How does the stack frame look like in my function? - c

I am a beginner at assembly, and I am curious to know how the stack frame looks like here, so I could access the argument by understanding and not algorithm.
P.S.: the assembly function is process
#include <stdio.h>
# define MAX_LEN 120 // Maximal line size
extern int process(char*);
int main(void) {
char buf[MAX_LEN];
int str_len = 0;
printf("Enter a string:");
fgets(buf, MAX_LEN, stdin);
str_len = process(buf);
So, I know that when I want to access the process function's argument, which is in assembly, I have to do the following:
push ebp
mov ebp, esp ; now ebp is pointing to the same address as esp
pushad
mov ebx, dword [ebp+8]
Now I also would like someone to correct me on things I think are correct:
At the start, esp is pointing to the return address of the function, and [esp+8] is the slot in the stack under it, which is the function's argument
Since the function process has one argument and no inner declarations (not sure about the declarations) then the stack frame, from high to low, is 8 bytes for the argument, 8 bytes for the return address.
Thank you.

There's no way to tell other than by means of debugger. You are using ia32 conventions (ebp, esp) instead of x64 (rbp, rsp), but expecting int / addresses to be 64 bit. It's possible, but not likely.
Compile the program (gcc -O -g foo.c), then run with gdb a.out
#include <stdio.h>
int process(char* a) { printf("%p", (void*)a); }
int main()
{
process((char *)0xabcd1234);
}
Break at process; run; disassemble; inspect registers values and dump the stack.
- break process
- run
- disassemble
- info frame
- info args
- info registers
- x/32x $sp - 16 // to dump stack +-16 bytes in both side of stack pointer
Then add more parameters, a second subroutine or local variables with known values. Single step to the printf routine. What does the stack look like there?
You can also use gdb as calculator: what is the difference in between sp and rax ?
It's print $sp - $rax if you ever want to know.

Tickle your compiler to produce assembler output (on Unixy systems usually with the -S flag). Play around with debugging/non-debugging flags, the extra hints for the debugger might help in refering back to the source. Don't give optimization flags, the reorganizing done by the compiler can lead to thorough confusion. Add a simple function calling into your code to see how it is set up and torn down too.

Related

Abnormal presence of code after __stack_chk_fail

I have an 64-bits ELF binary. I don't have its source code, don't know with which parameters it was compiled, and am not allowed to provide it here. The only relevant information I have is that the source is a .c file (so no hand-crafted assembly), compiled through a Makefile.
While reversing this binary using IDA, I stumbled upon an extremely weird construction I have never seen before and absolutely cannot explain. Here is the raw decompilation of one function with IDA syntax:
mov rax, [rsp+var_20]
xor rax, fs:28h
jnz location
add rsp, 28h
pop rbx
pop rbp
retn
location:
call __stack_chk_fail
nop dword ptr [rax]
db 2Eh
nop word ptr [rax+rax+00000000h]
...then dozens of instructions of normal and functional code
Here, we have a simple canary check, where we return if it is valid, and call __stack_chk_fail otherwise. Everything is perfectly normal. But after this check, there is still assembly, and of fully-functional code.
Looking at the manual of __stack_chk_fail, I made sure that this function does exit the program, and that there is no edge case where it could continue:
Description
The interface __stack_chk_fail() shall abort the function that called it with a message that a stack overflow has been detected. The program that called the function shall then exit.
I also tried to write this small C program, to search for a method to reproduce this:
#include <stdio.h>
#include <stdlib.h>
int foo()
{
int a = 3;
printf("%d\n", a);
return 0;
int b = 7;
printf("%d\n", b);
}
int main()
{
foo();
return 0;
}
But the code after the return is simply omitted by gcc.
It does not appear either that my binary is vulnerable to a buffer overflow that I could exploit to control rip and jump to the code after the canary check. I also inspected every call and jumps using objdump, and this code seems to never be called.
Could someone explain what is going on? How was this code generated in the first place? Is it a joke from the author of the binary?
I suspect you are looking at padding, followed by an unrelated function that IDA does not have a name for.
To test this hypothesis, I need the following additional information:
The address of the byte immediately after call __stack_chk_fail.
The next higher address that is the target of a call or jump instruction.
A raw hex dump of the bytes in between those two addresses.
The disassembly of four or five instructions starting at the next higher address that is the target of a call or jump instruction.

32 bit shellcode causes a segmentation fault when trying to push "/bin//sh" to the stack

I'm following the opensecuritytraining course "exploits 1". Currently I'm trying to exploit a simple c program with some shellcode on a 32 bit linux system using a buffer overflow. The c program:
void main(int argc, char **argv)
{
char buf[64];
strcpy(buf,argv[1]);
}
I compiled the program using the command "tcc -g -o basic_vuln basic_vuln.c". Then, I programmed the following shellcode.
section .text
global _start
_start:
xor eax, eax
xor ebx, ebx
xor ecx, ecx
xor edx, edx
mov al, 11
push ebx
push 0x68732f2f
push 0x6e69622f
mov ebx, esp
int 0x80
I compiled it by typing "nasm -f elf shell.asm; ld -o shell shell.o". When I try to execute "shell" on it's own, it works and I get a shell. Next, I disassembled the program with objdump, wrote a perl file which prints the opcodes, and then redirected the output of said perl file along with 39 nop instructions before the shellcode to a file called "shellcode", so the payload is now 64 bytes long, filling the buffer. Then, I opened the c program in gdb, and picked an address in the middle of the nop sled, which will be the new return address (0xbffff540). I appended the address to the "shellcode" file, along with 4 bytes to overwrite the saved frame pointer. The shellcode looks like this:
Now, when I try to run this shellcode in gdb in the c program, it causes a segmentation fault at address 0xbffff575, which points at a certain point in my shellcode, 0x62, which is the character "b" in "/bin/sh". What could cause this?
Here's my stack frame, confirming that the return address I choose does return to the middle of the nop sled.
The course does provide shellcode that does work in gdb in the c program:
After main returns into your shellcode, ESP will probably be pointing just above that buffer. And EIP is pointing to the start of it; that's what returning into it means.
A couple push instructions may modify the machine code at the end of the buffer, leading to a SIGILL with EIP pointing at a byte you just pushed.
Probably the easiest fix is add esp, -128 to go all the way past your buffer. Or sub esp, -128 to go higher up the stack. (-128 is the largest magnitude 8-bit immediate you can use, avoiding introducing zeros in the machine code with sub esp, 128 or 1024. If you wanted to move the stack farther, you could of course construct a larger value in a register.)
I didn't test this guess, but you can confirm it in GDB by single-stepping into your shellcode with si from the end of main to step by instructions.
Use disas after each instruction to see disassembly. Or use layout reg. See the bottom of https://stackoverflow.com/tags/x86/info for more GDB debugging tips.
The given solution is more complicated because it apparently sets up an actual argv array instead of just passing NULL pointers for char **argv and char **envp. (Which on Linux is treated the same as valid pointers to empty NULL-terminated arrays: http://man7.org/linux/man-pages/man2/execve.2.html#NOTES).
But the key difference is that it uses jmp/call/pop to get a pointer to a string already in memory. That's only one stack slot not three. (The end of its payload before the return address is data, not instructions, but it would fail in a different way if it did too many pushes and overwrote the string instead of just storing a 0 terminator. The call jumps backwards before the pushed return address actually modifies the buffer, but if it did overwrite anything near the end it would still break.)
#Margaret looked into this in more detail, and spotted that it's only the 3rd push that breaks anything. That makes sense: the first 2 are presumably overwriting the part of the payload that contained the new return address and the saved EBP value. And it just so happened that the compiler put main's buffer contiguous with that.
If you actually used tcc not gcc, that's probably not a surprise. GCC would have aligned it by 16 and probably for one reason or another left a gap between the buffer and the top of the stack frame.

Stack pointer in assembly moves more than the required number of bytes for storage of auto variables [duplicate]

This question comes from answering Stack Overflow question Why do books say, “the compiler allocates space for variables in memory”?, where I tried to demonstrate to the OP what happens when you allocate a variable on the stack and how the compiler generates code that knows the size of memory to allocate. Apparently the compiler allocates much more space than what is needed.
However, when compiling the following
#include <iostream>
using namespace std;
int main()
{
int foo;
return 0;
}
You get the following assembler output with Visual C++ 2012 compiled in debug mode with no optimisations on:
int main()
{
00A31CC0 push ebp
00A31CC1 mov ebp,esp
00A31CC3 sub esp,0CCh // Allocates 204 bytes here.
00A31CC9 push ebx
00A31CCA push esi
00A31CCB push edi
00A31CCC lea edi,[ebp-0CCh]
00A31CD2 mov ecx,33h
00A31CD7 mov eax,0CCCCCCCCh
00A31CDC rep stos dword ptr es:[edi]
int foo;
return 0;
00A31CDE xor eax,eax
}
Adding one more int to my program makes the commented line above to the following:
00B81CC3 sub esp,0D8h // Allocate 216 bytes
The question raised by #JamesKanze in my answer linked atop, is why the compiler, and apparently it's not only Visual C++ (I haven't done the experiment with another compiler), allocated 204 and 216 bytes respectively, where in the first case it only needs four and in the second it needs only eight?
This program creates a 32-bit executable.
From a technical perspective, why may it need to allocate 204 bytes instead of just 4?
EDIT:
Calling two functions and creating a double and two int in main, you get
01374493 sub esp,0E8h // 232 bytes
For the same program as the edit above, it does this in release mode (no optimizations):
sub esp, 8 // Two ints
movsd QWORD PTR [esp], xmm0 // I suspect this is where my `double` goes
This extra space is generated by the /Zi compile option. Which enables Edit + Continue. The extra space is available for local variables that you might add when you edit code while debugging.
You are also seeing the effect of /RTC, it initializes all local variables to 0xcccccccc so that it is easier to diagnose problems due to forgetting to initialize variables. Of course none of this code is generated in the default Release configuration settings.

Can't exploit stack overflow

I'm learning buffer overflows, and I have a problem with exploiting a stack based buffer overflow.
Here is my program:
#include <stdio.h>
void func(){
printf("asd");
}
main(){
char buf[10];
scanf("%s", &buf);
}
I'm overwriting first 14 bytes with A's(the buffer and the old EIP address). My goal is to execute the func function, or to change the EIP with it's address. But I'm always getting illegal instruction. I have check the HEX address of the function; I have written them in reverse order and they are correct.
You will have to look at the compiled code in assembler e.g.
your main() may look like:
char buf[10];
scanf("%s", &buf);
00D7B938 mov esi,esp
00D7B93A lea eax,[ebp-14h]
00D7B93D push eax
00D7B93E push offset string "%s" (0D818D4h)
00D7B943 call dword ptr [__imp__scanf (0D89684h)]
You'll have to debug to see what is actually on the stack at this point, e.g. if you are compiling in debug, it is highly likely there's a lot more on the stack than you may think !

How to get c code to execute hex machine code?

I want a simple C method to be able to run hex bytecode on a Linux 64 bit machine. Here's the C program that I have:
char code[] = "\x48\x31\xc0";
#include <stdio.h>
int main(int argc, char **argv)
{
int (*func) ();
func = (int (*)()) code;
(int)(*func)();
printf("%s\n","DONE");
}
The code that I am trying to run ("\x48\x31\xc0") I obtained by writting this simple assembly program (it's not supposed to really do anything)
.text
.globl _start
_start:
xorq %rax, %rax
and then compiling and objdump-ing it to obtain the bytecode.
However, when I run my C program I get a segmentation fault. Any ideas?
Machine code has to be in an executable page. Your char code[] is in the read+write data section, without exec permission, so the code cannot be executed from there.
Here is a simple example of allocating an executable page with mmap:
#include <stdio.h>
#include <string.h>
#include <sys/mman.h>
int main ()
{
char code[] = {
0x8D, 0x04, 0x37, // lea eax,[rdi+rsi]
0xC3 // ret
};
int (*sum) (int, int) = NULL;
// allocate executable buffer
sum = mmap (0, sizeof(code), PROT_READ|PROT_WRITE|PROT_EXEC,
MAP_PRIVATE|MAP_ANONYMOUS, -1, 0);
// copy code to buffer
memcpy (sum, code, sizeof(code));
// doesn't actually flush cache on x86, but ensure memcpy isn't
// optimized away as a dead store.
__builtin___clear_cache (sum, sum + sizeof(sum)); // GNU C
// run code
int a = 2;
int b = 3;
int c = sum (a, b);
printf ("%d + %d = %d\n", a, b, c);
}
See another answer on this question for details about __builtin___clear_cache.
Until recent Linux kernel versions (sometime before 5.4), you could simply compile with gcc -z execstack - that would make all pages executable, including read-only data (.rodata), and read-write data (.data) where char code[] = "..." goes.
Now -z execstack only applies to the actual stack, so it currently works only for non-const local arrays. i.e. move char code[] = ... into main.
See Linux default behavior against `.data` section for the kernel change, and Unexpected exec permission from mmap when assembly files included in the project for the old behaviour: enabling Linux's READ_IMPLIES_EXEC process for that program. (In Linux 5.4, that Q&A shows you'd only get READ_IMPLIES_EXEC for a missing PT_GNU_STACK, like a really old binary; modern GCC -z execstack would set PT_GNU_STACK = RWX metadata in the executable, which Linux 5.4 would handle as making only the stack itself executable. At some point before that, PT_GNU_STACK = RWX did result in READ_IMPLIES_EXEC.)
The other option is to make system calls at runtime to copy into an executable page, or change permissions on the page it's in. That's still more complicated than using a local array to get GCC to copy code into executable stack memory.
(I don't know if there's an easy way to enable READ_IMPLIES_EXEC under modern kernels. Having no GNU-stack attribute at all in an ELF binary does that for 32-bit code, but not 64-bit.)
Yet another option is __attribute__((section(".text"))) const char code[] = ...;
Working example: https://godbolt.org/z/draGeh.
If you need the array to be writeable, e.g. for shellcode that inserts some zeros into strings, you could maybe link with ld -N. But probably best to use -z execstack and a local array.
Two problems in the question:
exec permission on the page, because you used an array that will go in the noexec read+write .data section.
your machine code doesn't end with a ret instruction so even if it did run, execution would fall into whatever was next in memory instead of returning.
And BTW, the REX prefix is totally redundant. "\x31\xc0" xor eax,eax has exactly the same effect as xor rax,rax.
You need the page containing the machine code to have execute permission. x86-64 page tables have a separate bit for execute separate from read permission, unlike legacy 386 page tables.
The easiest way to get static arrays to be in read+exec memory was to compile with gcc -z execstack. (Used to make the stack and other sections executable, now only the stack).
Until recently (2018 or 2019), the standard toolchain (binutils ld) would put section .rodata into the same ELF segment as .text, so they'd both have read+exec permission. Thus using const char code[] = "..."; was sufficient for executing manually-specified bytes as data, without execstack.
But on my Arch Linux system with GNU ld (GNU Binutils) 2.31.1, that's no longer the case. readelf -a shows that the .rodata section went into an ELF segment with .eh_frame_hdr and .eh_frame, and it only has Read permission. .text goes in a segment with Read + Exec, and .data goes in a segment with Read + Write (along with the .got and .got.plt). (What's the difference of section and segment in ELF file format)
I assume this change is to make ROP and Spectre attacks harder by not having read-only data in executable pages where sequences of useful bytes could be used as "gadgets" that end with the bytes for a ret or jmp reg instruction.
// TODO: use char code[] = {...} inside main, with -z execstack, for current Linux
// Broken on recent Linux, used to work without execstack.
#include <stdio.h>
// can be non-const if you use gcc -z execstack. static is also optional
static const char code[] = {
0x8D, 0x04, 0x37, // lea eax,[rdi+rsi] // retval = a+b;
0xC3 // ret
};
static const char ret0_code[] = "\x31\xc0\xc3"; // xor eax,eax ; ret
// the compiler will append a 0 byte to terminate the C string,
// but that's fine. It's after the ret.
int main () {
// void* cast is easier to type than a cast to function pointer,
// and in C can be assigned to any other pointer type. (not C++)
int (*sum) (int, int) = (void*)code;
int (*ret0)(void) = (void*)ret0_code;
// run code
int c = sum (2, 3);
return ret0();
}
On older Linux systems: gcc -O3 shellcode.c && ./a.out (Works because of const on global/static arrays)
On Linux before 5.5 (or so) gcc -O3 -z execstack shellcode.c && ./a.out (works because of -zexecstack regardless of where your machine code is stored). Fun fact: gcc allows -zexecstack with no space, but clang only accepts clang -z execstack.
These also work on Windows, where read-only data goes in .rdata instead of .rodata.
The compiler-generated main looks like this (from objdump -drwC -Mintel). You can run it inside gdb and set breakpoints on code and ret0_code
(I actually used gcc -no-pie -O3 -zexecstack shellcode.c hence the addresses near 401000
0000000000401020 <main>:
401020: 48 83 ec 08 sub rsp,0x8 # stack aligned by 16 before a call
401024: be 03 00 00 00 mov esi,0x3
401029: bf 02 00 00 00 mov edi,0x2 # 2 args
40102e: e8 d5 0f 00 00 call 402008 <code> # note the target address in the next page
401033: 48 83 c4 08 add rsp,0x8
401037: e9 c8 0f 00 00 jmp 402004 <ret0_code> # optimized tailcall
Or use system calls to modify page permissions
Instead of compiling with gcc -zexecstack, you can instead use mmap(PROT_EXEC) to allocate new executable pages, or mprotect(PROT_EXEC) to change existing pages to executable. (Including pages holding static data.) You also typically want at least PROT_READ and sometimes PROT_WRITE, of course.
Using mprotect on a static array means you're still executing the code from a known location, maybe making it easier to set a breakpoint on it.
On Windows you can use VirtualAlloc or VirtualProtect.
Telling the compiler that data is executed as code
Normally compilers like GCC assume that data and code are separate. This is like type-based strict aliasing, but even using char* doesn't make it well-defined to store into a buffer and then call that buffer as a function pointer.
In GNU C, you also need to use __builtin___clear_cache(buf, buf + len) after writing machine code bytes to a buffer, because the optimizer doesn't treat dereferencing a function pointer as reading bytes from that address. Dead-store elimination can remove the stores of machine code bytes into a buffer, if the compiler proves that the store isn't read as data by anything. https://codegolf.stackexchange.com/questions/160100/the-repetitive-byte-counter/160236#160236 and https://godbolt.org/g/pGXn3B has an example where gcc really does do this optimization, because gcc "knows about" malloc.
(And on non-x86 architectures where I-cache isn't coherent with D-cache, it actually will do any necessary cache syncing. On x86 it's purely a compile-time optimization blocker and doesn't expand to any instructions itself.)
Re: the weird name with three underscores: It's the usual __builtin_name pattern, but name is __clear_cache.
My edit on #AntoineMathys's answer added this.
In practice GCC/clang don't "know about" mmap(MAP_ANONYMOUS) the way they know about malloc. So in practice the optimizer will assume that the memcpy into the buffer might be read as data by the non-inline function call through the function pointer, even without __builtin___clear_cache(). (Unless you declared the function type as __attribute__((const)).)
On x86, where I-cache is coherent with data caches, having the stores happen in asm before the call is sufficient for correctness. On other ISAs, __builtin___clear_cache() will actually emit special instructions as well as ensuring the right compile-time ordering.
It's good practice to include it when copying code into a buffer because it doesn't cost performance, and stops hypothetical future compilers from breaking your code. (e.g. if they do understand that mmap(MAP_ANONYMOUS) gives newly-allocated anonymous memory that nothing else has a pointer to, just like malloc.)
With current GCC, I was able to provoke GCC into really doing an optimization we don't want by using __attribute__((const)) to tell the optimizer sum() is a pure function (that only reads its args, not global memory). GCC then knows sum() can't read the result of the memcpy as data.
With another memcpy into the same buffer after the call, GCC does dead-store elimination into just the 2nd store after the call. This results in no store before the first call so it executes the 00 00 add [rax], al bytes, segfaulting.
// demo of a problem on x86 when not using __builtin___clear_cache
#include <stdio.h>
#include <string.h>
#include <sys/mman.h>
int main ()
{
char code[] = {
0x8D, 0x04, 0x37, // lea eax,[rdi+rsi]
0xC3 // ret
};
__attribute__((const)) int (*sum) (int, int) = NULL;
// copy code to executable buffer
sum = mmap (0,sizeof(code),PROT_READ|PROT_WRITE|PROT_EXEC,
MAP_PRIVATE|MAP_ANON,-1,0);
memcpy (sum, code, sizeof(code));
//__builtin___clear_cache(sum, sum + sizeof(code));
int c = sum (2, 3);
//printf ("%d + %d = %d\n", a, b, c);
memcpy(sum, (char[]){0x31, 0xc0, 0xc3, 0}, 4); // xor-zero eax, ret, padding for a dword store
//__builtin___clear_cache(sum, sum + 4);
return sum(2,3);
}
Compiled on the Godbolt compiler explorer with GCC9.2 -O3
main:
push rbx
xor r9d, r9d
mov r8d, -1
mov ecx, 34
mov edx, 7
mov esi, 4
xor edi, edi
sub rsp, 16
call mmap
mov esi, 3
mov edi, 2
mov rbx, rax
call rax # call before store
mov DWORD PTR [rbx], 12828721 # 0xC3C031 = xor-zero eax, ret
add rsp, 16
pop rbx
ret # no 2nd call, CSEd away because const and same args
Passing different args would have gotten another call reg, but even with __builtin___clear_cache the two sum(2,3) calls can CSE. __attribute__((const)) doesn't respect changes to the machine code of a function. Don't do it. It's safe if you're going to JIT the function once and then call many times, though.
Uncommenting the first __clear_cache results in
mov DWORD PTR [rax], -1019804531 # lea; ret
call rax
mov DWORD PTR [rbx], 12828721 # xor-zero; ret
... still CSE and use the RAX return value
The first store is there because of __clear_cache and the sum(2,3) call. (Removing the first sum(2,3) call does let dead-store elimination happen across the __clear_cache.)
The second store is there because the side-effect on the buffer returned by mmap is assumed to be important, and that's the final value main leaves.
Godbolt's ./a.out option to run the program still seems to always fail (exit status of 255); maybe it sandboxes JITing? It works on my desktop with __clear_cache and crashes without.
mprotect on a page holding existing C variables.
You can also give a single existing page read+write+exec permission. This is an alternative to compiling with -z execstack
You don't need __clear_cache on a page holding read-only C variables because there's no store to optimize away. You would still need it for initializing a local buffer (on the stack). Otherwise GCC will optimize away the initializer for this private buffer that a non-inline function call definitely doesn't have a pointer to. (Escape analysis). It doesn't consider the possibility that the buffer might hold the machine code for the function unless you tell it that via __builtin___clear_cache.
#include <stdio.h>
#include <sys/mman.h>
#include <stdint.h>
// can be non-const if you want, we're using mprotect
static const char code[] = {
0x8D, 0x04, 0x37, // lea eax,[rdi+rsi] // retval = a+b;
0xC3 // ret
};
static const char ret0_code[] = "\x31\xc0\xc3";
int main () {
// void* cast is easier to type than a cast to function pointer,
// and in C can be assigned to any other pointer type. (not C++)
int (*sum) (int, int) = (void*)code;
int (*ret0)(void) = (void*)ret0_code;
// hard-coding x86's 4k page size for simplicity.
// also assume that `code` doesn't span a page boundary and that ret0_code is in the same page.
uintptr_t page = (uintptr_t)code & -4095ULL; // round down
mprotect((void*)page, 4096, PROT_READ|PROT_EXEC|PROT_WRITE); // +write in case the page holds any writeable C vars that would crash later code.
// run code
int c = sum (2, 3);
return ret0();
}
I used PROT_READ|PROT_EXEC|PROT_WRITE in this example so it works regardless of where your variable is. If it was a local on the stack and you left out PROT_WRITE, call would fail after making the stack read only when it tried to push a return address.
Also, PROT_WRITE lets you test shellcode that self-modifies, e.g. to edit zeros into its own machine code, or other bytes it was avoiding.
$ gcc -O3 shellcode.c # without -z execstack
$ ./a.out
$ echo $?
0
$ strace ./a.out
...
mprotect(0x55605aa3f000, 4096, PROT_READ|PROT_WRITE|PROT_EXEC) = 0
exit_group(0) = ?
+++ exited with 0 +++
If I comment out the mprotect, it does segfault with recent versions of GNU Binutils ld which no longer put read-only constant data into the same ELF segment as the .text section.
If I did something like ret0_code[2] = 0xc3;, I would need __builtin___clear_cache(ret0_code+2, ret0_code+2) after that to make sure the store wasn't optimized away, but if I don't modify the static arrays then it's not needed after mprotect. It is needed after mmap+memcpy or manual stores, because we want to execute bytes that have been written in C (with memcpy).
You need to include the assembly in-line via a special compiler directive so that it'll properly end up in a code segment. See this guide, for example: http://www.ibiblio.org/gferg/ldp/GCC-Inline-Assembly-HOWTO.html
Your machine code may be all right, but your CPU objects.
Modern CPUs manage memory in segments. In normal operation, the operating system loads a new program into a program-text segment and sets up a stack in a data segment. The operating system tells the CPU never to run code in a data segment. Your code is in code[], in a data segment. Thus the segfault.
This will take some effort.
Your code variable is stored in the .data section of your executable:
$ readelf -p .data exploit
String dump of section '.data':
[ 10] H1À
H1À is the value of your variable.
The .data section is not executable:
$ readelf -S exploit
There are 30 section headers, starting at offset 0x1150:
Section Headers:
[Nr] Name Type Address Offset
Size EntSize Flags Link Info Align
[...]
[24] .data PROGBITS 0000000000601010 00001010
0000000000000014 0000000000000000 WA 0 0 8
All 64-bit processors I'm familiar with support non-executable pages natively in the pagetables. Most newer 32-bit processors (the ones that support PAE) provide enough extra space in their pagetables for the operating system to emulate hardware non-executable pages. You'll need to run either an ancient OS or an ancient processor to get a .data section marked executable.
Because these are just flags in the executable, you ought to be able to set the X flag through some other mechanism, but I don't know how to do so. And your OS might not even let you have pages that are both writable and executable.
You may need to set the page executable before you may call it.
On MS-Windows, see the VirtualProtect -function.
URL: http://msdn.microsoft.com/en-us/library/windows/desktop/aa366898%28v=vs.85%29.aspx
Sorry, I couldn't follow above examples which are complicated.
So, I created an elegant solution for executing hex code from C.
Basically, you could use asm and .word keywords to place your instructions in hex format.
See below example:
asm volatile(".rept 1024\n"
CNOP
".endr\n");
where CNOP is defined as below:
#define ".word 0x00010001 \n"
Basically, c.nop instruction was not supported by my current assembler. So, I defined CNOP as the hex equivalent of c.nop with proper syntax and used inside asm, with which I was aware of.
.rept <NUM> .endr will basically, repeat the instruction NUM times.
This solution is working and verified.

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