linux socket client/server program - c

Hello my server program is :
#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
int main()
{
int sfd, cfd;
int ch='k';
struct sockaddr_in saddr, caddr;
sfd= socket(AF_INET, SOCK_STREAM, 0);
saddr.sin_family=AF_INET; /* Set Address Family to Internet */
saddr.sin_addr.s_addr=htonl(INADDR_ANY); /* Any Internet address */
saddr.sin_port=htons(29008); /* Set server port to 29008 */
/* select any arbitrary Port >1024 */
bind(sfd, (struct sockaddr *)&saddr, sizeof(saddr));
listen(sfd, 1);
while(1) {
printf("Server waiting...");
cfd=accept(sfd, (struct sockaddr *)NULL, NULL);
if(read(cfd, &ch, 1)<0) perror("read");
ch++;
if(write(cfd, &ch, 1)<0) perror("write");
close(cfd);
}
}
so i got a simple server program and i also got a client program. The problem i have is that when i run both at the same machine on different terminals the client output works fine. The server although doesnt print the waiting line and also it stacks making me unable to use terminal. Whats the problem ?

As the comment points out, you need send a new line or fflush(stdout) to make the server print what you want, or disable buffering entirely before operating on stdout: setbuf(stdout, NULL), which is not necessary. By default, stdout is line buffered, stderr is none buffered. And note that Microsoft runtime libraries do not support line buffering, so if you implement this program with Winsock, it will print immediately.
Before bind(), you can set the SO_REUSEADDR option so that when your program exits uncleanly(in the code above, you didn't close the listening socket sfd explicitly, though the OS will clean up upon termination, but it's a good practice to do so), the port which may remain in TIME_WAIT state can be re-used immediately.
int yes = 1;
setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int))
If you want to use the current terminal after you run the program, add a & after your command, so the program will run in the background.

Related

Broken Pipe for C-Socket. How to only keep server running?

In a simple program where I'm trying to send command-line inputs from client to server, I keep getting a "Broken Pipe" for the server side. I send a string to the server and the server returns the string as lower-case to the client.
Server:
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <stdio.h>
#include<string.h>
#include <ctype.h>
#include <unistd.h>
int main()
{
char str[100];
int listen_fd, comm_fd;
struct sockaddr_in servaddr;
listen_fd = socket(AF_INET, SOCK_STREAM, 0);
bzero( &servaddr, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htons(INADDR_ANY);
servaddr.sin_port = htons(37892);
bind(listen_fd, (struct sockaddr *) &servaddr, sizeof(servaddr));
listen(listen_fd, 10);
comm_fd = accept(listen_fd, (struct sockaddr*) NULL, NULL);
while(1){
bzero( str, 100);
read(comm_fd,str,100);
for(int i = 0; i < strlen(str); i++){
str[i] = tolower(str[i]);
}
printf("Echoing back - %s",str);
write(comm_fd, str, strlen(str)+1);
}
}
Client
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <stdio.h>
#include<string.h>
#include<ctype.h>
#include <unistd.h>
int main(int argc,char **argv)
{
int sockfd,n;
char sendline[100];
char recvline[100];
struct sockaddr_in servaddr;
sockfd=socket(AF_INET,SOCK_STREAM,0);
bzero(&servaddr,sizeof servaddr);
servaddr.sin_family=AF_INET;
servaddr.sin_port=htons(37892);
inet_pton(AF_INET,"127.0.0.1",&(servaddr.sin_addr));
connect(sockfd,(struct sockaddr *)&servaddr,sizeof(servaddr));
if(argc==1) printf("\nNo arguments");
if (1){
{
bzero( sendline, 100);
bzero( recvline, 100);
strcpy(sendline, argv[1]);
write(sockfd,sendline,strlen(sendline)+1);
read(sockfd,recvline,100);
printf("%s",recvline);
}
}
}
The problem I found was that when the client's side is done sending the string, the command line input does not work like fgets() where the loop will wait for another user input. If I change the if(1) in the client's side to a while(1), it will obviously run an infinite loop as no new inputs are being added.
The dilemma is, how would I be able to keep the server's side running to continuously return the string to the client while processing single requests from the command line on the client's side?
Your program has two problems:
1) read() works differently than you think:
Normally read() will read up to a certain number of bytes from some file or stream (e.g. socket).
Because read() does not distinguish between different types of bytes (e.g. letters, the end-of-line marker or even the NUL byte) read() will not work like fgets() (reading line-wise).
read() is also allowed to "split" the data: If you do a write(..."Hello\n"...) on the client the server may receive "Hel" the first time you call read() and the next time it receives "lo\n".
And of course read() can concatenate data: Call write(..."Hello\n"...) and write(..."World\n"...) on the client and one single read() call may receive "Hello\nWorld\n".
And of course both effects may appear at the same time and you have to call read() three times receiving "Hel", "lo\nWo" and "rld\n".
TTYs (= the console (keyboard) and serial ports) have a special feature (which may be switched off) that makes the read() call behave like fgets(). However only TTYs have such a feature!
In the case of sockets read() will always wait for at least one byte to be received and return the (positive) number of bytes received as long as the connection is alive. As soon as read() returns zero or a negative value the connection has been dropped.
You have to use a while loop that processes data until the connection has been dropped.
You'll have to check the data received by read() if it contains the NUL byte to detect the "end" of the data - if "your" data is terminated by a NUL byte.
2) As soon as the client drops the connection the handle returned by accept() is useless.
You should close that handle to save memory and file descriptors (there is a limit on how many file descriptors you can have open at one time).
Then you have to call accept() again to wait for the client to establish a new connection.
Your client sends one request and reads one response.
It then exits without closing the socket.
Your server runs in a loop reading requests and sending responses.
Your server ignores end of stream.
Little or none of this code is error-checked.

When abruptly exiting a C program mid-loop, why do additional loop iterations occur?

Consider the basic client and server programs below (just bare bones / to illustrate my question). The client initiates a connection with the server, prompts the user to enter a message, which is then sent to the server and printed to screen.
If I abruptly quit the client program in the middle of the loop (e.g. by closing the terminal window), sometimes the client will continue to iterate through the loop for a period of time (i.e. the last message sent to the server / currently residing in the write buffer at the time the client is closed, is repeatedly sent to the server, typically until the loop is exhausted). Other times however, the read() call on the server correctly returns 0, and the connection is closed without issue (the behavior seems to be fairly random).
I don't quite understand what's going on here. First off, why do additional loop iterations occur after the program closes? Is there just a lag time between when the terminal window is closed, and when the actual process itself ends? Even if additional loop iterations do occur, shouldn't the call to fgets() block until a message is entered by the user?
I'm using Fedora 25 Workstation with XFCE desktop.
I tried searching for info on this, but didn't have much luck (I'm not sure how to search for this in a succinct way). Any help is much appreciated.
Thanks
CLIENT:
#include <arpa/inet.h>
#include <netinet/in.h>
#include <stdio.h>
#include <sys/socket.h>
#include <unistd.h>
int main(void) {
int sockfd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(3000);
inet_pton(AF_INET, "127.0.0.1", &server.sin_addr);
connect(sockfd, (struct sockaddr *)&server, sizeof(server));
int i;
for (i = 0; i < 20; i++) {
char buf[512];
printf("Send a message: ");
fgets(buf, 512, stdin);
write(sockfd, buf, sizeof(buf));
}
close(sockfd);
}
SERVER:
#include <arpa/inet.h>
#include <netinet/in.h>
#include <stdio.h>
#include <sys/socket.h>
#include <unistd.h>
int main(void) {
int listenfd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(3000);
inet_pton(AF_INET, "127.0.0.1", &server.sin_addr);
bind(listenfd, (struct sockaddr *)&server, sizeof(server));
listen(listenfd, 10);
printf("Listening...\n");
struct sockaddr_in client;
socklen_t client_size = sizeof(client);
int clientfd = accept(listenfd, (struct sockaddr *)&client, &client_size);
for (;;) {
char buf[512];
int i = read(clientfd, buf, sizeof(buf));
if (i == 0) {
close(clientfd);
printf("Connection Closed\n");
break;
} else {
printf("%s", buf);
}
}
close(listenfd);
}
When your terminal (and thus the remote/master side of the pty device connected to your process's stdin/out/err) is closed, fgets will see end-of-file status on stdin, and will return immediately with either an incomplete line (not ending in \n) or no input at all (null return value); in practice it's going to be the latter. If you checked the result, you would see this and be able to act accordingly.
in the server, this line:
printf("%s", buf);
should be replaced with:
*buf[i] = '\n';
printf( "%s", buf );
so there is a valid string to print (read() will not terminate the string)
Note: if a I/O error occurs or a signal occurs, etc then read() will return a value less than 0 and should result in exiting the for(;;;) loop, not continuing in the loop, printing the 'old' contents of buf[]
in this line in the client:
write(sockfd, buf, sizeof(buf));
if the write fails, it will return a value less than 0 if/when such an event occurs, the loop should exit, not continue looping,
It is very important to check all error conditions. such error checking (and the resulting handling of the error) can easily double the size of the code, but it must be done; otherwise such 'odd' events as you are seeing will happen, with no simple explanation of what happened.
When a system function returns an error indication, use the function perror() to have some text you provide displayed on stderr, along with the message from the system as to why it thinks the error occurred.
If I abruptly quit the client program in the middle of the loop (e.g. by closing the terminal window),
Closing the terminal window does not quit the client program -- it continues running, just with no input (so any reads from the now-closed terminal will return EOF). However, you never check the return value of fgets in the client so you you never notice, you just keep looping, sending the same buffer.
In addition, the code:
fgets(buf, 512, stdin);
write(sockfd, buf, sizeof(buf));
reads a line of up to 511 chars from the input, but then sends the entire 512 byte buffer, regardless of how long the actual message is. What you want is something more like:
if (fgets(buf, 512, stdin))
write(sockfd, buf, strlen(buf));
else
break; // there was an error or EOF on reading from stdin
Of course, this still has issues with lines longer than 511 bytes and then there's the issue that TCP does not preserve message boundaries, so on the server you might get more than one or only part of a message in a single read call.

TCP Server - Recover from "Too many open files"

I'm writing a TCP server in C and find something unusual happens once the listening fd get "Too many open files" error. The accept call doesn't block anymore and returns -1 all the time.
I also tried closing the listening fd and re-opening, re-binding it, but didn't seem to work.
My questions are why accept keeps returning -1 in this situation, what am I supposed to do to stop it and make the server be able to accept new connections after any old clients closed? (the socket is of course able to accept correctly again when some connections closed)
====== UPDATE: clarification ======
The problem occurs just because the number of active clients is more than the limit of open fds, so I don't close any of the accepted fds in the sample code, just to make it reproduce more quickly.
I add the timestamp each time accept returns to the output and slow down connect frequency to once in 2 seconds, then I find that in fact the "Too many open files" error occurs immediately after the lastest success accept. So I think that is because when the maxium fds is reached, each call to accept will return immediately, and the return value is -1. (What I thought is that accept would still block, but returns -1 at the next incoming connect. The behavior of accept in this situation is my own theory, not from the man page. If it's wrong, please let me know).
So to my second question, to make it stop, I think it's a solution that stop to call accept before any connection is closed.
Also update the sample codes. Thanks for your help.
====== Sample codes ======
Here is how I test it. First set ulimit -n to a low value (like 16) and run the server program compiled from the following C source; then use the Python script to create several connections
/* TCP server; bind :5555 */
#include <stdio.h>
#include <unistd.h>
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <netdb.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define BUFSIZE 1024
#define PORT 5555
void error(char const* msg)
{
perror(msg);
exit(1);
}
int listen_port(int port)
{
int parentfd; /* parent socket */
struct sockaddr_in serveraddr; /* server's addr */
int optval; /* flag value for setsockopt */
parentfd = socket(AF_INET, SOCK_STREAM, 0);
if (parentfd < 0) {
error("ERROR opening socket");
}
optval = 1;
setsockopt(parentfd, SOL_SOCKET, SO_REUSEADDR,
(const void *)&optval , sizeof(int));
bzero((char *) &serveraddr, sizeof(serveraddr));
serveraddr.sin_family = AF_INET;
serveraddr.sin_addr.s_addr = htonl(INADDR_ANY);
serveraddr.sin_port = htons((unsigned short)port);
if (bind(parentfd, (struct sockaddr *) &serveraddr, sizeof(serveraddr)) < 0) {
error("ERROR on binding");
}
if (listen(parentfd, 5) < 0) {
error("ERROR on listen");
}
printf("Listen :%d\n", port);
return parentfd;
}
int main(int argc, char **argv)
{
int parentfd; /* parent socket */
int childfd; /* child socket */
int clientlen; /* byte size of client's address */
struct sockaddr_in clientaddr; /* client addr */
int accept_count; /* times of accept called */
accept_count = 0;
parentfd = listen_port(PORT);
clientlen = sizeof(clientaddr);
while (1) {
childfd = accept(parentfd, (struct sockaddr *) &clientaddr, (socklen_t*) &clientlen);
printf("accept returns ; count=%d ; time=%u ; fd=%d\n", accept_count++, (unsigned) time(NULL), childfd);
if (childfd < 0) {
perror("error on accept");
/* the following 2 lines try to close the listening fd and re-open it */
// close(parentfd);
// parentfd = listen_port(PORT);
// the following line let the program exit at the first error
error("--- error on accept");
}
}
}
The Python program to create connections
import time
import socket
def connect(host, port):
s = socket.socket()
s.connect((host, port))
return s
if __name__ == '__main__':
socks = []
try:
try:
for i in xrange(100):
socks.append(connect('127.0.0.1', 5555))
print ('connect count: ' + str(i))
time.sleep(2)
except IOError as e:
print ('error: ' + str(e))
print ('stop')
while True:
time.sleep(10)
except KeyboardInterrupt:
for s in socks:
s.close()
why accept keeps returning -1 in this situation
Because you've run out of file descriptors, just like the error message says.
what am I supposed to do to stop it and make the server be able to accept new connections after any old clients closed?
Close the clients. The problem is not accept() returning -1, it is that you aren't closing accepted sockets once you're finished with them.
Closing the listening socket isn't a solution. It's just another problem.
EDIT By 'finished with them' I mean one of several things:
They have finished with you, which is shown by recv() returning zero.
You have finished with them, e.g. after sending a final response.
When you've had an error sending or receiving to/from them other than EAGAIN/EWOULDBLOCK.
When you've had some other internal fatal error that prevents you dealing further with that client, for example receiving an unparseable request, or some other fatal application error that invalidates the connection or the session, or the entire client for that matter.
In all these cases you should close the accepted socket.
The answer of EJP is correct, but it does not tell you how to deal with the situation. What you have to do is actually do something with the sockets that you get as accept returns. Simple calling close on them you won't receive anything of course but it would deal with the resource depletion problem. What you have to do to have a correct implementation is start receiving on the accepted sockets and keep receiving until you receive 0 bytes. If you receive 0 bytes, that is an indication that the peer is done using his side of the socket. That is your trigger to call close on the socket as well and deal with the resource problem.
You don't have to stop listening. That would stop your server from being able to process new requests and that is not the problem here.
The solution I implemented here was to review the value of the new (accepted) fd and if that value was equal or higher then the allowed server capacity, then a "busy" message is sent and the new connection is closed.
This solution is quite effective and allows you to inform your clients about the server's status.

why write() doesn't return 0 when it should?

I've encountered a case where using write() server-side on a remotely closed client doesn't return 0.
According to man 2 write :
On success, the number of bytes written is returned (zero indicates
nothing was written). On error, -1 is returned, and errno is set
appropriately.
From my understanding: when using read/write on a remotely closed socket, the first attempt is supposed to fail (thus return 0), and the next try should trigger a broken pipe. But it doesn't. write() acts as if it succeeded in sending the data on the first attempt, and then i get a broken pipe on the next try.
My question is why?
I know how to handle a broken pipe properly, that's not the issue. I'm just trying to understand why write doesn't return 0 in this case.
Below is the server code I wrote. Client-side, I tried a basic C client (with close() and shutdown() for closing the socket) and netcat. All three gave me the same result.
#include <stdio.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <string.h>
#include <unistd.h>
#include <stdlib.h>
#define MY_STR "hello world!"
int start_server(int port)
{
int fd;
struct sockaddr_in sin;
fd = socket(AF_INET, SOCK_STREAM, 0);
if (fd == -1)
{
perror(NULL);
return (-1);
}
memset(&sin, 0, sizeof(struct sockaddr_in));
sin.sin_addr.s_addr = htonl(INADDR_ANY);
sin.sin_family = AF_INET;
sin.sin_port = htons(port);
if (bind(fd, (struct sockaddr *)&sin, sizeof(struct sockaddr)) == -1
|| listen(fd, 0) == -1)
{
perror(NULL);
close(fd);
return (-1);
}
return (fd);
}
int accept_client(int fd)
{
int client_fd;
struct sockaddr_in client_sin;
socklen_t client_addrlen;
client_addrlen = sizeof(struct sockaddr_in);
client_fd = accept(fd, (struct sockaddr *)&client_sin, &client_addrlen);
if (client_fd == -1)
return (-1);
return (client_fd);
}
int main(int argc, char **argv)
{
int fd, fd_client;
int port;
int ret;
port = 1234;
if (argc == 2)
port = atoi(argv[1]);
fd = start_server(port);
if (fd == -1)
return (EXIT_FAILURE);
printf("Server listening on port %d\n", port);
fd_client = accept_client(fd);
if (fd_client == -1)
{
close(fd);
printf("Failed to accept a client\n");
return (EXIT_FAILURE);
}
printf("Client connected!\n");
while (1)
{
getchar();
ret = write(fd_client, MY_STR, strlen(MY_STR));
printf("%d\n", ret);
if (ret < 1)
break ;
}
printf("the end.\n");
return (0);
}
The only way to make write return zero on a socket is to ask it to write zero bytes. If there's an error on the socket you will always get -1.
If you want to get a "connection closed" indicator, you need to use read which will return 0 for a remotely closed connection.
This is just how the sockets interface was written. When you have a connected socket or pipe, you are supposed to close the transmitting end first, and then the receiving end will get EOF and can shut down. Closing the receiving end first is "unexpected" and so it returns an error instead of returning 0.
This is important for pipes, because it allows complicated commands to finish much more quickly than they would otherwise. For example,
bunzip2 < big_file.bz2 | head -n 10
Suppose big_file.bz2 is huge. Only the first part will be read, because bunzip2 will get killed once it tries sending more data to head. This makes the whole command finish much quicker, and with less CPU usage.
Sockets inherited the same behavior, with the added complication that you have to close the transmitting and receiving parts of the socket separately.
The point to be observed is that, in TCP, when one side of the connection closes its
socket, it is actually ceasing to transmit on that socket; it sends a packet to
inform its remote peer that it will not transmit anymore through that
connection. It doesn't mean, however, that it stopped receiving too. (To
continue receiving is a local decision of the closing side; if it stops receiving, it can
lose packets transmitted by the remote peer.)
So, when you write() to a socket that is remotely closed, but
not locally closed, you can't know if the other end is still waiting to read
more packets, and so the TCP stack will buffer your data and try to send it. As
stated in send() manual page,
No indication of failure to deliver is implicit in a send(). Locally detected
errors are indicated by a return value of -1.
(When you write() to a socket, you are actually send()ing to it.)
When you write() a second time, though, and the remote peer has definitely
closed the socket (not only shutdown() writing), the local TCP stack has probably
already received a reset packet from the peer informing it about the error on
the last transmitted packet. Only then can write() return an error, telling
its user that this pipe is broken (EPIPE error code).
If the remote peer has only shutdown() writing, but still has the socket open,
its TCP stack will successfully receive the packet and will acknowledge the
received data back to the sender.
if you read the whole man page then you would read, in error return values:
"EPIPE fd is connected to a pipe or *socket whose reading end is closed*."
So, the call to write() will not return a 0 but rather -1 and errno will be set to 'EPIPE'

execl doesn't work in a while(1) loop, server side; C script

I have a problem with a little C script which should run as a server and launch a popup for every message arriving.
The execl syntax is correct because if I try a little script with
main() { execl(...); }
it works.
When I put it in a while(1) loop it doesn't work. Everything else is working, like printf or string operation, but not the execl. Even if I fork it doesn't work.
How can I make it work?
And I've tried with the fork(), but it doesn't work either.
Here's the complete server C code.
#include <arpa/inet.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <unistd.h>
#include <string.h>
#define BUFLEN 512
#define PORT 9930
void diep(char *s) {
perror(s);
exit(1);
}
int main() {
struct sockaddr_in si_me, si_other;
int s, i, slen=sizeof(si_other), broadcastPermission;
char buf[100], zeni[BUFLEN];
if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP))==-1)
diep("socket");
broadcastPermission = 1;
if (setsockopt(s, SOL_SOCKET, SO_BROADCAST, (void *) &broadcastPermission, sizeof(broadcastPermission)) < 0)
diep("setsockopt() failed");
memset((char *) &si_me, 0, sizeof(si_me));
si_me.sin_family = AF_INET;
si_me.sin_port = htons(PORT);
si_me.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(s, &si_me, sizeof(si_me))==-1)
diep("bind");
while (1) {
if (recvfrom(s, buf, BUFLEN, 0, &si_other, &slen)==-1) diep("recvfrom()");
//printf("Received packet from %s:%d\nData: %s\n", inet_ntoa(si_other.sin_addr), ntohs(si_other.sin_port), buf);
strcpy(zeni, "");
strcat(zeni, "zenity --warning --title Hack!! --text ");
strcat(zeni, buf);
printf("cmd: %s\n", zeni);
//system (zeni);
execl("/usr/bin/zenity", "/usr/bin/zenity", "--warning", "--title", "Warn!", "--text", buf, (char *) NULL);
}
close(s);
return 0;
}
#jweyrich has already pointed out some problems with your use of recvfrom, however there is a more fundamental problem. The code
while (1) {
recvfrom(...);
execl(...);
}
will only ever execute at most once. This because the exec family of system calls (including execl) replace the the program currently executing with the one given in the call to execl. In effect, execl never returns, except with an error.
To create a new child process in unix, you must first call fork, which clones the existing process, and then within the child call execl (or some related system call) to replace child process with the program you actually want to run. Doing this correctly manually is somewhat tricky, so the system function wraps this up for you, however it has it's own drawbacks.
There's a stack overflow in your call to recvfrom.
recvfrom(s, buf, BUFLEN, 0, &si_other, &slen)
I believe you mixed the 2 buffers. You're using buf, which has size 100, but telling its size is BUFLEN, which is 512. Whenever someone sends more than 100 bytes, it's very likely your program is going to crash.
Besides that, it's possible that the recvfrom is not returning because it isn't receiving anything. Is your printf being executed?
UPDATE: as pointed by #Daniel and #Dale, execl won't return unless an error occurs. Quoting from the man-page:
The exec family of functions replaces the current process image with a new process image.
As alternative, you can use system.
Please read exec(3) man page.
In your case execl system call will replace current processes image with the image of
/usr/bin/zenity".
You have two solutions: use system(3) as you tried there or do a fork and inside the child run execlp.

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