Feel kind of confused by the book "Programming in C" (Stephen Kochan) - c

I've been teaching myself in C programming with the book recommended by a friend who is great in C. The book title is "Programming in C" by Stephen Kochan.
I have a background in Java, and I feel a little bit crazy with the way the codes were written in Stephen's book. For example, the following code, in which I commented my confusion. Maybe I'm missing something important here, so I'm looking to hear some inputs about the correct way of coding in C.
#include <stdio.h>
void test(int *int_pointer)
{
*int_pointer = 100;
}
int main(void)
{
void test(int *int_pointer); // why call the test() function here without any real argument? what's the point?
int i = 50, *p = &i;
printf("Before the call to test i = %i\n", i);
test(p);
printf("After the call to test i = %i\n", i);
int t;
for (t = 0; t < 5; ++t) // I'm more used to "t++" in a loop like this. As I know ++t is different than t++ in some cases. Writting ++t in a loop just drives me crazy
{
if (4 == t) // isn't it normal to write "t == 4" ?? this is driving me crazy again!
printf("skip the number %i\n", t);
else
printf("the value of t is now %i\n", t);
}
return 0;
}

// why call the test() function here without any real argument? what's the point?
It is not a call, it is function declaration. Completely unnecessary at this location, since the function is defined few lines before. In real world such declarations are not used often.
// I'm more used to "t++" in a loop like this. As I know ++t is different than t++ in some cases. Writting ++t in a loop just drives me crazy
In this case they are equivalent, but if you think of going to C++ it is better to switch completely to ++t form, since there in some cases (e.g. with iterators) it makes difference.
// isn't it normal to write "t == 4" ?? this is driving me crazy again!
Some people tend to use 4 == t to avoid a problem when t = 4 is used instead of t == 4 (both are valid in C as if condition). Since all normal compilers signal a warning for t = 4 anyway, 4 == t is rather unnecessary.

Please read about pointers then you will understand that a pointer to an int has been passed as an argument here...
void test(int *int_pointer);
You can see the difference between ++t and t++ nicely explained in this link . It doesn't make a difference in this code. Result will be the same.
if(4 == t) is same as if(t == 4) . Just different styles in writing. 4 == t is mostly used to avoid typing = instead of ==. Compiler will complain if you write 4 = t but wont complain if you write t = 4

why call the test() function here without any real argument? what's the point?
Here test is declared as function (with void return type) which expects an argument of the type a pointer to int.
I'm more used to "t++" in a loop like this. As I know ++t is different than t++ in some cases. Writting ++t in a loop just drives me crazy
Note that, when incrementing or decrementing a variable in a statement by itself (t++; or ++t), the pre-increment and post-increment have same effect.
The difference can be seen when these expression appears in a large or complex expressions ( int x = t++ and int x = ++t have different results for the same value of t).
isn't it normal to write "t == 4" ?? this is driving me crazy again!
4 == t is much safer than t == 4, although both have same meaning. In case of t == 4, if user type accidentally t = 4 then compiler would not going to throw any error and you may get erroneous result. While in case of 4 == t, if user accidentally type 4 = t then compiler would through you a warning like:
lvalue is required as left operand of assignment operator.

void test(int *int_pointer); is a function prototype. It's not required in this particular instance since the function is defined above main() but you would need it (though not necessarily in the function body) if test was defined later in the file. (Some folk rely on implicit declaration but let's not get into that here.)
++t will never be slower than t++ since, conceptually, the latter has to store and return the previous value. (Most compilers will optimise the copy out, although I prefer not to rely on that: I always use ++t but plenty of experienced programmers don't.)
4 == t is often used in place of t == 4 in case you accidentally omit one of the =. It's easily done but once you've spent a day or two hunting down a bug caused by a single = in place of == you won't ever do it again! 4 = t will generate a compile error but t = 4 is actually an expression of value 4 which will compare true and assigns the value of 4 to t: a particularly dangerous side-effect. Personally though I find 4 == t obfuscating.

Related

Prefix and postfix operators necessity

What is the necessity of both prefix and postfix increment operators? Is not one enough?
To the point, there exists like a similar while/do-while necessity problem, yet, there is not so much confusion (in understanding and usage) in having them both. But with having both prefix and postfix (like priority of these operators, their association, usage, working).
And do anyone been through a situation where you said "Hey, I am going to use postfix increment. Its useful here."
POSTFIX and PREFIX are not the same. POSTFIX increments/decrements only after the current statement/instruction is over. Whereas PREFIX increments/decrements and then executes the current step. Example, To run a loop n times,
while(n--)
{ }
works perfectly. But,
while(--n)
{
}
will run only n-1 times
Or for example:
x = n--; different then x = --n; (in second form value of x and n will be same). Off-course we can do same thing with binary operator - in multiple steps.
Point is suppose if there is only post -- then we have to write x = --n in two steps.
There can be other better reasons, But this is one I suppose a benefit to keep both prefix and postfix operator.
[edit to answer OP's first part]
Clearly i++ and ++i both affect i the same but return different values. The operations are different. Thus much code takes advantage of these differences.
The most obvious need to have both operators is the 40 year code base for C. Once a feature in a language is used extensively, very difficult to remove.
Certainly a new language could be defined with only one or none. But will it play in Peoria? We could get rid of the - operator too, just use a + -b, but I think it is a tough sell.
Need both?
The prefix operator is easy to mimic with alternate code for ++i is pretty much the same as i += 1. Other than operator precedence, which parens solves, I see no difference.
The postfix operator is cumbersome to mimic - as in this failed attempt if(i++) vs. if(i += 1).
If C of the future moved to depreciate one of these, I suspect it would be to depreciate the prefix operator for its functionality, as discussed above, is easier to replace.
Forward looking thought: the >> and << operators were appropriated in C++ to do something quite different from integer bit shifting. Maybe the ++pre and post++ will generate expanded meaning in another language.
[Original follows]
Answer to the trailing OP question "do anyone been through a situation where you saidd "Hey, I am going to use postfix increment. Its useful here"?
Various array processing, like with char[], benefit. Array indexing, starting at 0, lends itself to a postfix increment. For after fetching/setting the array element, the only thing to do with the index before the next array access is to increment the index. Might as well do so immediately.
With prefix increment, one may need to have one type of fetch for the 0th element and another type of fetch for the rest.
size_t j = 0;
for (size_t i = 0, (ch = inbuffer[i]) != '\0'; i++) {
if (condition(ch)) {
outbuffer[j++] = ch; // prefer this over below
}
}
outbuffer[j] = '\0';
vs.
for (size_t i = 0, (ch = inbuffer[i]) != '\0'; ++i) {
if (condition(ch)) {
outbuffer[j] = ch;
++j;
}
}
outbuffer[j] = '\0';
I think the only fair answer to which one to keep would be to do away with them both.
If, for example, you were to do away with postfix operators, then where code was once compactly expressed using n++, you would now have to refer to (++n - 1), or you would have to rearrange other terms.
If you broke the increment or decrement out onto its own line before or after the expression which referred to n, above, then it's not really relevant which you use, but in that case you could just as easily use neither, and replace that line with n = n + 1;
So perhaps the real issue, here, is expressions with side effects. If you like compact code then you'll see that both pre and post are necessary for different situations. Otherwise there doesn't seem to be much point in keeping either of them.
Example usage of each:
char array[10];
char * const end = array + sizeof(array) / sizeof(*array);
char *p = end;
int i = 0;
/* set array to { 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 } */
while (p > array)
*--p = i++;
p = array;
i = 0;
/* set array to { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 } */
while (p < end)
*p++ = i++;
They are necessary because they are already used in lots of code, so if they were removed then lots of code would fail to compile.
As to why they ever existed in the first place, older compilers could generate more efficient code for ++i and i++ than they could for i+=1 and (i+=1)-1. For newer compilers this is generally not an issue.
The postfix version is something of an anomaly, as nowhere else in C is there an operator that modifies its operand but evaluates to the prior value of its operand.
One could certainly get by using only one or other of prefix or postfix increment operators. It would be a little more difficult to get by using only one or other of while or do while, as the difference between them is greater than the difference between prefix and postfix increment in my view.
And one could of course get by without using either prefix or postfix increment, or while or do while. But where do you draw the line between what's needless cruft and what's useful abstraction?
Here's a quickie example that uses both; an array-based stack, where the stack grows towards 0:
#define STACKSIZE ...
typedef ... T;
T stack[STACKSIZE];
size_t stackptr = STACKSIZE;
// push operation
if ( stackptr )
stack[ --stackptr ] = value;
// pop operation
if ( stackptr < STACKSIZE )
value = stack[ stackptr++ ];
Now we could accomplish the exact same thing without the ++ and -- operators, but it wouldn't scan as cleanly.
As for any other obscure mechanism in the C language, there are various historical reasons for it. In ancient times when dinosaurs walked the earth, compilers would make more efficient code out of i++ than i+=1. In some cases, compilers would generate less efficient code for i++ than for ++i, because i++ needed to save away the value to increment later. Unless you have a dinosaur compiler, none of this matters the slightest in terms of efficiency.
As for any other obscure mechanism in the C language, if it exists, people will start to use it. I'll use the common expression *p++ as an example (it means: p is a pointer, take the contents of p, use that as the result of the expression, then increment the pointer). It must use postfix and never prefix, or it would mean something completely different.
Some dinosaur once started writing needlessly complex expressions such as the *p++ and because they did, it has became common and today we regard such code as something trivial. Not because it is, but because we are so used at reading it.
But in modern programming, there is absolutely no reason to ever write *p++. For example, if we look at the implementation of the memcpy function, which has these prerequisites:
void* memcpy (void* restrict s1, const void* restrict s2, size_t n)
{
uint8_t* p1 = (uint8_t*)s1;
const uint8_t* p2 = (const uint8_t*)s2;
Then one popular way to implement the actual copying is:
while(n--)
{
*p1++ = *p2++;
}
Now some people will cheer, because we used so few lines of code. But few lines of code is not necessarily a measure of good code. Often it is the opposite: consider replacing it with a single line while(n--)*p1++=*p2++; and you see why this is true.
I don't think either case is very readable, you have to be a somewhat experienced C programmer to grasp it without scratching your head for five minutes. And you could write the same code like this:
while(n != 0)
{
*p1 = *p2;
p1++;
p2++;
n--;
}
Far clearer, and most importantly it yields exactly the same machine code as the first example.
And now see what happened: because we decided not to write obscure code with lots of operands in one expression, we might as well have used ++p1 and ++p2. It would give the same machine code. Prefix or postfix does not matter. But in the first example with obscure code, *++p1 = *++p2 would have completely changed the meaning.
To sum it up:
There exist prefix and postfix increment operators for historical reasons.
In modern programming, having two different such operators is completely superfluous, unless you write obscure code with several operators in the same expression.
If you write obscure code, will find ways to motivate the use of both prefix and postfix. However, all such code can always be rewritten.
You can use this as a quality measure of your code: if you ever find yourself writing code where it matters whether you are using prefix or postfix, you are writing bad code. Stop it, rewrite the code.
Prefix operator first increments value then its uses in the expression. Postfix operator,first uses the value in the expression and increments the value
The basic use of prefix/postfix operators are assembler replaces it with single increment/decrement instruction. If we use arithmetic operators instead of increment or decrement operators, assembler replaces it with two or three instructions. that's why we use increment/decrement operators.
You don't need both.
It is useful for implementing a stack, so it exists in some machine languages. From there it has been inherited indirectly to C (In which this redundancy is still somewhat useful, and some C programmers seems to like the idea of combining two unrelated operations in a single expression), and from C to any other C-like lagnuages.

if statement in C & assignment without a double call

Would it be possible to implement an if that checks for -1 and if not negative -1 than assign the value. But without having to call the function twice? or saving the return value to a local variable. I know this is possible in assembly, but is there a c implementation?
int i, x = -10;
if( func1(x) != -1) i = func1(x);
saving the return value to a local variable
In my experience, avoiding local variables is rarely worth the clarity forfeited. Most compilers (most of the time) can often avoid the corresponding load/stores and just use registers for those locals. So don't avoid it, embrace it! The maintainer's sanity that gets preserved just might be your own.
I know this is possible in assembly, but is there a c implementation?
If it turns out your case is one where assembly is actually appropriate, make a declaration in a header file and link against the assembly routine.
Suggestion:
const int x = -10;
const int y = func1(x);
const int i = y != -1
? y
: 0 /* You didn't really want an uninitialized value here, right? */ ;
It depends whether or not func1 generates any side-effects. Consider rand(), or getchar() as examples. Calling these functions twice in a row might result in different return values, because they generate side effects; rand() changes the seed, and getchar() consumes a character from stdin. That is, rand() == rand() will usually1 evaluate to false, and getchar() == getchar() can't be predicted reliably. Supposing func1 were to generate a side-effect, the return value might differ for consecutive calls with the same input, and hence func1(x) == func1(x) might evaluate to false.
If func1 doesn't generate any side-effect, and the output is consistent based solely on the input, then I fail to see why you wouldn't settle with int i = func1(x);, and base logic on whether or not i == -1. Writing the least repetitive code results in greater legibility and maintainability. If you're concerned about the efficiency of this, don't be. Your compiler is most likely smart enough to eliminate dead code, so it'll do a good job at transforming this into something fairly efficient.
1. ... at least in any sane standard library implementation.
int c;
if((c = func1(x)) != -1) i = c;
The best implementation I could think of would be:
int i = 0; // initialize to something
const int x = -10;
const int y = func1(x);
if (y != -1)
{
i = y;
}
The const would let the compiler to any optimizations that it thinks is best (perhaps inline func1). Notice that func is only called once, which is probably best. The const y would also allow y to be kept in a register (which it would need to be anyway in order to perform the if). If you wanted to give more of a suggestion, you could do:
register const int y = func1(x);
However, the compiler is not required to honor your register keyword suggestion, so its probably best to leave it out.
EDIT BASED ON INSPIRATION FROM BRIAN'S ANSWER:
int i = ((func1(x) + 1) ?:0) - 1;
BTW, I probably wouldn't suggest using this, but it does answer the question. This is based on the SO question here. To me, I'm still confused as to the why for the question, it seems like more of a puzzle or job interview question than something that would be encountered in a "real" program? I'd certainly like to hear why this would be needed.

How to get and evaluate the Expressions from a string in C

How to get and evaluate the Expressions from a string in C
char *str = "2*8-5+6";
This should give the result as 17 after evaluation.
Try by yourself. you can Use stack data structure to evaluate this string here is reference to implement (its in c++)
stack data structre for string calcualtion
You have to do it yourself, C does not provide any way to do this. C is a very low level language. Simplest way to do it would be to find a library that does it, or if that does not exist use lex + yacc to create your own interpreter.
A quick google suggests the following:
http://www.gnu.org/software/libmatheval/
http://expreval.sourceforge.net/
You should try TinyExpr. It's a single C source code file (with no dependencies) that you can add to your project.
Using it to solve your problem is just:
#include <stdio.h>
#include "tinyexpr.h"
int main()
{
double result = te_interp("2*8-5+6", 0);
printf("Result: %f\n", result);
return 0;
}
That will print out: Result: 17
C does not have a standard eval() function.
There are lots of libraries and other tools out there that can do this.
But if you'd like to learn how to write an expression evaluator yourself, it can be surprisingly easy. It is not trivial: it is actually a pretty deeply theoretical problem, because you're basically writing a miniature parser, perhaps built on a miniature lexical analyzer, just like a real compiler.
One straightforward way of writing a parser involves a technique called recursive descent. Writing a recursive descent parser has a lot in common with another great technique for solving big or hard problems, namely by breaking the big, hard problem up into smaller and hopefully easier subproblems.
So let's see what we can come up with. We're going to write a function int eval(const char * expr) that takes a string containing an expression, and returns the int result of evaluating it. But first let's write a tiny main program to test it with. We'll read a line of text typed by the user using fgets, pass it to our expr() function, and print the result.
#include <stdio.h>
int eval(const char *expr);
int main()
{
char line[100];
while(1) {
printf("Expression? ");
if(fgets(line, sizeof line, stdin) == NULL) break;
printf(" -> %d\n", eval(line));
}
}
So now we start writing eval(). The first question is, how will we keep track of how how far we've read through the string as we parse it? A simple (although mildly cryptic) way of doing this will be to pass around a pointer to a pointer to the next character. That way any function can move forwards (or occasionally backwards) through the string. So our eval() function is going to do almost nothing, except take the address of the pointer to the string to be parsed, resulting in the char ** we just decided we need, and calling a function evalexpr() to do the work. (But don't worry, I'm not procrastinating; in just a second we'll start doing something interesting.)
int evalexpr(const char **);
int eval(const char *expr)
{
return evalexpr(&expr);
}
So now it's time to write evalexpr(), which is going to start doing some actual work. Its job is to do the first, top-level parse of the expression. It's going to look for a series of "terms" being added or subtracted. So it wants to get one or more subexpressions, with + or - operators between them. That is, it's going to handle expressions like
1 + 2
or
1 + 2 - 3
or
1 + 2 - 3 + 4
Or it can read a single expression like
1
Or any of the terms being added or subtracted can be a more-complicated subexpression, so it will also be able to (indirectly) handle things like
2*3 + 4*5 - 9/3
But the bottom line is that it wants to take an expression, then maybe a + or - followed by another subexpression, then maybe a + or - followed by another subexpression, and so on, as long as it keeps seeing a + or -. Here is the code. Since it's adding up the additive "terms" of the expression, it gets subexpressions by calling a function evalterm(). It also needs to look for the + and - operators, and it does this by calling a function gettok(). Sometimes it will see an operator other than + or -, but those are not its job to handle, so if it sees one of those it "ungets" it, and returns, because it's done. All of these functions pass the pointer-to-pointer p around, because as I said earlier, that's how all of these functions keep track of how they're moving through the string as they parse it.
int evalterm(const char **);
int gettok(const char **, int *);
void ungettok(int, const char **);
int evalexpr(const char **p)
{
int r = evalterm(p);
while(1) {
int op = gettok(p, NULL);
switch(op) {
case '+': r += evalterm(p); break;
case '-': r -= evalterm(p); break;
default: ungettok(op, p); return r;
}
}
}
This is some pretty dense code, Stare at it carefully and convince yourself that it's doing what I described. It calls evalterm() once, to get the first subexpression, and assigns the result to the local variable r. Then it enters a potentially infinite loop, because it can handle an arbitrary number of added or subtracted terms. Inside the loop, it gets the next operator in the expression, and uses it to decide what to do. (Don't worry about the second, NULL argument to gettok; we'll get to that in a minute.)
If it sees a +, it gets another subexpression (another term) and adds it to the running sum. Similarly, if it sees a -, it gets another term and subtracts it from the running sum. If it gets anything else, this means it's done, so it "ungets" the operator it doesn't want to deal with, and returns the running sum -- which is literally the value it has evaluated. (The return statement also breaks the "infinite" loop.)
At this point you're probably feeling a mixture of "Okay, this is starting to make sense" but also "Wait a minute, you're playing pretty fast and loose here, this is never going to work, is it?" But it is going to work, as we'll see.
The next function we need is the one that collects the "terms" or subexpressions to be added (and subtracted) together by evalexpr(). That function is evalterm(), and it ends up being very similar -- very similar -- to evalexpr. Its job is to collect a series of one or more subexpressions joined by * and/or /, and multiply and divide them. At this point, we're going to call those subexpressions "primaries". Here is the code:
int evalpri(const char **);
int evalterm(const char **p)
{
int r = evalpri(p);
while(1) {
int op = gettok(p, NULL);
switch(op) {
case '*': r *= evalpri(p); break;
case '/': r /= evalpri(p); break;
default: ungettok(op, p); return r;
}
}
}
There's actually nothing more to say here, because the structure of evalterm ends up being exactly like evalexpr, except that it does things with * and /, and it calls evalpri to get/evaluate its subexpressions.
So now let's look at evalpri. Its job is to evaluate the three lowest-level, but highest-precedence elements of an expression: actual numbers, and parenthesized subexpressions, and the unary - operator.
int evalpri(const char **p)
{
int v;
int op = gettok(p, &v);
switch(op) {
case '1': return v;
case '-': return -evalpri(p);
case '(':
v = evalexpr(p);
op = gettok(p, NULL);
if(op != ')') {
fprintf(stderr, "missing ')'\n");
ungettok(op, p);
}
return v;
}
}
The first thing to do is call the same gettok function we used in evalexpr and evalterm. But now it's time to say a little more about it. It is actually the lexical analyzer used by our little parser. A lexical analyzer returns primitive "tokens". Tokens are the basic syntactic elements of a programming language. Tokens can be single characters, like + or -, or they can also be multi-character entities. An integer constant like 123 is considered a single token. In C, other tokens are keywords like while, and identifiers like printf, and multi-character operators like <= and ++. (Our little expression evaluator doesn't have any of those, though.)
So gettok has to return two things. First it has to return a code for what kind of token it found. For single-character tokens like + and - we're going to say that the code is just the character. For numeric constants (that is, any numeric constant), we're going to say that gettok is going to return the character 1. But we're going to need some way of knowing what the value of the numeric constant was, and that, as you may have guessed, is what the second, pointer argument to the gettok function is for. When gettok returns 1 to indicate a numeric constant, and if the caller passes a pointer to an int value, gettok will fill in the integer value there. (We'll see the definition of the gettok function in a moment.)
At any rate, with that explanation of gettok out of the way, we can understand evalpri. It gets one token, passing the address of a local variable v in which the value of the token can be returned, if necessary. If the token is a 1 indicating an integer constant, we simply return the value of that integer constant. If the token is a -, this is a unary minus sign, so we get another subexpression, negate it, and return it. Finally, if the token is a (, we get another whole expression, and return its value, checking to make sure that there's another ) token after it. And, as you may notice, inside the parentheses we make a recursive call back to the top-level evalexpr function to get the subexpression, because obviously we want to allow any subexpression, even one containing lower-precedence operators like + and -, inside the parentheses.
And we're almost done. Next we can look at gettok. As I mentioned, gettok is the lexical analyzer, inspecting individual characters and constructing full tokens from them. We're now, finally, starting to see how the passed-around pointer-to-pointer p is used.
#include <stdlib.h>
#include <ctype.h>
void skipwhite(const char **);
int gettok(const char **p, int *vp)
{
skipwhite(p);
char c = **p;
if(isdigit(c)) {
char *p2;
int v = strtoul(*p, &p2, 0);
*p = p2;
if(vp) *vp = v;
return '1';
}
(*p)++;
return c;
}
Expressions can contain arbitrary whitespace, which is ignored, so we skip over that with an auxiliary function skipwhite. And now we look at the next character. p is a pointer to pointer to that character, so the character itself is **p. If it's a digit, we call strtoul to convert it. strtoul helpfully returns a pointer to the character following the number it scans, so we use that to update p. We fill in the passed pointer vp with the actual value strtoul computed for us, and we return the code 1 indicating an integer constant.
Otherwise -- if the next character isn't a digit -- it's an ordinary character, presumably an operator like + or - or punctuation like ( ), so we simply return the character, after incrementing *p to record the fact that we've consumed it. Properly "incrementing" p is mildly tricky: it's a pointer to a pointer, and we want to increment the pointed-to pointer. If we wrote p++ or *p++ it would increment the pointer p, so we need (*p)++ to say that it's the pointed-to pointer that we want to increment. (See also C FAQ 4.3.)
Two more utility functions, and then we're done. Here's skipwhite:
void skipwhite(const char **p)
{
while(isspace(**p))
(*p)++;
}
This simply skips over zero or more whitespace characters, as determined by the isspace function from <ctype.h>. (Again, we're taking care to remember that p is a pointer-to-pointer.)
Finally, we come to ungettok. It's a hallmark of a recursive descent parser (or, indeed, almost any parser) that it has to "look ahead" in the input, making a decision based on the next token. Sometimes, however, it decides that it's not ready to deal with the next token after all, so it wants to leave it there on the input for some other part of the parser to deal with later.
Stuffing input "back on the input stream", so to speak, can be tricky. This implementation of ungettok is simple, but it's decidedly imperfect:
void ungettok(int op, const char **p)
{
(*p)--;
}
It doesn't even look at the token it's been asked to put back; it just backs the pointer up by 1. This will work if (but only if) the token it's being asked to unget is in fact the most recent token that was gotten, and if it's not an integer constant token. In fact, for the program as written, and as long as the expression it's parsing is well-formed, this will always be the case. It would be possible to write a more complicated version of gettok that explicitly checked for these assumptions, and that would be able to back up over multi-character tokens (such as integer constants) if necessary, but this post has gotten much longer than I had intended, so I'm not going to worry about that for now.
But if you're still with me, we're done! And if you haven't already, I encourage you to copy all the code I've presented into your friendly neighborhood C compiler, and try it out. You'll find, for example, that 1 + 2 * 3 gives 7 (not 9), because the parser "knows" that * and / have higher precedence than + and -. Just like in a real compiler, you can override the default precedence using parentheses: (1 + 2) * 3 gives 9. Left-to-right associativity works, too: 1 - 2 - 3 is -4, not +2. It handles plenty of complicated, and perhaps surprising (but legal) cases, too: (((((5))))) evaluates to just 5, and ----4 evaluates to just 4 (it's parsed as "negative negative negative negative four", since our simplified parser doesn't have C's -- operator).
This parser does have a pretty big limitation, however: its error handling is terrible. It will handle legal expressions, but for illegal expressions, it will either do something bizarre, or just ignore the problem. For example, it simply ignores any trailing garbage it doesn't recognize or wasn't expecting -- the expressions 4 + 5 x, 4 + 5 %, and 4 + 5 ) all evaluate to 9.
Despite being somewhat of a "toy", this is also a very real parser, and as we've seen it can parse a lot of real expressions. You can learn a lot about how expressions are parsed (and about how compilers can be written) by studying this code. (One footnote: recursive descent is not the only way to write a parser, and in fact real compilers will usually use considerably more sophisticated techniques.)
You might even want to try extending this code, to handle other operators or other "primaries" (such as settable variables). Once upon a time, in fact, I started with something like this and extended it all the way into an actual C interpreter.

What is the meaning of '==' in C?

What is the meaning of == and how does it differ from =?
How do I know which one to use?
== is a test for equality. = is an assignment.
Any good C book should cover this (fairly early on in the book I would imagine).
For example:
int i = 3; // sets i to 3.
if (i == 3) printf("i is 3\n"); // prints it.
Just watch out for the heinous:
if (i = 4) { }
which is valid C and frequently catches people out. This actually assigns 4 to the variable i and uses that as the truth value in the if statement. This leads a lot of people to use the uglier but safer:
if (4 == i) {}
which, if you accidentally use = instead of ==, is a compile-time error rather than something that will bite you on the backside while your program is running :-)
The logical-or operator is two vertical bar characters, one after the other, not a single character. Here it is lined up with a logical-and, and a variable called b4:
||
&&
b4
No magic there.
a == b is a test if a and b are equal.
a = b is called an assignment, which means to set the variable a to having the same value as b.
(You type | with Shift-\ in the US keyboard layout.)
== tests equality
= assigns a value
neither are related to ||
I might add that in Finnish and Swedish keyboards. Pipe symbol; |; of OR is AltGr (the right alt) and < key. IF you are using Mac on the other hand it is Alt-7 key.
Gave me a lot of sweat when I first started typing on these keyboards.
Now that you know the difference between '==' and '=", let me put you some words of caution. Although '==' is used as a standard test of equality between comparable variables and '=' used as an internally type-casted assignment, the following programming error is quiet common.
In the below example and similar codes, '=' is know as "Always true" conditional operator.
#include<stdio.h>
int main()
{
int i = 10, j = 20;
if ( i = j )
printf("Equal\n");
else
printf("NOT Equal\n");
return 0;
}
So, the word of caution is "Never use '=' in if statements, unless you have something evil in your mind."

Behaviour of printf when printing a %d without supplying variable name

I've just encountered a weird problem, I'm trying to printf an integer variable, but I forgot to specify the variable name, i.e.
printf("%d");
instead of
printf("%d", integerName);
Surprisingly the program compiles, there is output and it is not random. In fact, it happens to be the very integer I wanted to print in the first place, which happens to be m-1.
The errorneous printf statement will consistently output m-1 for as long as the program keeps running... In other words, it's behaving exactly as if the statement reads
printf("%d", m-1);
Anybody knows the reason behind this behaviour? I'm using g++ without any command line options.
#include <iostream>
#define maxN 100
#define ON 1
#define OFF 0
using namespace std;
void clearArray(int* array, int n);
int fillArray(int* array, int m, int n);
int main()
{
int n = -1, i, m;
int array[maxN];
int found;
scanf("%d", &n);
while(n!=0)
{
found=0;
m = 1;
while(found!=1)
{
if(m != 2 && m != 3 && m != 4 && m != 6 && m != 12)
{
clearArray(array, n);
if(fillArray(array, m, n) == 0)
{
found = 1;
}
}
m++;
}
printf("%d\n");
scanf("%d", &n);
}
return 0;
}
void clearArray(int* array, int n)
{
for(int i = 1; i <= n; i++)
array[i] = ON;
}
int fillArray(int* array, int m, int n)
{
int i = 1, j, offCounter = 0, incrementCounter;
while(offCounter != n)
{
if(*(array+i)==ON)
{
*(array+i) = OFF;
offCounter++;
}
else
{
j = 0;
while((*array+i+j)==OFF)
{
j++;
}
*(array+i+j) = OFF;
offCounter++;
}
if(*(array+13) == OFF && offCounter != n) return 1;
if(offCounter ==n) break;
incrementCounter = 0;
while(incrementCounter != m)
{
i++;
if(i > n) i = 1;
if(*(array+i) == ON) incrementCounter++;
}
}
return 0;
}
You say that "surprisingly the program compiles". Actually, it is not surprising at all. C & C++ allow for functions to have variable argument lists. The definition for printf is something like this:
int printf(char*, ...);
The "..." signifies that there are zero or more optional arguments to the function. In fact, one of the main reasons C has optional arguments is to support the printf & scanf family of functions.
C has no special knowledge of the printf function. In your example:
printf("%d");
The compiler doesn't analyse the format string and determine that an integer argument is missing. This is perfectly legal C code. The fact that you are missing an argument is a semantic issue that only appears at runtime. The printf function will assume that you have supplied the argument and go looking for it on the stack. It will pick up whatever happens to be on there. It just happens that in your special case it is printing the right thing, but this is an exception. In general you will get garbage data. This behaviour will vary from compiler to compiler and will also change depending on what compile options you use; if you switch on compiler optimisation you will likely get different results.
As pointed out in one of the comments to my answer, some compilers have "lint" like capabilities that can actually detect erroneous printf/scanf calls. This involves the compiler parsing the format string and determining the number of extra arguments expected. This is very special compiler behaviour and will not detect errors in the general case. i.e. if you write your own "printf_better" function which has the same signature as printf, the compiler will not detect if any arguments are missing.
What happens looks like this.
printf("%d", m);
On most systems the address of the string will get pushed on the stack, and then 'm' as an integer (assuming it's an int/short/char). There is no warning because printf is basically declared as 'int printf(const char *, ...);' - the ... meaning 'anything goes'.
So since 'anything goes' some odd things happen when you put variables there. Any integral type smaller than an int goes as an int - things like that. Sending nothing at all is ok as well.
In the printf implementation (or at least a 'simple' implementation) you will find usage of va_list and va_arg (names sometime differ slightly based on conformance). These are what an implementation uses to walk around the '...' part of the argument list. Problem here is that there is NO type checking. Since there is no type checking, printf will pull random data off the execution stack when it looks at the format string ("%d") and thinks there is supposed to be an 'int' next.
Random shot in the dark would say that the function call you made just before printf possibly passed 'm-1' as it's second parm? That's one of many possibilities - but it would be interesting if this happened to be the case. :)
Good luck.
By the way - most modern compilers (GCC I believe?) have warnings that can be enabled to detect this problem. Lint does as well I believe. Unfortunately I think with VC you need to use the /analyze flag instead of getting for free.
It got an int off the stack.
http://en.wikipedia.org/wiki/X86_calling_conventions
You're peering into the stack. Change the optimizer values, and this may change. Change the order of the declarations your variables (particularly) m. Make m a register variable. Make m a global variable.
You'll see some variations in what happens.
This is similar to the famous buffer overrun hacks that you get when you do simplistic I/O.
While I would highly doubt this would result in a memory violation, the integer you get is undefined garbage.
You found one behavior. It could have been any other behavior, including an invalid memory access.

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