what will be the output of the following snippet? - c

what's happening after clrscr?
#include<stdio.h>
#include<conio.h>
int *call();
void main()
{
int *ptr;
ptr=call();
clrscr();
printf("%d",*ptr);
getch();
}
int*call()
{
int a=25;
a++;
return &a;
}
output:
-10
code works like this:
call() is called, a=25, then a=26. let address of a be 65518. this address is returned to ptr. since return type is int, instead of 65518, (due to cyclic property) -18 is returned.
so ptr=&a=-18. then clrscr clears it....but how *ptr is printed as output? i mean address cannot be negative(-18).

Returning a pointer to local is undefined behavior. Anything could happen - your program could crash, but more likely it is going to print some arbitrary number.
If you need to return a pointer from a C function, you need to either allocate a memory block in the dynamic storage, like this:
int*call()
{
int *a=malloc(sizeof(int));
*a = 25;
*a++;
return a;
}
or use a pointer to a statically allocated block, like this:
int* call()
{
static int a=25;
a++;
return &a;
}
If you choose the dynamic allocation route, the caller must free the pointer returned by your function.

int*call()
{
int a=25; // <--- use malloc here i.e. int a = malloc(sizeof(int)); then you can set a value to a and return the pointer without any problemk, OTHERWISE => it will return an address of some random junks you don't want, its gonna be completely random
a++;
return &a;
}

When call() is called, a new stack frame is created with space for the local variable a, which has its lifetime during the execution of call(). When it returns, the stack frame is removed along with its local variable(s) and data. Trying to use this data outside the function is undefined, because it no longer exists, logically.
If you want to declare a inside a function and use it afterwards, you'll need to allocate it:
...
int *a = malloc(sizeof int);
*a = 26;
return a;
...
Remember to free() this pointer after you're finished using it.

Related

Invalid memory reference and pointer problem

The question is to receive a new number and sort all in descending order.I want to combine old with new number ,put them to a new array.and then sort them.I took a long time to handle with it but failed.SOS! What is the problem?😑
int* fun(int* a, int num){
int pa[7];
for(int i=0;i<5;i++){
pa[i]=a[i];
}
pa[6]=num;
swap(pa,7);
return pa;
}
void swap(int *pa,int n)
{
int i,j,t;
for(i=0;i<n-1;i++)
{
for(j=i+1;j<n;j++)
{
if(*(pa+i)>*(pa+j))
{
t=*(pa+i);
*(pa+i)=*(pa+j);
*(pa+j)=t;
}
}
}
}
int main(){
int a[7]={86,89,23,34,11,87};
int num;
scanf("%d",&num);
int *pa=fun(a,num);
for(int i=0;i<7;i++)
printf("%d ",*(pa+i));
return 0;
}
The pa in your fun() is a local variable to it. This means that anything concerned with pa is freed when your function returns. If you want to return a newly formed array, use dynamic memory allocation with the aid of malloc() or calloc() functions and not simply an array you create and pass a reference of.
Sometimes, you may get the contents you expect from such a return, but it is not certain as the memory you are returning is now free to be reused and can be overwritten. The contents of the pa in fun() after returning are not guaranteed.
Function variables are created in the stack. After the execution of the function ends, all of its variables are "removed" from stack. So you can't access them outside the function. For example,
int* f(){
int x = 5;
int* a = &x;
return a;
}
This function will return the address of x but that address will be an invalid address because the variables x, a cease to exist after the execution of the function ends.
How to get around it?
Store the data in the heap. The stack is cleared after the execution of the function ends but heap is not cleared, so you can store something in the heap and access it later from anywhere anytime.
int* fun(){
int*x = (int*)malloc(sizeof(int)); // allocates 4 byte memory in the heap.
*x=5;
return x;
}
int main(){
int* check = fun();
printf("Value: %d\n",*check);
}

How does malloc work within wrapper function? [duplicate]

This question already has answers here:
How do I modify a pointer that has been passed into a function in C?
(7 answers)
Closed 2 years ago.
I have a question dedicated to:
void* malloc (size_t size);
In the regular example that can be found on millions of sites over the internet it's shown that the right way to use malloc is the following:
int main()
{
int* num;
num = malloc(sizeof(int));
*num = 10;
printf("Value = %d\n", *num);
free(num);
return 0;
}
But If I want to allocate memory within a function and use it in main like below, then the only option is to implement the function the following way:
void func_alloc(int** elem, int num_value)
{
*elem = malloc(sizeof(int));
**elem = num_value;
}
int main()
{
int* num;
func_alloc(&num, 10);
free(num);
return 0;
}
I assumed by mistake, that such code as below would work:
void func_alloc(int* elem, int num_value)
{
elem = malloc(sizeof(int));
*elem = num_value;
}
int main()
{
int* num;
func_alloc(num, 10);
free(num);
return 0;
}
Could you please explain or maybe give a link to resource with explanation why does it work only this way?
I really cannot understand why do I need double pointer as an input parameter and why in the other case it comes to "segmentation fault"...
Thank in advance ;)
I assumed by mistake, that such code as below will work.
In C, the arguments are passed by value, when you pass a pointer as an argument of a function, you are passing the value of the pointer, basically a copy of it, not the pointer itself, malloc will change the value of that pointer, but since what you passed was a copy, that is what's changed, not the original pointer, that one remains unchanged.
In the second code snippet, the working code, *elem = malloc(sizeof(int)); broadly means make this pointer elem point to this valid memory address given to me by malloc(assuming it succeeds), the value of the pointer to the pointer elem which you passed as an argument remains unchanged, it being a copy doesn't matter because it's not changed, it's still the same address that was passed as argument, the address of the pointer num which is now pointing to the memory location given by malloc.
**elem = num_value means store num_value in the address stored in the pointer where elem is pointing to, which is where num is pointing to, which is the new memory block previously given by malloc.
That being said, it's not the only option, you can use a local pointer, return it and assign it to another local pointer in the caller side, this is still a copy, but it's a copy of the changed pointer:
int *func_alloc(int num_value)
{
int *elem = malloc(sizeof *elem); //more idiomatic
if(elem == NULL){ // check for allocation errors
perror("malloc" );
exit(EXIT_FAILURE);
}
*elem = num_value;
return elem;
}
int main()
{
int* num = func_alloc(10);
free(num);
return EXIT_SUCCESS;
}
Footnote:
In the third code snippet, freeing num, given that it is uninitialized is a bad idea, I assume you know as much, nonetheless I thought I'd mention it. This may be the reason for the segfault you experienced, whatever garbage value num has will be assumed to be valid memory address, and free will try to deallocate it, doing this will invoke undefined behavior. If it was NULL, it's a different story, it's well defined behavior (execept in some very old standars). Initializing variables when they are declared is, in most cases, a good idea.
A commented explanation :
void func_alloc(int* elem, int num_value)
{
/* elem points to address gave by malloc, let's say 0x12345678 */
elem = malloc(sizeof(int));
/* at address 0x12345678 you have now your num_value */
*elem = num_value;
/* end of the function. Changes made to parameters passed by value are lost */
}
int main()
{
int* num;
/* num is a pointer to an address you could not have write access to, you actually don't know */
func_alloc(num, 10);
/* As C arguments are passed by value, changes made into the function are lost */
/* You try to free num which is still a pointer to an address you potentially have no access to => SEGFAULT */
free(num);
return 0;
}
EDIT:
Not shown in this example, but it is good practice to always check that pointer returned by malloc is not NULL, otherwise you should exit without trying to assign a value to the pointer.
If you have:
#include <stdio.h>
void foo(int x)
{
x = 9;
}
int main(void)
{
int a = 1;
foo(a);
printf("%d\n", a);
}
you probably don't expect the value of a in main() to change just because foo() assigned to x, right? It doesn't change, because parameters are assigned by value. The variables x in foo(), and a in main() are two different variables.
The same applies in your code. elem in func_alloc() is a different variable from num in main(), and assigning to the former doesn't change the value of the latter. The fact that these two are of type int *, and not e.g. just int, makes no difference in this.
That said, you can also return the pointer you got from malloc(), e.g.
int *alloc_int(int value)
{
int *p = malloc(sizeof(int));
*p = value;
return p;
}
(not that it seems to make much sense for a mere int.)

C language Array modification with Malloc

void helperWithoutMalloc(int *arr) {
arr[0] = 18;
arr[1] = 21;
arr[2] = 23;
}
int main() {
int *data;
helperWithoutMalloc(data);
printf("%d\n", data[0]);
return 0;
}
The above method successfully modify the value of data through the method helperWithoutMalloc(); however, when malloc method is applied; similar way doesn't work. Three value in the data array still zero
void helperNotWorking(int *arr) {
arr = malloc(sizeof(int)*3);
arr[0] = 18;
arr[1] = 21;
arr[2] = 23;
}
int main() {
int *data;
helperNotWorking(data);
printf("%d\n", data[0]);
return 0;
}
I'm just wondering what happen when the line arr = malloc(sizeof(int)*3) is implemented; and makes two code so different?
The main confusion is that : first code regardless of its incorrectness, can still modify the array element while second code, can't modify the array elements; since both functions pass the address of array; and we manipulate the array element through address
Any data structure in C as in any other language must be provided with a memory region where it data could be kept. In your first example you failed to do so. The 'data' pointer does not point to any memory and is initialized. It worked by a chance and you just caused your program to write data somewhere, which happened to be writable. you needed something like the following:
int main() {
int data[3]; // allocate an array for data
helperWithoutMalloc(data);
In the above example the memory was provided by the C array of 3 elements.
In a similar fashion you can use malloc:
int main() {
int *data = malloc(sizeof(int) * 3);
helperWithoutMalloc(data);
Note that the space for data was allocated before calling to the function and passed to it. The function can use pointer (memory address) to access the array elements.
In your second example you did a different mistake. You allocated the space, but you assigned the pointer to the parameter of the function. The pointer in your case was passed to your function by value, therefore it is uni-directional. you can pass it to the function but not backwards. It worked perfectly well inside the function but it did not update 'data', so you cannot access the values after returning from the function. There are few ways to work around it. I.e. you can return your pointer from the function:
int *helper() {
int *arr = malloc(sizeof(int)*3);
...
return arr;
}
int main() {
int *data = helper();
...
or you can use a pointer to pointer to pass to the function:
void helper(int **arr) {
*arr = malloc(...)
(*arr)[0] = 0;
...
}
int main () {
int *data;
helper(&data);
In my opinion, the correct way should be
void NoMalloc(int *arr) {
arr[0] = 18;
arr[1] = 21;
arr[2] = 23;
}
int main() {
int *data = (int *)malloc(sizeof(int) * 3);;
NoMalloc(data);
printf("%d\n", data[0]);
free(data);
return 0;
}
The malloc function allocates some memory and returns a pointer to that allocated memory.
Pointer stores addresses in the memory, and when you define a uninitialized pointer (such as the your first piece of code, int * data;) you don't know where the pointer (data) is pointing and therefore accessing the values stored at the location would often cause Access Violations and should never be used.
As with any other type of C variables, pointers are passed by values when serving as an argument of a function. So data itself would not be modified after calling helperWithoutMalloc or helperNotWorking. The second piece of code does not work because after calling helperNotWorking, the data pointer is still an uninitialized pointer. The numbers you though you have stored in data is actually stored in the modified value of arr in the helperNotWorking function, which does not affect does not point to the same address as data anymore.

Double Pointers in C and their scope

I have this code:
void alloc2(int** p) {
*p = (int*)malloc(sizeof(int));
**p = 10;
}
void alloc1(int* p) {
p = (int*)malloc(sizeof(int));
*p = 10;
}
int main(){
int *p;
alloc1(p);
//printf("%d ",*p);//value is undefined
alloc2(&p);
printf("%d ",*p);//will print 10
free(p);
return 0;
}
So, I understand that alloc1 just makes a local copy so it's not effecting outside the function the pointer which is given as a parameter.
But what is happening with alloc2?
tl;dr;
And why this alloc1(&p); won't work?
Update
I think i answered my question. The crucial thing is that & makes you a pointer and then a was built to a double pointer bei dereferencing once. Then the double pointer points to the address given be malloc. Finally the address was filled with 10.
And alloc1(&p); would work, but you couldn't derefence the double pointer since it takes a single pointer.
Thanks to all of you
It didn't become a double pointer, in alloc2() you are passing a pointer containing the address of main()'s p. When you dereference it you are actually modifying the address stored in main()'s p. And that's why it's working.
Since there is no pass by reference in c, the only way you can modify a parameter inside a function is by passing a pointer with it's address, for example if you have to pass an integer to a function and the function needs to modify it then you make a pointer using the address of & operator and pass that pointer to the function, example
void
modify(int *pointer)
{
*pointer += 1;
}
int
main(void)
{
int value;
value = 0;
modify(&value);
printf("%d\n", value);
modify(&value);
printf("%d\n", value);
}
would output
1
2
A double pointer is a pointer to a pointer, so you are making a pointer from p in main() which stores the address of p in main(), the pointer itself is stored somewhere, so you are passing the address where the pointer is stored and hence you can modify it's contents from within alloc2().
Note: It's bad style to cast the return valud of malloc(), read more about it here.
It would be clearer if you gave the variables in different functions different names. Since you have multiple variables and arguments named p, and they are distinct from each other, it is easy to confuse yourself.
void alloc2(int** pa2)
{
*pa2 = (int*)malloc(sizeof(int));
**pa2 = 10;
}
void alloc1(int* pa1)
{
pa1 = (int*)malloc(sizeof(int));
*pa1 = 10;
}
int main()
{
int *p = 0;
alloc1(p);
//printf("%d ",*p);//value is undefined
alloc2(&p);
printf("%d ",*p);//will print 10
free(p);
return 0;
}
Apart from renaming the arguments of functions, I've also initialised p in main() to zero (the NULL pointer). You had it uninitialised, which means that even accessing its value (to pass it to alloc1()) gives undefined behaviour.
With p being NULL, alloc1() also receives the NULL pointer as the value of pa1. This is a local copy of the value of p from main(). The malloc() call then changes the value of pa1 (and has no effect on p in main(), since it is a different variable). The statement *pa1 = 10 sets the malloced int to be 10. Since pa1 is local to alloc1() it ceases to exist when alloc1() returns. The memory returned by malloc() is not free()d though (pa1 ceases to exist, but what it points to doesn't) so the result is a memory leak. When control passes back to main(), the value of p is still zero (NULL).
The call of alloc2() is different, since main() passes the address of p. That is the value of pa2 in alloc2(). The *pa2 = (int *)malloc(sizeof(int)) statement does change the value of p in main() - to be the value returned by malloc(). The statement **pa2 = 10 then changes that dynamically allocated int to be 10.
Note also that the (int *) on the result of malloc() is unnecessary in C. If you need it, it means one of
You have not done #include <stdlib.h>. The type conversion forces the code to compile, but any usage of the int - strictly speaking - gives undefined behaviour. If this is the case, remove the int * and add #include <stdlib.h>.
You are compiling your C code using a C++ compiler.

Scope of malloc used in a function

When a function returns, is the memory allocated via malloc freed? Or can it still be accessed in the main() function using pointers?
eg.
void function(int *a)
{
a=(int *)malloc(sizeof(int));
*a=10;
}
int main()
{
int *num;
function(num);
printf("%d",*num);
return(0);
}
Can the integer stored in a be accessed by main() here?
No, the memory allocated with malloc is not freed when you leave the scope/return from the function.
You're responsible for freeing the memory you malloc.
In your case though, the memory is NOT accesible in main(), but that's because you only deal with a local variable.
void function(int *a)
{
a=(int *)malloc(sizeof(int));
Here, a is a local variable within function . Pointers are passed by value in C, so a receives a copy of the pointer in main when you do function(num); main() does not see that you assign to that local copy of the pointer.
You have to do either:
void function(int **a)
{
*a= malloc(sizeof(int));
**a=10;
}
int main()
{
int *num;
function(&num);
printf("%d",*num);
free(num);
return(0);
}
or
int* function(void)
{
int *a= malloc(sizeof(int));
*a=10;
return a;
}
int main()
{
int *num;
num = function();
printf("%d",*num);
free(num);
return(0);
}
malloc()ed memory is only freed when you call free() on it. It can be accessed by anybody with a valid pointer to it until that time.
No. You are passing the pointer numby value, hence the changes made by the function will not be reflected in main. So effectively there is no way to access/free the allocated memory from main
To fix this you can pass the address of num or return a from function and collect the returned value in num
Memory is not freed. Any function can allocate memory and any other can deallocate it. It's a real mess if you're not super-finicky, until... someone invented the Garbage Collection.
malloc is working fine (though you will have to call free() on the pointer it returns). The problem here is that you aren't returning a pointer to the memory it allocated.
"int * a", your parameter to function() is the address of an integer. The usual way to return that would be to rewrite your function as follows:
int * function()
{
int * a = (int *)malloc(sizeof(int));
*a = 10;
return a;
}
To return it via a parameter, you need to return the address of the pointer:
// pp points to a pointer
void function( int ** pp )
{
// Assign allocated memory to the thing that pp points to
*pp = (int *)malloc( sizeof( int ) );
// Get the thing pp points to -- a pointer.
// Then get the thing which THAT pointer points to -- an integer
// Assign 10 to that integer.
**pp = 10;
}
void main()
{
int * p = NULL;
function( & p );
printf( "%d\n", *p );
free( p );
}
And now you know why they invented C#.
Here's a way to rewrite your allocation thing so it's more clear:
void function( int ** pp )
{
int * newmemory = (int *)malloc( sizeof( int ) );
// Assign 10 to the integer-sized piece of memory we just allocated.
*newmemory = 10;
// Assign allocated memory to the thing that pp points to.
*pp = newmemory;
}
You can store the direct address of the allocated memory in a list container then create a function to loop, access each address into a free function, and then pop out the address. You can insert the address directly into the free function like free(myaddresslist.front()); myaddresslist.pop_front(); . This is a quasi way of doing your own garbage collection without having to change your entire project to GC based languages. Use myaddresslist.size() to make sure you don't call free() on an empty field (resulting in a crash) and to determine the number of loops to take.

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