I am a total beginner to C so please, work with my ignorance. Why does a normal pointer
int* ptr = &a; has two spaces in memory (one for the pointer variable and one for the value it points to) and an array pointer int a[] = {5}; only has one memory space (if I print out
printf("\n%p\n", a) I get the same address as if I printed out: printf("\n%p\n", &a).
The question is, shouldn't there be a memory space for the pointer variable a and one for its value which points to the first array element? It does it with the regular pointer int* ptr = &a;
It's a little unclear from your question (and assuming no compiler optimization), but if you first declare a variable and then a pointer to that variable,
int a = 4;
int *p = &a;
then you have two different variables, it makes sense that there are two memory slots. You might change p to point to something else, and still want to refer to a later
int a = 4;
int b = 5;
int *p = &a; // p points to a
// ...
p = &b; // now p points to b
a = 6; // but you can still use a
The array declaration just allocates memory on the stack. If you wanted to do the same with a pointer, on the heap, you would use something like malloc or calloc (or new in c++)
int *p = (int*)malloc(1 * sizeof(int));
*p = 4;
but of course remember to free it later (delete in c++)
free(p);
p = 0;
The main misunderstanding here is that &a return not pointer to pointer as it expected that's because in C language there some difference between [] and * (Explanation here: Difference between [] and *)
If you try to &a if a was an pointer (e.g. int *a) then you obtain a new memory place but when your use a static array (i.e. int a[]) then it return address of the first array element. I'll also try to clarify this by mean of the next code block.
#include <stdio.h>
int main(int argc, char *argv[])
{
// for cycles
int k;
printf("That is a pointer case:\n");
// Allocate memory for 4 bytes (one int is four bytes on x86 platform,
// can be differ for microcontroller e.g.)
int c = 0xDEADBEEF;
unsigned char *b = (unsigned char*) &c;
printf("Value c: %p\n", c);
printf("Pointer to c: %p\n", &c);
printf("Pointer b (eq. to c): %p\n", b);
// Reverse order (little-endian in case of x86)
for (k = 0; k < 4; k++)
printf("b[%d] = 0x%02X\n", k, b[k]);
// MAIN DIFFERENCE HERE: (see below)
unsigned char **p_b = &b;
// And now if we use & one more we obtain pointer to the pointer
// 0xDEADBEEF <-- b <-- &p_b
// This pointer different then b itself
printf("Pointer to the pointer b: %p\n", p_b);
printf("\nOther case, now we use array that defined by []:\n");
int a[] = {5,1};
int *ptr = &a;
// 'a' is array but physically it also pointer to location
// logically it's treat differ other then real pointer
printf("'a' is array: %x\n", a);
// MAIN DIFFERENCE HERE: we obtain not a pointer to pointer
printf("Pointer to 'a' result also 'a'%x\n", &a);
printf("Same as 'a': %x\n", ptr);
printf("Access to memory that 'a' pointes to: \n%x\n", *a);
return 0;
}
This is very simple. In first case,
int* ptr = &a;
you have one variable a already declared and hence present in memory. Now you declare another variable ptr (to hold the address, in C variables which hold address of another variable are called pointers), which again requires memory in the same way as a required.
In second case,
int a[] = {5};
You just declare one variable (which will hold a collection of ints), hence memory is allocated accordingly for a[].
In this expression, int* p = &a; p has only one memory location, of the WORD size of your CPU, most probably, and it is to store the address (memory location) of another variable.
When you do *p you are dereferencing p, which means you are getting the value of what p points to. In this particular case that would be the value of a. a has its own location in memory, and p only points to it, but does not itself store as content.
When you have an array, like int a[] = {5};, you have a series (or one) of memory locations, and they are filled with values. These are actual locations.
Arrays in C can decay to a pointer, so when you printf like you did with your array, you get the same address, whether you do a or &a. This is because of array to pointer decay.
a is still the same location, and is only that location. &a actually returns a pointer to a, but that pointer sits else where in memory. If you did int* b = &a; then b here would not have the same location as a, however, it would point to a.
ptr is a variable containing a memory address. You can assign various memory addresses to ptr. a is a constant representing a fixed memory address of the first element of the array. As such you can do:
ptr = a;
but not
a = ptr;
Pointers point to an area in memory. Pointers to int point to an area large enough to hold a value of int type.
If you have an array of int and make a pointer point to the array first element
int array[42];
int *p = array;
the pointer still points to a space wide enough for an int.
On the other hand, if you make a different pointer point to the whole array, this new pointer points to a larger area that starts at the same address
int (*q)[42]; // q is a pointer to an array of 42 ints
q = &array;
the address of both p and q is the same, but they point to differently sized areas.
Related
If I run the following on OS X:
int main (void)
{
int* n; // initialise(declare) pointer
*n = 20; // the value in address pointed to by n is 20
printf("n: %i, n&: %i\n", n, &n);
return 0;
}
I get:
n: 1592302512, n&: 1592302480
Why the differing values?
Why do pointer and &pointer have different values?
The expression &n yields the address of n itself, while n evaluates to the value of the pointer, i.e. the address of the thing it points to.
But note that you have undefined behaviour First of all, because you are de-referencing an uninitialized pointer. You need to make n point somewhere you can write to.
For example,
int* n;
int i = 42;
n = &i;
// now you can de-reference n
*n = 20;
Second, you have the wrong printf specifier for &n. You need %p:
printf("n: %i, &n: %p\n", n, &n);
int* n declares a variable called n which is a pointer to an integer.
&n returns the address of the variable n, which would be a pointer to a pointer-to-integer.
Let's say we have the following code:
int a = 20; // declare an integer a whose value 20
int* n = &a; // declare a pointer n whose value is the address of a
int** p = &n; // declare a pointer p whose value is the address of n
In this case we would have the following:
variable name | value | address in memory
a | 20 | 1592302512
n | 1592302512 | 1592302480
p | 1592302480 | who knows?
In your code
int* n; //initialization is not done
*n = 20;
invokes undefined behavior. You're trying to de-reference (write into) uninitialized memory. You have to allocate memory to n before de-referencing.
Apart form that part,
n is of type int *
&n will be of type int **
So, they are different and supposed to have different values.
That said, you should use %p format specifier with printf() to print the pointers.
Just as an alternative, let me spell this out a different way.
char *ptr;
char c='A';
ptr = &c;
In this code, here's what's happening and what values are found when we qualify ptr in different ways.
ptr itself contains the address in memory where the char c variable is located.
*ptr dereferences the pointer, returning the actual value of the variable c. In this case, a capital A.
&ptr will give you the address of the memory location that ptr represents. In other words, if you needed to know where the pointer itself was located rather than what the address is of the thing that it points to, this is how you get it.
In the following code p is pointer to an int. It is quite clear that p points to the address of i. Through my research i know &p points to the address of pointer p. But i don't get why would you need separate address for that. And also when would you use &p.
int main() {
int i = 3, *p = &i;
printf("%p",&p);
printf("%p",p);
return 0;
}
If p is pointer to int then
int **q = &p;
When you want to use pointer to pointer, then use the address of a single pointer to assign it to pointer to pointer.
Just to make a point that pointer is also a data-type and it stored in the memory location and it holds a valid memory location as its value. The address in which this valid memory location is stored is given by &p
Your printf() also needs to be fixed. %p expects void *
printf("%p",(void *)p);
But i don't get why would you need separate address for that
You don't, but there exists the address of operator so you can take the address of a pointer, which is what
printf("%p\n", &p);
is printing.
And also when would you use &p
There are cases where this might be useful, consider for example that you need to pass a pointer to a function which could be reassigned into the function, you can do something like this
int allocateIntegerArray(int **pointerToPointer, size_t someSize)
{
if (pointerToPointer == NULL)
return 0;
*pointerToPointer = malloc(someSize * sizeof(int));
return (*pointerToPointer != NULL);
}
then you could use this funciton the following way
int *pointer;
if (allocateIntergerArray(&pointer, 10) == 0)
{
fprintf(stderr, "Error, cannot allocate integer array\n");
/* do some extra cleanup or recover from this error, or exit() */
exit(0);
}
The pointers themselves are also variables and as such they need to be sotred somewhere, so the address of a pointer tells you where is the pointer stored, it's value tells you where it is pointing to.
By knowing where it is stored you can do things like the one explained above.
A trivial example:
int nochange(int *c, int *val)
{
c = val; // Changes local pointer c to point to val
// Note that C passes copies of the arguments, not actual references.
}
int do_change(int **c, int *val)
{
*c = val; // Accesses the real pointer c at its real location and makes
// that one point to val
// Even though c is a pointer-to-pointer copy, its value is
// copied too, and the value is the address of the real c
}
int main()
{
int a = 1;
int b = 2;
int *c = &a; // A pointer is also a datatype that resides in memory
printf("%d\n", *c); // Will print 1
nochange(c, &b);
printf("%d\n", *c); // Will print 1
do_change(&c, &b);
printf("%d\n", *c); // Will print 2 because c now points to b
}
I have a similar answer with a bit more detail here about pointer vs pointer-to-pointer: pointer of a pointer in linked list append
I've just read in the book "The C Programming Language" that array is not a variable and saw that assignment of array to pointers (and vice versa) can't be done as a result. So if array is not a variable then what is it?
int numbers[] = {1,2,3}
numbers is not a variable, it is the array name which is nothing but the address of the first element in the array. To verifiy this, look at the address of numbers and the address of numbers[0] by doing this: printf("%p and %p and %p", &numbers, numbers, &numbers[0]); All the the three pointers will have the same values since numbers is nothing but the address of the first element in the array. Therefore numbers is not a variable that contain a pointer or a value since it does not have a dedicated address in the memory to store value in it.
However, look at this pointer variable:
int *pnumbers = numbers;
`printf("%p and %p and %p", &pnumbers, pnumbers, &pnumbers[0]);`
You will notice that &pnumbers has a different address in memory, and that's because pnumber has a dedicated address in the memory where it stores the address of the first element in the array numbers.
Putting the code all together:
#include <stdio.h>
main(){
int numbers[] = {1,2,3};
printf("%p and %p and %p\n", &numbers, numbers, &numbers[0]); // Address of numbers, value of numbers, first element of numbers
int *pnumbers = numbers;
printf("%p and %p and %p\n", &pnumbers, pnumbers, &pnumbers[0]); // Address of pnumbers, value of pnumbers, first element of the array pnumbers is pointing to
}
Output
0xbfb99fe4 and 0xbfb99fe4 and 0xbfb99fe4 // All three have the same address which is the address of the first element in the array
0xbfb99fe0 and 0xbfb99fe4 and 0xbfb99fe4 // The first one is different since pnumbers has been allocated a memory address to store a pointer which is the first element of the array numbers
Array is a data structure containing a number of values, all of which have the same type and array names are non-modifiable l-values(named memory locations)-- it is addressable, but not modifiable. It means that it can't be modified or can't be the left operand of an assignment operator.
int a[10] = {0};
int *p = a; //OK
a++ // Wrong
a = p; // Wrong
It's a placeholder. A symbol to represent a commonly used method of referring to a sequential section of memory. It's not a variable all by itself.
int main(int argc, char** argv)
{
int array[10];
int value'
int* pointer;
value = array[0]; // Just fine, value and array[0] are variables
array[0] = value; // Just fine, value and array[0] are variables
pointer = &array[0]; // Just fine, &array[0] is an address
pointer = array; // Also just fine
//Because the compiler treats "array" all by itself as the address of array[0]
//That is: array == &array[0]
&array[0] = pointer // ERROR, you can't assign the address of something to something else.
array = pointer; // ERROR, array is not a variable, and cannot be assigned a value.
//Also bad, but technically they compile and could theoretically have their use
pointer = value;
pointer = array[0];
array[0] = pointer;
//Intermixing pointers and non-pointer variables is generally a bad idea.
}
array is often treated like a variable because it represents the adddress of (the first item in) that block of memory. But it's not a variable. It doesn't have it's own memory to store anything. People set pointers equal to 'array' because it's a handy convention, compilers know what that means, and it's pretty common.
array is a sequence of elements of the same type. if you assign a pointer to an array, pointer will point to the address of first variable from an array.
int a[10];
int *p;
int *p2;
p = a;
p2 = &a[0];
printf("%d\n", p == p2);
output:
1
I've just read in the book "The C Programming Language" that array is not a
variable and saw that assignment of array to pointers (and vice versa)
Vice versa is allowed... An array is like a constant pointer (you cant change the address it is pointing to). However, you can assign that address to a pointer.
#include <stdio.h>
int main()
{
int x[3] = {1, 2, 3};
int *p = x;
p[0] = 50;
printf("%d", x[0]);
}
Pointer1 points to 5.
Pointer2 points to 3.
I want to multiply 5*3, but I only have the pointers. How would I do this in C?
Also, what does uint32_t *pointer mean when:
pointer[2] = {1, 2};
I do not know what is so hard for the answerers to understand about this question. It is obviously about dereferencing pointers.
This is how you display the contents of the pointer that it is pointing to:
#include <stdio.h>
int main(void)
{
int num1 = 5;
int num2 = 3;
int* num1_ptr = &num1;
int* num2_ptr - &num2;
int sum = *num1_ptr * *num2_ptr;
printf("%d\n", sum);
return 0;
}
*num1_ptr and *num2_ptr takes your pointers and references what the contents of that memory address.
I can't answer the first half of your question without more information, but uint32_t* pointer is simply a pointer to an unsigned 32-bit integer value (unsigned int and uint32_t are usually equivalent types, depending on your compiler).
If I see a declaration that simply reads uint32_t* pointer without more information I'm going to assume it's a pointer to a single value, and that using the indexing operator [n] on such a pointer is basically overflowing the single-element-sized buffer. However if the pointer is assigned the result from an array or buffer function (e.g. malloc, calloc, etc) then using the indexing operator is fine, however I would prefer to see uint32_t pointer[] used as the declaration as it makes it much easier to determine the developer's intent.
uint32_t *pointer is just a pointer with garbage value unless you point it to something.
pointer[0] = 1;
pointer[1] = 2;
is only valid if you have earlier pointed it to some array of type uint32_t with atleast size two or to a block containing uint32_ts defined using malloc as follows:
uint32_t *pointer;
pointer = (uint32_t*)malloc(sizeof(int*SIZE); //SIZE > 2 here
or
uint32_t array[10];
pointer = & array[0]; // also, pointer = array; would also work.
int main(void)
{
int variableA = 5;
int variableB = 3;
int* ptr1 = &variableA; // Pointer1 points to 5.
int* ptr2 = &variableB; // Pointer2 points to 3.
int answer;
answer = (*ptr1) * (*ptr2); // I want to multiply 5*3, but I only have the pointers.
// Answer gets set to [value stored at ptr1(5)] MultipliedBy [value stored at ptr2(3)]
}
Your misconception is that pointers do not refer to values, such as 5 and 3.
pointers refer to variables, such as variableA and variableB; those variables have values which can be accessed and changed via the pointer.But the pointer only refers to the variable, not directly to the value behind it.
i have this array where i am trying to access its elements by incrementing ptr, as suggested here Trying to find different methods of accessing array elements?...i must be doing something stupid...please help me!
#include <stdio.h>
#include <stdlib.h>
int main()
{
int i;
char *p1 = "Cnversions";
char *p2 = "Divided";
char *p3 = "Plain";
char *p4 = "Solid";
char *arr[3];
arr[0] = p1;
arr[1] = p2;
arr[2] = p3;
arr[3] = p4;
for(i=0;i<=3;i++)
{
printf("string at arr[%d] is: %s\n",i,*arr);
arr++;
}
return 0;
}
An array like arr is located at a specific spot in memory, so it makes no sense to increment arr (what does it mean to increment an array?)
Instead, you will need to create a pointer to the start of the array and increment the pointer:
char **ptr = arr;
for(i=0; i<4; i++) {
printf("arr[%d] = %s\n", i, *ptr);
ptr++;
}
(Note also that you need to make arr four elements big, i.e. char *arr[4], to accommodate the four string pointers you put in it.)
Remember that although we tend to think of double pointers as arrays, all the compiler sees them as are pointers. When you increment a pointer, it adds a value to the address of the pointer equal to the size of the data type it's pointing at. For example:
int *p;
p = (int *) malloc(sizeof(int));
p is pointing to an int, so the size of p's pointed data is (typically) 4 bytes. This means when you increment p, it will be pointing at a location 4 bytes greater than where it was before.
The type of arr is a char**, meaning that it's a pointer to a pointer to a char. Pointers on most machines these days are 8 bytes. So when you incrementing arr, you are effectively telling the computer to set arr to point to an address 8 bytes higher than what it was at before. In the case of arr, this is an illegal address, so you'll get some kind of crash.