Allocating a value to a pointer in c - c

I am trying to give a value to a pointer.
this code works fine
int i =5;
int *ptr ;
ptr = &i;
printf(" %d\n",*ptr);
but this code shows an error
int i =5;
int *ptr ;
*ptr = 5;
printf(" %d\n",*ptr);
can someone explain this to me?

int *ptr gets initialized to a random location, which possibly points to invalid memory, and you try to write 5 to that location.

When you declare int *ptr, you're creating a variable called ptr which can hold the address of an int. When you dereference it in *ptr = 5, you're saying "store 5 in the address that ptr points to" - but as ptr is uninitialised, where it points to is undefined. So you're invoking undefined behaviour.
An int * does not store an int, but just an address that points to one. There still has to be a real int at that address.
If you want to allocate an int that exists outside of the local scope, you can use malloc. A simple conversion of your example without error checking:
int *ptr = malloc(sizeof(int));
*ptr = 5;
printf(" %d\n",*ptr);
If you do use malloc, just remember to free the allocated memory when you're finished:
free(ptr);

The second version assigns 5 to the memory pointed to by ptr, but you haven't yet initialized ptr to point to a known location.
So it writes the value to the memory at whatever address happens to be in ptr, which is whatever was in memory where ptr was declared.

You can't deterrence a pointer that doesn't point to somewhere you own.
int* ptr;
That allocates space for the pointer, but it doesn't allocate space for the chunk the pointer points to.
Also, since it's not initialized, ptr has an indeterminate value. This means that not only does it likely point to something you don't own, it also would be rather difficult to check if it's a valid pointer. It's usually a good idea to initialize pointers to either NULL (or nullptr if available) or an actual location (like you did in the first example).

Related

Variable Pointer vs Memory Pointer

What is the difference between the two, a ptr pointing at a variable and a ptr pointing at memory? I know a pointer is a variable that holds the memory address of a variable. So... A ptr pointing at a variable holds the address of that variable whereas a ptr pointing at memory is directly pointing at memory? The first somehow still holds some information about the initial variable whereas the later only knows an address?
EDIT: I didn't mean for this question to cause so much controversy and I'm not entirely sure why it's getting downvoted. I'm just trying to understand pointers... After doing some reading on the linked 'duplicate' it is my understanding that a ptr pointing to a variable always references that variable, cannot be reassigned, and cannot point to other pointers, and share an address with the variable. Memory pointers can point to NULL, can be reassigned, can point to other pointers, and have their own memory address. Are these true for C or only C++
A pointer is a variable whose value is an address in memory. The pointer also knows the type of whatever it's pointing to (or else it's a void*).
Basically that's all there is to it. There is no fundamental distinction between a "pointer that points to a variable" and a "pointer that points to memory". Whatever the pointer points to is in memory in any case. Whether the pointer points to a char variable, or a double variable, or an object, it's always simply pointing to the memory location where that char/double/object is stored.
Here's the way I see it, and I'll go by example.
In C, a pointer variable can be declared as:
char* p;
Then you can reserve stack memory for your program via a char array like so:
char buffer[5000];
You can then make the pointer reference this memory block like so:
p=buffer;
Variables by default point to their own addresses in stack memory for fast access. If you want to assign a pointer to memory from the heap, you can use calloc() or malloc(). For example, this code:
char* m;
m=malloc(5000);
... allocates 5000 bytes of memory from the heap (aka extended memory). then when you make reference to that pointer, you're actually reading to and writing from RAM.
This prints the letter "A" to the same static memory location twice then reads it back:
char block[10];
char* p=block;
block[0]='A'; //write to 1st position of block memory
*p='A'; //write same value to 1st position of block memory again
char *r;
r=p;
printf("%c",*r);
And now the same program but this time using just memory from the heap:
char* block;
block=malloc(10);
char* p=block;
block[0]='A'; //write to 1st position of block memory
*p='A'; //write same value to 1st position of block memory again
char *r;
r=p;
printf("%c",*r);
free(block);
please note that i am still learning and some information might be wrong
ok for example lets make
int i = 5;
int *ptr = &i;
lets say memory address for those are
i = 0x0001
ptr =0x0002
in those memory address are
0x0001 = 0101 // this is 5 for binary
0x0002 = 0x0001 //this is the address of 'i'
so when ptr is called in these kind of ways u get these values
ptr = 0x0001 // the address stored in ptr
*ptr = 0101 // the * means whatever is at the address stored in ptr
if i had wrote like this
int i = 5;
int *ptr = *i;
then ptr will have whatever is at 'i'
i = 0x0001
ptr = 0101
so if i call ptr again in these ways
ptr = 0101
*ptr // this will not work cus 0101 is not a memory address
edit
Also on your edit u said "that a ptr pointing to a variable always references that variable, cannot be reassigned, and cannot point to other pointers, and share an address with the variable."
This is not true for C, a pointer can be reassigned whenever u want and can point to other pointers
Unless it was made as a
const int *ptr = &i;
Then the pointer can not be changed later
Also u said "memory pointers can point to NULL, can be reassigned, can point to other pointers, and have their own memory address"
This is true as I said above but there are no such thing as a memory pointer and a variable pointer, there is only pointer that can hold a memory address.

Dynamic allocation and pointers

int *ptr;
ptr=(int *)malloc(sizeof(int)*2);
ptr=100; /*What will happen if I put an asterisk(*) indicating *ptr=100? */
ptr++;
printf("ptr=%d",*ptr);
free(ptr);
So, I wanted the pointer to increment. I allocated a size of 4(2*2) for the pointer. But I couldn't understand how the pointer increments only by 2. And if I put an asterisk int the 3rd line,that is *ptr=100; It shows something else.
If you have int * ptr, then ptr++ increments the pointer by the size of a single int. If int is two bytes on your platform, that's why it increments by two.
*ptr = 100 would store the value 100 at the int pointed to by ptr, i.e. the first of the two ints that you allocated with your malloc() call.
ptr = 100 will attempt to assign the memory address 100 to ptr, which is almost certainly not what you want, as you would lose your reference to the memory you just malloc()ed, and what is at memory location 100 is probably not meaningful for you or accessible to you.
As it currently stands, if you were to do *ptr = 100 and then ptr++, your printf() call would result in undefined behavior since you'd have incremented the pointer to point to uninitialized memory (i.e. the second of the two ints you allocated with your malloc() call), whose contents you then attempt to output.
(*ptr)++ on the other hand would increment that 100 value to 101, leave the value of ptr unchanged, your printf() call would be fine, and output 101. The second of the two ints you allocate would still remain uninitialized, but that's no problem if you don't attempt to access it.
Also, don't cast the return from malloc(), ptr=(int *)malloc(sizeof(int)*2) should be ptr=malloc(sizeof(int)*2), or even better, ptr = malloc(sizeof(*ptr) * 2);
Try this:
int *ptr;
ptr = malloc(2 * sizeof *ptr);
printf("ptr = %p.\n", (void *) ptr); // Examine pointer before increment.
ptr++;
printf("ptr = %p.\n", (void *) ptr); // Examine pointer after increment.
You will see that the value of ptr is incremented by the number of bytes in an int. The C language automatically does pointer arithmetic in units of the pointed-to element. So a single increment of an int pointer in C becomes, at the machine level, an increment of the number of bytes of an int.
Notes
%p is the proper specifier to use when printing a pointer, not %d. Also, the pointer must be cast to void * or const void *.
ptr = malloc(2 * sizeof *ptr); is a cleaner way to allocate memory and assign a pointer than your original code, because:
Using sizeof *ptr causes the code to automatically adapt if you ever change the type of ptr. Instead of having to change the type in two places (where ptr is declared and where malloc is called), one change suffices. This reduces opportunities for errors.
malloc does not need to be cast to the destination type. It returns a void *, which C will automatically convert to the destination type of the assignment without complaint. (C++ is different.) It will still work if you cast it, but this can mask another problem: If you accidentally do not declare malloc (as by failing to include <stdlib.h>, and compile in an old version of C, malloc will be implicitly declared to return an int, and the cast will mask the error. Leaving the expression without a cast will cause a warning message to be produced when this happens.
This line changes value of address in pointer to some nonsense (100 will not be any valid address):
ptr=100;
Then you increment the pointer to 100 + sizeof(int) because the pointer has type of int* which automatically increments address by amount of bytes to get to the next integer that ptr points to.
At next line you dereference the invalid pointer so your code should crash, but the command is ok if your pointer had valid address:
printf("ptr=%d",*ptr);
To repair your code just don't change the pointer itself but change the data:
int *ptr;
ptr=(int *)malloc(sizeof(int)*2);
*ptr=123; /*What will happen if I put an asterisk(*) indicating *ptr=100? */
printf("ptr=%d",*ptr);
ptr++;
*ptr=234;
printf("ptr+1=%d",*ptr);
// you can set or get your data also this way:
ptr[0] = 333;
ptr[1] = 444;
printf("ptr[0]=%d",ptr[0]);
printf("ptr[1]=%d",ptr[1]);
free(ptr);
First thing you need to understand is a POINTER points to ADDRESS, when your assign 100 to ptr, it means your pointer ptr now points to memory location whose address is 100.
Secondly pointer arithmetic depends on type of pointer, in your case ptr is a pointer pointing to integer. SO when you increment ptr, it means it will jump to the memory location of next integer. So, ptr gets incremented by 2 (memory occupied by one int on your platform)
To be simple
ptr=100;
By this you are trying to store a int as an address to a pointer, which Is nonsense.
In other words you are trying to make the pointer ptr to point the address 100, which is not an address.
But by
*ptr=100;
You are trying to store value 100 to the address pointed by ptr, which is valid.
Also
ptr++;
Means that now ptr is pointing to ptr+4 or (ptr+2 for 16 bit compiler like tc) address.
Also for your particular code, you are just changing and incrementing the address pointed by ptr, but you are not storing any value at the address pointed by ptr.
So your code will print garbage value or it may also crash as 100 is not a valid address.
Also you should have done
ptr=(int*)100;
It would remove
warning: assignment makes pointer from integer without a cast [enabled by default]
But still it is undefined behaviour.

Putting an int in an int pointer gives runtime error in C .

The following code works fine in ideone but it gives a runtime error in codeblocks IDE . Is my IDE broken or is there any programming language specific issues .
#include<stdio.h>
int main(){
int *pointer;
int num = 45;
*pointer = num;
printf("pointer points to value %d", *pointer);
return 0;
}
replace this
*pointer = num;
by
pointer = &num;
Your pointer should be pointed to a memory space before assignment of value to it.
When you define pointer in this way:
int *pointer;
This meas that you have defined pointer but the pointer is not yet pointing to a memory space. And if you use the pointer directly without pointing it to a memory space (like you did in your code) then you will get undefined behaviour.
pointing the pointer to amemory space could be done by one of the following way:
1) pointing to a static memory
int num;
int *pointer = &num;
num is an int defined as a static. So the pointer could be pointed to the num memory
2) pointing to a dynamic memory
int *pointer = malloc(sizeof(int));
the pointer could be pointed to a dynamic memory. the dynamic memory could be allocated with malloc() and when the memory became useless we can free memory with free(pointer)
Assign address of num to pointer as pointer is supposed to hold address not value. You can read more about pointers here
pointer = &num;
Change value of variable through pointer
*pointer = 11;
First,you have defined a pointer by "int *pointer".
Then, you try to use "*pointer = num" to realize indirect access —— assign num's value to the memory space which the pointer "pointer" has pointed to.
OK, here is the problem! From your codes, you only have defined a pointer, but you have not made it pointed to a memory space. Making indirect access without doing it is very dangerous. So, you see the runtime error.
Now, you should add "int value;pointer = &value;" to your codes. It will make the pointer "pointer" point to "value". And you can assign "num" to "value" through indirect access "*pointer = num".
In my opinion, you should distinguish definition and indirect access when you study pointer.
I'm a person with poor English. This is my first answer in stack overflow. I hope that my answer can help you. Thank you.
First of all u should initialize the pointer as to which its trying to point then use it to modify the pointed value..as...
pointer=&num;
now use the pointer to change or access the value to which its pointing.

Exact output of free() in C?

I wanted to ask, if I have a pointer pointing at some struct, but then I free(struct) then if I dereference the pointer, will it be pointing to NULL? As in can I check, pointer != NULL or is this undefined?
Thanks!
Calling free() on the pointer does not change the pointer value. It will still point to the same memory that no longer belongs to your application. You should always assign NULL to a free'd pointer immediately after you free it to ensure that you don't use it again.
void *p = malloc(10); // p points to allocated memory
free(p); // p still points to invalid memory
p = NULL; // good practice
Consider the below code
int main()
{
int *p = (int *)malloc(sizeof(int) * 10);
free(p);
}
Here variable p is a local variable of a function main. Size of this variable will be 4 bytes(in 32bit m/c) or 8 bytes(in 64 bit m/c). Now we are allocating memory for storing 10 integer elements and that address is stored in variable p. Now we are calling free function to which we are passing the dynamic memory address which is stored in the local variable p. Now free function will free the memory and it will not be able to assign NULL to the variable p. Because we passed address as value, not reference to the pointer.
We can define a wrapper function for free like below
void myfree(void **p)
{
free(*p);
*p = NULL;
}
int main()
{
int *p = (int *)malloc(sizeof(int) * 10);
myfree(&p);
}
Or we can define macro function also
#define MYFREE(x) \
free(x); \
x = NULL;
It's undefined. C does not define what it does with the contents of the pointer, although most implementations do nothing.
Take a look at this page.
It clearly says:
Notice that this function leaves the value of ptr unchanged, hence it
still points to the same (now invalid) location, and not to the null
pointer.
Note that it is up to you to make sure that pointer is not dereferenced after being freed.

Very Basic C Question

Can someone check my understanding and correct me if i am wrong?
int p = 5; //create an int holding 5
int *ptr; //create a pointer that can point to an int
*ptr = &p; // not sure - does this mean that my pointer now points to memory address five, or that the memory address my pointer points at contains 5?
Sorry for the basic question - i have an assignmnet soon that requires the use of pointers and i really want to crack the basics before its set.
Almost there - change it to:
int p = 5; // create an int holding 5
int *ptr; // create a pointer that can point to an int
ptr = &p; // ptr now points at p
Your program is wrong. ptr is not initialized. Assigning to *ptr creates a memory violation most likely. You can't assign an int* (which &p is) to an int (which *ptr is).
Correct is:
ptr = &p;
Your ptr now points to the memory address that has 5 stored in it.
Also, I don't believe that code compiles. You probably want:
int p = 5; //create an int holding 5
int *ptr; //create a pointer that can point to an int
ptr = &p; // not sure - does this mean that my pointer now points to memory address five, or that the memory address my pointer points at contains 5?
A pointer is, basically, an address. Think about a pointer as an address label, and the value as the actual house. You can use the label to find the house, but the label isn't a house.
int *ptr; // declares a pointer to an int
So ptr is, essentially, a memory address. (It's possible that the C spec doesn't actually specify that it's an address, but bear with me).
int i = 5; // create a local int.
Declares an integer on the stack, and sets the value of it to 5. The address of i is somewhere in the stack space.
Let's look at one intermediate step before we go on. This probably wouldn't compile, and if it did, wouldn't actually do anything.
&i;
What this expression does is return the address of the variable i. It's the location of i in memory - the address of an integer.
And one last one...
*ptr;
Again, this probably wouldn't actually do anything, it's just an expression. But, what it does is dereference the pointer - it refers to the actual int located at the address contained in ptr.
Okay, so let's take a look at a few things that we can do.
ptr = i;
This doesn't do anything, at least anything we want to do. Probably won't compile, but I haven't checked it out. It doesn't do anything because it assigns an integer to the address of an integer. That's like sending a box through the post office to an address label - you actually want it to go to the house!
i = ptr;
Okay, this is the same thing as the last one, but in reverse. Following our analogy, this is trying to turn a house into a label!
*ptr = i;
Here we've dereferenced the pointer, and assigned the value of i to it. Dereferencing a pointer is essentially like using the label to drive to the house. Once we're there, we can do things to the actual house. This works because a dereferenced int pointer is an int, and an int is also an int.
ptr = &i;
This works too. &i basically makes a new label for the house 'i'. Since we have a pointer on both sides, we can assign one to the other. This is basically copying the address label for i to the address label called ptr.
*ptr = &i;
This doesn't make sense. We've started with two different things, and converted each into the other! Now we're trying to assign a label to a house, whereas before we were assigning a house to an address label.
You want
ptr = &p; // set ptr to point to the location holding p
Others already explained how to fix your code. For understanding, let me tell you what your wrong line does:
*ptr = &p;
*ptr dereferences the pointer, i.e., *ptr = ... assigns something into the memory slot to which ptr is pointing. Since ptr has not been initialized, it points to some unknown location in memory and *ptr = ... will probably fail with a Segmentation Fault or something similar.
Since ptr is a pointer to int, the right-hand side of *ptr = ... expects an int as well, but you pass to it the address of an int (&p), which results in a compiler warning.
I know this doesn't directly answer your immediate question (which others have already done), but I would recommend reading the section on pointers from the c-faq.
Lot's of good info.
int a=5;
declare the pointer type which is your storing
int *ptr;
assign address of variable to the pointer
ptr=&a;

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