socket functions fails after two connect failure - c

while(1)
{
if ((sockfd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) == -1)
{
cout<<"Failed to obtain socket descriptor";
continue;
}
/* Try to connect the remote */
if (connect(sockfd, (struct sockaddr *)&remote_addr, sizeof(struct sockaddr)) == -1)
{
cout << "Failed to Connect with Server\n";
closesocket(sockfd);
WSACleanup();
continue;
}
recv(sockfd, revbuf, LENGTH, 0);
closesocket(sockfd);
WSACleanup();
sleep(1000);
}
In above code, the socket functions fails after connect function fails two times. Since i am closing socket after connect failure, my socket function should be working all the time right? Can anyone explain why socket function is failing?

Related

WinSock2 cant connect to simple server

I'm learning networking on windows using C and I get this weird 10038 error
WSADATA wsa;
SOCKET connect_socket;
printf("Initialising Winsock...");
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0)
{
printf("Failed. Error Code : %d", WSAGetLastError());
return 1;
}printf("Initialised.\n");
if (connect_socket = socket(AF_INET, SOCK_STREAM, 0) == INVALID_SOCKET) {
printf("Could not create socket : %d\n", WSAGetLastError());
return -1;
}
printf("Socket created.\n");
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(80);
server.sin_addr.s_addr = inet_addr("142.250.184.196");
if (connect(connect_socket, (struct sockaddr*)&server, sizeof(server)) != 0)
{
printf("connect error : %d\n", WSAGetLastError());
return 1;
}
printf("Connected\n");
return 0;
nslookup www.google.com -> "142.250.184.196"
when trying to run program prints: "
Initialising Winsock...Initialised.
Socket created.
connect error : 10038"
if (connect_socket = socket(AF_INET, SOCK_STREAM, 0) == INVALID_SOCKET) {
Based on the operator precedence in C this means
connect_socket = (socket(AF_INET, SOCK_STREAM, 0) == INVALID_SOCKET)
Thus connect_socket is not the actual socket but the result of the check if the socket is valid. Assuming that socket creation worked then connect_socket will thus be false, i.e. 0.
Since 0 is not a valid TCP socket connect will fail with error 10038:
WSAENOTSOCK
10038
Socket operation on nonsocket.
An operation was attempted on something that is not a socket. Either the socket handle parameter did not reference a valid socket, or for select, a member of an fd_set was not valid.
To fix this, first assign to connect_socket, then compare with INVALID_SOCKET.

Can reach my server with telnet but not with my client

I am currently coding a small chat application in C for learning network.
I develop using the Transmission Control Protocol with socket in C. I was able to connect to my server with a client not coded by myself (on local network). Now telnet succeed to connect to my chat server(so with server and telnet client on the same computer) and I can send and receive message BUT my very simple client cannot connect to it.
Since the begining I use port 9002 and right now I am trying to connect with IPv6 address ::1.
Here the "accept client" code of my server:
int main(void)
{
//Create the socket
int sock = socket(AF_INET6, SOCK_STREAM, 0);
printf("Socket créer\n");
//Set up the socket interface
struct sockaddr_in6 sin6 = { 0 };
sin6.sin6_family = AF_INET6;
sin6.sin6_port = htons(PORT);
sin6.sin6_addr = in6addr_any;
//Bind the socket on the port
if(bind(sock, (struct sockaddr *) &sin6, sizeof(struct sockaddr_in6)) == SO_ERROR)
{
perror("bind()");
errx(EXIT_FAILURE, "Fail to bind");
}
//Make the sockey listen the port
if(listen(sock, MAX_CLIENT) == SO_ERROR)
{
perror("listen()");
errx(EXIT_FAILURE, "Fail to listen");
}
printf("Socket listening\n");
int csock;
size_t clientID = 0;
--snip--
while(1)
{
struct sockaddr_in6 csin6;
memset(&csin6, 0, sizeof(struct sockaddr_in6));
int sin6size = sizeof(struct sockaddr_in6);
//Accept a communication
printf("Wait for communication\n");
csock = accept(sock, (struct sockaddr *) &csin6, &sin6size);
printf("Connection accepted\n");
char msg[16];
sprintf(msg, "CONNECTED - %zu\n", clientID);
send(csock, msg, sizeof(msg), 0);
printf("Client %zu connected\n", clientID);
//Handle client
--snip--
}
So this is a basic connection with socket using connected communication. The server handle several client in the while loop thanks to threading.
Here the code of the client:
void *sender(void *arg)
{
int socket = (int)(long)arg;
char buffer[BUFF_SIZE];
while(1)
{
scanf("%s", buffer);
send(socket, buffer, strlen(buffer), 0);
bzero(buffer, BUFF_SIZE);
}
}
int main(int argc, char *argv[])
{
if(argc < 2)
errx(EXIT_FAILURE, "Usage: ./client <server ip>\n");
//Create the socket
int sock = socket(AF_INET6, SOCK_STREAM, 0);
struct hostent *hostinfo = NULL;
hostinfo = gethostbyname2(argv[1], AF_INET6);
if(hostinfo == NULL)
errx(EXIT_FAILURE, "Can't connect to the server\n");
//Set up the socket interface
struct sockaddr_in6 sin6 = { 0 };
sin6.sin6_family = AF_INET6;
sin6.sin6_port = htons(PORT);
sin6.sin6_addr = *(struct in6_addr *)hostinfo->h_addr;
if(connect(sock, (struct sockaddr *) &sin6, sizeof(struct sockaddr)) == SO_ERROR)
{
perror("connect()");
errx(EXIT_FAILURE, "Fail to connect");
}
printf("Connection established\n");
pthread_t sending;
if(pthread_create(&sending, NULL, sender, (void *)(long)sock) != 0)
printf("Fail to create a thread\n");
//Handle reception
char buffer[BUFF_SIZE];
int n;
while((n = recv(sock, buffer, BUFF_SIZE - 1, 0)) >= 0)
{
buffer[n] = '\0';
printf("%s", buffer);
}
printf("Erreur: %d\nConnection broken\n", n);
pthread_cancel(sending);
close(sock);
return EXIT_SUCCESS;
}
So I start the client with:
~ ./client ::1
The output is the following:
Connection established
Error: -1
Connection broken
While the server is still "Waiting for communication". This means that the server do not accept the connection but the client succeed to connect.
Thank you for you help.
It is probably already the connect(), which fails here:
if(connect(sock, (struct sockaddr *) &sin6, sizeof(struct sockaddr)) == SO_ERROR)
SO_ERROR is not meant to be used here, but as a socket option when retrieving the error when an asynchronous connect fails. A (synchronous) connect() returns -1 on error and sets errno, so do
if(connect(sock, (struct sockaddr *) &sin6, sizeof(struct sockaddr)) == -1) {
...
Later, the recv here:
while((n = recv(sock, buffer, BUFF_SIZE - 1, 0)) >= 0)
fails with errno ENOTCONN, since the connection failed beforehand.
The same SO_ERROR mistake is present at various locations in your server code; it is possible, that already the bind() there fails! The call to listen() will then autobind it to a free ephemereal port, so the call as well as the call to accept() will succeed.
Why can the call to bind() fail? You might have to set the socket option SO_REUSEADDR when (re-)starting the server, otherwise it might refuse to use a recently bound port if connections are still in TIME_WAIT state. Place this directly before the bind() call:
int one = 1;
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one));
This might help.

Winsock only accepts connection from the same computer, but not from the same network

So I have been following this guide
http://www.binarytides.com/winsock-socket-programming-tutorial/
To create a simple tcp server in c, this is the code I came up with :
https://pastebin.com/CDxiLv3b
int c;
char client_message[2000];
int recv_size;
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0)
{
printf("Failed. Error Code : %d", WSAGetLastError());
return 1;
}
printf("Initialised.\n");
//Create a socket
if ((server_socket = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET)
{
printf("Could not create socket : %d", WSAGetLastError());
}
printf("Server Socket created.\n");
memset(&server_addr, 0, sizeof(server_addr));
//Prepare the sockaddr_in structure
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = INADDR_ANY;
server_addr.sin_port = htons(port);
//Bind
if (bind(server_socket, (struct sockaddr *)&server_addr, sizeof(server_addr)) == SOCKET_ERROR)
{
printf("Bind failed with error code : %d", WSAGetLastError());
}
printf("Bind to port %d done.\n", port);
//Listen to incoming connections
listen(server_socket, 3);
//Accept and incoming connection
puts("Waiting for incoming reverse shell...");
c = sizeof(struct sockaddr_in);
while ((client_socket = accept(server_socket, (struct sockaddr *)&client_addr, &c)) != INVALID_SOCKET)
{
puts("Connection accepted");
if ((recv_size = recv(client_socket, client_message, 2000, 0)) == SOCKET_ERROR)
{
puts("recv failed");
break;
}
client_message[recv_size] = '\0';
strcpy_s(path, MAX_PATH_LEN, client_message);
break;
}
if (client_socket == INVALID_SOCKET)
{
printf("accept failed with error code : %d", WSAGetLastError());
return 1;
}
return 0;
(Yes I basicly copied and changed stuff)
Now the problem is that I can only connect to this server using the same connection I cant connect to it using diffrent computers in the network and even if I open port (which shouldn't actually matter) it wont accept the connection from the diffrent computers on my network (only from the same computer)
I just needed to open ports on the firewall

TCP server that listen on two different ports

I have a TCP server that is listening on two different ports . I created two different sockets one on port 8888 and one on port 6634. I listen on those ports and then i add the two sockets in FD_SET and pass them to select() function ...
When a socket is ready to read i check with FD_ISSET to see on which port i have message to read .
any way when i connect to port 8888 the conception is successful and i can send towards the server and receive ... when i ctrl+c the client the select function is returning again 1 and now my accept() fails ...
when i do the same thing on port 6634 everything is ok... the code stops at the select() and waits for a socket to be ready to read!
can anyone tell me WHY is this happening ?
take a look at my code in attachment
int main()
{
SOCKET conn_request_skt; /* socket where connections are accepted */
char buf[RBUFLEN], buf1[RBUFLEN]; /* reception buffer */
uint16_t lport_n, lport_h, lport_n1, lport_h1; /* port where the server listens (net/host byte ord resp.) */
int bklog = 2; /* listen backlog */
SOCKET s,s1;
int result, n;
socklen_t addrlen;
struct sockaddr_in saddr, caddr; /* server and client address structures */
int optval,childpid,i; /* flag value for setsockopt */
int connectcnt; /* number of connection requests */
fd_set readfds;
/* Initialize socket API if needed */
SockStartup();
/* input server port number */
lport_h=6634;
lport_n = htons(lport_h);
lport_h1=8888;
lport_n1 = htons(lport_h1);
/* create the socket */
printf("Creating first socket\n");
s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (s == INVALID_SOCKET)
err_fatal("socket() failed");
printf("done, socket number %u\n",s);
/* bind the socket to any local IP address */
saddr.sin_family = AF_INET;
saddr.sin_port = lport_n;
saddr.sin_addr.s_addr = INADDR_ANY;
showAddr("Binding to address first socket", &saddr);
result = bind(s, (struct sockaddr *) &saddr, sizeof(saddr));
if (result == -1)
err_fatal("bind() failed");
printf("done.\n");
printf("Creating second socket\n");
s1 = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (s1 == INVALID_SOCKET)
err_fatal("socket() failed");
printf("done, socket number %u\n",s1);
/* bind the socket to any local IP address */
saddr.sin_port=lport_n1;
showAddr("Binding to address second socket", &saddr);
result = bind(s1, (struct sockaddr *) &saddr, sizeof(saddr));
if (result == -1)
err_fatal("bind() failed");
printf("done.\n");
/* listen */
printf ("Listening at socket %d with backlog = %d \n",s,bklog);
result = listen(s, bklog);
if (result == -1)
err_fatal("listen() failed");
printf("done.\n");
printf ("Listening at socket %d with backlog = %d \n",s1,bklog);
result = listen(s1, bklog);
if (result == -1)
err_fatal("listen() failed");
printf("done.\n");
for (;;)
{
FD_ZERO(&readfds); /* initialize the fd set */
FD_SET(s, &readfds);
FD_SET(s1, &readfds); /* add socket fd */
printf("here \n");
printf("result bifore select is %d \n", result);
result=select(s1+1, &readfds, 0, 0, 0);
printf("result after select is %d \n", result);
if(result<0)
{
err_fatal("select() failed");
}
if(result>0)
{
if(FD_ISSET(s,&readfds))
{
conn_request_skt=s;
/* accept next connection */
addrlen = sizeof(struct sockaddr_in);
s = accept(conn_request_skt, (struct sockaddr *) &caddr, &addrlen);
if (s == INVALID_SOCKET)
err_fatal("accept() failed");
showAddr("Accepted connection from", &caddr);
printf("new socket: %u\n",s);
/* serve the client on socket s */
for (;;)
{
n=recv(s, buf, RBUFLEN-1, 0);
if (n < 0)
{
printf("Read error\n");
closesocket(s);
printf("Socket %d closed\n", s);
break;
}
else if (n==0)
{
printf("Connection closed by party on socket %d\n",s);
//closesocket(s);
break;
}
else
{
printf("Received line from socket %03d :\n", s);
buf[n]=0;
printf("[%s]\n",buf);
if(writen(s, buf, n) != n)
printf("Write error while replying\n");
else
printf("Reply sent\n");
}
}
}
if(FD_ISSET(s1,&readfds))
{
conn_request_skt=s1;
/* accept next connection */
addrlen = sizeof(struct sockaddr_in);
printf("bifore accept! \n");
s1 = accept(conn_request_skt, (struct sockaddr *) &caddr, &addrlen);
if (s1 == INVALID_SOCKET)
err_fatal("accept() failed");
showAddr("Accepted connection from", &caddr);
printf("new socket: %u\n",s1);
/* serve the client on socket s */
for (;;)
{
n=recv(s1, buf, RBUFLEN-1, 0);
if (n < 0)
{
printf("Read error\n");
closesocket(s1);
printf("Socket %d closed\n", s1);
break;
}
else if (n==0)
{
printf("Connection closed by party on socket %d\n",s1);
//closesocket(s);
break;
}
else
{
printf("Received line from socket %03d :\n", s1);
buf[n]=0;
printf("[%s]\n",buf);
if(writen(s1, buf, n) != n)
printf("Write error while replying\n");
else
printf("Reply sent\n");
}
}
}
}
}
}
The first listener socket is created with:
s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
And then the data socket is accepted with:
conn_request_skt=s;
s = accept(conn_request_skt, (struct sockaddr *) &caddr, &addrlen);
See? The next loop, when you are going to select over the listener socket, s no longer holds that socket, but the (closed) data socket.
The solution is to use different variables for the listener socket and the data socket (conn_request_skt is just obfuscating the issue).
You are overwriting your socket variable s1 with the result of the accept() call. So s1 contains now the descriptor of the socket you are actually reading from. Then you close that socket. But in the next pass of the main loop, you check for readability on that (now closed) descriptor, which does not work.
I believe it would be better not to reuse variables in this case. Use a new variable for the actual connection socket, so that you retain the original listening socket in s1.

How to get the ip address of the accepted in-bound socket?

My question is:
Server will create a socket, bind to a given port and with address = INADDR_ANY.
listen() & accept() the new connection. Then, we can get the client's ip-address
from accept().
Now, I want to know the ip-address of the Server, since the host of the server has
multiple NIC on it.
How to know the ip-address of the network interface with which the accepted in-bound socket is from?
I tried getsockname, it gave me the port number, but the ip is all-zero.
Update: Here is the code:
Server.c (header files are removed)
int main(void)
{
struct sockaddr_in stSockAddr;
int res, addr_len, SocketFD, ConnectFD;
struct sockaddr_in addr;
SocketFD = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if(-1 == SocketFD)
{
perror("can not create socket");
//exit(EXIT_FAILURE);
return -1;
}
memset(&stSockAddr, 0, sizeof stSockAddr);
stSockAddr.sin_family = AF_INET;
stSockAddr.sin_port = htons(49335);
stSockAddr.sin_addr.s_addr = INADDR_ANY;
if(-1 == bind(SocketFD,(struct sockaddr *)&stSockAddr, sizeof stSockAddr))
{
perror("error bind failed");
close(SocketFD);
return -1;
}
printf("going to listen!\n");
if(-1 == listen(SocketFD, 10))
{
perror("error listen failed");
close(SocketFD);
//exit(EXIT_FAILURE);
return -1;
}
ConnectFD = accept(SocketFD, NULL, NULL);
if(0 > ConnectFD)
{
perror("error accept failed");
close(SocketFD);
//exit(EXIT_FAILURE);
return -1;
}
addr.sin_family = AF_INET;
res = getsockname (ConnectFD, (struct sockaddr *)&addr, &addr_len);
// if you remove the following comment, that means, if you call
// two times of getsockname, the result will be correct.
//res = getsockname (ConnectFD, (struct sockaddr *)&addr, &addr_len);
printf("addr:%x\n", addr.sin_addr.s_addr);
while(1) {
if (getchar() == 'q')
break;
}
close(ConnectFD);
close(SocketFD);
return 0;
}
Below is client.c:
int main(void)
{
struct sockaddr_in stSockAddr;
int Res;
int SocketFD = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if (-1 == SocketFD)
{
perror("cannot create socket");
exit(EXIT_FAILURE);
}
memset(&stSockAddr, 0, sizeof stSockAddr);
stSockAddr.sin_family = AF_INET;
stSockAddr.sin_port = htons(49335);
Res = inet_pton(AF_INET, "192.168.1.102", &stSockAddr.sin_addr);
if (0 > Res)
{
perror("error: first parameter is not a valid address family");
close(SocketFD);
exit(EXIT_FAILURE);
}
else if (0 == Res)
{
perror("char string (second parameter does not contain valid ipaddress");
close(SocketFD);
exit(EXIT_FAILURE);
}
if (-1 == connect(SocketFD, (struct sockaddr *)&stSockAddr, sizeof stSockAddr))
{
perror("connect failed");
close(SocketFD);
exit(EXIT_FAILURE);
}
/* perform read write operations ... */
printf("client sockfd is successful\n");
while(1) {
if (getchar() == 'q')
break;
}
shutdown(SocketFD, SHUT_RDWR);
close(SocketFD);
return 0;
}
Use getsockname(2) on the socket returned from accept(2), not the socket returned from bind(2).
getsockname() gets name of passed socket.
in this example, you pass the socket which is created by
accept function in server.
this socket is in server side, so it's name & address is
related to server side.
if you want to know "who was connected to me"
you must use getpeername() instead of getsockname.
good luck
if you remove the following comment, that means, if you call
two times of getsockname, the result will be correct.
res = getsockname (ConnectFD, (struct sockaddr *)&addr, &addr_len);
you must init addr_len.
addr_len = sizeof(addr);

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