Wait for "any key" with Windows C in different thread - c

My main application is parsing data from an audio device which continously streams data. I want to be able to let the user press any key to stop the process where my application then will stop parsing and save all received data to a file.
The parsing loop look much like this:
while(1)
{
audio_read(buf);
}
So consecutively, I want to listen for a key input to stop this execution. I do not want to poll for key while reading the audio data since this has to operate as fast as possible.
I have tried reading Microsofts documentation but I really don't understand how to easily set up the code for executing functions in different threads.

One thread will wait for the keypress, and set a boolean flag. The thread that is processing audio data needs to periodically check to see if this flag is set.

Related

How do I make a code loop while waiting for a message with 'recv'

I am writing a simple C game that accepts key inputs over the network. As it is my first time handling sockets in C, I am facing some problems with some functions. This function called 'recv', seems to wait for any network messages in the TCP connection until data is received. The problem is that since this 'freezes' the program while there are no messages, my normal game code that is supposed to run in an infinite loop won't work properly. Is there a way I could wait for network messages AND run the game at the same time?
while (1) //Infinite 'game loop' start
{
read_size = recv(newsockfd , client_message , 2000 , 0);
if(read_size > 0)
{
//Do something
}
//Game code here (Doesn't work when there are no incoming messages!)
}
The answer depends to an extent on what the background processing has to do and how frequently it has to run. If your background processing is a continuous task that needs to be running all the time and has no natural break, you probably need a thread. If it is simply something finite that must happen on a regular basis, you don't need a thread, you need poll or select.
poll is more flexible but select has an easier API but they more or less do the same thing. You supply a set of file descriptors, the events you are interested in and a timeout.
If you were using select in your case, you'd put your socket in the set of read file descriptors and supply a suitable time. When select returns, either your socket will have some data on it or the time out will have expired.
The advantage of using select over non blocking IO is that you can easily handle multiple sockets and instead of spinning in a tight loop when there is nothing happening, your process is suspended.
Use multithreading to solve this issue. recv function is blocking therefore you cannot use single thread for this operation.
Or use non-blocking sockets (no timeout).

Socket Server with unknown number of receives in loop

thank you for reading. I'm currently implementing both the server and client for a socket server in C using linux. Currently i have a working "chat" system where both the server and the socket can send unique messages and the other end would receive that message with the correct length.
example output:
Server side
You:Hello!
client:hi, how are you?
You: fine thanks.
client: blabla
..And the client side would look be as follows:
server: Hello!
you:hi,how are you?
etc etc.
My question is, is there any way for the client/server to be able to send multiple messages before the other replies?
I currently have an endless while loop that waits for a receive and then proceeds to send, and this will repeat until the connection is lost. Using this method i can only send one message before i am forced to wait for a receive. I'm not sure of the correct implementation as I'm still quite new to both sockets and C! Thanks :)
Yes it could be possible.
The main body of your code, does not wait on socket for data. It reads the socket if data is already on it. It is possinle by using select function. After the select call, it reads the socket to display the received messages and sends user messages to other peer if there are ready on input.
A generic solution: You must use threading, and i'd propose to run the receiving part in a separate thread.
Hence, you first code the main thread to only manage sending, just as if the application couldn't receive at all. Apparently you have an edit field somewhere (and a messgae loop somehow). Each time the user presses Enter, you Send from within the Edit field's callback function.
Then you code a separate thread, that calls (and hangs on, blocks on) Receive(). Each time Receive "slips on" (ie. data came in), you do something with the data and then jump back to the Receive entry point. This goes on until you terminate the socket, or by other means decide to in fact not jump back to the Receive entry point.
The only situation where the two threads "touch" each other is when they both want to write text content to the same chat window. Both shall do it immediately as the transmission happens, but potentially both may try to access the chat window at exactly the same moment, causing a crash. Hence you muct apply a locking mechanism here; the one that first tries to access the chat window "gets it", while the locking mechanism keeps the other one on hold until the first releases the lock. Then the second one can do it's job. The locking is after all only a matter of microseconds.
These are immediate actions, free from each other. You don't need to que multiple messages; each one gets processed "as it happens".

Writing and reading from terminal using pthreads

I want to create a multithreaded application in C using pthreads. I want to have a number of worker threads doing stuff in the background, but every once in a while, they will have to print something to the terminal so I suppose they will have to
"acquire the output device" (in this case stdout)
write to it
release the output device
rinse and repeat.
Also, I want the user to be able to "reply" to the output. For the sake of simplicity, I'm going to assume that nothing new will be written to the terminal until the user gives an answer to a thread's output, so that new lines are only written after the user replies, etc. I have read up on waiting for user input on the terminal, and it seems that ncurses is the way to go for this.
However, now I have read that ncurses is not thread-safe, and I'm unsure how to proceed. I suppose I could wrap everything terminal-related with mutexes, but before I do that I'd like to know if there's a smarter and possibly more convenient way of going about this, maybe a solution with condition variables? I'm somewhat lost here, so any help is welcome.
Why not just have a thread whose job is to interact with the terminal?
If other threads want to send message or get replies from the terminal, they can create a structure reflecting that request, acquire a mutex, and add that structure to a linked list if structures. The terminal thread will walk the linked list, outputting data as needed and getting replies as needed.
You can use a condition variable to signal the terminal thread that there's now data that needs to be output. The structure in the linked list can include a response condition variable that the terminal thread can signal when it has the reply, if any.
For output that gets no reply, the terminal thread can delete the structure after it outputs its contents. For output that gets a reply, the terminal thread can signal the thread that's interested in the output and then let that thread delete the structure once it has copied the output.
You can use fprintf on terminal. fprintf takes care of the concurrency issues, like it will use mutex locks on stdout before writing to the output device.

Select function in socket programming

Can anyone tell me the use and application of select function in socket programming in c?
The select() function allows you to implement an event driven design pattern, when you have to deal with multiple event sources.
Let's say you want to write a program that responds to events coming from several event sources e.g. network (via sockets), user input (via stdin), other programs (via pipes), or any other event source that can be represented by an fd. You could start separate threads to handle each event source, but you would have to manage the threads and deal with concurrency issues. The other option would be to use a mechanism where you can aggregate all the fd into a single entity fdset, and then just call a function to wait on the fdset. This function would return whenever an event occurs on any of the fd. You could check which fd the event occurred on, read that fd, process the event, and respond to it. After you have done that, you would go back and sit in that wait function - till another event on some fd arrives.
select facility is such a mechanism, and the select() function is the wait function. You can find the details on how to use it in any number of books and online resources.
The select function allows you to check on several different sockets or pipes (or any file descriptors at all if you are not on Windows), and do something based on whichever one is ready first. More specifically, the arguments for the select function are split up into three groups:
Reading: When any of the file descriptors in this category are ready for reading, select will return them to you.
Writing: When any of the file descriptors in this category are ready for writing, select will return them to you.
Exceptional: When any of the file descriptors in this category have an exceptional case -- that is, they close uncleanly, a connection breaks or they have some other error -- select will return them to you.
The power of select is that individual file/socket/pipe functions are often blocking. Select allows you to monitor the activity of several different file descriptors without having to have a dedicated thread of your program to each function call.
In order for you to get a more specific answer, you will probably have to mention what language you are programming in. I have tried to give as general an answer as possible on the conceptual level.
select() is the low-tech way of polling sockets for new data to read or for an open TCP window to write. Unless there's some compelling reason not to, you're probably better off using poll(), or epoll_wait() if your platform has it, for better performance.
I like description at gnu.org:
Sometimes a program needs to accept input on multiple input channels whenever input arrives. For example, some workstations may have devices such as a digitizing tablet, function button box, or dial box that are connected via normal asynchronous serial interfaces; good user interface style requires responding immediately to input on any device. [...]
You cannot normally use read for this purpose, because this blocks the program until input is available on one particular file descriptor; input on other channels won’t wake it up. You could set nonblocking mode and poll each file descriptor in turn, but this is very inefficient.
A better solution is to use the select function. This blocks the program until input or output is ready on a specified set of file descriptors, or until a timer expires, whichever comes first.
Per the documentation for Linux manpages and MSDN for Windows,
select() and pselect() allow a program to monitor multiple file
descriptors, waiting until one or more of the file descriptors become
"ready" for some class of I/O operation (e.g., input possible). A file
descriptor is considered ready if it is possible to perform the
corresponding I/O operation (e.g., read(2)) without blocking.
For simple explanation: often it is required for an application to do multiple things at once. For example you may access multiple sites in a web browser, a web server may want to serve multiple clients simultaneously. One needs a mechanism to monitor each socket so that the application is not busy waiting for one communication to complete.
An example: imagine downloading a large Facebook page on your smart phone whilst traveling on a train. Your connection is intermittent and slow, the web server should be able to process other clients when waiting for your communication to finish.
select(2) - Linux man page
select Function - Winsock Functions

Asynchronous File I/O using threads in C

I'm trying to understand how asynchronous file operations being emulated using threads. I've found next-to-nothing materials to read about the subject.
Is it possible that:
a process uses a thread to open a regular file (HDD).
the parent gets the file descriptor from the thread, now it may close the thread.
the parent uses the file descriptor with a new thread, reading X bytes from the file.
the parent gets the file descriptor with the seek-position of the current file state.
the parent may repeat these operations, without the need to open, or seek, every time it wishes to "continue" reading a new chunk of the file?
This is just a wild guess of mine, would appreciate if anybody mind to shed more light to clarify how it's being emulated efficiently.
UPDATE:
By efficient I actually mean that I don't want the thread to "wait" since the moment the file been opened. Think of a HTTP non-blocking daemon which serves a client with a huge file, you want to use the thread to read chunks of the file without blocking the daemon - but you don't want to keep the thread busy while "waiting" for the actual transfer to take place, you want to use the thread for other blocking operations of other clients.
To understand asynchronous I/O better, it may be helpful to think in terms of overlapping operation. That is, the number of pending operations (operations that have been started but not yet completed) can simutaneously go above one.
A diagram that explains asynchronous I/O might look like this: http://msdn.microsoft.com/en-us/library/aa365683(VS.85).aspx
If you are using the asynchronous I/O capabilities provided by the underlying Operating System, then it is possible to asynchronously read from multiple files without spawning a equal number of threads.
If your underlying Operating System does not provide asynchronous I/O, or if you decide not to use it, in other words, you wish to emulate asynchronous operation by only using blocking I/O (the regular Read/Write provided by the Operating System) then it is necessary to spawn as many threads as the number of simutaneous I/O operations. This is because when a thread is making a function call to blocking I/O, the thread cannot continue its execution until the operation finishes. In order to start another blocking I/O operation, that operation has to be issued from another thread that is not already occupied.
When you open/create a file fire up a thread. Now store that thread id/ptr as your file handle.
Basically the thread will do nothing except sit in a loop waiting for an "event". A semaphore would be good here. When you want to do a read then you add the read command to a queue (remember to critical section the stack add), return a unique id, and then you increment the semaphore. If the thread is asleep it will now wake up and grab the first message off the queue and process it. When it has completed you remove the command from the queue.
To poll if a file read has completed you can, simply, check to see if its in the command queue. If its not there then the command has completed.
Furthermore if you want to allow synchronous reads as well then you can wait after sending the message through for an "event" to get triggered by the completion. You then check to see if the unique id is the queue and if it isn't you return control. If it still is then you go back to a wait state until the relevant unique id has been processed.

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