I am trying to print a Russian "ф" (U+0444 CYRILLIC SMALL LETTER EF) character, which is given a code of decimal 1092. Using C++, how can I print out this character? I would have thought something along the lines of the following would work, yet...
int main (){
wchar_t f = '1060';
cout << f << endl;
}
To represent the character you can use Universal Character Names (UCNs). The character 'ф' has the Unicode value U+0444 and so in C++ you could write it '\u0444' or '\U00000444'. Also if the source code encoding supports this character then you can just write it literally in your source code.
// both of these assume that the character can be represented with
// a single char in the execution encoding
char b = '\u0444';
char a = 'ф'; // this line additionally assumes that the source character encoding supports this character
Printing such characters out depends on what you're printing to. If you're printing to a Unix terminal emulator, the terminal emulator is using an encoding that supports this character, and that encoding matches the compiler's execution encoding, then you can do the following:
#include <iostream>
int main() {
std::cout << "Hello, ф or \u0444!\n";
}
This program does not require that 'ф' can be represented in a single char. On OS X and most any modern Linux install this will work just fine, because the source, execution, and console encodings will all be UTF-8 (which supports all Unicode characters).
Things are harder with Windows and there are different possibilities with different tradeoffs.
Probably the best, if you don't need portable code (you'll be using wchar_t, which should really be avoided on every other platform), is to set the mode of the output file handle to take only UTF-16 data.
#include <iostream>
#include <io.h>
#include <fcntl.h>
int main() {
_setmode(_fileno(stdout), _O_U16TEXT);
std::wcout << L"Hello, \u0444!\n";
}
Portable code is more difficult.
When compiling with -std=c++11, one can simply
const char *s = u8"\u0444";
cout << s << endl;
Ultimately, this is completely platform-dependent. Unicode-support is, unfortunately, very poor in Standard C++. For GCC, you will have to make it a narrow string, as they use UTF-8, and Windows wants a wide string, and you must output to wcout.
// GCC
std::cout << "ф";
// Windoze
wcout << L"ф";
This code works in Linux (C++11, geany, g++ 7.4.0):
#include <iostream>
using namespace std;
int utf8_to_unicode(string utf8_code);
string unicode_to_utf8(int unicode);
int main()
{
cout << unicode_to_utf8(36) << '\t';
cout << unicode_to_utf8(162) << '\t';
cout << unicode_to_utf8(8364) << '\t';
cout << unicode_to_utf8(128578) << endl;
cout << unicode_to_utf8(0x24) << '\t';
cout << unicode_to_utf8(0xa2) << '\t';
cout << unicode_to_utf8(0x20ac) << '\t';
cout << unicode_to_utf8(0x1f642) << endl;
cout << utf8_to_unicode("$") << '\t';
cout << utf8_to_unicode("¢") << '\t';
cout << utf8_to_unicode("€") << '\t';
cout << utf8_to_unicode("🙂") << endl;
cout << utf8_to_unicode("\x24") << '\t';
cout << utf8_to_unicode("\xc2\xa2") << '\t';
cout << utf8_to_unicode("\xe2\x82\xac") << '\t';
cout << utf8_to_unicode("\xf0\x9f\x99\x82") << endl;
return 0;
}
int utf8_to_unicode(string utf8_code)
{
unsigned utf8_size = utf8_code.length();
int unicode = 0;
for (unsigned p=0; p<utf8_size; ++p)
{
int bit_count = (p? 6: 8 - utf8_size - (utf8_size == 1? 0: 1)),
shift = (p < utf8_size - 1? (6*(utf8_size - p - 1)): 0);
for (int k=0; k<bit_count; ++k)
unicode += ((utf8_code[p] & (1 << k)) << shift);
}
return unicode;
}
string unicode_to_utf8(int unicode)
{
string s;
if (unicode>=0 and unicode <= 0x7f) // 7F(16) = 127(10)
{
s = static_cast<char>(unicode);
return s;
}
else if (unicode <= 0x7ff) // 7FF(16) = 2047(10)
{
unsigned char c1 = 192, c2 = 128;
for (int k=0; k<11; ++k)
{
if (k < 6) c2 |= (unicode % 64) & (1 << k);
else c1 |= (unicode >> 6) & (1 << (k - 6));
}
s = c1; s += c2;
return s;
}
else if (unicode <= 0xffff) // FFFF(16) = 65535(10)
{
unsigned char c1 = 224, c2 = 128, c3 = 128;
for (int k=0; k<16; ++k)
{
if (k < 6) c3 |= (unicode % 64) & (1 << k);
else if (k < 12) c2 |= (unicode >> 6) & (1 << (k - 6));
else c1 |= (unicode >> 12) & (1 << (k - 12));
}
s = c1; s += c2; s += c3;
return s;
}
else if (unicode <= 0x1fffff) // 1FFFFF(16) = 2097151(10)
{
unsigned char c1 = 240, c2 = 128, c3 = 128, c4 = 128;
for (int k=0; k<21; ++k)
{
if (k < 6) c4 |= (unicode % 64) & (1 << k);
else if (k < 12) c3 |= (unicode >> 6) & (1 << (k - 6));
else if (k < 18) c2 |= (unicode >> 12) & (1 << (k - 12));
else c1 |= (unicode >> 18) & (1 << (k - 18));
}
s = c1; s += c2; s += c3; s += c4;
return s;
}
else if (unicode <= 0x3ffffff) // 3FFFFFF(16) = 67108863(10)
{
; // actually, there are no 5-bytes unicodes
}
else if (unicode <= 0x7fffffff) // 7FFFFFFF(16) = 2147483647(10)
{
; // actually, there are no 6-bytes unicodes
}
else ; // incorrect unicode (< 0 or > 2147483647)
return "";
}
More:
https://sites.google.com/view/technik-informatyk-nysa/porady/porady-c-cpp#h.p_lz0skneGFILy
https://en.wikipedia.org/wiki/UTF-8
If you use Windows (note, we are using printf(), not cout):
//Save As UTF8 without signature
#include <stdio.h>
#include<windows.h>
int main (){
SetConsoleOutputCP(65001);
printf("ф\n");
}
Not Unicode but working - 1251 instead of UTF8:
//Save As Windows 1251
#include <iostream>
#include<windows.h>
using namespace std;
int main (){
SetConsoleOutputCP(1251);
cout << "ф" << endl;
}
'1060' is four characters, and won't compile under the standard. You should just treat the character as a number, if your wide characters match 1:1 with Unicode (check your locale settings).
int main (){
wchar_t f = 1060;
wcout << f << endl;
}
I needed to show the string in UI as well as save that to an xml configuration file. The above specified format is good for string in c++, I would add we can have the xml compatible string for the special character by replacing "\u" by "&#x" and adding a ";" at the end.
For example :
C++ : "\u0444" --> XML : "ф"
In Linux, I can just do:
std::cout << "ф";
I just copy-pasted characters from here and it didn't fail for at least the random sample that I tried on.
Another solution in Linux:
string a = "Ф";
cout << "Ф = \xd0\xa4 = " << hex
<< int(static_cast<unsigned char>(a[0]))
<< int(static_cast<unsigned char>(a[1])) << " (" << a.length() << "B)" << endl;
string b = "√";
cout << "√ = \xe2\x88\x9a = " << hex
<< int(static_cast<unsigned char>(b[0]))
<< int(static_cast<unsigned char>(b[1]))
<< int(static_cast<unsigned char>(b[2])) << " (" << b.length() << "B)" << endl;
Special thanks to the answer here for more-or-less the same question.
For me, all I needed was setlocale(LC_ALL, "en_US.UTF-8");
Then, I could use even raw wchar_t characters.
On Linux, Unicode character (UTF-16 / UTF-32) can be converted to UTF-8 and printed to std::cout. I used these functions.
Related
So I was doing a program where i need to find the total area of all floors, where the floors are determined by the user. I think I'm correct on the part to use the pointers, so to check if the code was correct I tried it doing it with basic addition. but even with basic addition it seems to have already some problems. I tried looking for similar questions in here and I can't find anything that might help me, so I hope you guys can help me. Thank you in advance.
float *Length=NULL, *Width=NULL, *Area=NULL, TotalArea, templ, tempw;
int floors, count;
cout << "Input the number of floors to proceed\n";
cout << ":";
cin >> floors;
Length = new float[floors];
Width = new float[floors];
Area = new float[floors];
for (int loop = 0; loop < floors; loop++)
{
cout << "\n\nFloor " << loop + 1 << endl;
cout << "Input the Length: \n";
cin >> templ;
cout << "Input the Width: \n";
cin >> tempw;
*(Length + loop) = templ;
*(Width + loop) = tempw;
*(Area + loop) = (*Length + loop) + (*Width + loop);
count = loop;
for (int count = 0; count < floors; count++)
{
TotalArea = TotalArea + *Area+count;
}
}
cout << TotalArea << endl;
I tried inputting the following:
floor:2
floor 1
length: 1
width: 1
floor 2
length: 1
width: 1
The answer should be 4, but the output ends up with 10.
You don't need arrays and pointers. Since you are looping through the floors and summing the areas of each floor, you can "forget" about previously encountered lengths, widths and areas, and only remember the total area encountered so far.
float length;
float width;
float area;
float totalArea;
int floors;
std::cout << "Input the number of floors to proceed\n";
std::cout << ":";
std::cin >> floors;
totalArea = 0;
for (int loop = 0; loop < floors; loop++)
{
std::cout << "\n\nFloor " << loop + 1 << std::endl;
std::cout << "Input the Length: " << std::endl;
std::cin >> length;
std::cout << "Input the Width: " << std::endl;
std::cin >> width;
area = length * width;
totalArea += area;
}
std::cout << totalArea << std::endl;
Notice how I added these annoying std:: everywhere? If you wonder why, see this other question: Why is “using namespace std;” considered bad practice?
I tried making some changes based on you guys comments and here is what I did.
There are some warnings I don't really know why but It seems to be working
float* Length = NULL, * Width = NULL, TotalArea, tempw, templ, * Area = NULL;
int floors, loop = 0;
cout << "Input the number of floors to proceed\n";
cout << ":";
cin >> floors;
for (int loop = 0; loop < floors; loop++)
{
Length = new float[floors];
Width = new float[floors];
Area = new float[floors];
cout << "\n\nFloor " << loop + 1 << endl;
cout << "Input the Length: \n";
cin >> templ;
cout << "Input the Width: \n";
cin >> tempw;
*(Length +loop) = l;
*(Width+loop) = w;
Area[floors] = (*(Length+loop)) * (*(Width+loop));
TotalArea += a[floors];
}
cout << TotalArea << endl;
This is what I came u with, it seems to be working, the output is also correct now.
I'm wondering if there is a way to increment an int variable when a specific string array element is called? I'm working on a project for fun and have run into a roadblock. The goal of my project is to have a program that determines what genres of electronic music the user likes. The program will present two DJ's and ask the user which one they prefer or allow them to select neither. Each DJ will have up to three genres that they mainly specialize in, and I have created int variables for each (with all being set to 0). Once a user selects a DJ, I want points to be assigned to each genre variable in which the DJ is associated with. I'm unsure of how to set up this rule as everything I have attempted so far has failed (two example attempts are commented out in the code). Eventually my plan is to develop logic to have the DJ's randomly selected, however I need to have the genre tally allocation set up first. Is there any way this can be done? Any help would be greatly appreciated. Cheers!
###include "stdafx.h"
###include < iostream>
###include < iomanip>
###include < string>
###include < array>
###using namespace std;
int main()
{
cout << "Hello! This program is designed to figure out what Electronic Music you like based on artists presented and the answers you choose...\n" << endl;
cout << "When you are ready to begin press \"Enter\"..." << endl;
getchar();
int bigRoom = 0;
int deepHouse = 0;
int drumBass = 0;
int dubstep = 0;
int electroHouse = 0;
int futureHouse = 0;
int hardDance = 0;
int house = 0;
int progressiveHouse = 0;
int techno = 0;
int trance = 0;
int trap = 0;
string textArray[5]{ "DeadMau5", "Armin Van Buuren", "Avicii", "Ferry Corsten", "Kaskade"};
string answer;
cout << "Select the DJ you prefer by number. Otherwise select 3 if you don't know them. " << endl; //Haven't coded option 3 yet.
cout << "1 - " << textArray[1] << endl;
cout << "2 - " << textArray[2] << endl;
cin >> answer;
/*
if (textArray[1]) {
++trance;
}
for (textArray[1]) {
++trance;
}
*/
if (answer == "1") {
cout << "You have selected: " << textArray[1] << endl;
}
else if (answer == "2") {
cout << "You have selected: " << textArray[2] << endl;
}
//cout << trance << endl;
}
You can increment each tally once the user has selected a DJ:
if (answer == "1") {
cout << "You have selected: " << textArray[1] << endl;
++trance;
// ++ ohter genres you want to increment
}
else if (answer == "2") {
cout << "You have selected: " << textArray[2] << endl;
++trance;
// ++ ohter genres you want to increment
}
I want to make an extension to my uint8 variable with 2 other bits to have let say uint10. For that I used this method, but it takes only the mask in the consideration.
void splitbits(unsigned int x){ //x=11001010 and i want to have this for any given X
split[0]=(x>> 6) & 0x01 ; //split[0]=11
split[1]=(x>> 4) & 0x01 ; //split[1]=00
split[2]=(x>> 2) & 0x01 ; //split[2]=10
split[3]=x & 0x01 ; //split[3]=10
}
split[0]=(x>> 6) & 0x01 ; //split[0]=11
The comment is factually incorrect. You mask out all but the least significant bit, not the two least significant bits. You need to mask with binary 11 which is 3 in decimal or hex.
split[0]=(x>> 6) & 0x03 ; //split[0]=11
// ^ binary 11
However, if you are wanting to make a 10 bit number out of any other number, you can do it all in one go. i.e.
uint16_t my10Bit number = anotherNumber & 0x3ff // 3ff is 1111111111 in binary
I used uint16_t because that is the smallest portable type that will contain 10 bits.
Some code for spliting buffer of bytes on couples of bits
unsigned char* splitcouplebits(unsigned char* buffer, int couplecount){
unsigned char* v1 = (unsigned char*)malloc(couplecount);
for (int i = 0; i < couplecount; i++) {
int bn = i / 4;
int offs = 3 + bn * 2 - i;
offs *= 2;
v1[i] = (buffer[bn] >> offs) & 0x03;
}
return v1;
}
//... main
{
unsigned char src[2];
src[0] = 0xBB;
src[1] = 0x13;
//1011101100010011
unsigned char* splits = splitcouplebits((unsigned char*)&src, 8);
//first 5 couples of bits
cout << (int)splits[0] << endl; //10
cout << (int)splits[1] << endl; //11
cout << (int)splits[2] << endl; //10
cout << (int)splits[3] << endl; //11
cout << (int)splits[4] << endl; //00
//....
delete splits;
}
I'm attempting to pass a character array located in _name into a char reference called name.
However, when passing the array pointer into the reference, it would ONLY display the first character rather than the whole string.
My question is how would you create a Character reference array to copy the original pointer into it then displaying it? As show in item.cpp we copy _name pointer into reference of name then return name, it however only displays the first character of the string.
I will only show the relevant pieces of my code.
Item.cpp:
void Item::name(const char * name){
strncpy(_name, name , 20);
}
const char& Item::name() const{
char& name = *_name;
return name;
}
ItemTester.cpp:
Main():
int main(){
double res, val = 0.0;
fstream F;
SItem Empty;
SItem A("456", "AItem", 200);
SItem B("567", "BItem", 300, false);
//cout << A.name() << endl;
B.quantity(50);
//cout << Empty << endl;
cout << A << endl << B << endl << endl;
cout << "Enter Item info for A: (Enter 123 for sku)" << endl;
cin >> A;
cout << "Copying A in C ----" << endl;
SItem C = A;
cout << C << endl << endl;
cout << "Saving A---------" << endl;
A.save(F);
cout << "Loading B----------" << endl;
B.load(F);
cout << "A: ----------" << endl;
cout << A << endl << endl;
cout << "B: ----------" << endl;
cout << B << endl << endl;
cout << "C=B; op=----------" << endl;
C = B;
cout << C << endl << endl;;
cout << "Operator ==----------" << endl;
cout << "op== is " << ((A == "123") && !(A == "234") ? "OK" : "NOT OK") << endl << endl;
cout << "op+=: A += 20----------" << endl;
A += 20;
cout << A << endl << endl;
cout << "op-=: A -= 10----------" << endl;
A -= 10;
cout << A << endl << endl;
cout << "op+=double: ----------" << endl;
res = val += A;
cout << res << "=" << val << endl << endl;
return 0;
}
ostream write
virtual std::ostream& write(std::ostream& os, bool linear)const{
return os << sku() << ": " << name() << endl
<< "Qty: " << quantity() << endl
<< "Cost (price * tax): " << fixed << setprecision(2) << cost();
}
Let me know if i missed any important details and il edit my post with it.
char& is reference to char, thus just a single character. Reference to array of characters would be char*&.
Example:
class Test
{
private:
static const size_t maxlen = 100;
char* _name;
public:
Test() : _name(new char[maxlen+1]) {}
~Test() {delete _name;}
void name(const char* s)
{
if(strlen(s) >= maxlen)
throw "too long";
else
{
memcpy(_name, s, strlen(s) * sizeof(char));
_name[strlen(s)] = '\0';
}
}
char*& name()
{
return _name;
}
};
int main()
{
Test obj;
obj.name("testname");
cout<<"Name = "<<obj.name()<<endl;
obj.name()[0] = '*';
cout<<"After change: Name = "<<obj.name()<<endl;
return 0;
}
EDIT:
I would change "getter" to something like:
char*& Item::name() {
return _name;
}
Actually if you do want the method to be "const", in the sense that user of the class should not change the elements of the array, or the actual address of the array, then you need not return a char*&, you can simply return const char*
const char* Item::name() const {
return _name;
}
As far as I see, the purpose of a char*& type is that the client would be able to change the actual address of an address.
As CForPhone pointed out, char& is not really what you want, you probably meant char*. But even then, using char* to represent strings is for C. In C++, you should use std::string:
const string Item::name() const{
string name(_name);
return name;
}
I have two bytes, 8 bit octets, which should be read as: [3 bits][4 bits][3 bits].
Example:
unsigned char octet1 = 0b11111111; // binary values
unsigned char octet2 = 0b00000011;
As integers: [7][15][7].
Anybody can give me a hint where to start?
In a kind of pseudocode
octet1 = 0b11111111
octet2 = 0b00000011
word = octet1 | octet2<<8
n1 = word & 0b111
n2 = word>>3 & 0b1111
n3 = word>>7 & 0b111
Hi here is a method that is tested and compiled using VC++9
#pragma pack( 1 )
union
{
struct
{
unsigned short val1:3;
unsigned short val2:4;
unsigned short val3:3;
unsigned short val4:6;
} vals;
struct
{
unsigned char octet1:8;
unsigned char octet2:8;
} octets;
short oneVal;
} u = {0xFFFF};
unsigned char octet1 = 0xFF; //1 1111 111
unsigned char octet2 = 0x03; //000000 11
//000000 111 1111 111 0 7 15 7
u.octets.octet1 = octet1;
u.octets.octet2 = octet2;
cout << "size of u.vals:" << sizeof(u.vals)<< endl;
cout << "size of u.octets:" << sizeof(u.octets)<< endl;
cout << "size of u.oneVal:" << sizeof(u.oneVal)<< endl;
cout << "size of u:" << sizeof(u)<< endl;
cout << endl;
cout << "Your values:" << endl;
cout << "oneVal in Hex: 0x";
cout.fill( '0' );
cout.width( 4 );
cout<< hex << uppercase << u.oneVal << endl;
cout << "val1: " << (int)u.vals.val1 << endl;
cout << "val2: " << (int)u.vals.val2 << endl;
cout << "val3: " << (int)u.vals.val3 << endl;
cout << "val4: " << (int)u.vals.val4 << endl;
cout << endl;
octet1 = 0xCC; //1 1001 100
octet2 = 0xFA; //111110 10
//111110 101 1001 100 62 5 9 4
u.octets.octet1 = octet1;
u.octets.octet2 = octet2;
cout << "Some other values:" << endl;
cout << "oneVal in Hex: 0x";
cout.fill( '0' );
cout.width( 4 );
cout<< hex << uppercase << u.oneVal << endl;
cout << dec;
cout << "val1: " << (int)u.vals.val1 << endl;
cout << "val2: " << (int)u.vals.val2 << endl;
cout << "val3: " << (int)u.vals.val3 << endl;
cout << "val4: " << (int)u.vals.val4 << endl;
cout << endl;
octet1 = 0xCC; //1 1001 100
octet2 = 0xFA; //111110 10
//111110 101 1001 100 62 5 9 4
u.oneVal = ( (( unsigned short )octet2 ) << 8 ) | ( unsigned short )octet1;
cout << "Some thing diffrent asignment:" << endl;
cout << "oneVal in Hex: 0x";
cout.fill( '0' );
cout.width( 4 );
cout<< hex << uppercase << u.oneVal << endl;
cout << dec;
cout << "val1: " << (int)u.vals.val1 << endl;
cout << "val2: " << (int)u.vals.val2 << endl;
cout << "val3: " << (int)u.vals.val3 << endl;
cout << "val4: " << (int)u.vals.val4 << endl;
cout << endl;
Also note that I uses #pragma pack( 1 ) to set the structure packing to 1 byte.
I also included a way of assigning the two octets into the one short value. Did this using bitwise shift "<<" and bitwise or "|"
You can simplify the access to u by dropping the named structures. But I wanted to show the sizes that is used for the structures.
Like this:
union
{
struct
{
unsigned short val1:3;
unsigned short val2:4;
unsigned short val3:3;
unsigned short val4:6;
};
struct
{
unsigned char octet1:8;
unsigned char octet2:8;
};
short oneVal;
} u = {0xFFFF};
Access would now be as simple as
u.oneVal = 0xFACC;
or
u.octet1 = 0xCC;
u.octet2 = 0xFA;
you can also drop either oneVal or octet1 and octet2 depending on what access method you like.
No need to put the two bytes together before extracting bits we want.
#include <stdio.h>
main()
{
unsigned char octet1 = 0b11111111;
unsigned char octet2 = 0b00000011;
unsigned char n1 = octet1 & 0b111;
unsigned char n2 = (octet1 >> 3) & 0b1111;
unsigned char n3 = (octet1 >> 7) | (octet2 + octet2);
printf("octet1=%u octet2=%u n1=%u n2=%u n3=%u\n",
octet1, octet2, n1, n2, n3);
}
oct2| oct1
000011|1 1111 111
---- ---- ---
7 0xf 7
Just a hint,(assuming it is homework)
Note: 0x11111111 doesn't mean 8 bits all set to 1. It's an hexadecimal number of 4 bytes, where any byte is set to 0x11.
0xFF is a single byte (8 bit) where any bit is set to 1.
Then, to achieve what you want you could use some MACROs to isolate the bits you need:
#define TOKEN1(x) ((x)>>7)
#define TOKEN2(x) ( ((x)>>3) & (0xFF>>5) )
#define TOKEN3(x) ( ((x)>>5) & (0xFF>>5) )
Didn't test it.
Another idea, could be that of putting in an union a char and a struct using bitfield chars
union {
struct { char a:3; char b:4; char c:3; };
char x;
};
This way you can use x to edit the whole octet, and a, b and c to access to the single tokens...
Edit: 3+4+3 != 8.
If you need 10 bits you should use a short instead of a char. If, instead, some of those bits are overlapping, the solution using MACRO will probably be easier: you'll need more than one struct inside the union to achieve the same result with the second solution...
You can use boolean opeations to get and set the individual values.
It's unclear which bits of your octets apply to which values but you only need & (bitwise AND), | (bitwise OR), << (left shift) and >> (right shift) to do this.
Start from writing a packing/unpacking functions for your 2-byte hybrids.
If you so the work with C/C++ - you may use the intrinsic support for this:
struct Int3 {
int a : 3;
int b : 4;
int c : 3;
};
Bitfields could be one option. You may need to pad your struct to get the bits to line up the way you want them to.
Refer to Bitfields in C++ or search StackOverflow for C++ and bitfields or you can use bitwise operators as outline in the other answers.
Do you mean, if we "concatenate" octets as octet2.octet1, we will get 000000[111][1111][111]?
Then you may use bit operations:
">>" and "<<" to shift bits in your value,
"&" to mask bits
"+" to combine values
For example, "middle" value (which is 4-bits-length) may be received in the following way:
middle = 15 & (octet1 >> 3);
assert(CHAR_BIT == 8);
unsigned int twooctets = (octet2 << 8) | (octet1); /* thanks, Jonas */
unsigned int bits0to2 = (twooctets & /* 0b0000_0000_0111 */ 0x007) >> 0;
unsigned int bits3to6 = (twooctets & /* 0b0000_0111_1000 */ 0x078) >> 3;
unsigned int bits7to9 = (twooctets & /* 0b0011_1000_0000 */ 0x380) >> 7;