Converting int32_t to float - c

I've seen a lot of questions about converting from float to int32_T, but none that address converting a int32_t to float.
The data that I am working with is in centimeters. So I just want to confirm that there won't be any type conversion issues if I try to convert them to floats.
The reason that I am interested in this conversion, is that a function I am using works only with floating point numbers. So if I pass the function int32_t's and it is expecting floats, will it automatically typecast my arguments?

If you pass an int32_t to a function that takes a float parameter by value, then there will be an implicit cast (type conversion). One caveat though is that an IEEE754 single precision float has less precision than a 32 bit int (it has approximately 24 bits of precision, versus 32 for an int32_t), so you may lose some accuracy if you're using large values.
Example:
#include <stdio.h>
#include <stdint.h>
int32_t sqr(int32_t x)
{
return x * x;
}
float sqrf(float x)
{
return x * x;
}
int main(void)
{
int32_t x = 9999;
printf("sqr(%d) = %d, sqrf(%d) = %f\n", x, sqr(x), x, sqrf(x));
return 0;
}
Compile and run:
$ gcc -Wall int_float_prec.c && ./a.out
sqr(9999) = 99980001, sqrf(9999) = 99980000.000000

Cast to float before passing to function
int32_t i=32;
func((double) i);

Related

Float inputs for which sinf and sin return different results?

I'm trying to understand something about sin and sinf from math.h.
I understand that their types differ: the former takes and returns doubles, and the latter takes and returns floats.
However, GCC still compiles my code if I call sin with float arguments:
#include <stdio.h>
#include <math.h>
#define PI 3.14159265
int main ()
{
float x, result;
x = 135 / 180 * PI;
result = sin (x);
printf ("The sin of (x=%f) is %f\n", x, result);
return 0;
}
By default, all compiles just fine (even with -Wall, -std=c99 and -Wpedantic; I need to work with C99). GCC won't complain about me passing floats to sin. If I enable -Wconversion then GCC tells me:
warning: conversion to ‘float’ from ‘double’ may alter its value [-Wfloat-conversion]
result = sin (x);
^~~
So my question is: is there a float input for which using sin, like above, and (implicitly) casting the result back to float, will result in a value that is different from that obtained using sinf?
This program finds three examples on my machine:
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
int main()
{
int i;
float f, f1, f2;
for(i = 0; i < 10000; i++) {
f = (float)rand() / RAND_MAX;
float f1 = sinf(f);
float f2 = sin(f);
if(f1 != f2) printf("jackpot: %.8f %.8f %.8f\n", f, f1, f2);
}
}
I got:
jackpot: 0.98704159 0.83439910 0.83439904
jackpot: 0.78605396 0.70757037 0.70757031
jackpot: 0.78636044 0.70778692 0.70778686
This will find all the float input values in the range 0.0 to 2 * M_PI where (float)sin(input) != sinf(input):
#include <stdio.h>
#include <math.h>
#include <float.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
int main(void)
{
for (float in = 0.0; in < 2 * M_PI; in = nextafterf(in, FLT_MAX)) {
float sin_result = (float)sin(in);
float sinf_result = sinf(in);
if (sin_result != sinf_result) {
printf("sin(%.*g) = %.*g, sinf(%.*g) = %.*g\n",
FLT_DECIMAL_DIG, in, FLT_DECIMAL_DIG, sin_result,
FLT_DECIMAL_DIG, in, FLT_DECIMAL_DIG, sinf_result);
}
}
return 0;
}
There are 1020963 such inputs on my amd64 Linux system with glibc 2.32.
float precision is approximately 6 significant figures decimal, while double is good for about 15. (It is approximate because they are binary floating point values not decimal floating point).
As such for example: a double value 1.23456789 will become 1.23456xxx as a float where xxx are unlikely to be 789 in this case.
Clearly not all (in fact very few) double values are exactly representable by float, so will change value when down-converted.
So for:
double a = 1.23456789 ;
float b = a ;
printf( "double: %.10f\n", a ) ;
printf( "float: %.10f\n", b ) ;
The result in my test was:
double: 1.2345678900
float: 1.2345678806
As you can see the float in fact retained 9 significant figures in this case, but it is by no means guaranteed for all possible values.
In your test you have limited the number of instances of mismatch because of the limited and finite range of rand() and also because f itself is float. Consider:
int main()
{
unsigned mismatch_count = 0 ;
unsigned iterations = 0 ;
for( double f = 0; f < 6.28318530718; f += 0.000001)
{
float f1 = sinf(f);
float f2 = sin(f);
iterations++ ;
if(f1 != f2)
{
mismatch_count++ ;
}
}
printf("%f%%\n", (double)mismatch_count/iterations* 100.0);}
In my test about 55% of comparisons mismatched. Changing f to float, the mismatches reduced to 1.3%.
So in your test, you see few mismatches because of the constraints of your method of generating f and its type. In the general case the issue is much more obvious.
In some cases you might see no mismatches - an implementation may simply implement sinf() using sin() with explicit casts. The compiler warning is for the general case of implicitly casting a double to a float without reference to any operations performed prior to the conversion.
However, GCC still compiles my code if I call sin with float arguments:
Yes, this is because they are implicitly converted to double (because sin() requires a float), and back to float (because sin() returns a double) on entering and exiting from the sinf() function. See below why it is better to use sinf() in this case, instead of having only one function.
You have included math.h which has prototypes for both function calls:
double sin(double);
float sinf(float);
And so, the compiler knows that to use sin() it is necessary a conversion from float to double so it compiles a conversion before calling, and also compiles a conversion from double to float in the result from sin().
In case you have not #include <math.h> and you ignored the compiler warning telling you are calling a function sin() with no prototype, the compiler should have also converted first the float to double (because on nonspecified argument types this is how it mus proceed) and pass the double data to the function (which is assumed to return an int in this case, that will provoke a serious Undefined Behaviour)
In case you have used the sinf() function (with the proper prototype), and passed a float, then no conversion should be compiled, the float is passed as such with no type conversion, and the returned value is assigned to a float variable, also with no conversion. So everything goes fine with no conversion, this makes the fastest code.
In case you have used the sinf() function (with no prototype), and passed a float, this float would be converted to a double and passed as such to sinf(), resulting in undefined behaviour. In case somehow sinf() returned properly, an int result (that could have something to do with the calculation or not, as per UB) would be converted into float type (should this be possible) and assigned to the result value.
In the case mentioned above, in case you are operating on floats, it is better to use sinf() as it takes less to execute (it has less iterations to do, as less precision is required in them) and the two conversions (from float to double and back from double to float) have not to be compiled in, in the binary code output by the compiler.
There are some systems where computations on float are an order of magnitude faster than computations on double. The primary purpose of sinf is to allow trigonometric calculations to be performed efficiently on such systems in cases where the lower precision of float would be adequate to satisfy application needs. Converting a value to float, calling sin, and converting the result to float would always yield a value that either matched that of sinf or was more accurate(*), and on some implementations that would in fact be the most efficient way of implementing sinf. On some other systems, however, such an approach would be more than an order of magnitude slower than using a purpose-designed function to evaluate the sine of a float.
(*) Note that for arguments outside the range +/- π/2, the most mathematically accurate way of computing sin(x) for an exact specified value of x might not be the most accurate way of computing what the calling code wants to know. If an application computes sinf(angle * (2.0f * 3.14159265f)), when angle is 0.5, having the function (double)3.1415926535897932385-(float)3.14159265f may be more "mathematically accurate" than having it return sin(angle-(2.0f*3.14159265f)), but the latter would more accurately represent the sine of the angle the code was actually interested in.

Is IEEE-754 representation used in C?

I have to encode the electron charge, which is -1.602*10-19 C, using IEEE-754. I did it manually and verified my result using this site. So I know my representation is good. My problem is that, if I try to build a C program showing my number in scientific notation, I get the wrong number.
Here is my code:
#include <stdio.h>
int main(int argc, char const *argv[])
{
float q = 0xa03d217b;
printf("q = %e", q);
return 0;
}
Here is the result:
$ ./test.exe
q = 2.688361e+09
My question: Is there another representation that my CPU might be using internally for floating point other than IEEE-754?
The line float q = 0xa03d217b; converts the integer (hex) literal into a float value representing that number (or an approximation thereof); thus, the value assigned to your q will be the (decimal) value 2,688,360,827 (which is what 0xa03d217b equates to), as you have noted.
If you must initialize a float variable with its internal IEEE-754 (HEX) representation, then your best option is to use type punning via the members of a union (legal in C but not in C++):
#include <stdio.h>
typedef union {
float f;
unsigned int h;
} hexfloat;
int main()
{
hexfloat hf;
hf.h = 0xa03d217b;
float q = hf.f;
printf("%lg\n", q);
return 0;
}
There are also some 'quick tricks' using pointer casting, like:
unsigned iee = 0xa03d217b;
float q = *(float*)(&iee);
But, be aware, there are numerous issues with such approaches, like potential endianness conflicts and the fact that you're breaking strict aliasing requirements.
Hence, q doesn't not contains the value you expect. The hex value is converted to a float with the same value (with approximation), not with the same bit-representation.
When compiled with g++ and the option -Wall, there is a warning:
warning: implicit conversion from 'unsigned int' to 'float' changes value from 2688360827 to 2688360704 [-Wimplicit-const-int-float-conversion]
Can be tested on Compiler Explorer.
This warning is apparently not supported by gcc. Instead, you can use the option -Wfloat-conversion (with is not part of -Wall -Wextra):
warning: conversion from 'unsigned int' to 'float' changes value from '2688360827' to '2.6883607e+9f' [-Wfloat-conversion]
Again on Compiler Explorer.
My problem is that if I try to build a c program showing my the number in scientific notation.
What if your target machine might or might not use IEEE754 encoding? Copying the bit pattern may fail.
If starting with a binary32 constant 0xa03d217b, code could examine it and then build up the best float available for that implementation.
#include <math.h>
#define BINARY32_MASK_SIGN 0x80000000
#define BINARY32_MASK_EXPO 0x7FE00000
#define BINARY32_MASK_SNCD 0x007FFFFF
#define BINARY32_IMPLIED_BIT 0x800000
#define BINARY32_SHIFT_EXPO 23
float binary32_to_float(uint32_t x) {
// Break up into 3 parts
bool sign = x & BINARY32_MASK_SIGN;
int biased_expo = (x & BINARY32_MASK_EXPO) >> BINARY32_SHIFT_EXPO;
int32_t significand = x & BINARY32_MASK_SNCD;
float y;
if (biased_expo == 0xFF) {
y = significand ? NAN : INFINITY; // For simplicity, NaN payload not copied
} else {
int expo;
if (biased_expo > 0) {
significand |= BINARY32_IMPLIED_BIT;
expo = biased_expo - 127;
} else {
expo = 126;
}
y = ldexpf((float)significand, expo - BINARY32_SHIFT_EXPO);
}
if (sign) {
y = -y;
}
return y;
}
Sample usage and output
#include <float.h>
#include <stdio.h>
int main() {
float e = -1.602e-19;
printf("%.*e\n", FLT_DECIMAL_DIG, e);
uint32_t e_as_binary32 = 0xa03d217b;
printf("%.*e\n", FLT_DECIMAL_DIG, binary32_to_float(e_as_binary32));
}
-1.602000046e-19
-1.602000046e-19
Note that C supports hexadecimal-floating point numbers as literals. See https://en.cppreference.com/w/cpp/language/floating_literal for details. This notation is useful to write the number in a portable way, without any concern for rounding issues as would be the case if you write it in regular decimal/scientific notation. Here's the number you're interested in:
#include <stdio.h>
int main(void) {
float f = -0x1.7a42f6p-63;
printf("%e\n", f);
return 0;
};
When I run this program, I get:
$ make a
cc a.c -o a
$ ./a
-1.602000e-19
So long as your compiler supports this notation, you need not worry about how the underlying machine represents floats, so long as this particular number fits into its float representation.

Return zero and Inf values in C

I use C to do computation using the following code:
#include <stdio.h>
#include <math.h>
void main() {
float x = 3.104924e-33;
int i = 6000, j = 1089;
float value, value_inv;
value = sqrt(x / ((float)i * j));
value_inv = 1. / value;
printf("value = %e\n", value);
printf("value_inv = %e\n", value_inv);
}
We can see, in fact, value = 2.18e-20. This does not exceed the boundary of float data type in C. But why the computer gives me
value = 0.000000e+00
value_inv = inf
Does anybody know why it happens and how to solve this problem without changing data type to double?
OP's float apparently does not support sub-normals. C allows non-support.
Does anybody know why it happens and how to solve this problem without changing data type to double?
This may be a implementation detail or due to a compiler option. Without changing to double, look to a different compiler or options. Look at options concerning sub-normal support, precision used for intermediate calculation and optimization levels (which sometimes short edge change cases like this.)
On my machine which does handle sub-normals, using C11, FLT_TRUE_MIN, smallest non-zero float is smaller than FLT_MIN, the smallest normal non-zero float.
#include<float.h>
float xx = x/((float)i*j);
printf("xx = %e %e %e\n",xx, FLT_MIN, FLT_TRUE_MIN);
Output
xx = 4.751943e-40 1.175494e-38 1.401298e-45
In OP's case, without sub-normal support, xx became 0.0f and led to the undesired output.
Using double math will handle the small intermediate float values.
value = sqrt(x/(1.0*i*j)); // Form product with `double` math
value_inv = 1.0f/value; // Here we can just use float math
printf("value = %e\n",value);
printf("value_inv = %e\n",value_inv);
Output
value = 2.179897e-20
value_inv = 4.587373e+19
On my computer (Ryzen 2700X, x86_64) the results are:
value = 2.179897e-020
value_inv = 4.587373e+019
You can try 1.f instead 1. , which actually is a double:
value_inv = 1.f/value;
Apparently your system hasn't support more digit for float. On my system the output is:
value = 2.179895e-020
value_inv = 4.587376e+019
I got the answer by myself.
I should change sqrt(x/((float)i*j)) to sqrt((double)x/((double)i*j)). After this, I can get correct result:
value = 2.179897e-20
value_inv = 4.587373e+19
There is no reason to use float instead of double for such computations:
3.104924e-33 is a double constant, it gets converted to float upon assignment, with a potential loss of precision
sqrt gets a double argument and returns a double value. Implicit conversions occur again with potential loss of precision.
1. / value computes with the type double because 1. has this type. value gets converted before the division and the result is converted to float to store to value_inv.
value and value_inv are implicitly converted to double when passed to printf.
All these conversions may incur loss of precision or even truncation to 0.. You should instead always use double unless there is a strong requirement to use float:
#include <stdio.h>
#include <math.h>
int main() {
double x = 3.104924e-33;
int i = 6000, j = 1089;
double value, value_inv;
value = sqrt(x / ((double)i * j));
value_inv = 1. / value;
printf("value = %e\n", value);
printf("value_inv = %e\n", value_inv);
return 0;
}
If for some reason you are required to use float, be careful to avoid unneeded conversions:
#include <stdio.h>
#include <math.h>
int main() {
float x = 3.104924e-33F;
int i = 6000, j = 1089;
float value, value_inv;
value = sqrtf(x / ((float)i * j));
value_inv = 1.F / value;
printf("value = %e\n", value);
printf("value_inv = %e\n", value_inv);
return 0;
}

My floating value doesn't match my value in C

I'm trying to interface a board with a raspberry.
I have to read/write value to the board via modbus, but I can't write floating point value like the board.
I'm using C, and Eclipse debug perspective to see the variable's value directly.
The board send me 0x46C35000 which should value 25'000 Dec but eclipse shows me 1.18720512e+009...
When I try on this website http://www.binaryconvert.com/convert_float.html?hexadecimal=46C35000 I obtain 25,000.
What's the problem?
For testing purposes I'm using this:
int main(){
while(1){ // To view easily the value in the debug perspective
float test = 0x46C35000;
printf("%f\n",test);
}
return 0;
}
Thanks!
When you do this:
float test = 0x46C35000;
You're setting the value to 0x46C35000 (decimal 1187205120), not the representation.
You can do what you want as follows:
union {
uint32_t i;
float f;
} u = { 0x46C35000 };
printf("f=%f\n", u.f);
This safely allows an unsigned 32-bit value to be interpreted as a float.
You’re confusing logical value and internal representation. Your assignments sets the value, which is thereafter 0x46C35000, i.e. 1187205120.
To set the internal representation of the floating point number you need to make a few assumptions about how floating point numbers are represented in memory. The assumptions on the website you’re using (IEEE 754, 32 bit) are fair on a general purpose computer though.
To change the internal representation, use memcpy to copy the raw bytes into the float:
// Ensure our assumptions are correct:
#if !defined(__STDC_IEC_559__) && !defined(__GCC_IEC_559)
# error Floating points might not be in IEEE 754/IEC 559 format!
#endif
_Static_assert(sizeof(float) == sizeof(uint32_t), "Floats are not 32 bit numbers");
float f;
uint32_t rep = 0x46C35000;
memcpy(&f, &rep, sizeof f);
printf("%f\n", f);
Output: 25000.000000.
(This requires the header stdint.h for uint32_t, and string.h for memcpy.)
The constant 0x46C35000 being assigned to a float will implicitly convert the int value 1187205120 into a float, rather than directly overlay the bits into the IEEE-754 floating point format.
I normally use a union for this sort of thing:
#include <stdio.h>
typedef union
{
float f;
uint32_t i;
} FU;
int main()
{
FU foo;
foo.f = 25000.0;
printf("%.8X\n", foo.i);
foo.i = 0x46C35000;
printf("%f\n", foo.f);
return 0;
}
Output:
46C35000
25000.000000
You can understand how data are represented in memory when you access them through their address:
#include <stdio.h>
int main()
{
float f25000; // totally unused, has exactly same size as `int'
int i = 0x46C35000; // put binary value of 0x46C35000 into `int' (4 bytes representation of integer)
float *faddr; // pointer (address) to float
faddr = (float*)&i; // put address of `i' into `faddr' so `faddr' points to `i' in memory
printf("f=%f\n", *faddr); // print value pointed bu `faddr'
return 0;
}
and the result:
$ gcc -of25000 f25000.c; ./f25000
f=25000.000000
What it does is:
put 0x46C35000 into int i
copy address of i into faddr, which is also address that points data in memory, in this case of float type
print value pointed by faddr; treat it as float type
you get your 25000.0.

Typecasting from int,float,char,double

I was trying out few examples on do's and dont's of typecasting. I could not understand why the following code snippets failed to output the correct result.
/* int to float */
#include<stdio.h>
int main(){
int i = 37;
float f = *(float*)&i;
printf("\n %f \n",f);
return 0;
}
This prints 0.000000
/* float to short */
#include<stdio.h>
int main(){
float f = 7.0;
short s = *(float*)&f;
printf("\n s: %d \n",s);
return 0;
}
This prints 7
/* From double to char */
#include<stdio.h>
int main(){
double d = 3.14;
char ch = *(char*)&d;
printf("\n ch : %c \n",ch);
return 0;
}
This prints garbage
/* From short to double */
#include<stdio.h>
int main(){
short s = 45;
double d = *(double*)&s;
printf("\n d : %f \n",d);
return 0;
}
This prints 0.000000
Why does the cast from float to int give the correct result and all the other conversions give wrong results when type is cast explicitly?
I couldn't clearly understand why this typecasting of (float*) is needed instead of float
int i = 10;
float f = (float) i; // gives the correct op as : 10.000
But,
int i = 10;
float f = *(float*)&i; // gives a 0.0000
What is the difference between the above two type casts?
Why cant we use:
float f = (float**)&i;
float f = *(float*)&i;
In this example:
char ch = *(char*)&d;
You are not casting from double to a char. You are casting from a double* to a char*; that is, you are casting from a double pointer to a char pointer.
C will convert floating point types to integer types when casting the values, but since you are casting pointers to those values instead, there is no conversion done. You get garbage because floating point numbers are stored very differently from fixed point numbers.
Read about the representation of floating point numbers in systems. Its not the way you're expecting it to be. Cast made through (float *) in your first snippet read the most significant first 16 bits. And if your system is little endian, there will be always zeros in most significant bits if the value containing in the int type variable is lesser than 2^16.
If you need to convert int to float, the conversion is straight, because the promotion rules of C.
So, it is enough to write:
int i = 37;
float f = i;
This gives the result f == 37.0.
However, int the cast (float *)(&i), the result is an object of type "pointer to float".
In this case, the address of "pointer to integer" &i is the same as of the the "pointer to float" (float *)(&i). However, the object pointed by this last object is a float whose bits are the same as of the object i, which is an integer.
Now, the main point in this discussion is that the bit-representation of objects in memory is very different for integers and for floats.
A positive integer is represented in explicit form, as its binary mathematical expression dictates.
However, the floating point numbers have other representation, consisting of mantissa and exponent.
So, the bits of an object, when interpreted as an integer, have one meaning, but the same bits, interpreted as a float, have another very different meaning.
The better question is, why does it EVER work. You see, when you do
typedef int T;//replace with whatever
typedef double J;//replace with whatever
T s = 45;
J d = *(J*)(&s);
You are basically telling the compiler (get the T* address of s, reintepret what it points to as J, and then get that value). No casting of the value (changing the bytes) actually happens. Sometimes, by luck, this is the same (low value floats will have an exponential of 0, so the integer interpretation may be the same) but often times, this'll be garbage, or worse, if the sizes are not the same (like casting to double from char) you can read unallocated data (heap corruption (sometimes)!).

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