n-ary tree searching function - c

I'm trying to make a function for n-ary tree searching, but it doesn't work well, it returns wrong node after level 2. Anyone knows why?
Here is node implementation
typedef struct node
{
char name[30];
int year;
struct node* ptr;
struct node* p[10];
} node;
And there is a function
node *search(node *p, char* name, int year)
{
int i, n;
if(p == NULL)
return (NULL);
if((!strcmp(p->name, name) && (p->year == year))
return (p);
n = number(p); \\returns number of childs
for(i = 0; i < n; i++)
if(search(p->p[i], name, year))
return (p->p[i]);
}

You return the child that holds the requested node but not the node itself.
for(i = 0; i < n; i++)
{
if ((p2 = search(p->p[i], name, year)))
return p2;
}
return NULL;

Related

Is there any way to 'reserve' some memory for a struct to make sure other functions can't overwrite it?

For context, I'm a new programmer to C and I wanted to make a toy implementation of a dictionary/map from a 'Person' struct to an integer. I'm using separate chaining, so I have a hash table of linked list pointers.
So far, I've been able to add one value to the linked list just fine, but when I call the function to get the value for the Person key I'm using, the memory at one of my nodes seems to get overwritten.
More info if it's helpful, using a singly linked list with one sentinel node at the head and a tail reference.
New to StackOverflow, so I can't actually embed the image, but pictured on left is the HashTable at the beginning of the function call, when nothing has been changed. The relevant stuff is the expanded part of the Variables menu, which shows that at position 58 is a pointer to 0x61f8e0, the linked list. The linked list has a head pointer to 0x61f760, which is the sentinel value, and a tail pointer to 0x61f864, currently pointing to a Node with the value (3) for a Person named Robert who's 36 years old. The tail pointer's next field points to 0x0 (not pictured), like intended. The picture follows: https://i.stack.imgur.com/F9EJ9.png
This is what happens as soon as the first statement (which hashes the Person pointer very naively) is executed: https://i.stack.imgur.com/UJvGy.png. As you'll see, the value is now some random long number, the intrinsic age is now 1 instead of 36, the saved name is now gibberish, and worst of all the next pointer now points somewhere completely random (0x61fb10).
The function in question follows.
int tableGet(HashTable t, Person key) {
int position = hash(&key) % 100;
List* listLoc = t.table[position];
if ((int) listLoc == 0) {
return -1;
}
Node curr = *(listLoc -> head);
while (curr.next != NULL) {
if (curr.savedAge == key.age && curr.savedName == key.name) {
return curr.val;
}
curr = *curr.next;
}
return -1;
}
Here is the hash function, in case that's what's causing the problems.
int hash(Person* p) {
int sum;
Person person = *p;
int i = 0;
char nameChar = person.name[i];
while (nameChar != '\0'){
sum += (int) nameChar;
i += 1;
nameChar = person.name[i];
}
return (int) (person.age + sum);
}
And just because why not, here's all of the short amount of code I've written for this.
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <stdbool.h>
typedef struct Node {
int val;
int savedAge;
char savedName[100];
struct Node* next;
} Node;
typedef struct {
int age;
char name[100];
} Person;
typedef struct {
Node* head;
Node* tail;
} List;
typedef struct {
List* table[100];
} HashTable;
int hash(Person*);
Person person(int age, char name[]) {
Person p;
p.age = age;
strcpy(p.name, name);
return p;
}
Node node(int val, Person p, Node* next) {
Node n;
n.val = val;
strcpy(n.savedName, p.name);
n.savedAge = p.age;
n.next = next;
return n;
}
List list() {
List l;
Node head = node(-1, person(0, "SENTINEL"), NULL);
l.head = &head;
l.tail = l.head;
return l;
}
void listAdd(List* l, Node n) {
Node* newTailPtr = &n;
l -> tail -> next = newTailPtr;
l -> tail = newTailPtr;
}
HashTable table() {
int table[100] = {0};
HashTable t;
memcpy(t.table, table, sizeof table);
return t;
}
HashTable tableAdd(HashTable t, Person key, int val) {
int num = hash(&key) % 100;
List* loc = t.table[num];
if ((int) loc == 0) {
List newList = list();
t.table[num] = &newList;
}
listAdd((List*) t.table[num], node(val, key, NULL));
return t;
}
int tableGet(HashTable t, Person key) {
int position = hash(&key) % 100;
List* listLoc = t.table[position];
if ((int) listLoc == 0) {
return -1;
}
Node curr = *(listLoc -> head);
while (curr.next != NULL) {
if (curr.savedAge == key.age && curr.savedName == key.name) {
return curr.val;
}
curr = *curr.next;
}
return -1;
}
int hash(Person* p) {
int sum;
Person person = *p;
int i = 0;
char nameChar = person.name[i];
while (nameChar != '\0'){
sum += (int) nameChar;
i += 1;
nameChar = person.name[i];
}
return (int) (person.age + sum);
}
int main() {
Person bob = person(36, "Robert");
printf(bob.name);
printf("\n");
HashTable tab = table();
tab = tableAdd(tab, bob, 3);
printf("Added Robert to table as 3\n");
int val = tableGet(tab, bob);
if (val == 3) {
printf("Success!\n");
} else {
printf("Failure, val is %d\n", val);
}
return 0;
}

heap sort using binary tree

I was trying to figure out a code about heap sort using binary tree that I saw on stackoverflow.com,
here is the code:
//Heap Sort using Linked List
//This is the raw one
//This getRoot function will replace the root with number in the last node, after the main prints the largest number in the heap
//The heapSort function will reconstruct the heap
//addNode function is as same as in binary search tree
//Note addNode and heapSort are recursive functions
//You may wonder about the for loop used in main, this actually tells the depth of the tree (i.e log base2 N)
//With this value these functions find where to trverse whether left or right(direction), with help of macro GETBIT (0-left,1-right)
#include<stdio.h>
#include<malloc.h>
#include<stdlib.h>
#define GETBIT(num,pos) (num >> pos & 1)
struct node
{
int data;
struct node *left;
struct node *right;
};
typedef struct node node;
int nodes;
node *first, *tmp, *current;
void addNode(node *,node *,int);
void swap(int *, int *);
void getRoot(node *, int);
void heapSort(node *);
int main()
{
int num;
int cont,i,j;
while(1) //It gets number from user if previous value is non zero number
{
printf("Enter a number\n");
scanf("%d",&num);
if(!num) //i'm using 0 as terminating condition to stop adding nodes
break; //edit this as you wish
current = (node *)malloc(sizeof(node));
if(current == 0)
return 0;
current->data = num;
nodes++;
for(i=nodes,j=-1; i; i >>= 1,j++);
if(first == 0)
{
first = current;
first->left = 0;
first->right = 0;
}
else
addNode(first,first,j-1);
printf("Need to add more\n");
}
printf("Number of nodes added : %d\n",nodes);
while(nodes)
{
printf(" %d -> ",first->data); //prints the largest number in the heap
for(i=nodes,j=-1; i; i >>= 1,j++); //Updating the height of the tree
getRoot(first,j-1);
nodes--;
heapSort(first);
}
printf("\n\n");
return 0;
}
void swap(int *a,int *b)
{
*a = *a + *b;
*b = *a - *b;
*a = *a - *b;
}
void addNode(node *tmp1,node *parent, int pos)
{
int dirxn = GETBIT(nodes,pos); // 0 - go left, 1 - go right
if(!pos)
{
if(dirxn)
tmp1->right = current;
else
tmp1->left = current;
current->left = 0;
current->right = 0;
if(current->data > tmp1->data)
swap(&current->data, &tmp1->data);
}
else
if(dirxn)
addNode(tmp1->right,tmp1,pos-1);
else
addNode(tmp1->left,tmp1,pos-1);
if(tmp1->data > parent->data)
swap(&parent->data,&tmp1->data);
}
void getRoot(node *tmp,int pos)
{
int dirxn;
if(nodes == 1)
return ;
while(pos)
{
dirxn = GETBIT(nodes,pos);
if(dirxn)
tmp = tmp->right;
else
tmp = tmp->left;
pos--;
}
dirxn = GETBIT(nodes,pos);
if(dirxn)
{
first->data = tmp->right->data;
free(tmp->right);
tmp->right = 0;
}
else
{
first->data = tmp->left->data;
free(tmp->left);
tmp->left = 0;
}
}
void heapSort(node *tmp)
{
if(!tmp->right && !tmp->left)
return;
if(!tmp->right)
{
if(tmp->left->data > tmp->data)
swap(&tmp->left->data, &tmp->data);
}
else
{
if(tmp->right->data > tmp->left->data)
{
if(tmp->right->data > tmp->data)
{
swap(&tmp->right->data, &tmp->data);
heapSort(tmp->right);
}
}
else
{
if(tmp->left->data > tmp->data)
{
swap(&tmp->left->data, &tmp->data);
heapSort(tmp->left);
}
}
}
}
I don't really understand the right shift operator
so I tried to replace for(i=nodes,j=-1; i; i >>= 1,j++);
with
int o, j=0;
for(int i=1;;i=pow(2, j)){
if(nodes<i){
o = j-1;
break;
}
j+=1;
}
but I don't understand dirxn = GETBIT(nodes,pos);
my question is what does this do?
and can anyone tell me what should I do to replace this with something without a shift operator?
any help will be greatly appreciated

Node structure gains itself as a parent during expansion

My assignment is to write a solver for 3x3 sliding tile puzzle which has to embedded later.
I have the structure
struct node
{
char state[9];
struct node* parentNode;
char lastMove;
} node;
I use a pseudo stack for
struct node
{
char state[9];
struct node* parentNode;
char lastMove;
} node;
I use a stack which will be used later for the IDS algorithm.
struct node stack[60000];
struct node* Node = stack;
#define push(Node, n) (*((Node)++) = (n))
#define pop(Node) (*--(Node))
My function expandNode creates all valid child nodes of its given parent
void expandNode(struct node* parent)
{
char help;
int emptyField = -1;
struct node newNode;
for (int i = 0; i < 9; i++)
{
if (parent->state[i] == '0') emptyField = i;
}
for (int i = 0; i < 4; i++)
{
if(lastMoveVal(parent->lastMove, moves[i]) == '0') continue;
if (moveValid(parent->state, moves[i]) == '1')
{
newNode.parentNode = parent;
...
My main function
void main()
{
struct node root;
char rootState[9] = { '6','8','3','0','4','5','1','7','2' };
assignArray(root.state, rootState);
push(Node, root);
struct node curr;
curr = pop(Node);
expandNode(&curr);
for(int i = 0; i < 10; i++)
{
curr = pop(Node);
printf("\n");
for(int j = 0; j<9; j++)
{
printf("%c", curr.state[j]);
};
printf(" PARENT: ");
for(int j = 0; j<9; j++)
{
printf("%c", curr.parentNode->state[j]);
};
}
}
Here is the output:
683405172 PARENT: 683405172
683145072 PARENT: 683145072
083645172 PARENT: 083645172
As you see the expansion of the nodes is correct but the state of the parent node is not the expected 683045172 but the state of node itself.

How do I Bubble Sort a linked list?

I am trying to create a linked list and sort it by Bubble Sort. I succeeded to create the linked list, but when I am trying to Bubble Sort it, some accidents occur and I do not know the problem. What is the problem?
#include <stdio.h>
#include <stdlib.h>
//the struct of LinkedList
typedef struct Node
{
int data;
struct Node * pNext;
}NODE,*PNODE;
PNODE createList();//Creat one LinkedList
int lengthList(PNODE pHead);//get the length of LinkedList
void sortList(PNODE);//bubble sort
int main()
{
int length;
PNODE pHead=NULL;
pHead=createList();
sortList(pHead);
return 0;
}
//Create LinkedList
PNODE createList()
{
int i,n;
int val;
PNODE pHead=(PNODE)malloc(sizeof(NODE));
if(pHead==NULL)
{
printf("failed to create!\n");
exit(-1);
}
pHead->pNext=NULL;
PNODE pTail=pHead;
printf("please input the length of the LinkedList:");
scanf("%d",&n);
for(i=0;i<n;i++)
{
printf("number %d is:\n",i+1);
scanf("%d",&val);
PNODE pNew=(PNODE)malloc(sizeof(NODE));
if(pNew==NULL)
{
printf("failed to create\n");
exit(-1);
}
pNew->data=val;
pTail->pNext=pNew;
pNew->pNext=NULL;
pTail=pNew;
}
return pHead;
}
//get the length of LinkedList
int lengthList(PNODE pHead)
{
int i=0;
PNODE p=pHead->pNext;
while(p!=NULL)
{
i++;
p=p->pNext;
}
return i;
}
//bubble sort
void sortList(PNODE pHead)
{
int i,j,t,len;
PNODE p,q;
len=lengthList(pHead);
p=pHead->pNext;
for(i=0;i<len-1;i++)
{
for(j=0;j<len-i;j++)
{
q=p->pNext;
if( p->data > q->data)
{
t=p->data;
p->data=q->data;
q->data=t;
}
p=q;//here may be the error
}
}
return;
}
You are running off the end of your list in sortList
p=pHead->pNext;
for(i=0;i<len-1;i++)
{
for(j=0;j<len-i;j++)
{
q=p->pNext;
....
p=q;//here may be the error
}
}
Bug 1) Your list is only len long but you are attempting to advance p to p->pNext far more then len times.
Bug 2) pHead does not need to be a full NODE - it's just a PNODE pointer. You never use its data field. You should have pHead point to the first node in the list, and then start your iteration at pHead rather than pHead->pNext.
Bug 3) You never clean up your memory allocations.
As #Airsource pointed out the bugs, keep in mind most of them are caused because of poor designing choice of your program. Try to do it like below & you will run into less errors
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
typedef struct _Node{
int data;
struct _Node* next;
}Node;
typedef struct {
Node* headPtr;
Node* tailPtr;
unsigned size;
}List;
static void create_node(List* list, int element) {
if (list->headPtr == NULL) {
// List is empty
list->headPtr = (Node* )malloc(sizeof(Node));
list->headPtr->data = element;
list->headPtr->next = 0;
list->tailPtr = list->headPtr;
list->size++;
}else{
// List was already populated
Node* temp = (Node* )malloc(sizeof(Node));
temp->data = element;
temp->next = 0;
list->tailPtr->next = temp;
list->tailPtr = temp;
list->size++;
}
}
void create_list(List* list, int length){
int ele;
int i;
list->headPtr = list->tailPtr = 0;
list->size = 0;
for (i = 0; i < length; i++) {
scanf("%d", &ele);
create_node(list, ele);
}
}
void print_list(List* list){
Node* loop = list->headPtr;
while(loop){
printf("%d ", loop->data);
loop = loop->next;
}
printf("\n");
}
int main(){
List* list;
int n;
printf("Enter the length of the list: ");
scanf("%d", &n);
create_list(list, n);
print_list(list);
bubble_sort(list);
print_list(list);
if (cleanup(list))
printf("Memory rescued!!\n");
else
printf("OOPS!! Error\n");
return 0;
}
Moreover, you can get the size anytime just by list->size. No need for separate function to do that.
Finally to sort it using bubble sort you could do something like this below
void bubble_sort(List* list) {
int i, j;
Node* first, *second;
int temp;
first = list->headPtr;
second = list->headPtr->next;
for (i = 0; i < list->size - 1; i++) {
for (j = 0; j < list->size - i - 1; j++) {
if (first->data > second->data){
temp = first->data;
first->data = second->data;
second->data = temp;
}
first = second;
second = second->next;
}
first = list->headPtr;
second = list->headPtr->next;
}
}
and for cleanup you do this
bool cleanup(List* list) {
Node* curr = list->headPtr;
Node* nxt = list->headPtr->next;
while(nxt){
free(curr);
curr = nxt;
nxt = curr->next;
}
list->headPtr = list->tailPtr = 0;
list->size = 0;
return !nxt ? true: false;
}
There are couple of bugs in your program. I will address them one by one:
Line 28 PNODE pHead=(PNODE)malloc(sizeof(NODE));
Here you are allocating a memory and creating a node before checking if n>0 or not.
Line 36 printf("please input the length of the LinkedList:");
Now up to this point you have created a one node, head node which has no value in it (so contains garbage)
In effect your createList() creates a linked list with n+1 nodes instead of n and the head->value contains garbage.
Solution:
printf("please input the length of the LinkedList:");
scanf("%d", &n);
for(i=0; i<n; i++)
{
PNODE pNew = (PNODE)malloc(sizeof(NODE));
if(pNew == NULL)
{
printf("failed to create!\n");
exit(-1);
}
scanf("%d", &val);
pNew->data = val;
pNew->pNext = NULL;
if (!i)
pHead = pNew;
else
pTail->pNext = pNew;
pTail = pNew;
}
return pHead;
Line 59 PNODE p=pHead->pNext;
Here you are counting nodes starting from the second node (leaving out head). No wonder you will get length as n as you have created a linked list of length n+1 in your createList()
Imagine what if n = 0 and thus pHead = NULL?
Then this line will result in SegFault.
Solution:
change PNODE p=pHead->pNext; to PNODE p = pHead;
Line 73 p=pHead->pNext;
Here you will start sorting excluding the first node, head node.
Also this should be inside the outter for and outside of the inner for to reset the p to first node for each pass.
Line 76 for(j=0;j<len-i;j++)
Here j must be less than len - 1 - i as in pass 1 (i = 0) in the worst case j will be equal to len-1 for j < len-i, where p will point to the last node of linked list and q will be NULL as q = p -> pNext. Which will make q->data to result in SegFault.
To summarise, your sort routine is producing SegFault in the very first Pass and even if it didn't (by properly adjusting the loop-terminating expression in inner for) the outer for loop is contributing nothing towards the sorting except increasing the time complexity.
Solution:
for(i = 0; i < len - 1; i++)
{
p = pHead;
for(j = 0; j < len - 1 - i; j++)
{
q = p -> pNext;
if(p->data > q->data)
{
t = p -> data;
p -> data = q -> data;
q -> data = t;
}
p = q;
}
}
A question:
How are you checking whether element have been sorted or not?
A printList() routine would have been helpful in spotting the above bugs.
"Always verify whether you correctly stored the input or not by explicitly printing the same before processing it!"

Creating a binary search tree in C99

I've got a programming class assignment due tonight at 8 PM CDT that I'm having trouble with. We are to take a list of the following numbers via reading a file:
9
30
20
40
35
22
48
36
37
38
place them in an array (easy enough), and then read these into a binary search tree using C. The first number in the list is the number of elements in the tree. The rest are placed into the following struct:
typedef struct node_struct {
int data;
struct node_struct* left;
struct node_struct* right;
} Node;
I think I've got the first part down pat. Take the stuff in using fscanf (I didn't choose to use this method, I like fgets better), call an insertion function on each member of the array, then call a "createNode" function inside the insertion function.
Problem is, I'm only getting one member into the BST. Furthermore, the BST must satisfy the condition node->left->data <= node->data < node->right->data... in other words, the nodes must be in order in the tree.
Here's what I have so far:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// def BST node struct
typedef struct node_struct {
int data;
struct node_struct* left;
struct node_struct* right;
} Node;
// prototypes
Node* createNode(int data);
Node* bstInsert(Node* root, int data);
// helper function prototypes
void padding(char ch, int n);
void displayTree(Node* root, int depth);
int main(int argc, char **argv)
{
FILE *in = NULL;
int num_read, count=0, array_size = 0;
if(argc != 2){
printf("hw3 <input-file>\n");
return 1;
}
in = fopen(argv[1], "r");
if(in == NULL){
printf("File can not be opened.\n");
return 2;
}
// read in the first line to get the array size
fscanf(in, "%d", &array_size);
// declare the array
int array[array_size];
// read from the second line to get each element of the array
while(!feof(in)){
fscanf(in, "%d", &num_read);
array[count] = num_read;
count++;
}
fclose(in);
if (array_size != count) {
printf("data error. Make sure the first line specifies the correct number of elements.");
return 3;
}
Node *root1 = NULL, *root2 = NULL, *root3 = NULL;
int i;
// task1: construct a bst from the unsorted array
printf("=== task1: construct a bst from the unsorted array ===\n");
for (i = 0; i < array_size; i++) {
root1 = bstInsert(root1, array[i]);
}
displayTree(root1, 0);
return 0;
}
Node* bstInsert(Node* root, int data) {
if(root == NULL){
root = createNode(data);
if(root != NULL){
root= createNode(data);
}
else{
printf("%d not inserted, no memory available.\n", data);
}
}
Node* current, previous, right;
current = root;
previous = root->left;
next = root->right;
else{
if(previous->data <= current->data){
}
}
return root;
}
Node* createNode(int data) {
// TODO
Node* aRoot;
if(!data)
return NULL;
aRoot = malloc(sizeof(Node));
if(!aRoot){
printf("Unable to allocate memory for node.\n");
return NULL;
}
aRoot->data = data;
aRoot->left = NULL;
aRoot->right = NULL;
return aRoot;
}
/* helper functions to print a bst; You just need to call displayTree when visualizing a bst */
void padding(char ch, int n)
{
int i;
for (i = 0; i < n; i++)
printf("%c%c%c%c", ch, ch ,ch, ch);
}
void displayTree(Node* root, int depth){
if (root == NULL) {
padding (' ', depth);
printf("-\n");
}
else {
displayTree(root->right, depth+1);
padding(' ', depth);
printf ( "%d\n", root->data);
displayTree(root->left, depth+1);
}
}
main, createNode, displayTree, and padding are okay, I believe. It's bstInsert where I'm having trouble. I'm just not sure how to order things to create a valid tree.
EDIT:
I've edited bstInsert and injected some more logic. It should be printing out more leaves on the tree, but alas, it's only printing out the number "30". Here's the new function.
Node* bstInsert(Node* root, int data) {
if(root == NULL){
root = createNode(data);
if(root != NULL){
root= createNode(data);
}
else{
printf("%d not inserted, no memory available.\n", data);
}
}
else{
if(data < root->data){
bstInsert(root->left, data);
}
else if(data > root->data || data == root->data){
bstInsert(root->right, data);
}
}
return root;
}
You have to assign the newly created node pointer to the correct part of the tree. This code does that. The key change is using the return value from bstInsert() correctly. The other changes are cosmetic. Note that I checked the input array by printing it out; also, it is sensible to print out the BST as you build it.
Don't use feof() as a loop control condition. It is almost invariably wrong when used as a loop control, but at least you have to also check the input operation that follows. I've written a lot of programs in my time; I've hardly ever used feof() (I found two places in my own code with it; in both, it was correctly used to distinguish between EOF and an error after an input had failed.)
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// def BST node struct
typedef struct node_struct
{
int data;
struct node_struct* left;
struct node_struct* right;
} Node;
// prototypes
Node *createNode(int data);
Node *bstInsert(Node *root, int data);
// helper function prototypes
void padding(char ch, int n);
void displayTree(Node *root, int depth);
int main(int argc, char **argv)
{
FILE *in = NULL;
int num_read, count=0, array_size = 0;
if (argc != 2)
{
printf("hw3 <input-file>\n");
return 1;
}
in = fopen(argv[1], "r");
if (in == NULL)
{
printf("File can not be opened.\n");
return 2;
}
// read in the first line to get the array size
fscanf(in, "%d", &array_size);
// declare the array
int array[array_size];
// read from the second line to get each element of the array
while (count < array_size && fscanf(in, "%d", &num_read) == 1)
array[count++] = num_read;
fclose(in);
if (array_size != count)
{
printf("data error. Make sure the first line specifies the correct number of elements.");
return 3;
}
for (int i = 0; i < array_size; i++)
printf("%d: %d\n", i, array[i]);
Node *root1 = NULL;
// task1: construct a bst from the unsorted array
printf("=== task1: construct a bst from the unsorted array ===\n");
for (int i = 0; i < array_size; i++)
{
root1 = bstInsert(root1, array[i]);
displayTree(root1, 0);
}
displayTree(root1, 0);
return 0;
}
Node *bstInsert(Node *root, int data)
{
if (root == NULL)
{
root = createNode(data);
if (root == NULL)
printf("%d not inserted, no memory available.\n", data);
}
else if (data < root->data)
root->left = bstInsert(root->left, data);
else
root->right = bstInsert(root->right, data);
return root;
}
Node *createNode(int data)
{
Node *aRoot;
aRoot = malloc(sizeof(Node));
if (!aRoot)
{
printf("Unable to allocate memory for node.\n");
return NULL;
}
aRoot->data = data;
aRoot->left = NULL;
aRoot->right = NULL;
return aRoot;
}
/* helper functions to print a bst; You just need to call displayTree when visualizing a bst */
void padding(char ch, int n)
{
for (int i = 0; i < n; i++)
printf("%c%c%c%c", ch, ch, ch, ch);
}
void displayTree(Node *root, int depth)
{
if (root == NULL) {
padding (' ', depth);
printf("-\n");
}
else {
displayTree(root->right, depth+1);
padding(' ', depth);
printf ( "%d\n", root->data);
displayTree(root->left, depth+1);
}
}
Ok, think about what you want to do in the different tree configurations:
when the tree is empty -> create a root node
when the tree isn't empty -> how do the value to be inserted and the value of the root compare?
above -> insert in the right subtree
below -> insert in the left subtree
equal -> do nothing (this actually depends on how your assignment tells you to treat duplicates)
From this basic algorithm, you should be able to figure out all the corner cases.
A simplified solution (naive insertion with recursion, data input noise removed):
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
static int nums[] = { 6, 8, 4, 1, 3, 7, 14, 10, 13 }; // instead of the user input
typedef struct _node {
int value;
struct _node *left;
struct _node *right;
} node;
node *node_new(int v)
{
node *n = malloc(sizeof(*n));
assert(n);
n->value = v;
n->left = NULL;
n->right = NULL;
return n;
}
void insert(node **tree, node *leaf)
{
if (*tree == NULL) {
*tree = leaf;
} else if (leaf->value > (*tree)->value) {
insert(&((*tree)->right), leaf);
} else {
insert(&((*tree)->left), leaf);
}
}
void dump(node *tree, int level)
{
static const char *pad = "\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t";
if (tree != NULL) {
printf("%sSelf: %d\n", pad + 16 - level, tree->value);
if (tree->left) {
printf("%sLeft node:\n", pad + 16 - level);
dump(tree->left, level + 1);
}
if (tree->right) {
printf("%sRight node:\n", pad + 16 - level);
dump(tree->right, level + 1);
}
} else {
printf("%sEmpty\n", pad + 16 - level);
}
}
int main()
{
size_t n = sizeof(nums) / sizeof(*nums);
int i;
node *tree = NULL;
for (i = 0; i < n; i++) {
insert(&tree, node_new(nums[i]));
}
dump(tree, 0);
// give some work to the kernel
return 0;
}
You should consider doing this recursively. Remember that each node is a tree in itself:
#include <stdio.h>
#include <stdlib.h>
typedef struct tree_struct {
int value;
struct tree_struct* left;
struct tree_struct* right;
} Tree;
Tree* addToTree(int value, Tree* tree)
{
if (tree == NULL) {
tree = malloc(sizeof(Tree));
tree->value = value;
tree->left = NULL;
tree->right = NULL;
} else {
if (value < tree->value) {
tree->left = addToTree(value, tree->left);
} else {
tree->right = addToTree(value, tree->right);
}
}
return tree;
}
int main(int argc, char** argv)
{
Tree* tree = NULL;
int in;
while (scanf("%d", &in) != EOF) {
tree = addToTree(in, tree);
}
return 0;
}

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