Finding the distance between pointers in the same block or array - c

If I have a block of memory malloc'd of size char * a = malloc (10*sizeof(char*)),
and I have two char pointers, b and c inside of this block,
how can I find the distance between these two pointers?
If the memory addresses go from 0x00 to, say a+5, then
how could I accurately get the distance between b and c?

If b and c are your char* pointers, point at memory inside of the block a, you can just use c-b to find the distance between them.
Consider this example:
#include <stdio.h>
#include <stdlib.h>
int main() {
char *a = calloc(10, 1);
a[3] = 'h';
a[6] = 'i';
char *b = &a[3];
char *c = &a[6];
/* Print out the pointer address. */
printf("%p\n", b);
printf("%p\n", c);
/* Subtracting the pointers gives a long int type. */
printf("%ld\n", c-b);
return 0;
}
Running this gives:
0xe4b013
0xe4b016
3
Obviously the first two are going to change each run but it gets the distance correct, because calloc and malloc are going to give you a contiguous memory block or fail; it's all right next to each other. They give you the pointer to the first address in that block.
edit for clarification:
The pointers have a certain type, which is used in the pointer arithmetic. It's a coincidence that this was asking about char pointers and char types are only 1 byte long; if the type was something of 20 bytes, the pointer arithmetic would be the same, returning a result of 3.
It is essentially "how many items of size pointed to by these pointers did it move along" and we're calculating the offset, with the number returned being address_2 - address_1 / size_of_the_type.

Related

Memory, pointers, and pointers to pointers

I am working on a short program that reads a .txt file. Intially, I was playing around in main function, and I had gotten to my code to work just fine. Later, I decided to abstract it to a function. Now, I cannot seem to get my code to work, and I have been hung up on this problem for quite some time.
I think my biggest issue is that I don't really understand what is going on at a memory/hardware level. I understand that a pointer simply holds a memory address, and a pointer to a pointer simply holds a memory address to an another memory address, a short breadcrumb trail to what we really want.
Yet, now that I am introducing malloc() to expand the amount of memory allocated, I seem to lose sight of whats going on. In fact, I am not really sure how to think of memory at all anymore.
So, a char takes up a single byte, correct?
If I understand correctly, then by a char* takes up a single byte of memory?
If we were to have a:
char* str = "hello"
Would it be say safe to assume that it takes up 6 bytes of memory (including the null character)?
And, if we wanted to allocate memory for some "size" unknown at compile time, then we would need to dynamically allocate memory.
int size = determine_size();
char* str = NULL;
str = (char*)malloc(size * sizeof(char));
Is this syntactically correct so far?
Now, if you would judge my interpretation. We are telling the compiler that we need "size" number of contiguous memory reserved for chars. If size was equal to 10, then str* would point to the first address of 10 memory addresses, correct?
Now, if we could go one step further.
int size = determine_size();
char* str = NULL;
file_read("filename.txt", size, &str);
This is where my feet start to leave the ground. My interpretation is that file_read() looks something like this:
int file_read(char* filename, int size, char** buffer) {
// Set up FILE stream
// Allocate memory to buffer
buffer = malloc(size * sizeof(char));
// Add characters to buffer
int i = 0;
char c;
while((c=fgetc(file))!=EOF){
*(buffer + i) = (char)c;
i++;
}
Adding the characters to the buffer and allocating the memory is what is I cannot seem to wrap my head around.
If **buffer is pointing to *str which is equal to null, then how do I allocate memory to *str and add characters to it?
I understand that this is lengthy, but I appreciate the time you all are taking to read this! Let me know if I can clarify anything.
EDIT:
Whoa, my code is working now, thanks so much!
Although, I don't know why this works:
*((*buffer) + i) = (char)c;
So, a char takes up a single byte, correct?
Yes.
If I understand correctly, by default a char* takes up a single byte of memory.
Your wording is somewhat ambiguous. A char takes up a single byte of memory. A char * can point to one char, i.e. one byte of memory, or a char array, i.e. multiple bytes of memory.
The pointer itself takes up more than a single byte. The exact value is implementation-defined, usually 4 bytes (32bit) or 8 bytes (64bit). You can check the exact value with printf( "%zd\n", sizeof char * ).
If we were to have a char* str = "hello", would it be say safe to assume that it takes up 6 bytes of memory (including the null character)?
Yes.
And, if we wanted to allocate memory for some "size" unknown at compile time, then we would need to dynamically allocate memory.
int size = determine_size();
char* str = NULL;
str = (char*)malloc(size * sizeof(char));
Is this syntactically correct so far?
Do not cast the result of malloc. And sizeof char is by definition always 1.
If size was equal to 10, then str* would point to the first address of 10 memory addresses, correct?
Yes. Well, almost. str* makes no sense, and it's 10 chars, not 10 memory addresses. But str would point to the first of the 10 chars, yes.
Now, if we could go one step further.
int size = determine_size();
char* str = NULL;
file_read("filename.txt", size, &str);
This is where my feet start to leave the ground. My interpretation is that file_read() looks something like this:
int file_read(char* filename, int size, char** buffer) {
// Set up FILE stream
// Allocate memory to buffer
buffer = malloc(size * sizeof(char));
No. You would write *buffer = malloc( size );. The idea is that the memory you are allocating inside the function can be addressed by the caller of the function. So the pointer provided by the caller -- str, which is NULL at the point of the call -- needs to be changed. That is why the caller passes the address of str, so you can write the pointer returned by malloc() to that address. After your function returns, the caller's str will no longer be NULL, but contain the address returned by malloc().
buffer is the address of str, passed to the function by value. Allocating to buffer would only change that (local) pointer value.
Allocating to *buffer, on the other hand, is the same as allocating to str. The caller will "see" the change to str after your file_read() returns.
Although, I don't know why this works: *((*buffer) + i) = (char)c;
buffer is the address of str.
*buffer is, basically, the same as str -- a pointer to char (array).
(*buffer) + i) is pointer arithmetic -- the pointer *buffer plus i means a pointer to the ith element of the array.
*((*buffer) + i) is dereferencing that pointer to the ith element -- a single char.
to which you are then assigning (char)c.
A simpler expression doing the same thing would be:
(*buffer)[i] = (char)c;
with char **buffer, buffer stands for the pointer to the pointer to the char, *buffer accesses the pointer to a char, and **buffer accesses the char value itself.
To pass back a pointer to a new array of chars, write *buffer = malloc(size).
To write values into the char array, write *((*buffer) + i) = c, or (probably simpler) (*buffer)[i] = c
See the following snippet demonstrating what's going on:
void generate0to9(char** buffer) {
*buffer = malloc(11); // *buffer dereferences the pointer to the pointer buffer one time, i.e. it writes a (new) pointer value into the address passed in by `buffer`
for (int i=0;i<=9;i++) {
//*((*buffer)+i) = '0' + i;
(*buffer)[i] = '0' + i;
}
(*buffer)[10]='\0';
}
int main(void) {
char *b = NULL;
generate0to9(&b); // pass a pointer to the pointer b, such that the pointer`s value can be changed in the function
printf("b: %s\n", b);
free(b);
return 0;
}
Output:
0123456789

What is the C-language statement for function returning a pointer to an array?

What would be the C code for a function that accepts a pointer to a character as argument and returns a pointer to an array of integers?
I have a confusion here. My answer is as follows:
int * q (char *) [ ]
Im not sure if I'm correct. But if its incorrect then what is the correct answer more importantly what is the approach to answer it. In general i would appreciate any general method to learn to interpret such questions and convert them to C code?
When dealing with functions, you basically needs to consider arrays as pointers because it is very hard (if possible) to pass or return an array in a function and make operations such as the sizeof operator still work as intended.
For you purpose, int ** q (char *) is enough, although you would not be able to know the length of the returned array this way.
A pointer to an array of integers looks like:
int (*p)[];
where it is optional to have a dimension inside the square brackets.
So a function returning that would look like:
int (*func(char *))[];
Note that "pointer to array" is a different thing to "pointer to first element of array". Sometimes people say the former when they mean the latter. If you actually meant the latter then your function could be more simply:
int **func(char *);
The first form is rarely used because there is nothing you can do with the return value other than decay it to int ** anyway. It would sometimes be useful to specify a dimension if the function always is to return a pointer to a fixed-size buffer, but in that case I would recommend using a typedef for readability:
typedef int ARR_4_INT[4];
ARR_4_INT * func(char *);
I think I see where your confusion is, and I'm not sure it has been cleared based on the answer you selected. int **q (char *) is a function that returns a pointer to pointer to int, which if that is what you need, that is fine, but understand, the only way a function can return a pointer to pointer to int is if (1) the address of an array of int (pointer to array) is passed as a parameter to q, or (2), pointers are allocated in q and the pointer to allocated pointers is returned.
You appear to want (1), but have selected an answer for (2). Take a look at cdecl.org (C-declarations tool) which can always help decipher declarations
The best way to help you sort it out is probably an example of each. The following examples just plays on the ASCII value of the character variable c (ASCII '5' by default -- decimal 53). In the first case, returning a pointer-to-int (which is a pointer to a block of memory holding zero or more integers). For example, here a block of memory is allocated to hold 53 integers filled with values from 53-105:
#include <stdio.h>
#include <stdlib.h>
int *q (char *c)
{
int *a = calloc (*c, sizeof *a);
if (a)
for (int i = 0; i < (int)*c; i++)
a[i] = *c + i;
return a;
}
int main (int argc, char **argv) {
char c = argc > 1 ? *argv[1] : '5';
int *array = NULL;
if ((array = q (&c)))
for (int i = 0; i < (int)c; i++)
printf ("array[%3d] : %d\n", i, array[i]);
free (array); /* don't forget to free mem */
return 0;
}
Now in the second case, you are returning a pointer-to-pointer-to-int (a pointer to a block of memory holding zero or more pointers to int -- which each in turn can be separately allocated to hold zero or more integers each). In this case each individual pointer is allocated with space to hold one int and the same values as above are assigned:
#include <stdio.h>
#include <stdlib.h>
int **q (char *c)
{
int **a = calloc (*c, sizeof *a); /* allocate *c pointers to int */
if (a) {
for (int i = 0; i < (int)*c; i++)
if ((a[i] = calloc (1, sizeof **a))) /* alloc 1 int per-pointer */
*(a[i]) = *c + i;
else {
fprintf (stderr, "error: memory exhausted.\n");
break;
}
}
return a;
}
int main (int argc, char **argv) {
char c = argc > 1 ? *argv[1] : '5';
int **array = NULL;
if ((array = q (&c)))
for (int i = 0; i < (int)c; i++) {
printf ("array[%3d] : %d\n", i, *(array[i]));
free (array[i]); /* free individually allocated blocks */
}
free (array); /* don't forget to free pointers */
return 0;
}
Example Use/Output
In each case, if no argument is passed to the program, the default output would be:
$ ./bin/qfunction2
array[ 0] : 53
array[ 1] : 54
array[ 2] : 55
...
array[ 50] : 103
array[ 51] : 104
array[ 52] : 105
Now it is entirely unclear which of the two cases you are after as you seem to explain you want a pointer to an array of integers returned. As I started my last answer with, you cannot return an array, all you can return is a pointer, but that pointer can point to a block of memory that can hold multiple integers, or it can point to a block of memory holding multiple pointers that can each in turn be allocated to hold multiple integers.
So the ambiguity comes in "Do you want the return to point to an array of integers or an array of pointers?" int *q (char *) is for the first, int **q (char*) is for the second.
Now, going forward, you will realize that you have not provided a way to know how many integers (or pointers) are being returned. (that requires an extra parameter or global variable (discouraged) at the very least). That is left for another day. (it is also why the examples are a play on the ASCII value of 53 or whatever character is the first character of the first argument, it provides a fixed value to know what has been allocated)
I'm happy to provide further help, but I will need a bit of clarification on what you are trying to accomplish.

How do I make a function return a pointer to a new string in C?

I'm reading K&R and I'm almost through the chapter on pointers. I'm not entirely sure if I'm going about using them the right way. I decided to try implementing itoa(n) using pointers. Is there something glaringly wrong about the way I went about doing it? I don't particularly like that I needed to set aside a large array to work as a string buffer in order to do anything, but then again, I'm not sure if that's actually the correct way to go about it in C.
Are there any general guidelines you like to follow when deciding to use pointers in your code? Is there anything I can improve on in the code below? Is there a way I can work with strings without a static string buffer?
/*Source file: String Functions*/
#include <stdio.h>
static char stringBuffer[500];
static char *strPtr = stringBuffer;
/* Algorithm: n % 10^(n+1) / 10^(n) */
char *intToString(int n){
int p = 1;
int i = 0;
while(n/p != 0)
p*=10, i++;
for(;p != 1; p/=10)
*(strPtr++) = ((n % p)/(p/10)) + '0';
*strPtr++ = '\0';
return strPtr - i - 1;
}
int main(){
char *s[3] = {intToString(123), intToString(456), intToString(78910)};
printf("%s\n",s[2]);
int x = stringToInteger(s[2]);
printf("%d\n", x);
return 0;
}
Lastly, can someone clarify for me what the difference between an array and a pointer is? There's a section in K&R that has me very confused about it; "5.5 - Character Pointers and Functions." I'll quote it here:
"There is an important difference between the definitions:
char amessage[] = "now is the time"; /*an array*/
char *pmessage = "now is the time"; /*a pointer*/
amessage is an array, just big enough to hold the sequence of characters and '\0' that
initializes it. Individual characters within the array may be changed but amessage will
always refer to the same storage. On the other hand, pmessage is a pointer, initialized
to point to a string constant; the pointer may subsequently be modified to point
elsewhere, but the result is undefined if you try to modify the string contents."
What does that even mean?
For itoa the length of a resulting string can't be greater than the length of INT_MAX + minus sign - so you'd be safe with a buffer of that length. The length of number string is easy to determine by using log10(number) + 1, so you'd need buffer sized log10(INT_MAX) + 3, with space for minus and terminating \0.
Also, generally it's not a good practice to return pointers to 'black box' buffers from functions. Your best bet here would be to provide a buffer as a pointer argument in intToString, so then you can easily use any type of memory you like (dynamic, allocated on stack, etc.). Here's an example:
char *intToString(int n, char *buffer) {
// ...
char *bufferStart = buffer;
for(;p != 1; p/=10)
*(buffer++) = ((n % p)/(p/10)) + '0';
*buffer++ = '\0';
return bufferStart;
}
Then you can use it as follows:
char *buffer1 = malloc(30);
char buffer2[15];
intToString(10, buffer1); // providing pointer to heap allocated memory as a buffer
intToString(20, &buffer2[0]); // providing pointer to statically allocated memory
what the difference between an array and a pointer is?
The answer is in your quote - a pointer can be modified to be pointing to another memory address. Compare:
int a[] = {1, 2, 3};
int b[] = {4, 5, 6};
int *ptrA = &a[0]; // the ptrA now contains pointer to a's first element
ptrA = &b[0]; // now it's b's first element
a = b; // it won't compile
Also, arrays are generally statically allocated, while pointers are suitable for any allocation mechanism.
Regarding your code:
You are using a single static buffer for every call to intToString: this is bad because the string produced by the first call to it will be overwritten by the next.
Generally, functions that handle strings in C should either return a new buffer from malloc, or they should write into a buffer provided by the caller. Allocating a new buffer is less prone to problems due to running out of buffer space.
You are also using a static pointer for the location to write into the buffer, and it never rewinds, so that's definitely a problem: enough calls to this function, and you will run off the end of the buffer and crash.
You already have an initial loop that calculates the number of digits in the function. So you should then just make a new buffer that big using malloc, making sure to leave space for the \0, write in to that, and return it.
Also, since i is not just a loop index, change it to something more obvious like length:
That is to say: get rid of the global variables, and instead after computing length:
char *s, *result;
// compute length
s = result = malloc(length+1);
if (!s) return NULL; // out of memory
for(;p != 1; p/=10)
*(s++) = ((n % p)/(p/10)) + '0';
*s++ = '\0';
return result;
The caller is responsible for releasing the buffer when they're done with it.
Two other things I'd really recommend while learning about pointers:
Compile with all warnings turned on (-Wall etc) and if you get an error try to understand what caused it; they will have things to teach you about how you're using the language
Run your program under Valgrind or some similar checker, which will make pointer bugs more obvious, rather than causing silent corruption
Regarding your last question:
char amessage[] = "now is the time"; - is an array. Arrays cannot be reassigned to point to something else (unlike pointers), it points to a fixed address in memory. If the array was allocated in a block, it will be cleaned up at the end of the block (meaning you cannot return such an array from a function). You can however fiddle with the data inside the array as much as you like so long as you don't exceed the size of the array.
E.g. this is legal amessage[0] = 'N';
char *pmessage = "now is the time"; - is a pointer. A pointer points to a block in memory, nothing more. "now is the time" is a string literal, meaning it is stored inside the executable in a read only location. You cannot under any circumstances modify the data it is pointing to. You can however reassign the pointer to point to something else.
This is NOT legal -*pmessage = 'N'; - will segfault most likely (note that you can use the array syntax with pointers, *pmessage is equivalent to pmessage[0]).
If you compile it with gcc using the -S flag you can actually see "now is the time" stored in the read only part of the assembly executable.
One other thing to point out is that arrays decay to pointers when passed as arguments to a function. The following two declarations are equivalent:
void foo(char arr[]);
and
void foo(char* arr);
About how to use pointers and the difference between array and pointer, I recommend you read the "expert c programming" (http://www.amazon.com/Expert-Programming-Peter-van-Linden/dp/0131774298/ref=sr_1_1?ie=UTF8&qid=1371439251&sr=8-1&keywords=expert+c+programming).
Better way to return strings from functions is to allocate dynamic memory (using malloc) and fill it with the required string...return this pointer to the calling function and then free it.
Sample code :
#include "stdio.h"
#include "stdlib.h"
#include "string.h"
#define MAX_NAME_SIZE 20
char * func1()
{
char * c1= NULL;
c1 = (char*)malloc(sizeof(MAX_NAME_SIZE));
strcpy(c1,"John");
return c1;
}
main()
{
char * c2 = NULL;
c2 = func1();
printf("%s \n",c2);
free(c2);
}
And this works without the static strings.

pointer increment and dereference (lvalue required error)

I am trying to understand how pointer incrementing and dereferencing go together, and I did this to try it out:
#include <stdio.h>
int main(int argc, char *argv[])
{
char *words[] = {"word1","word2"};
printf("%p\n",words);
printf("%s\n",*words++);
printf("%p\n",words);
return 0;
}
I expected this code to do one of these:
First dereference then increase the pointer (printing word1)
First dereference then increase the value (printing ord1)
Dereference pointer + 1 (printing word2)
But compiler won't even compile this, and gives this error: lvalue required as increment operand am I doing something wrong here?
You cannot increment an array, but you can increment a pointer. If you convert the array you declare to a pointer, you will get it to work:
#include <stdio.h>
int main(int argc, char *argv[])
{
const char *ww[] = {"word1","word2"};
const char **words = ww;
printf("%p\n",words);
printf("%s\n",*words++);
printf("%p\n",words);
return 0;
}
You need to put braces around the pointer dereference in the second printf, e.g.:printf("%s\n",(*words)++); Also, if you're attempting to get number 2 in your list there, you need to use the prefix increment rather than postfix.
words is the name of the array, so ++ makes no sense on it. You can take a pointer to the array elements, though:
for (char ** p = words; p != words + 2; ++p)
{
printf("Address: %p, value: '%s'\n", (void*)(p), *p);
}
Instead of 2 you can of course use the more generic sizeof(words)/sizeof(*words).
The problem is with this line:
printf("%s\n",*words++);
It is read as *(words++), i.e. increment a block of memory. That doesn't make sense, it is a bit like trying to do:
int a = 1;
(&a)++; // move a so that it points to the next address
which is illegal in C.
The problem is caused by the distinction between arrays and pointers in C: (basically) an array is a block of memory (allocated at compile time), while a pointer is a pointer to a block of memory (not necessarily allocated at compile time). It is a common trip-up when using C, and there are other question on SO about it (e.g. C: differences between char pointer and array).
(The fix is described in other answers, but basically you want to use a pointer to strings rather than an array of strings.)

Differences between pointer initializations

I am speaking in Standard, K&R C.
Given:
const char a[] = {1, 2, 3};
const char *p = NULL;
Are these two statements equivalent:
*p = a;
p = a;
Each of them would be on the third line of the snippet.
1 and 2 certainly don't look the same.
What's the difference between the two then?
No.
p = a initializes the pointer to point to something else (usually it copies another pointer or you will point to a reference, ala p = &a.
*p = a initializes what p refers to. You are "dereferencing" (looking at) what p points to. If p points to NULL as in your example, you will crash (this is good! you do not want to accidentally access something and mess your program up).
In this case, p = a will point to the first of the array a[], and *p = a will attempt to change the first of the array (it won't work; you have it declared const).
Here is a small example program in C++, with almost identical syntax to C.
#include <iostream>
int main()
{
char arr[5] { 'a', 'b', 'c' }; // arr[3] and arr[4] are set to 0
char *ptr = arr; //point to 'a'
for (int i = 0; i != 5; i++)
{
*ptr = 'f'; //this changes the array
ptr++; //this changes what the pointer points to; moves it to next in array
}
for (int i = 0; i != 5; i++)
{
std::cout << *ptr << " ";
}
//outputs f f f f f
}
The * operator is what we call the dereference operator. To understand what it does, you must understand exactly what a pointer is.
When you do
char *p;
the "variable" p does not use the same amount of memory as a normal char, it uses more memory: it uses the amount of memory needed to correctly identify a memory position in your computer. So, let's say you use a 32-bit architecture, the variable p occupies 4 bytes (not the 1 byte you would expect from a char).
So, when you do
p = a;
you see clearly that you are changing the contents of the variable p, that is, you are putting another 32-bit number inside it: you are changing the address it is pointing to.
After that line executes, the value of p is the memory address of the character array a.
Now for the dereference operator. When you do
*p = 'Z';
you are telling the compiler that you want to store the value 'Z' ON THE ADDRESS pointed by p. So, the value of p remains the same after this line: it continues to point to the same address. It's the value of this address that has changed, and now contains 'Z'.
So, the final effect of
char a[] = {'a', 'b', 'c'};
char p = a;
*p = 'Z';
is the same as changing the first position of the array a to 'Z', that is:
char a[] = {'a', 'b', 'c'};
a[0] = 'Z';
NOTE: there is a difference when making a pointer point to an array: the variable that contains the array contains only the address of the first element, so a is the same as "the starting address of the array".
Usually you will see the & operator. It is an operator used to obtain the memory address of a variable. For example:
int number = 42;
int pointer = &number;
printf("%d", *pointer);
Here we have them all. The first line creates an integer variable and stores 42 inside it.
The second line creates a pointer to an integer, and stores the address of the variable number inside it.
The third line reades the value on the address pointed by the pointer.
So, the trick is to read *x as on the address pointed by x and &x as the address of x.
The first dereferences a null pointer, and tries to assign it the address of the array. This will be a compiler error, because char != char []. If it weren't, it would likely crash.
The second sets p to point to the the array.
I think you are mistaking:
char a[8];
char *p=a;
which is legal and does the same as:
char a[8];
char *p=NULL;
p=a;
with:
char a[8];
char *p=NULL;
*p=a;
which as others said would generate a compile error or a segmentation fault.
In the left side of declarations you should read *x as pointer(x) while in
statements it must be read as value_pointed_by(x). &x on the other hand
would be pointer_to(x)
Here's a trick I used when I learned C (and still use today).
Whenever you see the * in front of a variable in your code, automatically read it as "what is pointed to by".
So you should be able to easily see that setting "p" to "a" is very different from setting "what is pointed to by p" to "a".
Also, since p is supposed to be pointing at a char, setting that char p is pointing at (currently the "char" at memory location 0 assuming null is 0) to a char pointer (a) is probably going to fail at compile time if you are lucky (depending on your compiler and lint settings it may actually succeed.)
from comment:In a function declaration like f(char c), I usually try to separate out the variable name from the rest of it--so it would be f( (char) c). so c is a char*. Exactly like a variable definition.
Also & usually reads as "The address of", but that gets even more iffy. A few examples of how I read things to myself. May or may not help you.
int a[] = {1,2,3}; // I mentally parse this as (int[]) a, so a is an int array.
int *p; // p is a pointer to "integers"
int i;
p=a; // p acts exactly as a does now.
i=*p; // i is "What is pointed to by" p (1)
i=p; // i is some memory address
i=*a; // i is what is pointed to by a (1)
i=p[1]; // Don't forget that * and [] syntax are generally interchangable.
i=a+1; // Same as above (2).
p=&i; // p is the address of i (it can because it's a pointer)
// remember from hs algebra that = generally reads as "is", still works!
*p=7; // what is pointed to by p (i) is 7;
a=*i; // whoops, can't assign an array. This is the only difference between
// arrays and pointers that you will have to deal with often, so feel
// free to use which ever one you are more comfortable with.
char c='a';
char * d = &c;// d is a char pointer, and it is the address of c
char ** e ; // e is a pointer to a memory location containing
// a pointer to a char!
e=&d; // gets d's address. a pointer to a pointer gets
// the address of a pointer. Messy but gets the job done
**e=5; // what is pointed to by what is pointed to by e is 5.
*e=&'f'; // what is pointed to by e (which is a char * itself, and is still d!)
// is set to the address of the memory location holding the value 'f'.
// does not change c or e, just d!
I haven't touched c in 10 years, so some of this may be a bit wrong, but it helps me to read it out loud that way.
No, they are not equivalent
If p = NULL, then doing *p = a will give you a segmentation fault.
Because "*p" dereferences the pointer wouldnt this make "p" a "char**" ?
This would point "p" to the first array as expected.
I guess they are not the same.

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