Web app polling status too chatty - angularjs

Have an Angular web app that track status of many objects. Now, I have a directive for each object to poll a nodejs server for status. This works but it is quite chatty and I am a bit worried about scalability. However, the backend does not support subscription so it could not use a pusher. One option is to let the nodejs server do the polling and push status back. Then nodejs need to keep a list of objects to poll and client probably need to check the message to determine whether a status needs update. Really appreciate your suggestion for a better strategy.

You can use firebase and load the data from a third party source into the firebase database then use angular-fire to get that data into the app... alternatively you could use a socket connection to DIY. In either scenario, I assume like you said the NodeJS portion on the server will need to handle polling the third party system for data and populating the firebase instance which would be a read-only layer as far as the system is concerned... changes would be sent directly to the third party and NodeJS would just be responsible for updating the firebase DB.

Related

Display realtime data in reactjs

I'm sending data from my backend every 10 seconds and I wanted to display that data in reactjs. I've searched on the net to use socket.io to display real-time data. Is there a better way to use it?
If you're dead set on updating your data every 10 seconds, it would make more sense to make a request from the client to the server, as HTTP requests can only be opened from client to server. By using HTTP requests, you won't need to use socket.io, but socket.io is an easy alternative if you need much faster requests.
Depending on how you are generating the data being sent from your backend, specifically if you are using a database, there is most likely a way to subscribe to changes in the database. This would actually update the data in realtime, without a 10 second delay.
If you want a more detailed answer, you'll have to provide more detail regarding your question: what data are you sending? where is it coming from or how are you generating it?
I'm working on an autodialer feature, in which an agent will get a call when I trigger the button from the frontend (using react js language), and then automatically all the leads in the agent assigned portal will get back-to-back calls from agent number. However, because this process is automatic, the agent won't know who the agent has called, so I want to establish a real-time connection so that I can show a popup on the frontend that contains information about the lead who was called.

Webapp server data storage: Memory vs database

We are making a web application in Go with a MySQL database. Our users are allowed to only have one active client at a time. Much like Spotify allows you to only listen to music on one device at a time. To do this I made a map with as key the user ids and a reference to their active websocket connection as a value. Based on the websocket id that the client has to send in the header of the request we can identify weather the request comes from their active session.
My question is if it's a good practice to store data (in this case the map with the user ids and websockets) in a global space or is it better to store it in the database.
We don't expect to reach over 10000 simultaneously active clients. Average is probably gonna be around 1000.
If you only run one instance of the websocket server storing it in memory should be sufficient. Because if it for some reason goes down/restarts then all the connections will be lost and all the clients will have to create them again (and hence the list of connection will once again be populated by all the clients who want to use the service).
However, if you plan on scaling it horizontally so you have multiple websocket services behind a load balancer, then the connections may need to be stored in a database of some sort. And not because it necessarily needs to be more persistant but because you need to be able to check the request against all the services connections.
It is also possible to have a separate service which handles the incoming request and asks all the websocket services if any of them have the connection specified in the request. This could be done if you add a pub/sub queue and every websocket service subscribes to channels for all its websocket ids and the service that receives the request then publishes the websocket id, and the websocket services can then send back replies on a separate channel if they have that connection. You must decide how to handle if no one is responding (no websocket service has the websocket id). Either the channel does not exist, or you expect the answer within a specific time. Or you could publish the question on a general topic and expect all the websocket services to reply (yes or no).
And regarding whether you need to scale it I guess depends mostly on the underlying server you're running the service on. If I understand it correctly the websocket service will basically not do anything except from keeping track of its connections (you should add some ping pong to discover if connections are lost). Then your limitation should mainly be on how many file descriptors your system can handle at once. If that limit is much larger than your expected maximum number of users, then running only one server and storing everything in memory might be an OK solution!
Finally, if you're in the business of having a websocket open for all users, why not do all the "other" communication over that websocket connection instead of having them send HTTP requests with their websocket id? Perhaps HTTP fits better for your use case but could be something to think about :)

How to create an online-offline application using servicestack

I'm trying to figure out how to create an offline / online approch to use within a huge application.
Right now, each part of the application has its own model and datalayer, who directly read / write data from / to SQL. My boss is asking me to create a kind of buffer that, in case of connectivity failure, might be used to store data until the connection to SQL return active.
What I'm trying to create is something like this: move all datalayers into a servicestack service. Each "GET" method should query the database and store the result into a cache to be reused once the connection to SQL is not available. Each "POST" and "PUT" method must execute their actions or store the request into a cache if the connection fail. this cache must be cleared once the connection to SQL is restored.
How can I achieve this? Mine is a WPF application running on Windows 10.
Best regards
Enrico
Maintaining caches on the server is not going to help create an offline Application given the client wouldn't have access to the server in order to retrieve those caches. What you'd need instead is to maintain state on the client so in the event that network access is lost the client is loading from its own local caches.
Architecturally this is easiest achieved with a Web App using a Single Page App framework like Vue (+ Vuex) or React (+ Redux or MobX). The ServiceStack TechStacks and Gistlyn Apps are good (well documented) examples of this where they store client state in a Vuex store (for TechStacks created in Vue) or Redux Store (for Gistlyn created in React), or the Old TechStacks (created with AngularJS).
For good examples of this checkout Gistlyn's snapshots feature where the entire client state can be restored from a single serialized JSON object or approach used the Real Time Network Traveler example where an initial client state and delta's can be serialized across the network to enable real-time remote control of multiple connected clients.
They weren't developed with offline in mind, but their architecture naturally leads to being offline capable, courtesy of each page being first loaded from its local store then it fires off a Request to update its local cache which thanks to the reactivity of JS SPA fx's, the page is automatically updated with the latest version of the server.
Messaging APIs
HTTP has synchronous tight coupling which isn't ideal for offline communication, what you want instead is to design your write APIs so they're One Way/Asynchronous so you can implement a message queue on the client which queues up Request DTOs and sends them reliably to the server by resending them (using an exponential backoff) until the succeed without error. Then for cases where the client needs to be notified that their request has been processed they can either be done via Server Events or via the client long-polling the server checking to see if their request has been processed.

Laravel: Making a Real Time Application using Angular

I am starting to work with angular and am fascinated by the bi-directional data-binding capabilities and by its $http method, which lets me save changes in to my mysql database, without refreshing the page.
Another thing I am currently fascinated by is the real time capability across multiple clients using firebase. Here all clients are updated in REAL TIME, when the database receives any changes. I'd probably like to use firebase, but I would have to drop Laravel and MySql as a persistence layer entirely, which I would like to keep for the moment, since my application is already working in Laravel, just not in real time.
How would I go about having a Real Time application, which updates every client, without refreshing the view, in Laravel using MySQL and Angular?
If I am not mistaken, Pusher and PubNub, are providing this necessary open connection with the server using websockets, so when the server has something to share, angular will now and render it.
Since I would like to use Laravel and MySQL as a persistence layer, I am not sure, what the best way would be. I am not even sure, if I understood everything correctly, which I wrote above, since I am new to angular and real-time applications.
What would be the next necessary steps, to get some Real-Time capability into a PHP/MySQL application?
The solution for your problem is:
1º - open websocket connection with the websocket-server and subscribe a channel, after this send the data to your serve using ajax
tutorial angular pusher
2º - In server side, you get the data, saves to your database and send a 'PUBLISH' to the respective channel into websocket server
lib useful for this
3º - Through the subscribe gets the data in real time
Pusher.subscribe('channel', 'event', function (item) {
// code
});
I had a similar problem recently and I finally ended up using Redis publish/subscribe Redis. You can store data in the channel and then subscribe to any changes. When something changes you can send it to Pusher which will send it then to the clients.
I also recommend considering Node.js and Socket.io since you can achieve very good performance without third party service, and even if you don't have experience with node you can find very good examples on Socket.IO how to write an application.
For Redis there is a good library for PHP called Predis and there is Redis Node client as well, so you can mix it all together.

GWT Servlet-based Notification (Server Event Bus)

Can anyone think of a good way to allow the server to notify the client based upon server processing? For example, consider the following events:
A user requests a deletion of data, however, due to it's long-running time, we kick it off to a queue.
The client receives a "Yes we completed your transaction successfully".
The server deletes the item and now wants to update any local structures any clients may be using (I'd also like to notify the user).
I know this can be done by client-side polling. Is there a event bus type way to do this? Any suggestions are welcome, but please keep in mind I am using GWT with App Engine.
The standard AJAX interaction is that the client sends requests to the server and expects some sort of response back fairly quickly.
In order for the server to initiate a request to the client, you will need to use WebSockets, and experimental HTML5 feature currently only supported by Chrome.
Or, to simulate this kind of interaction, you can use Comet (long-polling), made available in GWT by the rocket-gwt project.
You want server events for GWT? Have a look at GwtEventService (they couldn't have chosen a better name): http://code.google.com/p/gwteventservice/wiki/StartPage
Of course, it uses a Comet implementation, but you can't do any different when using HTTP, the client always initiates the communication. Request, response.

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