executing static code. Java allows you to have static code in the body of a class while JS allows you to execute static code outside class definitions. Examples:
Java:
public class MyClass {
private static Map<String,String> someMap = new HashMap<String,String();
static {
someMap.put("key1","value");
someMap.put("key2","value");
SomeOtherClass.someOtherStaticMethod();
System.out.println(someMap);
}
}
JS (basically any JS code outside a class):
var myint = 5;
callSomeMethod();
$(document).ready(function () {
$("#hiddenelement").hide();
});
However, it seems like Dart supports either of both ways. Declaring global variables and methods is supported, but calling methods and executing code like in JS is not. This can only be done in a main() method. Also, static code inside a class is not allowed either.
I know Dart has other ways to statically fill a Map like my first example, but there is another case that I can think of for which this is required.
Let's consider the following CarRegistry implementation that allows you to map strings of the car model to an instance of the corresponding class. F.e. when you get the car models from JSON data:
class CarRegistry {
static Map<String, Function> _factoryMethods = new HashMap<String, Function>();
static void registerFactory(String key, Car factory()) {
_factoryMethods[key] = factory;
}
static Car createInstance(String key) {
Function factory = _factoryMethods[key];
if(factory != null) {
return factory();
}
throw new Exception("Key not found: $key");
}
}
class TeslaModelS extends Car {
}
class TeslaModelX extends Car {
}
In order to be able to call CarRegistry.createInstance("teslamodelx");, the class must first be registered. In Java this could be done by adding the following line to each Car class: static { CarRegistry.registerFactory("teslamodelx" , () => new TeslaModelX()); }. What you don't want is to hard-code all cars into the registry, because it will lose it's function as a registry, and it increases coupling. You want to be able to add a new car by only adding one new file. In JS you could call the CarRegistry.registerFactory("teslamodelx" , () => new TeslaModelX()); line outside the class construct.
How could a similar thing be done in Dart?
Even if you would allow to edit multiple files to add a new car, it would not be possible if you are writing a library without a main() method. The only option then is to fill the map on the first call of the Registry.createInstance() method, but it's no longer a registry then, just a class containing a hard-coded list of cars.
EDIT: A small addition to the last statement I made here: filling this kind of registry in the createInstance() method is only an option if the registry resided in my own library. If, f.e. I want to register my own classes to a registry provided by a different library that I imported, that's no longer an option.
Why all the fuss about static?
You can create a getter that checks if the initialization was already done (_factoryMethods != null) if not do it and return the map.
As far a I understand it, this is all about at what time this code should be executed.
The approach I showed above is lazy initialization.
I think this is usually the preferred way I guess.
If you want to do initialization when the library is loaded
I don't know another way as calling an init() method of the library from main() and add initialization code this libraries init() method.
Here is a discussion about this topic executing code at library initialization time
I encountered the same issue when trying to drive a similarly themed library.
My initial attempt explored using dart:mirrors to iterate over classes in a library and determine if they were tagged by an annotation like this (using your own code as part of the example):
#car('telsamodelx')
class TelsaModelX extends Car {
}
If so, they got automatically populated into the registry. Performance wasn't great, though, and I wasn't sure if how it was going to scale.
I ended up taking a more cumbersome approach:
// Inside of CarRegistry.dart
class CarRegister {
static bool _registeredAll = false;
static Car create() {
if (!_registeredAll) { _registerAll()); }
/* ... */
}
}
// Inside of the same library, telsa_model_x.dart
class TelsaModelX extends Car {}
// Inside of the same library, global namespace:
// This method registers all "default" vehicles in the vehicle registery.
_registerAll() {
register('telsamodelx', () => new TelsaModelX());
}
// Inside of the same library, global namespace:
register(carName, carFxn) { /* ... */ }
Outside of the library, consumers had to call register(); somewhere to register their vehicle.
It is unnecessary duplication, and unfortunately separates the registration from the class in a way that makes it hard to track, but it's either cumbersome code or a performance hit by using dart:mirrors.
YMMV, but as the number of register-able items grow, I'm starting to look towards the dart:mirrors approach again.

New to AutoFixture trying to get my head around it and I can't see it helping me

Currently, I'm using custom made fake objects that behind the scenes use NSubstitute which creates the actual objects but it's becoming very hard to maintain as the project grows, so I'm trying to find alternatives and I'm hoping that AutoFixture is the right tool for the job.
I read the documentation and I'm struggling because there's very little to no documentation and I read most of the blog posts by Mark Seemann including the CheatSheet.
One of the things that I'm having hard time to grasp is how to create an object with a constructor that have parameters, in my case I need to pass argument to CsEmbeddedRazorViewEngine as well as HttpRequestBase to ControllerContext.
The way I see it is that I need to create a fake objects and finally create a customization object that injects them to
I also looked into NBuilder it seems slightly more trivial to pass arguments there but I've heard good things about AutoFixture and I would like to give it a try. :)
I'm trying to reduce the amount of fake objects I have so here is a real test, how can I do the same thing with AutoFixture?
[Theory,
InlineData("en-US"),
InlineData("en-us"),
InlineData("en")]
public void Should_return_the_default_path_of_the_view_for_enUS(string language)
{
// Arrange
const string EXPECTED_VIEW_PATH = "~/MyAssemblyName/Views/Home/Index.cshtml";
CsEmbeddedRazorViewEngine engine = CsEmbeddedRazorViewEngineFactory.Create(ASSEMBLY_NAME, VIEW_PATH, string.Empty);
string[] userLanguage = { language };
HttpRequestBase request = FakeHttpRequestFactory.Create(userLanguage);
ControllerContext controllerContext = FakeControllerContextFactory.Create(request);
// Act
ViewEngineResult result = engine.FindPartialView(controllerContext, VIEW_NAME, false);
// Assert
RazorView razorView = (RazorView)result.View;
string actualViewPath = razorView.ViewPath;
actualViewPath.Should().Be(EXPECTED_VIEW_PATH);
}
P.S. I'm using xUnit as my testing framework and NSubstitute as my mocking framework should I install both AutoFixture.Xunit and AutoFixture.AutoNSubstitute?
UPDATE: After learning more and more about it I guess it is not the right tool for the job because I tried to replace my test doubles factories with AutoFixture rather than setting up my SUT with it.
Due to odd reason I thought it's doing the same thing NBuilder is doing and from what I can see they are very different tools.
So after some thinking I think I'll go and change the methods I have on my test doubles factories to objects then use AutoFixture to create my SUT and inject my test doubles to it.
Note: I don't have the source code for the CsEmbeddedRazorViewEngine type and all the other custom types.
Here is how it could be written with AutoFixture:
[Theory]
[InlineAutoWebData("en-US", "about", "~/MyAssemblyName/Views/Home/Index.cshtml")]
[InlineAutoWebData("en-US", "other", "~/MyAssemblyName/Views/Home/Index.cshtml")]
public void Should_return_the_default_path_of_the_view_for_enUS(
string language,
string viewName,
string expected,
ControllerContext controllerContext,
CsEmbeddedRazorViewEngine sut)
{
var result = sut.FindPartialView(controllerContext, viewName, false);
var actual = ((RazorView)result.View).ViewPath;
actual.Should().Be(expected);
}
How it works:
It uses AutoFixture itself together with it's glue libraries for xUnit.net and NSubstitute:
PM> Install-Package AutoFixture.Xunit
PM> Install-Package AutoFixture.AutoNSubstitute
With InlineAutoWebData you actually combine inline values and auto-generated data values by AutoFixture – also including Auto-Mocking with NSubstitute.
internal class InlineAutoWebDataAttribute : CompositeDataAttribute
{
internal InlineAutoWebDataAttribute(params object[] values)
: base(
new InlineDataAttribute(values),
new CompositeDataAttribute(
new AutoDataAttribute(
new Fixture().Customize(
new WebModelCustomization()))))
{
}
}
Remarks:
You could actually replace the WebModelCustomization customization above with AutoNSubstituteCustomization and it could work.
However, assuming that you are using ASP.NET MVC 4, you need to customize the Fixture instance with:
internal class WebModelCustomization : CompositeCustomization
{
internal WebModelCustomization()
: base(
new MvcCustomization(),
new AutoNSubstituteCustomization())
{
}
private class MvcCustomization : ICustomization
{
public void Customize(IFixture fixture)
{
fixture.Customize<ControllerContext>(c => c
.Without(x => x.DisplayMode));
// Customize the CsEmbeddedRazorViewEngine type here.
}
}
}
Further reading:
Encapsulating AutoFixture Customizations
AutoData Theories with AutoFixture
I ended up doing this.
[Theory,
InlineData("en-US", "Index", "~/MyAssemblyName/Views/Home/Index.cshtml"),
InlineData("en-us", "Index", "~/MyAssemblyName/Views/Home/Index.cshtml"),
InlineData("en", "Index", "~/MyAssemblyName/Views/Home/Index.cshtml")]
public void Should_return_the_default_path_of_the_view(string language, string viewName, string expected)
{
// Arrange
CsEmbeddedRazorViewEngine engine = new CsEmbeddedRazorViewEngineFixture();
ControllerContext controllerContext = FakeControllerContextBuilder.WithLanguage(language).Build();
// Act
ViewEngineResult result = engine.FindPartialView(controllerContext, viewName, false);
// Assert
string actualViewPath = ((RazorView)result.View).ViewPath;
actualViewPath.Should().Be(expected);
}
I encapsulated the details to setup my SUT into a fixture and used the builder pattern to handle my fakes, I think that it's readable and pretty straightforward now.
While AutoFixture looks pretty cool, the learning curve seems long and I will need to invest enough time to understand it, for now, I want to clean-up my unit tests and make them more readable. :)

Using coffeescript with backbone.js issues

I'm trying to follow along the excellent tutorial backbonerails produced by Brian Mann. Unfortunately (for me because I'm a noob) he's using coffeescript. What's confusing is my assumptions of the following code:
class App.Views.Users extends Backbone.View
I believed was the equivalent of:
Users = Backbone.View.extend({});
in plain javascript. However, when I place the coffeescript code in trycoffeescript I get:
var _ref,
__hasProp = {}.hasOwnProperty,
__extends = function(child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; };
App.Views.Users = (function(_super) {
__extends(Users, _super);
function Users() {
_ref = Users.__super__.constructor.apply(this, arguments);
return _ref;
}
return Users;
})(Backbone.View);
My question is am I wrong in my assumption of what plain javascript should produce, am I incorrectly approaching the way to interpret the coffee script, or am I beyond hope?
Classes in coffeescript can't guarantee that the classes they're extending have an extend method, so it wouldn't be possible for the coffeescript to compile to Backbone.View.extend, without specifically requiring all the classes it's used with to provide the extend method.
However, if you look at the source of _.extend (which Backbone uses) you'll see that it's fairly similar to the __extends method that coffeescript generates and uses.
The coffeescript compiled version is obviously more verbose, but in practice I've never noticed a difference between class MyView extends Backbone.View and MyView = Backbone.View.extends({}}; so you can probably use whichever one you prefer.
EDIT: One possible difference is actually the super coffeescript keyword, which will only work if you're using coffeescript classes. However, you should still be able to replicate that functionality with .extends by calling the superclass function directly.

Resources