Taking first step for learning C lang. with MAC - c

Before moving on to question, I'm 100% newbie to programming and I'm on my own.
So please answer my question even though you think it seems very silly.
Somehow I manage to install command line tools successfully:
LazyRen:~ LazyRen$ xcode-select -p
/Applications/Xcode.app/Contents/Developer
LazyRen:~ LazyRen$ xcode-select --install
xcode-select: note: install requested for command line developer tools
LazyRen:~ LazyRen$ gcc
clang: error: no input files
But the problem is when I tried to build the most basic codes with ST3 it gives me
clang: error: no input files
[Finished in 0.0s with exit code 1]
[cmd: ['gcc', 'Hello C World!', '-o', 'Hello C World!']]
[dir: /Users/LazyRen/Library/Application Support/Sublime Text 3/Packages/User]
[path: /usr/bin:/bin:/usr/sbin:/sbin]
This.
I just have no idea what kind of input file is needed. Any hints?

You appear to be lost inside ST3. As you have Xcode why not use it instead? To run a command line "Hello World" C program do the following:
Open Xcode
Select File > New > Project...
On the left side select Application under OS X
On the right select Command Line Tool
Press Next
Fill the 3 text fields with "hello" "LazyRen" & "com.lazyren" - these at not important in this situation, but the Next button won't be enabled till you fill them in.
In the Type menu select C
Press Next
In the standard save dialog locate the folder you wish to store your code in and then press Create
Project will now open in Xcode, select main.c on the left. On doing that the large editing area will show the starting template - which just happens to be "Hello World!"
Select Product > Run - you've run your first command line C program. Output will appear in a small window.
Now continue with your C textbook. Also look at the Xcode documentation. In the latter you will find out how to locate the code you just compiled on the disc to you can run it from Terminal if you wish.
HTH

Related

"cannot open source file "vcruntime_string.h" (dependency of "string.h")" in VS Code

I am trying to learn C programming. And I am using VS Code for running almost everything.
But none of my C Codes execute. The c_cpp_properties.json is configured with the MinGW header files library path included in the "msvc-x64" section. It says "cannot open source file "vcruntime_string.h" (dependency of "string.h")" all the time.
First of all, it's weird that it is not letting you compile by not finding string.h dependency. I suggest to try the following:
Try compiling your files either with gcc or g++ (depending on the language you're using) directly from the terminal, to see if you get the "a.out" file.
Ex: Open your terminal. Find your .c files (if you're programming in C) gcc *.c then ./a.out
Try using CodeBlocks, Build and Run to see if you get the same error.
If 1 or 2 worked, it means your VS software didn't like something when you made the installation process. Reinstall VS.
I had the same problem.
I solved it just by reloading the window.
You can either press Ctrl + R or type "Developer: Reload Window" in the command palette.
You can open the command palette either by pressing Ctrl + Shift + P or going to "View"(up left corner) then "Command Palette..."

Can't run SDL2 executable by double-click

Hello :)
I am presently learning SDL2, and I made several programs with it.
With these programs, when I double-click on the executable, the program launches, and everything is okay.
On the last program I made, it doesn't work anymore. With this one, I can only launch from terminal.
The exe has the permissions, so theres no reason for this to happen...
The only thing I changed is that the old generic function file I used (for things like "loadTextureFromImage()"...) to a dynamic library I created. Here's a link to the entire project (just a white window for now) -> RightHere.
I'm currently running Ubuntu 14.04.
If you have any idea on why it doesn't work just for THIS project, tell me please!
Thank you in advance ;)
PS : Here's a project that actually works -> RightHere
PS2 : The projects are in c
Okay, so I did ldd ./myprog, and the libraries linked are where I put them, in "${HOME}/lib". If I understood well, you are telling me that because these libraries aren't in "/usr/lib and so on...", they won't be found, and I should write a script. There's a little thing I forgot to tell : I had to add an environment variable in my .bashrc -> export LD_LIBRARY_PATH=${HOME}/lib, so that the libraries are found at compile-time. Because of what you said, I think that this variable is only loaded in terminals, isn't it? So I tried two scripts :
#!/bin/bash
LD_LIBRARY_PATH=$PWD
./myprog
(like you told) and
#!/bin/bash
LD_LIBRARY_PATH=${HOME}/lib
./myprog
(like I made in my .bashrc).
When I run them by double-clicking on them, neither work.
But, when I run them from terminal, only the second one works.
Thank you for the answer, hope it'll help...
EDIT : I confirm that the variable set in .bashrc are only loaded in terminals : I tested this script ->
#!/bin/bash
echo $LD_LIBRARY_PATH > Run.log
LD_LIBRARY_PATH=${HOME}/lib
echo $LD_LIBRARY_PATH >> Run.log
./Pong
and, when I run it from terminal, Run.log contains this :
/home/yohan/lib
/home/yohan/lib,
but, when I run it from double-click, it only contains
*newline*
/home/yohan/lib
Add export before your variable setting. – keltar
Okay so thank you VERY much, it works now, with this script :
#!/bin/bash
export LD_LIBRARY_PATH=${HOME}/lib
./myprog

How to execute my C program line by line in geany as in turbo C

I have switched to Linux Mint from Windows 7 and now I am using Geany to write C programs in it.
As I mentioned in the question that I want to execute my program line by line in Geany. During execution is there a way where I can see the value of variables in Geany?.
I am using Geany because it's light weight and it has an integrated terminal, compiler, scribble, etc. which is very simple to use...
Install Geany Debugger Plugin and then you can easily execute your program line by line.
Step 1:
Install Optional Add Ons:
Graphical GDB Front end for geany
set of plugins for geany
from Ubuntu Software centre or anything you have which do similar job
2.Step 2:
Go to Main Menu > Tools > Plugin Manager
3.Step 3:
Set Debugger to active by ticking the checkbox and then click O.K.
Now, you may see Debug option at the bottom of geany:
4.Step 4:
Now, I think rest of the debugging is easy - just select the file and load it in the debugger and there you'll have all the options including breakpoints and executing line by line.
Note:
Don't forget that now you have got debug terminal, you can straight away use any of the gdb's (I am thinking you have GDB debugger) commmands. By the way, don't forget to check out the reference links for complete detail (especially the 2nd and 5th).
Reference:
1. http://plugins.geany.org/debugger.html
2. http://ubuntuforums.org/showthread.php?t=1400668
3. http://betterexplained.com/articles/debugging-with-gdb/
4. Line by line c - c++ code debugging in Linux ubuntu
5. http://www.yolinux.com/TUTORIALS/GDB-Commands.html

How to execute a C file through cmd

In my current example, I have a C file called 'Main.c' which converts and prints US pounds into UK stones/UK pounds/kilos, and the variable US pounds is currently defined by the user's input (scanf). The file itself is executed through Visual Express 2013; however, I want to change this so that I can navigate to the C file and execute the file directly through the commmand prompt (cmd) whiles passing a value to define US pounds.
I understand that this is required in main:
void main(int argc, char *argv[])
And I know how to navigate to the C file through the command prompt:
>cd Directory/To/The/File
However this is where I get stuck; I don't know how to execute the C file. I have researched into this and found several examples, such as using 'gcc' and 'cc', but the system doesn't recognise these commands. None of the materials that I have found fully explains what exactly I have to do in order to accomplish what I am trying to do; do I have to install something, or am I using the wrong commands, is it possible what I am trying to do, what excactly do I have to do?
Broadly speaking, you need to do the following:
Compile the program using a compiler to generate an executable.
Run the executable file.
When you "run the program in Visual Studio", it is doing all of those steps for you.
I don't know much about command line compiling in Windows, but I believe msbuild is the name of the compiler which Visual Studio uses. Look into that, and you'll see how to compile. Compilation will then generate the executable, which you just type into the command line to run.
EDIT: I found an article which suggests that cl is a C compiler command available on the command line.
Here is the relevant excerpt:
At the command prompt, specify the cl command together with the name of your source file—for example, cl simple.c—and press Enter to compile the program. The cl.exe compiler generates an .obj file that contains the compiled code, and then runs the linker to build an executable program that has the name of your source file, but has an .exe file name extension—for example, Simple.exe.
You cannot cd to the file, only to the directory. The cd command means "change directory".
You cannot execute a C file, it's just a text file and your computer doesn't know how to run it. You need to compile it first (this is what Visual Studio does). There should be an EXE file somewhere close, you need to find it. It is the binary, executable, form of your C program which you can run directly from the command line.

How do I run a C program from VIM?

Is there a way to compile and run a C program from VIM without typing its filename ?
:!gcc -o somename % && ./somename
When using :!, % will be substituted by the name of the currently opened file.
When your project becomes larger, you can also write a makefile and compile the current project with :make, if there are any errors, vim will jump to them automatically.
Use the following mapping code in your .vimrc file for compiling and running a c programming file.
map <F8> : !gcc % && ./a.out <CR>
F8 key is for run the mapping. "%" is to take the current file name.
Or, if you want to save the current file before compiling it, use
map <F8> :w <CR> :!gcc % && ./a.out <CR>
Or more ideally, if you want to use the file basename not the default 'a.out' as the executable file name, use the following:
map <F8> :w <CR> :!gcc % -o %< && ./%< <CR>
In the above command, "<" after "%" removes extension and dot (foo.c => foo), so "%<" is the file basename.
You can find this and similar infos in cmdline.txt. Command in vim:help: cmdline.txt. You can also find specific details about the use of "%" by using :help filename-modifiersin vim.
TL;DR No Makefile is required, tweaking &makeprg is also completely useless, and yet :make %< is enough to compile from Vim.
Long answer:
I duplicate an answer I gave in a closed "duplicate question".
Considering we are using vim, and not vi, :make is the way to go.
On Linux-like (it also applies to cygwin, but not to mingw on windows -- in mingw case, see the other answers that alter &makeprg, leave it alone otherwise) systems where gnumake is installed, if you don't have a Makefile in your project, and if your project is made of only one file, just type :make %<. It will be enough (you can play with $CXXFLAGS, $CFLAGS, $LDFLAGS (for -Llib/path options) and $LDLIBS (for -llibname options) to tune the compilation options). Then to run the program, type :!./%<, or with latter versions of vim, run :terminal ./%<.
If your project is made of several files, then you'll need a Makefile to take advantage of :make.
If you manage your project with CMake, and if you compile your project in a directory (or several -> debug, release, ...) outside the sources tree, then the integration will require a plugin. AFAIK, I'm the only one to propose such a plugin: BuildToolsWrapper integrates the management of CMake (choice of the build directory, possibility to chose between the debug, or release, or whatever build directory). It has to be coupled with one of the local_vimrc plugin.
In all cases, calling directly the compiler from within (or outside) Vim with :!g++ -o %< % or whatever is what we used to do 15 years ago on vi. Vim has a wonderful feature: it can integrate (yes, like in IDE) the compiler. See :h quickfix. Navigating between errors directly from the editor is much easier than extracting one error line with our eyes, typing back the line number into the editor, going back to the shell to see what exactly was rejected, ... It may be enough in C, but In C++ when we are "trying to call an overload that doesn't exist", we can't work this way (switching back and forth between the editor and the shell).
Finally, if you want to compile on a single keystroke those mono-file projects, you can add in your .vimrc:
nnoremap <silent> <f7> :make %<<cr>
If you want to adapt automatically the compilation command depending of the kind of project mono-file pet project, or real world multi-file project, well, more wiring is needed, and this is what BTW does -- it reads various options to know what to do.
Last note: &makeprg is best left alone, at least not set to g++/gcc/clang/clang++/gfortran/... Because, every time you change your language, you'll have to change it (unless you use :setlocal). With the solution I recommend, if I want to use clang++ instead of g++, all I have to do is to set: :let $CXX='clang++' (or $CC in C), and then call :make %<. I can even define :let $CXXFLAGS='-std=c++11' to compile in C++11 -- the same variable will be used to turn warnings on, to use a sanitizer, etc.
It's 2018 now, vim 8 has released for 2 years and shipped with all the Linux distributions and Mac OS X. But a lot of vim tutorials are still teaching people something ten years ago.
You can compile your C++/Java programs in vim as convenience as Sublime Text or NotePad++ with some dedicated plugins for Vim 8 or NeoVim.
For example, the AsyncRun plugin will allow you run shell commands in background and read output from quickfix window in realtime.
See the screen capture.
Just like compiling programs in IDEs, the compilation errors will be matched by errorformat and be highlighted and become selectable. You can navigate errors in the quickfix window or continue editing while compiling.
Quick setup
Copy & paste the lines below to your vimrc:
Plug 'skywind3000/asyncrun.vim'
" open quickfix window automatically when AsyncRun is executed
" set the quickfix window 6 lines height.
let g:asyncrun_open = 6
" ring the bell to notify you job finished
let g:asyncrun_bell = 1
" F10 to toggle quickfix window
nnoremap <F10> :call asyncrun#quickfix_toggle(6)<cr>
When you input “:AsyncRun echo hello ” in the command line:
see the capture here
You will see the realtime command output in the open quickfix window.
Compile and run a single file
Compiling a single file with AsyncRun is much simpler than Sublime Text’s build system. We can setup F9 for this:
noremap <silent> <F9> :AsyncRun gcc -Wall -O2 "$(VIM_FILEPATH)" -o "$(VIM_FILEDIR)/$(VIM_FILENOEXT)" <cr>
The macros in $(..) form will be expanded as the real file name or directory, and then we will have F5 to run the executable:
noremap <silent> <F5> :AsyncRun -raw -cwd=$(VIM_FILEDIR) "$(VIM_FILEDIR)/$(VIM_FILENOEXT)" <cr>
The double quotation mark is used to handle path names containing spaces. The option -cwd=$(VIM_FILEDIR) means running the file in the file's directory. The absolute path name $(VIM_FILEDIR)/$(VIM_FILENOEXT) is used because linux needs a ./ prefix to running executables in current directory, but windows doesn't . Using the absolute path name of the binary file can handle this crossing platform issue.
Another option -raw means the output will not be matched by vim's errorformat, and will be displayed in quickfix as what it is. Now you can compile your file with F9, check the compilation errors in quickfix window and press F5 to run the binary.
Build C/C++ Projects
No matter what build tool you are using, make or cmake, project building means acting to a group of files. It requires locating the project root directory. AsyncRun uses a simple method called root markers to identify the project root. The Project Root is identified as the nearest ancestor directory of the current file which contains one of these directories or files:
let g:asyncrun_rootmarks = ['.svn', '.git', '.root', '_darcs']
If none of the parent directories contains these root markers, the directory of the current file is used as the project root. This enables us to use either <root> or $(VIM_ROOT) to represent the project root. and F7 can be setup to build the current project:
noremap <silent> <F7> :AsyncRun -cwd=<root> make <cr>
What if your current project is not in any git or subversion repository ? How to find out where is my project root ? The solution is very simple, just put an empty .root file in your project root, it will be located easily.
Let’s move on, setup F8 to run the current project:
noremap <silent> <F8> :AsyncRun -cwd=<root> -raw make run <cr>
The project will run in its root directory. Of course, you need define the run rule in your own makefile. then remap F6 to test:
noremap <silent> <F6> :AsyncRun -cwd=<root> -raw make test <cr>
If you are using cmake, F4 can be map to update your Makefile:
nnoremap <silent> <F4> :AsyncRun -cwd=<root> cmake . <cr>
Due to the implementation of c runtime, if the process is running is a non-tty environment, all the data in stdout will be buffered until process exits. So, there must be a fflush(stdout) after your printf statement if you want to see the real-time output. or you can close the stdout buffer at the beginning by
setbuf(stdout, NULL);
At the mean time, if you are writing C++ code, a std::endl can be appended to the end of std::cout. It can force flush the stdout buffer. If you are developing on windows, AsyncRun can open a new cmd window for the child process:
nnoremap <silent> <F5> :AsyncRun -cwd=$(VIM_FILEDIR) -mode=4 "$(VIM_FILEDIR)/$(VIM_FILENOEXT)" <cr>
nnoremap <silent> <F8> :AsyncRun -cwd=<root> -mode=4 make run <cr>
Using the option -mode=4 on windows will open a new prompt window to run the command, just like running command line programs in Visual Studio. Finally, we have these key mappings below:
F4: update Makefile with cmake.
F5: run the single file
F6: run project test
F7: build project
F8: run project
F9: compile the single file
F10: toggle quickfix window
It is more like build system in NotePad++ and GEdit. If you are using cmake heavily, you can write a simple shell script located in ~/.vim/script/build.sh to combine F4 and F7 together: it will update Makefile if CMakeList.txt has been changed, then exectute make.
Advanced usage
You can also define shell scripts in your dotfiles repository and execute the script with F3:
nnoremap <F3> :AsyncRun -cwd=<root> sh /path/to/your/dotfiles/script/build_advanced.sh <cr>
The following shell environment variables are defined by AsyncRun:
$VIM_FILEPATH - File name of current buffer with full path
$VIM_FILENAME - File name of current buffer without path
$VIM_FILEDIR - Full path of current buffer without the file name
$VIM_FILEEXT - File extension of current buffer
$VIM_FILENOEXT - File name of current buffer without path and extension
$VIM_CWD - Current directory
$VIM_RELDIR - File path relativize to current directory
$VIM_RELNAME - File name relativize to current directory
$VIM_ROOT - Project root directory
$VIM_CWORD - Current word under cursor
$VIM_CFILE - Current filename under cursor
$VIM_GUI - Is running under gui ?
$VIM_VERSION - Value of v:version
$VIM_COLUMNS - How many columns in vim's screen
$VIM_LINES - How many lines in vim's screen
$VIM_SVRNAME - Value of v:servername for +clientserver usage
All the above environment variables can be used in your build_advanced.sh. Using the external shell script file can do more complex work then a single command.
Grep symbols
Sometimes, If you don't have a well setup environment in you remote linux box, grep is the most cheap way to search symbol definition and references among sources. Now we will have F2 to search keyword under cursor:
if has('win32') || has('win64')
noremap <F2> :AsyncRun! -cwd=<root> grep -n -s -R <C-R><C-W> --include='*.h' --include='*.c*' '<root>' <cr>
else
noremap <F2> :AsyncRun! -cwd=<root> findstr /n /s /C:"<C-R><C-W>" "\%CD\%\*.h" "\%CD\%\*.c*" <cr>
endif
The above script will run grep or findstr in your project root directory, and find symbols in only .c, .cpp and .h files. Now we move around the cursor and press F2, the symbol references in current project will be displayed in the quickfix window immediately.
This simple keymap is enough for most time. And you can improve this script to support more file types or other grep tools in your vimrc .
That’s the practical way to build/run C/C++ projects in Vim 8 or NeoVim. Just like Sublime Text’s build system and NotePad++’s NppExec.
No more outdated vim tutorials again, try something new.
since most of the time you would use a Makefile, in addition to the given answers, I also like to see my results in a "cleared" screen:
map <F10> :w<CR> :!clear; make<CR> :!./%<<CR>
:w<CR> saves the file
:!clear; make<CR> clears the screen and runs make
:!./%<<CR> runs a program (%) without the extension (<)
Add this line in your vimrc file
nnoremap <silent> <F8> :!clear;gcc % -o % && ./%<CR>
Now you only have to press f8 key to compile and run your c program.
Just thought I would add this to these answers here. As has been mentioned, you can use the :make command in vim. What has not been mentioned yet, is that :make can invoke other programs, other than make.
:set makeprg=gcc\ %
Will cause :make to execute gcc with the % symbol replaced by the current file name.
You can then get fancy and do
:set makeprg=gcc\ %\ &&\ ./a.out
and simply typing :make will compile and execute your program. You can do this for other languages as well of course.
:set makeprg=cabal\ repl
:set makeprg=python\ %
After doing some research (including this very page), I made my mind to add this shortcut:
map <F9> :w<CR> :!gcc % -o %<.x -Wall -Wextra 2>errors.err; cat errors.err<CR>
You can also include -ansi -pedantic-errors if you will.
The errors.err file will help you with vi quickfix.
I looked through all of these solutions and I found that they didn't work (as far as I could tell) for the case of editing a file in a different directory -- I wrote some vimscript that does this in a kinda clunky way, but hopefully someone can find this useful:
let mycommand = ':!gcc % -o %< && echo "%<" && [ $(pwd) == "." ] && %< || ./%< '
nnoremap <silent> <F8> :execute mycommand <CR>
or if the commands above work for you in multiple directories feel free to just ignore this.
It may be worth adding that SingleCompile plugin offers that facility for C and other languages as stated by the author:
SingleCompile is a Vim plugin aimed at making it more convenient to
compile or run a single source file without leaving Vim. Consider this
situation: you have just written a small C source file for a tiny
test, but you have to write a Makefile to compile it, or exit Vim to
compile it, or compile it using "!gcc" without quickfix feature
because Vim's make command only use the "make" command? This plugin
will help you out.
Suggested mappings for F9 and F10:
nmap <F9> :SCCompile<cr>
nmap <F10> :SCCompileRun<cr>
I have created command to Run my c & cpp codes
:command Runcpp !clear;g++ % -o %:r && ./%:r<CR>
:command Runc !clear;gcc % -o %:r && ./%:r<CR>
Put above code in .vimrc file and run you code using command Runcpp & Runc
you Can easily compile and run your program from vim directly just go to normal mode and type
:!gcc yourProgramName.c
and then just simply write the following to run the program
:!gcc % | ./a.out
Add these three lines to your .vimrc file
au FileType c set makeprg=gcc\ %
au FileType cpp set makeprg=g++\ %
map <F7>:make && ./a.out<CR>
You can compile and run your program by pressing the F7 button.
I have the following in my vimrc:
autocmd filetype c nnoremap <F9> :w<CR> :!clear<CR> :!gcc % -o %< && %<<CR>
This will allow you to Compile/Run C with <F9> and clear console
You can also do the following:
autocmd filetype c nnoremap <F8> :w<CR> :!clear<CR> :!make && ./%<<CR>
This will allow you to Compile/Run C using Makefile with <F8> and clear console

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