C Putting code in one liner - c

I'm learning C and this is probably the most stupid question ever but here it goes!
My code:
char tmp = *x++;
char *g = &tmp;
Can I do this line of code in a one liner? With something like:
char *g = &(*x++);
More info:
char *x = "1234";
//Turn each 'number' to a int
while(*x != '\0'){
char tmp = *x++;
char *x = &tmp;
int t = atoi(x);
}

If x is a pointer to char (and points to an existing object), then the declaration char *g = &(*x++); is allowed in standard C and has defined behavior.
The result of the * operator is an lvalue, per C 2011 6.5.3.2 4, so its address may be taken with &.
In detail:
x++ increments x and produces the original value of x. (Note: Incrementing a pointer requires that the pointer point to an object. It does not require that it be an array element or that there be another object after it; you are allowed to increment to point one past an object, as long as you do not then dereference a pointer to a non-existent object.)
*x++ dereferences the pointer (the original value of x). The result is an lvalue.
&(*x++) takes the address of the lvalue, which is the original value of x.
Then this value is used to initialize g.
Additionally, C 2011 6.5.3.2 3 specifies that the combination of & and * cancel, except that the result is not an lvalue and the usual constraints apply, so the & and * operations are not actually evaluated. Thus, this statement is the same as char *g = x++;.

Just as a hint: Are you aware that you are shadowing the outer x variable?
What you are currently doing is:
char *x = "1234"; //declare c style string
while(*x != '\0'){ //for the conditional the "outer" x will be used for comparsion
char tmp = *x++; //increment x to point to whatever comes sizint atoi (const char * str);eof(char) bytes afterwards; dereference what x previously pointed to (postfix ++) and save it in local char tmp
char *x = &tmp; //take adress of the local char and save its adress in a new local/inner char*
int t = atoi(x); //call atoi on the inner x
Although this may work it may be confusing style to shadow variables like this. (Confusing for other developers especially)
Also take a look at the signature of atoi:
int atoi (const char * str);
Here you can see that you can safely pass the pointer like this:
int t = atoi(&x);
++x;
Or preferably:
int t = atoi(&x++);

Related

Proper way to read 'int * ptr=&x'

The following code is easily interpreted as
int x=4;
int *ptr; // ptr is a pointer to an int
ptr=&x; // the address of x is assigned to the pointer ptr
But the following equivalent code, may read misleadingly like
int *ptr=&x; // the address of x is assigned to *ptr, which is an integer
that is it seems to be interpreted as assigning the address of x to the pointed value *ptr (int *ptr )= &x
The correct interpretation as the one when declaration and initialization are separated should be written something like int *(ptr = &x),to make evident that the assignment is to the pointer and not to the pointed location but this gives an error, why is that? And what is the best way to read and think of int *ptr=&x?
This is, admittedly a weird part of C and it's mostly due to C's evolution.
In C's syntax, declarations aim to mirror use, so that after int *x;, *x resolves to an int and *x=42 assigns to that int. But initializations, which are started with = after the specifiers declarator part of a declaration, are syntactically and semantically different from an assignments.
(Initialization can "assign" to static/filescope variables and such an assignment generates no code: it simply contributes to the makeup of the resulting binary. Assignments always generate code unless optimizations can delete it)
Initializations and assignments used to be very differently looking in prehistoric C, where you'd initialize without the = sign as in int x 42;. (Even after the = was added to the syntax of initializations, it was long impossible to initialize local, nonstatic, variables which meant situations such as int *p = &x; didn't arise all that often.)
The old syntax had problems (would int x (42); also declare and initialize x or would it be a function declaration?) and that's why it was replaced, but I like how it emphasized that initializations are different from assignments.
Unfortunately with the new syntax (as in int x, *p = &x;) this distinction is not all that apparent, and you simply have to remember that when you have type specifiers (int) at the left end, then the = does not denote an assignment where you can just look at *p = &x but rather that it's an initialization where you have to look at the whole declaration and see what's declared (x as an int and p as a pointer to int) . The = in that context then initializes the declared identifier.
int * is the type, so it makes perfect sense. It's just that pointer notation in C can take some effort to get used to. But look at this code
typedef int* int_ptr;
int x;
int_ptr ptr = &x;
Same thing. However, it's often advised to NOT typedef pointers.
The confusion comes from that * serves two roles. It is BOTH to name a type AND to dereference a pointer. An example of the first is sizeof(int*)
If you declare several pointers at once it looks messier, but it's still the same. In general, it's recommended to not declare more than one pointer at once. Because if we would like to do the above thing with two pointers, it would look like this:
int *pa = &x, *pb = &x;
That's the same as
int *pa = &x;
int *pb = &x;
And this does something completely different and will generate a warning because you're assigning the address of a variable to the pb variable that has type int
int *pa = &x, pb = &x;
However, using the typedef from above, you can (but probably shouldn't) do this:
int_ptr pa=&x, pb = &x;
But one way to think of it is that it makes no sense at all in any situation to dereference an uninitialized pointer.
And what is the best way to read and think of int *ptr=&x?
Take the fact that it does not make sense to dereference an uninitialized pointer. And you're doing an initialization of a pointer, and therefore you should initialize it with a (valid) address.
Ok, I see that, another thing. If the type is int* why is it almost always written like with the * next to the pointer variable instead, like int *ptr?, it would make more sense, even if it is the same to write it like int* ptr.
Because, then it would be MUCH easier to forget the asterisk if you declare several pointers at once. That would give the impression that int* p,q; declares two pointers.
C pointer syntax is clunky. It's a very old language. Just get used to it. It will never change. Just for fun, here is a page that can tell what a declaration is https://cdecl.org/ so try these:
int (*p)[3]
int *p[3]
const int *p[3]
int *const p[3]
const int (*p)[3]
int (*const p)[3]
You could write
int ( *ptr ) = &x;
or even like
int ( * ( ptr ) ) = &x;
Though this record
int *ptr = &x;
is clear for each C programmer because it is a declaration and not an assignment statement. Moreover in C opposite to C++ declarations are not statements.
That is 1) you may not enclose a declaration in parentheses as you wrote (int *ptr )= &x and 2) you may enclose a declarator in parentheses.
If to follow your logic then you should write the declaration like
int *p = ( p = &x );
that makes the declaration more confusing.:)
Here is a demonstrative program that shows some examples of declarations and initializations of a pointer.
#include <stdio.h>
int main(void)
{
int x = 10;
int *p1 = &x;
int ( *p2 ) = &x;
int ( *( p3 ) ) = &x;
int typedef *T;
T ( p4 ) = &x;
printf( "*p1 = %d\n", *p1 );
printf( "*p2 = %d\n", *p2 );
printf( "*p3 = %d\n", *p3 );
printf( "*p4 = %d\n", *p4 );
return 0;
}
The program output is
*p1 = 10
*p2 = 10
*p3 = 10
*p4 = 10
Pay attention to that in C as in many other languages some symbols are overloaded and their meanings depend on the context. For example the symbol & can denote the address of operator and the bitwise AND operator and by the way in C++ this symbol also can denote a reference.
Compare the following.
int n = 5; // (a) defines 'int' variable 'n' and initializes it to '5'
int *p; // (b) defines 'int*' pointer variable 'p`
p = &n; // initializes 'p' to '&n'
int *p1 = p; // (c) defines 'int*' pointer variable 'p1' and initializes it to 'p'
// syntactically, it looks just like (a), but for a pointer type
int *p2 = &n; // (d) same as (b) and (c) combined into a one-liner
int n3 = 7, *p3 = &n3; // (e) same as (a), (b) and (c) combined into a one-liner
when declare a pointer, int p is equal to int p; int* is a type.

What does *p mean when **p is already declared

Code
short **p = (short **)malloc(sizeof(short *));
*p = malloc(sizeof(short));
**p = 10;
printf("**p = %d", **p);
Output
**p = 10
In this code, a multiple pointer **p is declared and *p is used without any declaration(maybe it's by **p).
What does *p mean in my case? Sorry for very simple question.
I saw C standard and stack overflow, but I couldn't find out something.
For any array or pointer p and index i, the expression p[i] is exactly equal to *(p + i) (where * is the unary dereference operator, the result of it on a pointer is the value that the pointer is pointing to).
So if we have p[0] that's then exactly equal to *(p + 0), which is equal to *(p) which is equal to *p. Going backwards from that, *p is equal to p[0].
So
*p = malloc(sizeof(short));
is equal to
p[0] = malloc(sizeof(short));
And
**p = 10;
is equal to
p[0][0] = 10;
(**p is equal to *(*(p + 0) + 0) which is equal to *(p[0] + 0) which is then equal to p[0][0])
It's important to note that the asterisk * can mean different things in different contexts.
It can be used when declaring a variable, and then it means "declare as pointer":
int *p; // Declare p as a pointer to an int value
It can be used to dereference a pointer, to get the value the pointer is pointing to:
*p = 0; // Equal to p[0] = 0
And it can be used as the multiplication operator:
r = a * b; // Multiply the values in a and b, store the resulting value in r
short **p = (short **)malloc(sizeof(short *));
This line declares a pointer to a pointer p. Additionally the value of p is set to the return value from malloc. It is equivalent to
short **p;
p = (short **)malloc(sizeof(short *));
The second line
*p = malloc(sizeof(short));
Here *p is the value of p. *p is of type pointer. *p is set to the return value of malloc. It is equivalent to
p[0] = malloc(sizeof(short));
The third line
**p = 10;
**p is the value of the value of p. It is of type short. It is equivalent to
p[0][0] = 10
In effect what the code above does is to allocate a 2D array of short, then allocate memory for the first row, and then set the element p[0][0] to 10.
As a general comment on your code, you should not use typecast in malloc. See Do I cast the result of malloc?
What does *p mean when **p is already declared?
short **p = (short **)malloc(sizeof(short *));
(better written as)
short **p = malloc (sizeof *p);
Declares the pointer-to-pointer-to short p and allocates storage for a signle pointer with malloc and assigns the beginning address for that block of memory to p. See: In C, there is no need to cast the return of malloc, it is unnecessary. See: Do I cast the result of malloc?
*p = malloc(sizeof(short));
(equivalent to)
p[0] = malloc (sizeof *p[0]);
Allocates storage for a single short and assigns the starting address for that block of memory to p[0].
**p = 10;
(equivalent to)
*p[0] = 10;
(or)
p[0][0] = 10;
Assigns the value 10 to the dereference pointer *p[0] (or **p or p[0][0]) updating the value at that memory address to 10.
printf("**p = %d", **p);
Prints the value stored in the block of memory pointed to by p[0] (the value accessed by dereferencing the pointer as *p[0] or **p)
The way to keep this straight in your head, is p is a single pointer of type pointer-to-pointer-to short. There are 2-level of indirection (e.g. pointer-to-pointer). To remove one level of indirection, you use the unary * operator, e.g.
*p /* has type pointer-to short */
or the [..] also acts as a dereference such that:
p[0] /* also has type pointer-to short */
You still have a pointer-to so you must remove one more level of indirection to refernce the value stored at the memory location pointed to by the pointer. (e.g. the pointer holds the address where the short is stored as its value). So you need:
**p /* has type short */
and
*p[0] /* also has type short */
as would
p[0][0] /* also has type short */
The other piece to keep straight is the type controls pointer-arithmetic. So p++ adds 8-bytes to the pointer-to-ponter address so it now points to the next pointer. If you do short *q = (*p)++; (or short *q = p[0]++, adds 2-bytes to the address for the pointer-to-short, soqnow points to the nextshortin the block of memory beginning at*p(orp[0]`). (there is no 2nd short because you only allocated 1 -- but you get the point)
Let me know if you have further questions.
Let me put it in different way,
consider an example,
int x;
int *y = &x;
int **z = &y;
x = 10;
Which simplifies to this,
Note: Only for illustration purpose I have chosen address of x,y,z as 0x1000,0x2000,0x3000 respectively.
What does *p mean in my case?
In short the snippetshort **p = (short **)malloc(sizeof(short *)); is dynamically allocating a pointer to a pointer of type short i.e same asy in my example.

About Pointers and arrays and types and casting

Say I have the following problem:
main(void) {
int * p;
int nums [3] = {1,5,9};
char c [3] = {'s','t','u'};
p = nums [2];
*p = (int) *c;
}
What does the last line mean?
Let's break it down: *p = (int) *c;
c is a char array.
*c is the first element of the char array, because c[0] = *(c+0) = *(c) = *c
(int) *c casts the first element of the char array c to an integer. This is required, because with...
*p = (int) *c you assign the to an integer casted char to the content of pointer p.
This code will not work, or will cause problems if it does.
the line;
p = nums[2];
sets the value of the pointer p to the value 9. This is not likely a legal value for your pointer. If it were, then the memory location 9 would be set to 115 which is the integer value of 's'.
*c → Decay c to pointer-to-first-element, and access the pointed-to value. Same as c[0].
(int) *c → cast that value to int.
*p = (int) *c → assign that to what p points to.
There are many issues in this code, let's address them first.
Firstly, main(void) is not conforming code. You need to change that to int main(void).
Secondly, p = nums [2]; is wrong. p is of type int *, and nums[2] is of type int. You may not assign an int to a int * and expect something fruitful to happen. Maybe what you meant to write is p = &nums[2];. Without this modification, going further will invoke undefined behavior as you will try to access a memory location that is invalid to your program.
Then, coming to your question,
*p = (int) *c;
it basically dereference cNOTE to get the value, then cast it to an int type and store into the memory location pointed by p. However, in C, this casting is not required. The above statement is equivalent to
*p = *c;
anyway.
NOTE: Array name decays to the pointer to the first element of the array, i.e., in this code, using c is the same as &c[0], roughly.

constant pointer vs pointer on a constant value [duplicate]

This question already has answers here:
What is the difference between char * const and const char *?
(19 answers)
Closed 7 years ago.
What is the difference between the following declarations?
char * const a;
const char * a;
In order to understand the difference I wrote this small program:
#include <stdio.h>
#include <stdlib.h>
int main (int argc, char **argv)
{
char a = 'x';
char b = 'y';
char * const pc1 = &a;
const char * pc2 = &a;
printf ("Before\n");
printf ("pc1=%p\n", pc1);
printf ("*pc1=%c\n", *pc1);
printf ("pc2=%p\n", pc2);
printf ("*pc2=%c\n", *pc2);
*pc1 = b;
/* pc1 = &b; */
/* *pc2 = b; */
pc2 = &b;
printf ("\n\n");
printf ("After\n");
printf ("pc1=%p\n", pc1);
printf ("*pc1=%c\n", *pc1);
printf ("pc2=%p\n", pc2);
printf ("*pc2=%c\n", *pc2);
return EXIT_SUCCESS;
}
I compiled the program (with gcc 3.4) and ran it. The output highlights the difference rather well:
Before
pc1=ffbfd7e7
*pc1=x
pc2=ffbfd7e7
*pc2=x
After
pc1=ffbfd7e7
*pc1=y
pc2=ffbfd7e6
*pc2=x
However, I had to write the small program to get the answer. In case I'm away from the machine (at an interview for instance), I wouldn't be able to answer the question.
Can someone please explain, by commenting the above example, how the const keyword operates?
char * const a;
means that the pointer is constant and immutable but the pointed data is not.
You could use const_cast(in C++) or c-style cast to cast away the constness in this case as data itself is not constant.
const char * a;
means that the pointed data cannot be written to using the pointer a.
Using a const_cast(C++) or c-style cast to cast away the constness in this case causes Undefined Behavior.
To parse complicated types, you start at the variable, go left, and spiral outwards. If there aren't any arrays or functions to worry about (because these sit to the right of the variable name) this becomes a case of reading from right-to-left.
So with char *const a; you have a, which is a const pointer (*) to a char. In other words you can change the char which a is pointing at, but you can't make a point at anything different.
Conversely with const char* b; you have b, which is a pointer (*) to a char which is const. You can make b point at any char you like, but you cannot change the value of that char using *b = ...;.
You can also of course have both flavours of const-ness at one time: const char *const c;.
char * const a;
*a is writable, but a is not; in other words, you can modify the value pointed to by a, but you cannot modify a itself. a is a constant pointer to char.
const char * a;
a is writable, but *a is not; in other words, you can modify a (pointing it to a new location), but you cannot modify the value pointed to by a.
Note that this is identical to
char const * a;
In this case, a is a pointer to a const char.
Now that you know the difference between char * const a and const char * a. Many times we get confused if its a constant pointer or pointer to a constant variable.
How to read it? Follow the below simple step to identify between upper two.
Lets see how to read below declaration
char * const a;
read from Right to Left
Now start with a,
1 . adjacent to a there is const.
char * (const a);
---> So a is a constant (????).
2 . Now go along you get *
char (* (const a));
---> So a is a constant pointer to (????).
3 . Go along and there is char
(char (* (const a)));
---> a is a constant pointer to character variable
a is constant pointer to character variable.
Isn't it easy to read?
Similarily for second declaration
const char * a;
Now again start with a,
1 . Adjacent to a there is *
---> So a is a pointer to (????)
2 . Now there is char
---> so a is pointer character,
Well that doesn't make any sense!!! So shuffle pointer and character
---> so a is character pointer to (?????)
3 . Now you have constant
---> so a is character pointer to constant variable
But though you can make out what declaration means, lets make it sound more sensible.
a is pointer to constant character variable
The easiest way to understand the difference is to think of the different possibilities. There are two objects to consider, the pointer and the object pointed to (in this case 'a' is the name of the pointer, the object pointed to is unnamed, of type char). The possibilities are:
nothing is const
the pointer is const
the object pointed to is const
both the pointer and the pointed to object are const.
These different possibilities can be expressed in C as follows:
char * a;
char * const a;
const char * a;
const char * const a;
I hope this illustrates the possible differences
The first is a constant pointer to a char and the second is a pointer to a constant char. You didn't touch all the cases in your code:
char * const pc1 = &a; /* You can't make pc1 point to anything else */
const char * pc2 = &a; /* You can't dereference pc2 to write. */
*pc1 = 'c' /* Legal. */
*pc2 = 'c' /* Illegal. */
pc1 = &b; /* Illegal, pc1 is a constant pointer. */
pc2 = &b; /* Legal, pc2 itself is not constant. */
I will explain it verbally first and then with an example:
A pointer object can be declared as a const pointer or a pointer to a const object (or both):
A const pointer cannot be reassigned to point to a different object from the one it is initially assigned, but it can be used to modify the object that it points to (called the "pointee").
Reference variables are thus an alternate syntax for constpointers.
A pointer to a const object, on the other hand, can be reassigned to point to another object of the same type or of a convertible type, but it cannot be used to modify any object.
A const pointer to a const object can also be declared and can neither be used to modify the pointee nor be reassigned to point to another object.
Example:
void Foo( int * ptr,
int const * ptrToConst,
int * const constPtr,
int const * const constPtrToConst )
{
*ptr = 0; // OK: modifies the "pointee" data
ptr = 0; // OK: modifies the pointer
*ptrToConst = 0; // Error! Cannot modify the "pointee" data
ptrToConst = 0; // OK: modifies the pointer
*constPtr = 0; // OK: modifies the "pointee" data
constPtr = 0; // Error! Cannot modify the pointer
*constPtrToConst = 0; // Error! Cannot modify the "pointee" data
constPtrToConst = 0; // Error! Cannot modify the pointer
}
Happy to help! Good Luck!
Above are great answers. Here is an easy way to remember this:
a is a pointer
*a is the value
Now if you say "const a" then the pointer is const. (i.e. char * const a;)
If you say "const *a" then the value is const. (i.e. const char * a;)
You may use cdecl utility or its online versions, like https://cdecl.org/
For example:
void (* x)(int (*[])());
is a
declare x as pointer to function (array of pointer to function returning int) returning void
Trying to answer in simple way:
char * const a; => a is (const) constant (*) pointer of type char {L <- R}. =>( Constant Pointer )
const char * a; => a is (*) pointer to char constant {L <- R}. =>( Pointer to Constant)
Constant Pointer:
pointer is constant !!. i.e, the address it is holding can't be changed. It will be stored in read only memory.
Let's try to change the address of pointer to understand more:
char * const a = &b;
char c;
a = &c; // illegal , you can't change the address. `a` is const at L-value, so can't change. `a` is read-only variable.
It means once constant pointer points some thing it is forever.
pointer a points only b.
However you can change the value of b eg:
char b='a';
char * const a =&b;
printf("\n print a : [%c]\n",*a);
*a = 'c';
printf("\n now print a : [%c]\n",*a);
Pointer to Constant:
Value pointed by the pointer can't be changed.
const char *a;
char b = 'b';
const char * a =&b;
char c;
a=&c; //legal
*a = 'c'; // illegal , *a is pointer to constant can't change!.
const char * a;
This states pointer to constant character.
For eg.
char b='s';
const char *a = &b;
Here a points to a constant char('s',in this case).You can't use a to change that value.But this declaration doesn't mean that value it points to is really a constant,it just means the value is a constant insofar as a is concerned.
You can change the value of b directly by changing the value of b,but you can't change the value indirectly via the a pointer.
*a='t'; //INVALID
b='t' ; //VALID
char * const a=&b
This states a constant pointer to char.
It constraints a to point only to b however it allows you to alter the value of b.
Hope it helps!!! :)

Understanding C: Pointers and Structs

I'm trying to better understand c, and I'm having a hard time understanding where I use the * and & characters. And just struct's in general. Here's a bit of code:
void word_not(lc3_word_t *R, lc3_word_t A) {
int *ptr;
*ptr = &R;
&ptr[0] = 1;
printf("this is R at spot 0: %d", ptr[0]);
}
lc3_word_t is a struct defined like this:
struct lc3_word_t__ {
BIT b15;
BIT b14;
BIT b13;
BIT b12;
BIT b11;
BIT b10;
BIT b9;
BIT b8;
BIT b7;
BIT b6;
BIT b5;
BIT b4;
BIT b3;
BIT b2;
BIT b1;
BIT b0;
};
This code doesn't do anything, it compiles but once I run it I get a "Segmentation fault" error. I'm just trying to understand how to read and write to a struct and using pointers. Thanks :)
New Code:
void word_not(lc3_word_t *R, lc3_word_t A) {
int* ptr;
ptr = &R;
ptr->b0 = 1;
printf("this is: %d", ptr->b0);
}
Here's a quick rundown of pointers (as I use them, at least):
int i;
int* p; //I declare pointers with the asterisk next to the type, not the name;
//it's not conventional, but int* seems like the full data type to me.
i = 17; //i now holds the value 17 (obviously)
p = &i; //p now holds the address of i (&x gives you the address of x)
*p = 3; //the thing pointed to by p (in our case, i) now holds the value 3
//the *x operator is sort of the reverse of the &x operator
printf("%i\n", i); //this will print 3, cause we changed the value of i (via *p)
And paired with structs:
typedef struct
{
unsigned char a;
unsigned char r;
unsigned char g;
unsigned char b;
} Color;
Color c;
Color* p;
p = &c; //just like the last code
p->g = 255; //set the 'g' member of the struct to 255
//this works because the compiler knows that Color* p points to a Color
//note that we don't use p[x] to get at the members - that's for arrays
And finally, with arrays:
int a[] = {1, 2, 7, 4};
int* p;
p = a; //note the lack of the & (address of) operator
//we don't need it, as arrays behave like pointers internally
//alternatively, "p = &a[0];" would have given the same result
p[2] = 3; //set that seven back to what it should be
//note the lack of the * (dereference) operator
//we don't need it, as the [] operator dereferences for us
//alternatively, we could have used "*(p+2) = 3;"
Hope this clears some things up - and don't hesitate to ask for more details if there's anything I've left out. Cheers!
I think you are looking for a general tutorial on C (of which there are many). Just check google. The following site has good info that will explain your questions better.
http://www.cplusplus.com/doc/tutorial/pointers/
http://www.cplusplus.com/doc/tutorial/structures/
They will help you with basic syntax and understanding what the operators are and how they work. Note that the site is C++ but the basics are the same in C.
First of all, your second line should be giving you some sort of warning about converting a pointer into an int. The third line I'm surprised compiles at all. Compile at your highest warning level, and heed the warnings.
The * does different things depending on whether it is in a declaration or an expression. In a declaration (like int *ptr or lc3_word_t *R) it just means "this is a pointer."
In an expression (like *ptr = &R) it means to dereference the pointer, which is basically to use the pointed-to value like a regular variable.
The & means "take the address of this." If something is not a pointer, you use it to turn it into a pointer. If something is already a pointer (like R or ptr in your function), you don't need to take the address of it again.
int *ptr;
*ptr = &R;
Here ptr is not initialized. It can point to whatever. Then you dereference it with * and assign it the address of R. That should not compile since &R is of type lc3_word_t** (pointer to pointer), while *ptr is of type int.
&ptr[0] = 1; is not legal either. Here you take the address of ptr[0] and try to assign it 1. This is also illegal since it is an rvalue, but you can think of it that you cannot change the location of the variable ptr[0] since what you're essentially trying to do is changing the address of ptr[0].
Let's step through the code.
First you declare a pointer to int: int *ptr. By the way I like to write it like this int* ptr (with * next to int instead of ptr) to remind myself that pointer is part of the type, i.e. the type of ptr is pointer to int.
Next you assign the value pointed to by ptr to the address of R. * dereferences the pointer (gets the value pointed to) and & gives the address. This is your problem. You've mixed up the types. Assigning the address of R (lc3_word_t**) to *ptr (int) won't work.
Next is &ptr[0] = 1;. This doesn't make a whole lot of sense either. &ptr[0] is the address of the first element of ptr (as an array). I'm guessing you want just the value at the first address, that is ptr[0] or *ptr.

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