I'm trying to make a simple program using pthreads, want to make 6 threads and pass index to all of them. here's the code:
#include <pthread.h>
#include <stdio.h>
#define num_students 6
void thread_starter();
int main() {
pthread_t thread1[num_students];
int i = 0;
for(i = 0; i<num_students; i++) {
int q = i;
pthread_create(&thread1[i], NULL, (void *) &thread_starter, (void *)&q);
}
sleep(1);
}
void thread_starter(void* a) {
printf("Thread %i \n", *((int*)a));
}
And the output:
Thread 2
Thread 3
Thread 2
Thread 4
Thread 5
Thread 5
why do they have commmon names? what's wrong?
Thanks
You're passing a stack address from the main thread into all the child threads. There is no guarantee when these threads will be scheduled so you have no way of knowing whether the main thread will have updated its stack variable by the time each child gets around to reading it.
To avoid this, you need to allocate memory for the data being passed to each thread.
The easiest way to do this in your example is to use another automatic variable to store the data being passed to the new threads
void thread_starter(void* a);
int main() {
pthread_t thread1[num_students];
int thread_data[num_students];
int i = 0;
for(i = 0; i<num_students; i++) {
thread_data[i] = i;
pthread_create(&thread1[i], NULL, thread_starter, &thread_data[i]);
}
sleep(1);
}
Note also that you can avoid having to cast thread_starter if you give it the correct signature in your forward declaration.
For more complex programs you may need to dynamically allocate memory for each thread instead, passing ownership of that memory to the new threads.
int main() {
pthread_t thread1[num_students];
int i = 0;
for(i = 0; i<num_students; i++) {
int* data = malloc(sizeof(*data));
*data = i;
pthread_create(&thread1[i], NULL, thread_starter, data);
}
sleep(1);
}
void thread_starter(void* a) {
printf("Thread %i \n", *((int*)a));
free(a);
}
Finally, using sleep(1) isn't a very rigorous way of ensuring that all your threads will be run. It'd be better to use pthread_join instead
for(i = 0; i<num_students; i++) {
pthread_join(thread1[i], NULL);
}
sleep is not the correct tool to wait for spawned threads, use pthread_join for this.
Your main function terminating is equivalent to calling exit for the whole program and killing all the other threads.
Try This for Variation
void thread_starter(void* a) {
// Put a sleep(1) Here and see you will get even bizarre results
printf("Thread %i \n", *((int*)a));
}
Ok the problem here is of course
the race condition at this point here
int q = i;
pthread_create(&thread1[i], NULL, (void *) &thread_starter, (void *)&q);
lets say the first thread is created and the value at q is 0
now assume that before executing the statement Here
printf("Thread %i \n", *((int*)a));
if the main thread loops further and executes this statement here
int q = i;
again, then the q value changes (because its a reference) hence the problem
well one way to avoid this is to copy this reference variable in a local variable in thread routine also use mutex.
Sorry I was on a Hurry some more tips from my side
#define num_students 6
pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER; // A Global Mutex
Will aquire a lock Here
pthread_mutex_lock( &mutex );
printf("\n Got Mutex %d\n", i);
int q = i;
pthread_create(&thread1[i], NULL, (void *) &thread_starter, (void *)&q);
and will release the lock Here in child Routine
int i = *((int*)a);
sleep(1);
pthread_mutex_unlock( &mutex );
printf("Thread %i \n", i);
P.S - Remove un necessary Prints and Sleeps where ever not applicable
Related
pthread_create in a for loop, this is my code
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#include <string.h>
pthread_mutex_t mutex;
void* helloWorld(void *i) {
pthread_mutex_lock(&mutex);
printf("This is a thread %d\n", *((int*) i));
pthread_mutex_unlock(&mutex);
return 0;
}
int main() {
pthread_mutex_init(&mutex, NULL);
pthread_t threads[4];
int i;
printf("Main Message\n");
for (i = 0; i < 4; i++) {
pthread_create(&threads[i], NULL, helloWorld, &i);
}
for (i = 0; i < 4; i++) {
pthread_join(threads[i], NULL);\
}
pthread_mutex_destroy(&mutex);
return 0;
}
The order doesn't really matter as long as all 4 threads are working.
I've tried to use mutex but it didn't solve the issue.
My current output is pretty random, it can be 0000 or 0112 or anything else.
The problem is two-fold:
First of all you don't have control over when the threads run or in which order.
You pass the same pointer to all threads.
You can solve the second issue by passing the value if i to the threads. This is one of the few cases where it's considered okay to pass values instead of pointers:
pthread_create(&threads[i], NULL, helloWorld, (void*)(uintptr_t) i);
Then in the thread
printf("This is a thread %d\n", (int)(uintptr_t) i);
The first issue, about the order, you have to come up with some other way to synchronize the threads and how they notify each other. For example by using four condition signals, one for each thread, that you signal in the order you want the threads to execute.
I'm trying to implement merge sort with semaphores and I have some troubles making my code running:
sem_t *sem;
pthread_t *t;
void *parallel_merge_sort(void *thread_id)
{
int a = *((int *) thread_id);
printf("%d. in sort\n",a);
fflush(stdout);
sem_post(&(sem[a]));
if(a % 2)
sem_wait(&(sem[a-1]));
else
sem_wait(&(sem[a+1]));
printf("%d. out sort\n",a);
fflush(stdout);
}
void main()
{
int P = 2,i;
t = calloc(P,sizeof(pthread_t));
sem = calloc(P,sizeof(sem_t));
printf("threads created\n");
fflush(stdout);
for(i=0;i<P;i++)
pthread_create(&(t[i]),NULL,(void*) ¶llel_merge_sort,(void *) &i);
for(i=0;i<P;i++)
pthread_join(t[i], NULL);
printf("threads end\n");
fflush(stdout);
}
This code produces output like the following one:
threads created
0. in sort
0. in sort
After this, it doesn't continue to run and wait.
What can the problem be and how can I fix it?
There's no guarantee that a new thread starts immediately. This means that you can't use a pointer to the index as the variable may change before the thread starts.
In this case it seems that the threads doesn't start until the main thread have entered the second loop, in which the variable i is reset to zero, so both threads will have the same index, making both threads to try to wait on the same semaphore.
You can bypass this by using a "hack" and pass i directly as the pointer:
pthread_create(&(t[i]),NULL,(void*) ¶llel_merge_sort,(void *) i);
And in the thread function do:
int a = (int) thread_id;
i have this piece of code:
#include <stdlib.h>
#include <stdio.h>
#include <pthread.h>
#include <time.h>
int number;
pthread_mutex_t *mutex;
pthread_t *threads;
void *PrintHello(void *threadid)
{
long tid;
tid = (long)threadid;
printf("Hello World! It's me, thread #%ld!\n", tid);
time_t rawtime;
struct tm * time_start;
time ( &rawtime );
time_start = localtime ( &rawtime );
printf ( "The number %ld thread is created at time %s \n",tid, asctime (time_start));
pthread_exit(NULL);
}
int main(int argc, char *argv[])
{
int i,rc;
printf("give threads");
scanf("%d",&number);
mutex = calloc( number, sizeof(*mutex));
threads = calloc(number, sizeof(*threads));
for (i = 0; i < number;i++) {
pthread_mutex_init( &mutex[i],NULL);
}
for(i=0; i<number; i++){
printf("In main: creating thread %d\n", i);
rc = pthread_create(&threads[i], NULL, PrintHello, (void *)i);
if (rc){
printf("ERROR; return code from pthread_create() is %d\n", rc);
exit(-1);
}
}
return 0;
}
The purpose of this code is to ask the user to give the number of the threads that it is going to create and after the creation of the threads,the thread itself will print 2 messages saying the number of the thread and the time that it was created.
The problem is that inside the main the message "In main: creating thread" is showing up but the message inside the threads sometimes does not.
For example, it would create 3 threads and only 1 thread will show up its message and that thread also will not show up the time that was created. I dont know if there is something wrong with the code.
Root Cause:
Your main() exits before the child threads get an opportunity to complete their task.
Solution:
You need to make sure that the main() waits until all the threads have completed their work.
You need to use:
pthread_join()
to achieve this functionality. Add the following before returning from main():
for(i=0; i<number; i++)
{
pthread_join(threads[i], NULL);
}
Other problems:
You allocate memory dynamically but never deallocate it. Eventhough, the OS reclaims the memory once your program returns. It is a good practice to do so explicitly.
You created a mutex but you neither use it, nor deallocate it. But that seems to be code in progress.
Return from main() is equivalent to calling exit(...), which terminates the whole process. You may use pthread_join() to wait for each non-main thread, like another answer advises, or you may call pthread_exit(NULL) in the end of your main(): it would exit the initial thread, but other threads will continue to run.
I intend to fire 2 threads in the main thread, and the main thread should wait till all the 2 child threads finish, this is how I do it.
void *routine(void *arg)
{
sleep(3);
}
int main()
{
for (int i = 0; i < 2; i++) {
pthread_t tid;
pthread_create(&tid, NULL, routine, NULL);
pthread_join(&tid, NULL); //This function will block main thread, right?
}
}
In the above code, pthread_join indeed makes main thread wait for the child threads, but the problem is, the second thread won't be created untill the first one finishes. This is not what I want.
What I want is, the 2 threads get created immediatly in the main thread, and then main thread waits for them to finish. Seems like pthread_join cannot do the trick, can it?
I thought, maybe via a semaphore I can do the job, but any other way?
int main()
{
pthread_t tid[2];
for (int i = 0; i < 2; i++) {
pthread_create(&tid[i], NULL, routine, NULL);
}
for (int i = 0; i < 2; i++)
pthread_join(tid[i], NULL);
return 0;
}
First create all the threads, then join all of them:
pthread_t tid[2];
/// create all threads
for (int i = 0; i < 2; i++) {
pthread_create(&tid[i], NULL, routine, NULL);
}
/// wait all threads by joining them
for (int i = 0; i < 2; i++) {
pthread_join(tid[i], NULL);
}
Alternatively, have some pthread_attr_t variable, use pthread_attr_init(3) then pthread_attr_setdetachedstate(3)
on it, then pass its address to pthread_create(3) second argument. Thos would create the threads in detached state. Or use pthread_detach as explained in Jxh's answer.
Remember to read some good Pthread tutorial. You may want to use mutexes and condition variables.
You could use frameworks wrapping them, e.g. Qt or POCO (in C++), or read a good C++ book and use C++ threads.
Conceptually, threads have each their call stack and are related to continuations. They are "heavy".
Consider some agent-oriented programming approach: as a rule of thumb, you don't want to have a lot of threads (e.g. 20 threads on a 10 core processor is reasonable, 200 threads won't be unless a lot of them are sleeping or waiting) and and do want threads to synchronize using mutex and condition variables and communicate and/or synchronize with other threads quite often (several times per second). See also poll(2), fifo(7), unix(7), sem_overview(7) with shm_overview(7) as another way of communicating between threads. In general, avoid using signal(7) with threads (read signal-safety(7)...), and use dlopen(3) with caution (probably only in the main thread).
A pragmatical approach would be to have most of your threads running some event loop (using poll(2), pselect(2), perhaps eventfd(2), signalfd(2), ....), perhaps communicating using pipe(7) or unix(7) sockets. See also socket(7).
Don't forget to document (on paper) the communication protocols between threads. For a theoretical approach, read books about π-calculus and be aware of Rice's theorem : debugging concurrent programs is difficult.
You could start the threads detached, and not worry about joining.
for (int i = 0; i < 2; i++) {
pthread_t tid;
pthread_create(&tid, NULL, routine, NULL);
pthread_detach(tid);
}
pthread_exit(0);
Or, alternatively, you can have the thread that dies report back to the main thread who it is, so that the threads are joined in the order they exited, rather than in the order you created them in.
void *routine(void *arg)
{
int *fds = (int *)arg;
pthread_t t = pthread_self();
usleep((rand()/(1.0 + RAND_MAX)) * 1000000);
write(fds[1], &t, sizeof(t));
}
int main()
{
int fds[2];
srand(time(0));
pipe(fds);
for (int i = 0; i < 2; i++) {
pthread_t tid;
pthread_create(&tid, NULL, routine, fds);
printf("created: %llu\n", (unsigned long long)tid);
}
for (int i = 0; i < 2; i++) {
pthread_t tid;
read(fds[0], &tid, sizeof(tid));
printf("joining: %llu\n", (unsigned long long)tid);
pthread_join(tid, 0);
}
pthread_exit(0);
}
#include<stdio.h>
#include<pthread.h>
int icnt = 0; //in non_bss data segment
pthread_mutex_t lock; //lock variable created stored into bss data segment
void *Thread_count(void* args) //syncronization
{
pthread_mutex_lock(&lock); //lock aquire
icnt++;
for(int x = 1; x <= icnt; x++)
{
printf("Hello from Thread_count : %d \n",icnt);
}
printf("\n");
pthread_mutex_unlock(&lock); //release lock
pthread_exit(NULL); //exit from child thread
}
int main()
{
pthread_t threads[4]; //created array of {unsigned long int}
int status = 0;
//creating threads in loop
for(int i = 1; i <= sizeof(threads)/sizeof(threads[0]); i++)
{
pthread_create(&threads[i], NULL, &Thread_count, NULL);
}
//waiting for threads in loop
for(int j = 1; j <= sizeof(threads)/sizeof(threads[0]); j++)
{
pthread_join(threads[j], &status);
printf("Thread number : %d <--> Thread status : %d\n",j, status);
}
pthread_exit(0); //end of main thread
}
I am learning multithreading performance in C. When I tried to write a sample code, I bumped into a problem:
#include <stdio.h>
#include <string.h>
#include <pthread.h>
#include <stdlib.h>
typedef struct{
int a;
char b;
} args;
void* some_func (void* arg)
{
args *argsa = malloc(sizeof(args));
//copy the content of arg to argsa,
//so changes to arg in main would not affect argsa
*argsa = *(args*) arg;
int i = 10;
for (; i > 0; i--)
{
usleep (1); //to give other threads chances to cut in
printf ("This is from the thread %d\n", argsa->a);
}
free (argsa);
}
int main()
{
pthread_t thread[3];
args ss;
int index = 0;
ss.b = 's';
for (; index <3 ; index++)
{
ss.a = index;
if (pthread_create (thread+index, NULL, some_func, (void*)&ss ))
{
usleep(10);
printf ("something is wrong creating the thread");
}
}
pthread_join ( thread[0], NULL);
pthread_join ( thread[1], NULL);
pthread_join ( thread[2], NULL);
return 0;
}
I know char b in the struct is useless, but I just want to practice passing a structure.
I expect the code to print out "This is from the thread x", where x is 0, 1 or 2, alternatively. However, the code currently only gives me "This is from the thread 2" 30 times. I believe there is something wrong with
*argsa = *(args*) arg;
But I can't find a way to solve this and get the desired output.
Any help would be appreciated!
Because you are passing the same pointer to all the threads. By the time thread 0 has started, you have already incremented the value of ss.a to 1 (and then 2).
This is a bit more correct:
void* some_func (void* arg)
{
args *argsa = (args*)arg;
int i;
for (i = 0; i < 10; i++)
{
usleep (1); //to give other threads chances to cut in
printf ("This is from the thread %d\n", argsa->a);
}
}
int main()
{
pthread_t thread[3];
args ss[3];
int index;
for (index = 0; index < 3; index++)
{
ss[index].a = index;
if (pthread_create(&thread[index], NULL, some_func, &ss[index] ))
{
printf ("something is wrong creating the thread");
}
}
pthread_join ( thread[0], NULL);
pthread_join ( thread[1], NULL);
pthread_join ( thread[2], NULL);
return 0;
}
The pattern to use to solve this kind of problem is as follows:
Create a structure that will hold the parameters you want to pass to the thread.
Allocate such a structure with malloc.
Fill in the structure.
Pass the pointer to the structure to the thread.
When the thread is finished with the structure, the thread frees it.
This assumes you don't need to get any information back from the thread. If you do, you can change it so that the code that joins the thread frees the structure. That allows the structure to hold a reply as well -- you join the thread, read the response information, and then free the structure.
No special locking or synchronization is required because while the newly-created thread exists, it is the only thread that touches the structure.
Sorry guys, but I was trying to solve the same issue and I don't think a proper answer was given yet, in order to solve the problem. I tried this on my own and I came up with the following code. Now, I compiled and run it and it pretty worked as I expected, still I not that confident that the "lock in main and unlock in child process" is the most elegant solution, so I'd like to know what you think about it. Thank you very much in advance for any clarification.
Here is the code:
#include <stdio.h>
#include <string.h>
#include <pthread.h>
#include <stdlib.h>
typedef struct{
int a;
char b;
} args;
pthread_mutex_t lock;
void* some_func (void *arg) {
args argsa = *(args*)arg;
pthread_mutex_unlock(&lock);
printf ("This is from the thread %d\n", argsa.a);
}
int main() {
pthread_t thread[10];
args ss;
int i, index=0;
ss.b = 's';
if (pthread_mutex_init(&lock, NULL) != 0) {
printf("\n mutex init failed\n");
return 1;
}
for (index = 0; index < 10 ; index++)
{
pthread_mutex_lock(&lock);
ss.a = index;
printf("index=%d, ", ss.a);
if (pthread_create (thread+index, NULL, some_func, (void*)&ss ))
{
usleep(10);
printf ("something is wrong creating the thread");
}
}
for(i=0;i<10;i++)
pthread_join ( thread[0], NULL);
return 0;
}
Output:
#./program
index=0, This is from the thread 0
index=1, This is from the thread 1
index=2, This is from the thread 2
index=3, This is from the thread 3
index=4, This is from the thread 4
index=5, This is from the thread 5
index=6, This is from the thread 6
index=7, This is from the thread 7
index=8, This is from the thread 8
index=9, This is from the thread 9