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I have a multihreaded program whose 2 threads communicate with each other via a message queue. The first thread (sender) periodically sends a message, while the second thread (receiver) processes the information.
The sender has code similar to this:
// Create queue
key_t key = ftok("/tmp", 'B');
int msqid = msgget(key, 0664 | IPC_CREAT);
// Create message and send
struct request_msg req_msg;
req_msg.mtype = 1;
snprintf(req_msg.mtext, MSG_LENGTH, "Send this information");
msgsnd(msqid, &req_msg, strlen(req_msg.mtext) + 1, 0);
On the receiving thread, I do this:
// Subscribe to queue
key_t key = ftok("/tmp", 'B');
int msqid = msgget(key, 0664);
struct request_msg req_msg;
while(running)
{
msgrcv(msqid, &req_msg, sizeof(req_msg.mtext), 0, 0);
// Do sth with the message
}
As you can see, the receiver sits within a while loop that is controlled by a global variable named "running". Error handlers do set the boolean to false, if an error is encountered within the process. This works in most cases, but if an error occurs before being able to send a message to the queue, the receiver will not exit the while loop because it waits for a message before continuing and thus, checking the running variable. That means it will hang there forever, as the sender will not send anything for the rest of the runtime.
I would like to avoid this, but I do not know how to let msgrcv know that it cannot expect any more messages. I was unable to learn how msgrcv behaves if I kill the queue, assuming this is the easiest version. Maybe timeouts or sending some kind of termination message (possibly using the mtype member of the message struct) are also possible.
Please, let me know what the most robust solution to this problem is. Thanks!
EDIT: based on suggestions I have reworked the code to make the signal handlers action atomic.
#include <stdbool.h> // bool data type
#include <stdio.h>
#include <signal.h>
#include <stdint.h>
#include <pthread.h>
#include <stdlib.h>
#include <unistd.h>
#define ALARM_INTERVAL_SEC 1
#define ALARM_INTERVAL_USEC 0
struct message
{
uint64_t iteration;
char req_time[28];
};
static volatile bool running = true;
static volatile bool work = false;
static struct itimerval alarm_interval;
static struct timeval previous_time;
static uint64_t loop_count = 0;
static struct message msg;
pthread_mutex_t mutexmsg;
pthread_cond_t data_updated_cv;
static void
termination_handler(int signum)
{
running = false;
}
static void
alarm_handler(int signum)
{
work = true;
}
static void
write_msg(void)
{
// Reset the alarm interval
if(setitimer(ITIMER_REAL, &alarm_interval, NULL) < 0)
{
perror("setitimer");
raise(SIGTERM);
return;
}
struct timeval current_time;
gettimeofday(¤t_time, NULL);
printf("\nLoop count: %lu\n", loop_count);
printf("Loop time: %f us\n", (current_time.tv_sec - previous_time.tv_sec) * 1e6 +
(current_time.tv_usec - previous_time.tv_usec));
previous_time = current_time;
// format timeval struct
char tmbuf[64];
time_t nowtime = current_time.tv_sec;
struct tm *nowtm = localtime(&nowtime);
strftime(tmbuf, sizeof(tmbuf), "%Y-%m-%d %H:%M:%S", nowtm);
// write values
pthread_mutex_lock(&mutexmsg);
msg.iteration = loop_count;
snprintf(msg.req_time, sizeof(msg.req_time), "%s.%06ld", tmbuf, current_time.tv_usec);
pthread_cond_signal(&data_updated_cv);
pthread_mutex_unlock(&mutexmsg);
loop_count++;
}
static void*
process_msg(void *args)
{
while(1)
{
pthread_mutex_lock(&mutexmsg);
printf("Waiting for condition\n");
pthread_cond_wait(&data_updated_cv, &mutexmsg);
printf("Condition fulfilled\n");
if(!running)
{
break;
}
struct timeval process_time;
gettimeofday(&process_time, NULL);
char tmbuf[64];
char buf[64];
time_t nowtime = process_time.tv_sec;
struct tm *nowtm = localtime(&nowtime);
strftime(tmbuf, sizeof(tmbuf), "%Y-%m-%d %H:%M:%S", nowtm);
snprintf(buf, sizeof(buf), "%s.%06ld", tmbuf, process_time.tv_usec);
// something that takes longer than the interval time
// sleep(1);
printf("[%s] Req time: %s loop cnt: %lu\n", buf, msg.req_time, msg.iteration);
pthread_mutex_unlock(&mutexmsg);
}
pthread_exit(NULL);
}
int
main(int argc, char* argv[])
{
pthread_t thread_id;
pthread_attr_t attr;
// for portability, set thread explicitly as joinable
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
if(pthread_create(&thread_id, NULL, process_msg, NULL) != 0)
{
perror("pthread_create");
exit(1);
}
pthread_attr_destroy(&attr);
// signal handling setup
struct sigaction t;
t.sa_handler = termination_handler;
sigemptyset(&t.sa_mask);
t.sa_flags = 0;
sigaction(SIGINT, &t, NULL);
sigaction(SIGTERM, &t, NULL);
struct sigaction a;
a.sa_handler = alarm_handler;
sigemptyset(&a.sa_mask);
a.sa_flags = 0;
sigaction(SIGALRM, &a, NULL);
// Set the alarm interval
alarm_interval.it_interval.tv_sec = 0;
alarm_interval.it_interval.tv_usec = 0;
alarm_interval.it_value.tv_sec = ALARM_INTERVAL_SEC;
alarm_interval.it_value.tv_usec = ALARM_INTERVAL_USEC;
if(setitimer(ITIMER_REAL, &alarm_interval, NULL) < 0)
{
perror("setitimer");
exit(1);
}
gettimeofday(&previous_time, NULL);
while(1)
{
// suspending main thread until a signal is caught
pause();
if(!running)
{
// signal the worker thread to stop execution
pthread_mutex_lock(&mutexmsg);
pthread_cond_signal(&data_updated_cv);
pthread_mutex_unlock(&mutexmsg);
break;
}
if(work)
{
write_msg();
work = false;
}
}
// suspend thread until the worker thread joins back in
pthread_join(thread_id, NULL);
// reset the timer
alarm_interval.it_value.tv_sec = 0;
alarm_interval.it_value.tv_usec = 0;
if(setitimer(ITIMER_REAL, &alarm_interval, NULL) < 0)
{
perror("setitimer");
exit(1);
}
printf("EXIT\n");
pthread_exit(NULL);
}
You have not justified the use of a message queue other than as a synchronization primitive. You could be passing the message via a variable and an atomic flag to indicate message readiness. This answer then describes how to implement thread suspension and resuming using a condition variable. That’s how it’d be typically done between threads, although of course is not the only way.
I do not know how to let msgrcv know that it cannot expect any more messages
No need for that. Just send a message that tells the thread to finish! The running variable doesn’t belong: you are trying to communicate with the other thread, so do it the way you chose to: message it!
I have spent the last day to read a lot about threading and mutexes and tried to get my example program to work. It does, but unfortunately, it gets stuck when I try to shut it down via Ctrl+C. Reason being (again) that this time, that the worker thread waits for a signal from the main thread that won't send a signal anymore.
#Rachid K. and #Unslander Monica: if you want to take a look again, is this more state of the art code for doing this? Also, I think I have to use pthread_cond_timedwait instead of pthread_cond_wait to avoid the termination deadlock. Could you tell me how to handle that exactly?
Note that the program does simply periodically (interval 1 s) hand a timestamp and a loop counter to the processing thread, that prints out the data. The output also shows when the print got called.
Thanks again!
#include <stdbool.h> // bool data type
#include <stdio.h>
#include <signal.h>
#include <stdint.h>
#include <pthread.h>
#include <stdlib.h>
#define ALARM_INTERVAL_SEC 1
#define ALARM_INTERVAL_USEC 0
static bool running = true;
static struct itimerval alarm_interval;
static struct timeval previous_time;
static uint64_t loop_count = 0;
struct message
{
uint64_t iteration;
char req_time[28];
} msg;
pthread_mutex_t mutexmsg;
pthread_cond_t data_updated_cv;
static void
signal_handler(int signum)
{
if (signum == SIGINT || signum == SIGTERM)
{
running = false;
}
}
static void
write_msg(int signum)
{
if(!running)
{
return;
}
// Reset the alarm interval
if(setitimer(ITIMER_REAL, &alarm_interval, NULL) < 0)
{
perror("setitimer");
raise(SIGTERM);
return;
}
struct timeval current_time;
gettimeofday(¤t_time, NULL);
printf("\nLoop count: %lu\n", loop_count);
printf("Loop time: %f us\n", (current_time.tv_sec - previous_time.tv_sec) * 1e6 +
(current_time.tv_usec - previous_time.tv_usec));
previous_time = current_time;
// format timeval struct
char tmbuf[64];
time_t nowtime = current_time.tv_sec;
struct tm *nowtm = localtime(&nowtime);
strftime(tmbuf, sizeof(tmbuf), "%Y-%m-%d %H:%M:%S", nowtm);
// write values
pthread_mutex_lock(&mutexmsg);
msg.iteration = loop_count;
snprintf(msg.req_time, sizeof(msg.req_time), "%s.%06ld", tmbuf, current_time.tv_usec);
pthread_cond_signal(&data_updated_cv);
pthread_mutex_unlock(&mutexmsg);
loop_count++;
}
static void*
process_msg(void *args)
{
while(running)
{
pthread_mutex_lock(&mutexmsg);
printf("Waiting for condition\n");
pthread_cond_wait(&data_updated_cv, &mutexmsg);
printf("Condition fulfilled\n");
struct timeval process_time;
gettimeofday(&process_time, NULL);
char tmbuf[64];
char buf[64];
time_t nowtime = process_time.tv_sec;
struct tm *nowtm = localtime(&nowtime);
strftime(tmbuf, sizeof(tmbuf), "%Y-%m-%d %H:%M:%S", nowtm);
snprintf(buf, sizeof(buf), "%s.%06ld", tmbuf, process_time.tv_usec);
printf("[%s] Message req time: %s loop cnt: %lu\n", buf, msg.req_time, msg.iteration);
pthread_mutex_unlock(&mutexmsg);
}
pthread_exit(NULL);
}
int
main(int argc, char* argv[])
{
pthread_t thread_id;
pthread_attr_t attr;
// for portability, set thread explicitly as joinable
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
if(pthread_create(&thread_id, NULL, process_msg, NULL) != 0)
{
perror("pthread_create");
exit(1);
}
pthread_attr_destroy(&attr);
// signal handling setup
struct sigaction s;
s.sa_handler = signal_handler;
sigemptyset(&s.sa_mask);
s.sa_flags = 0;
sigaction(SIGINT, &s, NULL);
sigaction(SIGTERM, &s, NULL);
struct sigaction a;
a.sa_handler = write_msg;
sigemptyset(&a.sa_mask);
a.sa_flags = 0;
sigaction(SIGALRM, &a, NULL);
// Set the alarm interval
alarm_interval.it_interval.tv_sec = 0;
alarm_interval.it_interval.tv_usec = 0;
alarm_interval.it_value.tv_sec = ALARM_INTERVAL_SEC;
alarm_interval.it_value.tv_usec = ALARM_INTERVAL_USEC;
if(setitimer(ITIMER_REAL, &alarm_interval, NULL) < 0)
{
perror("setitimer");
exit(1);
}
gettimeofday(&previous_time, NULL);
// suspend thread until the worker thread joins back in
pthread_join(thread_id, NULL);
// reset the timer
alarm_interval.it_value.tv_sec = 0;
alarm_interval.it_value.tv_usec = 0;
if(setitimer(ITIMER_REAL, &alarm_interval, NULL) < 0)
{
perror("setitimer");
exit(1);
}
pthread_exit(NULL);
return 0;
}
On the receiving thread, I do this:
...
while(running)
{
msgrcv(msqid, &req_msg, sizeof(req_msg.mtext), 0, 0);
Hopefully, in reality you do more than that.
Because you're not checking any error status in the code you've posted. And that's flat-out wrong for a blocking function call that is likely specified to never be restarted on receipt of a signal (as is true on Linux and Solaris). Per Linux `signal(2):
The following interfaces are never restarted after being interrupted
by a signal handler, regardless of the use of SA_RESTART; they
always fail with the error EINTR when interrupted by a signal
handler:
...
System V IPC interfaces: msgrcv(2), msgsnd(2), semop(2), and
semtimedop(2).
and Solaris sigaction():
SA_RESTART
If set and the signal is caught, functions that are interrupted by the execution of this signal's handler are transparently restarted by the system, namely fcntl(2), ioctl(2), wait(3C), waitid(2), and the following functions on slow devices like terminals: getmsg() and getpmsg() (see getmsg(2)); putmsg() and putpmsg() (see putmsg(2)); pread(), read(), and readv() (see read(2)); pwrite(), write(), and writev() (see write(2)); recv(), recvfrom(), and recvmsg() (see recv(3SOCKET)); and send(), sendto(), and sendmsg() (see send(3SOCKET)). Otherwise, the function returns an EINTR error.
So your code need to look more like this in order to handle both errors and signal interrupts:
volatile sig_atomic_t running;
...
while(running)
{
errno = 0;
ssize_t result = msgrcv(msqid, &req_msg, sizeof(req_msg.mtext), 0, 0);
if ( result == ( ssize_t ) -1 )
{
// if the call failed or no longer running
// break the loop
if ( ( errno != EINTR ) || !running )
{
break;
}
// the call was interrupted by a signal
continue
}
...
}
And that opens up the opportunity to use a alarm() and a SIGALRM signal handler to set running to 0 for use as a timeout:
volatile sig_atomic_t running;
void handler( int sig );
{
running = 0;
}
...
struct sigaction sa;
memset( &sa, 0, sizeof( sa ) );
sa.sa_handler = handler;
sigaction( SIGALRM, &sa, NULL );
while(running)
{
// 10-sec timeout
alarm( 10 );
errno = 0;
ssize_t result = msgrcv( msqid, &req_msg, sizeof(req_msg.mtext), 0, 0 );
// save errno as alarm() can munge it
int saved_errno = errno;
// clear alarm if it hasn't fired yet
alarm( 0 );
if ( result == ( ssize_t ) -1 )
{
// if the call failed or no longer running
// break the loop
if ( ( saved_errno != EINTR ) || !running )
{
break;
}
// the call was interrupted by a signal
continue
}
...
}
That can almost certainly be improved upon - the logic is rather complex to catch all the corner cases and there's likely a simpler way to do it.
Answer to the new proposal in the question
The cyclic timer should be rearmed in the event loop of the main thread for better visibility (subjective proposal);
When the secondary thread goes out of its loop, it must release the
mutex otherwise the main thread will enter into a deadlock (waiting
for the mutex which was locked by the terminated secondary thread).
So, here is the last proposal with the above fixes/enhancements:
#include <stdbool.h> // bool data type
#include <stdio.h>
#include <signal.h>
#include <stdint.h>
#include <pthread.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/time.h>
#define ALARM_INTERVAL_SEC 1
#define ALARM_INTERVAL_USEC 0
struct message
{
uint64_t iteration;
char req_time[28];
};
static volatile bool running = true;
static volatile bool work = false;
static struct itimerval alarm_interval;
static struct timeval previous_time;
static uint64_t loop_count = 0;
static struct message msg;
pthread_mutex_t mutexmsg;
pthread_cond_t data_updated_cv;
static void
termination_handler(int signum)
{
running = false;
}
static void
alarm_handler(int signum)
{
work = true;
}
static void
write_msg(void)
{
struct timeval current_time;
gettimeofday(¤t_time, NULL);
printf("\nLoop count: %lu\n", loop_count);
printf("Loop time: %f us\n", (current_time.tv_sec - previous_time.tv_sec) * 1e6 +
(current_time.tv_usec - previous_time.tv_usec));
previous_time = current_time;
// format timeval struct
char tmbuf[64];
time_t nowtime = current_time.tv_sec;
struct tm *nowtm = localtime(&nowtime);
strftime(tmbuf, sizeof(tmbuf), "%Y-%m-%d %H:%M:%S", nowtm);
// write values
pthread_mutex_lock(&mutexmsg);
msg.iteration = loop_count;
snprintf(msg.req_time, sizeof(msg.req_time), "%s.%06ld", tmbuf, current_time.tv_usec);
pthread_cond_signal(&data_updated_cv);
pthread_mutex_unlock(&mutexmsg);
loop_count++;
}
static void*
process_msg(void *args)
{
while(1)
{
pthread_mutex_lock(&mutexmsg);
printf("Waiting for condition\n");
pthread_cond_wait(&data_updated_cv, &mutexmsg);
printf("Condition fulfilled\n");
if(!running)
{
pthread_mutex_unlock(&mutexmsg); // <----- To avoid deadlock
break;
}
struct timeval process_time;
gettimeofday(&process_time, NULL);
char tmbuf[64];
char buf[64];
time_t nowtime = process_time.tv_sec;
struct tm *nowtm = localtime(&nowtime);
strftime(tmbuf, sizeof(tmbuf), "%Y-%m-%d %H:%M:%S", nowtm);
snprintf(buf, sizeof(buf), "%s.%06ld", tmbuf, process_time.tv_usec);
// something that takes longer than the interval time
//sleep(2);
printf("[%s] Req time: %s loop cnt: %lu\n", buf, msg.req_time, msg.iteration);
pthread_mutex_unlock(&mutexmsg);
}
printf("Thread exiting...\n");
pthread_exit(NULL);
}
int
main(int argc, char* argv[])
{
pthread_t thread_id;
pthread_attr_t attr;
// for portability, set thread explicitly as joinable
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
if(pthread_create(&thread_id, NULL, process_msg, NULL) != 0)
{
perror("pthread_create");
exit(1);
}
pthread_attr_destroy(&attr);
// signal handling setup
struct sigaction t;
t.sa_handler = termination_handler;
sigemptyset(&t.sa_mask);
t.sa_flags = 0;
sigaction(SIGINT, &t, NULL);
sigaction(SIGTERM, &t, NULL);
struct sigaction a;
a.sa_handler = alarm_handler;
sigemptyset(&a.sa_mask);
a.sa_flags = 0;
sigaction(SIGALRM, &a, NULL);
// Set the alarm interval
alarm_interval.it_interval.tv_sec = 0;
alarm_interval.it_interval.tv_usec = 0;
alarm_interval.it_value.tv_sec = ALARM_INTERVAL_SEC;
alarm_interval.it_value.tv_usec = ALARM_INTERVAL_USEC;
if(setitimer(ITIMER_REAL, &alarm_interval, NULL) < 0)
{
perror("setitimer");
exit(1);
}
gettimeofday(&previous_time, NULL);
while(1)
{
// Reset the alarm interval <-------- Rearm the timer in the main loop
if(setitimer(ITIMER_REAL, &alarm_interval, NULL) < 0)
{
perror("setitimer");
raise(SIGTERM);
break;
}
// suspending main thread until a signal is caught
pause();
if(!running)
{
// signal the worker thread to stop execution
pthread_mutex_lock(&mutexmsg);
pthread_cond_signal(&data_updated_cv);
pthread_mutex_unlock(&mutexmsg);
break;
}
if(work)
{
write_msg();
work = false;
}
}
// suspend thread until the worker thread joins back in
pthread_join(thread_id, NULL);
// reset the timer
alarm_interval.it_value.tv_sec = 0;
alarm_interval.it_value.tv_usec = 0;
if(setitimer(ITIMER_REAL, &alarm_interval, NULL) < 0)
{
perror("setitimer");
exit(1);
}
printf("EXIT\n");
pthread_exit(NULL);
}
==================================================================
Answer to the original question
It is possible to use a conditional variable to wait for a signal from the senders. This makes the receiver wake up and check for messages in the message queue by passing IPC_NOWAIT in the flags parameter of msgrcv(). To end the communication, an "End of communication" message can be posted. It is also possible to use pthread_con_timedwait() to wake up periodically and check a "end of communication" or "end of receiver condition" (e.g. by checking your global "running" variable).
Receiver side:
// Mutex initialization
pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
// Condition variable initialization
pthread_cond_t cond = PTHREAD_COND_INITIALIZER;
[...]
while (1) {
// Lock the mutex
pthread_mutex_lock(&mutex);
// Check for messages (non blocking thanks to IPC_NOWAIT)
rc = msgrcv(msqid, &req_msg, sizeof(req_msg.mtext), 0, IPC_NOWAIT);
if (rc == -1) {
if (errno == ENOMSG) {
// message queue empty
// Wait for message notification
pthread_cond_wait(&cond, &mutex); // <--- pthread_cond_timedwait() can be used to wake up and check for the end of communication or senders...
} else {
// Error
}
}
// Handle the message, end of communication (e.g. "running" variable)...
// Release the lock (so that the sender can post something in the queue)
pthread_mutex_unlock(&mutex);
}
Sender side:
// Prepare the message
[...]
// Take the lock
pthread_mutex_lock(&mutex);
// Send the message
msgsnd(msqid, &req_msg, strlen(req_msg.mtext) + 1, 0);
// Wake up the receiver
pthread_cond_signal(&cond);
// Release the lock
pthread_mutex_unlock(&mutex);
N.B.: SYSV message queues are obsolete. It is preferable to use the brand new Posix services.
I have a program that receives messages via a socket and starts or stops playing a certain sound file depending on the message. In order for the "stop" message to work, I need the sound to play from a separate thread. My solution is to play the sound using alsa from a function I invoke using pthread_create(), and upon receiving a stop message I end the thread using pthread_cancel(). The function that plays the sound is called play_sound(void *args);
Here's what works:
struct args *args;
args->fp = fopen("path/to/soundfile.wav", "r");
args->volume = 1;
play_sound((void *) args);
but as soon as I try to run the function from within a new thread, I get no sound and 100% CPU usage on both my threads:
struct args *args;
int sound_thread;
args->fp = fopen("path/to/soundfile.wav", "r");
args->volume = 1;
pthread_create(&sound_thread, NULL, (void *) play_sound, (void *) args);
I have no idea where to even begin troubleshooting.
My code looks as follows:
#include <alsa/asoundlib.h>
#include <alsa/mixer.h>
#include <stdbool.h>
#include <pthread.h>
#include "server.h"
#include "sound.h"
//#include "log.h"
int sound_thread;
struct args {
FILE *fp;
float volume;
};
void init_sound ()
{
sound_thread = -1;
}
void stop_sound ()
{
if (sound_thread != -1) {
pthread_cancel(sound_thread);
keep_playing = false;
sound_thread = -1;
}
}
void dispatch_sound (FILE *fp, float volume)
{
// this function serves to create a new thread for the
// sound to be played from. This is what's giving me
// headaches.
if (sound_thread != -1) {
stop_sound();
}
struct args *args = (struct args *) malloc(sizeof(struct args));
args->fp = fp;
args->volume = volume;
if (pthread_create(&sound_thread, NULL, (void *) play_sound, args) != 0)
sound_thread = -1;
}
}
bool play_sound (void *args)
{
// This function actually plays the sound using functions
// from the alsa lib. it works when invoked regularly without
// threading.
keep_playing = true;
FILE *fp;
int volume;
bool success;
unsigned int samplerate;
int bufsz;
char *buf;
snd_pcm_t *pcm;
snd_pcm_hw_params_t *params;
snd_pcm_uframes_t frames;
samplerate = SAMPLERATE;
fp = ((struct args *) args)->fp;
volume = ((struct args *) args)->volume;
// volume is not actually used right now, since I took out
// the function that sets the volume before playing the
// audio in order to make it easier to pinpoint the issue.
if (snd_pcm_open(&pcm, PCM_DEVICE, SND_PCM_STREAM_PLAYBACK, 0) < 0) {
success = false;
}
snd_pcm_hw_params_alloca(¶ms);
snd_pcm_hw_params_any(pcm, params);
if (snd_pcm_hw_params_set_access(pcm, params, SND_PCM_ACCESS_RW_INTERLEAVED) < 0) {
success = false;
}
if (snd_pcm_hw_params_set_format(pcm, params, SND_PCM_FORMAT_S16_LE) < 0) {
success = false;
}
if (snd_pcm_hw_params_set_channels(pcm, params, CHANNELS) < 0) {
success = false;
}
if (snd_pcm_hw_params_set_rate_near(pcm, params, &samplerate, 0) < 0) {
success = false;
}´
if (snd_pcm_hw_params(pcm, params) < 0) {
success = false;
}
snd_pcm_hw_params_get_period_size(params, &frames, 0);
bufsz = frames * CHANNELS * SAMPLE_SIZE;
buf = (char *) malloc(bufsz);
while (keep_playing) {
while (fread(buf, bufsz, 1, fp) != 0 && keep_playing) {
int err;
if ((err = snd_pcm_writei(pcm, buf, frames)) == -EPIPE) {
snd_pcm_prepare(pcm);
}
}
rewind(fp);
}
snd_pcm_drain(pcm);
snd_pcm_close(pcm);
free(buf);
return success;
}
From the man page of pthread_cancel:
On Linux, cancellation is implemented using signals. Under the NPTL threading implementation, the first real-time signal (i.e., signal 32)
is used for this purpose. On LinuxThreads, the second real-time signal is used, if real-time signals are available, otherwise SIGUSR2 is
used.
In your while(keep_playing) loop, you aren't yielding the thread enough to handle the cancel signal; in your main thread; you aren't waiting for the result of the cancel request, ergo both threads hog the cpu.
A small delay before you restart playing the sound and pthread_join() after you call pthread_cancel should fix your problem.
I'm having trouble with creating and implementing a timer for a multithreaded program. I create 3 threads and they are supposed to wait for 1, 2, and 4 seconds, respectively. However all three threads never stop waiting and the program just sits there indefinitely.
I need 2 of my functions looked at:
CreateAndArmTimer():
-I'm not sure if I'm using sigemptyset and sigaddset correctly. I'm supposed to "Create the signal mask corresponding to the chosen signal_number in timer_signal". I basically looked at the man pages for pthread_sigmask and copied what I found there.
WaitFortimer():
-This function is what is causing my program to not finish. My threads function normally up until this point, and once they call this function they get trapped in it and never exit.
Both functions are located at the bottom of my code. I appreciate any help with this! I can't for the life of me get this to work.
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <pthread.h>
#include <sys/time.h>
#include <time.h>
#include <string.h>
#include <signal.h>
int threadNumber = 0;
pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
pthread_cond_t cond = PTHREAD_COND_INITIALIZER;
#define NUM_THREADS 3
//used to store the information of each thread
typedef struct{
pthread_t threadID;
int num;
int policy;
struct sched_param param;
long startTime;
long endTime;
int signal_number;
int missed_signal_count;
int timer_Period;
sigset_t timer_signal;
timer_t timer_Id;
}ThreadInfo;
ThreadInfo myThreadInfo[NUM_THREADS];
void *ThreadRunner(void *vargp);
void CreateAndArmTimer(int unsigned period, ThreadInfo* threadInfo);
void WaitForTimer(ThreadInfo* threadInfo);
int sigwait(const sigset_t* set, int* sig);
int timer_create(clockid_t clockid, struct sigevent* sevp, timer_t* timerid);
//main function
int main(void){
sigset_t alarm_sig;
sigemptyset(&alarm_sig);
for(int i = SIGRTMIN; i <= SIGRTMAX; i++)
sigaddset(&alarm_sig, i);
pthread_sigmask(SIG_BLOCK, &alarm_sig, NULL); //*****apply the blocking*****
printf("\nrunning...\n");
int fifoPri = 60;
//create the 3 fifo threads
for(int i=0; i<NUM_THREADS; i++){
myThreadInfo[i].policy = SCHED_FIFO;
myThreadInfo[i].param.sched_priority = fifoPri++;
pthread_create(&myThreadInfo[i].threadID, NULL, ThreadRunner, &myThreadInfo[i]);
}
printf("\n\n");
sleep(1);
//tell all the threads to unlock
pthread_cond_broadcast(&cond);
//join each thread
for(int g = 0; g < NUM_THREADS; g++){
pthread_join(myThreadInfo[g].threadID, NULL);
}
return 0;
}
//the function that runs the threads
void *ThreadRunner(void *vargp){
struct tm *ts;
struct timeval tv;
size_t last;
time_t timestamp = time(NULL);
threadNumber++;
ThreadInfo* currentThread;
currentThread = (ThreadInfo*)vargp;
currentThread->num = threadNumber;
if(currentThread->num == 1){
currentThread->timer_Period = 1000000;
}
else if(currentThread->num == 2){
currentThread->timer_Period = 2000000;
}
else{
currentThread->timer_Period = 4000000;
}
//lock the thread until it's ready to be unlocked
pthread_mutex_lock(&mutex);
pthread_cond_wait(&cond, &mutex);
//unlocking for all other threads
pthread_mutex_unlock(&mutex);
if(pthread_setschedparam(pthread_self(), currentThread->policy,(const struct sched_param *) &(currentThread->param))){
perror("pthread_setschedparam failed");
pthread_exit(NULL);
}
if(pthread_getschedparam(pthread_self(), ¤tThread->policy,(struct sched_param *) ¤tThread->param)){
perror("pthread_getschedparam failed");
pthread_exit(NULL);
}
//create and arm the timer
printf("thread#[%d] waiting for %d seconds\n", currentThread->num, (currentThread->timer_Period/1000000));
CreateAndArmTimer(currentThread->timer_Period, currentThread);
//set the start time of the timer
gettimeofday(&tv, NULL);
long startTime = (tv.tv_sec) * 1000 + (tv.tv_usec) / 1000;
currentThread->startTime = startTime;
//Wait for the timer
WaitForTimer(currentThread);
//set the end time of the timer
gettimeofday(&tv, NULL);
long endTime = (tv.tv_sec) * 1000 + (tv.tv_usec) / 1000;
currentThread->endTime = endTime;
//do the printing
printf("\nThread[%d] Timer Delta[%lu]us Jitter[]us\n", currentThread->num, endTime-startTime);
pthread_exit(NULL);
}
//used to create and arm a new timer
void CreateAndArmTimer(int unsigned period, ThreadInfo* threadInfo){
//Create a static int variable to keep track of the next available signal number
pthread_mutex_lock(&mutex);
static int nextSignalNumber = 0;
if(nextSignalNumber == 0){
nextSignalNumber = SIGRTMIN;
}
else{
nextSignalNumber += 1;
}
pthread_mutex_unlock(&mutex);
threadInfo->signal_number = nextSignalNumber;
//Create the signal mask corresponding to the chosen signal_number in "timer_signal"
//Use "sigemptyset" and "sigaddset" for this
sigemptyset(&threadInfo->timer_signal);
sigaddset(&threadInfo->timer_signal, SIGQUIT);
sigaddset(&threadInfo->timer_signal, SIGUSR1);
//Use timer_Create to create a timer
struct sigevent mySignalEvent;
mySignalEvent.sigev_notify = SIGEV_SIGNAL;
mySignalEvent.sigev_signo = threadInfo->signal_number;
mySignalEvent.sigev_value.sival_ptr = (void*)&(threadInfo->timer_Id);
int ret = timer_create(CLOCK_MONOTONIC, &mySignalEvent, &threadInfo->timer_Id);
if(ret != 0){
printf("error during timer_create for thread#[%d]\n", threadInfo->num);
}
//Arm timer
struct itimerspec timerSpec;
int seconds = period/1000000;
long nanoseconds = (period - (seconds * 1000000)) * 1000;
timerSpec.it_interval.tv_sec = seconds;
timerSpec.it_interval.tv_nsec = nanoseconds;
timerSpec.it_value.tv_sec = seconds;
timerSpec.it_value.tv_nsec = nanoseconds;
int ret2 = timer_settime(threadInfo->timer_Id, 0, &timerSpec, NULL);
if(ret2 != 0){
printf("error with timer_settime!\n");
}
}
//used to make a thread wait for a timer
void WaitForTimer(ThreadInfo* threadInfo){
pthread_sigmask(SIG_UNBLOCK, &threadInfo->timer_signal, NULL); //*****unblock the signal*****
//Use sigwait function to wait on the "timer_signal"
int wait = sigwait(&threadInfo->timer_signal, &threadInfo->signal_number);
if(wait != 0){
printf("error with sigwait!\n");
}
//update missed_signal_count by calling "timer_getoverrun"
threadInfo->missed_signal_count = timer_getoverrun(threadInfo->timer_Id);
}
When I run this, the output is:
running...
thread#[l] waiting for 1 seconds
thread#[2] waiting for 2 seconds
thread#[3] waiting for 4 seconds
First, you should probably be using pthread_sigmask(2) rather than sigprocmask(2). Besides the fact that your comments (instructions, if this is homework?) state that is to be used, the former is explicitly specified as part of the POSIX standard in multithreaded programs, while the latter is not. I don't think this matters on Linux, but it's probably good practice.
The second, and more important, is that you're not really using the signals correctly. First, you block every signal with the call to sigprocmask(2) in your main function, but then never change that. Inside the CreateAndArmTimer() function, you never actually specify that all signals except your threadInfo->signal_number should be blocked. You instead add SIGQUIT and SIGUSR1 to a sigset, but then never do anything with that set. Did you mean to call pthread_sigmask(2) here? If so, you should be sure to add threadInfo->signal_number to the set too before doing so.
On the "listening" side, you never actually unblock any signals in the WaitForTimer() function (or anywhere else). Even if you correctly blocked them earlier, if you don't unblock them before calling sigwait(2), they'll never be delivered to your threads. So the timer is generating the requested signals, but they're just sitting in the signal queue for your process. You must call pthread_sigmask(SIG_UNBLOCK, ...) somewhere so they can actually be delivered.
In short:
Call pthread_sigmask(2) instead of sigprocmask(2).
Block all signals except your chosen threadInfo->signal_number in the threads.
Unblock those signals before calling sigwait(2).
PS: I am very new to threads.
I have a problem where i need to wait for connection requests(completely arbitrary number of times) from clients, accept a connection on a socket, create a worker thread after connection. The created thread then creates a char array, works on it and needs to pass it to the parent process.
I have been able to create the threads in a while loop like
while ((new_socket = accept(srv_sock, (struct sockaddr *)&client, &c)) != INVALID_SOCKET)
{
puts("\nConnection accepted");
_beginthreadex(0, 0, handle_client, &new_socket, 0, 0);
}
I have seen that pthread_join() can be used to pass data from thread to parent process(in unix). My question is, how can I integrate it into a loop in the main process.
I expect the following approach will result in a situation where no more than one connection can be established between client and server at a time,which is not desired.
while ((new_socket = accept(srv_sock, (struct sockaddr *)&client, &c)) != INVALID_SOCKET)
{
puts("\nConnection accepted");
_beginthreadex(0, 0, handle_client, &new_socket, 0, 0);
pthread_join(thread_id,&my_array);
}
EDIT: I would be happy to know if what I want is impossible or if there are alternatives to pthread_join(). or its windows equivalent.
EDIT: I know that pthread_join() is for Unix and have read that WaitForMultipleObjects() is its equivalent for windows. In any case I still haven't been able to figure out a solution.
I have seen that pthread_join() can be used to pass data from thread to parent process.
That is not entirely correct. You can pass a pointer when you exit a thread, and collect that pointer using pthread_join. You have to implement all the logic yourself. The API does not know (or care) what the pointer is. Threads don't have parents and children, they are siblings.
Example for a creator and a reaper:
global
struct VarLengthArray {
size_t count;
MyElem data[1];
};
exiting thread:
// allocate the result
size_t count = ...;
VarLengthArray *retval = malloc(
sizeof(VarLengthArray) +
sizeof(MyElem) * (count > 0 ? count - 1 : 0)
);
// fill the result
retval->count = count;
for (size_t i = 0; i < retval->count; ++i) {
retval->data[i] = ...;
}
pthread_exit(retval);
collecting thread:
// collect the result
void *retval_;
if (pthread_join(thread_one_id, &retval_) != 0) {
// handle error
}
VarLengthArray *retval = retval_;
// use the result
for (size_t i = 0; i < retval->count; ++i) {
printf("retval->[%u] = %s\n", (unsigned) i, retval->data[i].string_value);
}
// deallocate the result
free(retval);
A full example using a condition variable and multiple creators:
#include <limits.h>
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
typedef struct Datum {
struct Datum *next;
char some_data[32];
} Datum;
typedef struct SharedData {
pthread_mutex_t mutex;
pthread_cond_t cond_empty;
unsigned seed;
Datum *head, *tail;
unsigned children_alive;
} SharedData;
static void *thread_logic(void *argv_);
int main(int argc, char **argv) {
unsigned thread_count = 2;
if (argc > 1) {
if (sscanf(argv[1], " %u ", &thread_count) != 1) {
fprintf(stderr, "Usage: %s [thread_count]\n", argv[0]);
return 1;
}
}
// initialize shared data
SharedData shared_data;
pthread_mutex_init(&shared_data.mutex, NULL);
pthread_cond_init(&shared_data.cond_empty, NULL);
shared_data.seed = time(NULL);
shared_data.head = NULL;
shared_data.tail = NULL;
shared_data.children_alive = 0;
// start threads detached, so you don't have to call pthread_join
pthread_t *child_ids = malloc(sizeof(pthread_t) * thread_count);
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
// start the threads
pthread_mutex_lock(&shared_data.mutex);
for (unsigned i = 0; i < thread_count; ++i) {
if (pthread_create(&child_ids[i], &attr, thread_logic, &shared_data) != 0) {
perror("pthread_create");
} else {
++shared_data.children_alive;
}
}
pthread_mutex_unlock(&shared_data.mutex);
pthread_attr_destroy(&attr);
// loop until all threads are dead
while (shared_data.children_alive > 0) {
// a condition variable: wait until there is data you can read
pthread_mutex_lock(&shared_data.mutex);
while (shared_data.head == NULL) {
pthread_cond_wait(&shared_data.cond_empty, &shared_data.mutex);
}
// collect a first datum
Datum *datum = shared_data.head;
if (datum->next != NULL) {
shared_data.head = datum->next;
} else {
shared_data.head = shared_data.tail = NULL;
}
pthread_mutex_unlock(&shared_data.mutex);
// handle the data (outside of the mutex lock)
printf("Got data: %s\n", datum->some_data);
free(datum);
}
return 0;
}
static void *thread_logic(void *shared_data_) {
SharedData *shared_data = shared_data_;
while (1) {
pthread_mutex_lock(&shared_data->mutex);
// create some data
useconds_t timeout = (
(((float) (unsigned) rand_r(&shared_data->seed)) / UINT_MAX) *
1000000
);
Datum *datum = malloc(sizeof(Datum));
datum->next = NULL;
if (timeout < 1000000 / 25) {
--shared_data->children_alive;
snprintf(datum->some_data, sizeof(datum->some_data), "I'm done\n");
} else {
snprintf(
datum->some_data, sizeof(datum->some_data),
"Sleeping for %uus\n", timeout
);
}
// append the datum
if (shared_data->head) {
shared_data->tail->next = datum;
} else {
shared_data->head = datum;
pthread_cond_signal(&shared_data->cond_empty);
}
shared_data->tail = datum;
pthread_mutex_unlock(&shared_data->mutex);
// most likely it takes some time to create the data
// do lengthly tasks outside of the mutex lock
if (timeout < 1000000 / 25) {
return NULL;
} else {
usleep(timeout);
}
}
}
I'm trying to run QEMU's user mode emulator as a thread in a larger program that I'm writing. I've modified the linux-user/main.c file so that the standard int main(int argc, char **argv, char **envp function is now called void *qemu_user_mode_func(void *arg). I've also added pthread_exit(NULL) to the end of that function, as is standard practice for pthreads (or so I've been told).
However, when I try to run a second thread that contains my own test function (shown below in void *test_func(void *arg)), the process exits before the second thread completes, even with a call to pthread_join(tid), which I've read blocks the calling thread until thread tid returns. Does QEMU's user mode emulation exit in such a way that would prevent pthread_join from exiting, or am I just using threads wrong?
Here's my code (not including the bulk of qemu_user_mode_func):
void *qemu_user_mode_func(void *arg)
{
thread_data_t *thread_data;
int argc;
char **argv;
char **envp;
/** QEMU's normal code **/
//return 0;
pthread_exit(NULL);
}
void *test_func(void *arg) {
struct timespec time;
time.tv_sec = 7;
time.tv_nsec = 0;
nanosleep(&time, NULL);
printf("hello, world - from a thread\n");
pthread_exit(NULL);
}
int main(int argc, char**argv, char **envp) {
//Initialize variables to create thread
int rc;
pthread_t threads[2];
thread_data_t main_args;
main_args.tid = 1;
main_args.argc = argc;
main_args.argv = argv;
main_args.envp = envp;
//Create thread
if ((rc = pthread_create(&(threads[0]), NULL, test_func, NULL))) {
fprintf(stderr, "error: pthread_create, rc: %d\n", rc);
return EXIT_FAILURE;
}
if ((rc = pthread_create(&(threads[1]), NULL, qemu_user_mode_func, (void *)&main_args))) {
fprintf(stderr, "error: pthread_create, rc: %d\n", rc);
return EXIT_FAILURE;
}
//Wait for thread to finish, then terminate process
for (rc = 0; rc < 2; rc++) {
pthread_join(threads[rc], NULL);
}
return 0;
}
EDIT: I've discovered in the void cpu_loop(CPUX86State *env) function that when the emulated program reaches its conclusion, QEMU calls syscall 231, which is sys_exit_group (as per 1). So I'm guessing this syscall is terminating the entire process that I'm running. I'd appreciate any tips on how to get around that!
If you turn a complicated preexisting application into thread there are going to be issues. One is that the application can call exit or its variants which will terminate your entire program. There are numerous other issues that could be causing a problem. I would suggest using gdb to determine what is making your program exit.
Problem was solved by editing the following section in void cpu_loop(CPUX86State *env). I capture either sys_exit_group and sys_exit system calls before they are executed, and just return from the function instead.
Original:
void cpu_loop(CPUX86State *env)
{
CPUState *cs = CPU(x86_env_get_cpu(env));
int trapnr;
abi_ulong pc;
target_siginfo_t info;
for(;;) {
cpu_exec_start(cs);
trapnr = cpu_x86_exec(env);
cpu_exec_end(cs);
switch(trapnr) {
case 0x80:
/* linux syscall from int $0x80 */
env->regs[R_EAX] = do_syscall(env,
env->regs[R_EAX],
env->regs[R_EBX],
env->regs[R_ECX],
env->regs[R_EDX],
env->regs[R_ESI],
env->regs[R_EDI],
env->regs[R_EBP],
0, 0);
break;
#ifndef TARGET_ABI32
case EXCP_SYSCALL:
/* linux syscall from syscall instruction */
env->regs[R_EAX] = do_syscall(env,
env->regs[R_EAX],
env->regs[R_EDI],
env->regs[R_ESI],
env->regs[R_EDX],
env->regs[10],
env->regs[8],
env->regs[9],
0, 0);
break;
#endif
Modified:
void cpu_loop(CPUX86State *env)
{
CPUState *cs = CPU(x86_env_get_cpu(env));
int trapnr;
abi_ulong pc;
target_siginfo_t info;
for(;;) {
cpu_exec_start(cs);
trapnr = cpu_x86_exec(env);
cpu_exec_end(cs);
switch(trapnr) {
case 0x80:
/* linux syscall from int $0x80 */
env->regs[R_EAX] = do_syscall(env,
env->regs[R_EAX],
env->regs[R_EBX],
env->regs[R_ECX],
env->regs[R_EDX],
env->regs[R_ESI],
env->regs[R_EDI],
env->regs[R_EBP],
0, 0);
break;
#ifndef TARGET_ABI32
case EXCP_SYSCALL:
/* linux syscall from syscall instruction */
----> if ((env->regs[R_EAX] == __NR_exit_group) || (env->regs[R_EAX] == __NR_exit)) {
return;
}
env->regs[R_EAX] = do_syscall(env,
env->regs[R_EAX],
env->regs[R_EDI],
env->regs[R_ESI],
env->regs[R_EDX],
env->regs[10],
env->regs[8],
env->regs[9],
0, 0);
break;
#endif