C language definition of this variable means - c

const u_int16 myDeviceDescriptor [] = "\p"
"\x12" // Length
"\x01" // Type (Device Descriptor)
what it means, \x12 or \p

Your code snippets seems to be part of an implementation of the USB protocol. The uint_16 array is written as the concatenation of several small strings to ease readability. Each hexadecimal value is followed by its meaning written as a comment.
The \p is to indicate a 'Pascal string'. It is a rather old construct, not available on all compilers. It requires the -fpascal-strings.

In standard C, "\x12" means a string containing a character with value 18 (hexadecimal 1216), and "\x01" is a string containing a character with value 1. "\p" is not a standard C escape sequence, but it could be an extension.
In standard C, three successive strings like this are concatenated into one string (and terminated by a null character). The resulting string can be used to initialize a character array (an array of char, unsigned char, or signed char).
myDeviceDescriptor is declared as an array of u_int16. Unless u_int16 is an alias (via typedef) for char, unsigned char, or signed char, then initializing myDeviceDescriptor with this string is not defined by the C standard. Although it is possible that u_int16 is such an alias, it is unlikely unless this code was written for a special environment with 16-bit bytes.
It is possible that this syntax is an extension specific to the C implementation it was designed for, an extension that allows initializing arrays of u_int16 with string literals.
You would need documentation for the C implementation or other specific information about this code to determine what "\p" is and whether this extension is supported.
Another possibility is that the code is wrong.

It is doing a compile time string concatenation. When you write something like:
"hello" " world" "\n"
It is equivalent to
"hello world\n"
Thus, the string you have in this code is "\p\x12\x01".
However, I believe this is invalid code: there is no such thing as \p in standard C. It can be an extension, but it's not defined by the standard. \xhh is valid for hexadecimal representation. But keep in mind that you're assigning a pointer to a characters sequence (more specifically, a pointer to a constant string initializer) to a u_int16 array, which is really an odd thing to do. Unless this code is targeted to a specific platform, or you're working on some embedded system or something like that, you have to be careful with it.

Related

How do I compare single multibyte character constants cross-platform in C?

In my previous post I found a solution to do this using C++ strings, but I wonder if there would be a solution using char's in C as well.
My current solution uses str.compare() and size() of a character string as seen in my previous post.
Now, since I only use one (multibyte) character in the std::string, would it be possible to achieve the same using a char?
For example, if( str[i] == '¶' )? How do I achieve that using char's?
(edit: made a type on SO for comparison operator as pointed out in the comments)
How do I compare single multibyte character constants cross-platform in C?
You seem to mean an integer character constant expressed using a single multibyte character. The first thing to recognize, then, is that in C, integer character constants (examples: 'c', '¶') have type int, not char. The primary relevant section of C17 is paragraph 6.4.4.4/10:
An integer character constant has type int. The value of an integer character constant containing a single character that maps to a single-byte execution character is the numerical value of the representation of the mapped character interpreted as an integer. The value of an integer character constant containing more than one character (e.g.,’ab’ ), or containing a character or escape sequence that does not map to a single-byte execution character, is implementation-defined. If an integer character constant contains a single character or escape sequence, its value is the one that results when an object with type char whose value is that of the single character or escape sequence is converted to type int.
(Emphasis added.)
Note well that "implementation defined" implies limited portability from the get-go. Even if we rule out implementations defining perverse behavior, we still have alternatives such as
the implementation rejects integer character constants containing multibyte source characters; or
the implementation rejects integer character constants that do not map to a single-byte execution character; or
the implementation maps source multibyte characters via a bytewise identity mapping, regardless of the byte sequence's significance in the execution character set.
That is not an exhaustive list.
You can certainly compare integer character constants with each other, but if they map to multibyte execution characters then you cannot usefully compare them to individual chars.
Inasmuch as your intended application appears to be to locate individual mutlibyte characters in a C string, the most natural thing to do appears to be to implement a C analog of your C++ approach, using the standard strstr() function. Example:
char str[] = "Some string ¶ some text ¶ to see";
char char_to_compare[] = "¶";
int char_size = sizeof(char_to_compare) - 1; // don't count the string terminator
for (char *location = strstr(str, char_to_compare);
location;
location = strstr(location + char_size, char_to_compare)) {
puts("Found!");
}
That will do the right thing in many cases, but it still might be wrong for some characters in some execution character encodings, such as those encodings featuring multiple shift states.
If you want robust handling for characters outside the basic execution character set, then you would be well advised to take control of the in-memory encoding, and to perform appropriate convertions to, operations on, and conversions from that encoding. This is largely what ICU does, for example.
I believe you meant something like this:
char a = '¶';
char b = '¶';
if (a == b) /*do something*/;
The above may or may not work, if the value of '¶' is bigger than the char range, then it will overflow, causing a and b to store a different value than that of '¶'. Regardless of which value they hold, they may actually both have the same value.
Remember, the char type is simply a single-byte wide (8-bits) integer, so in order to work with multibyte characters and avoid overflow you just have to use a wider integer type (short, int, long...).
short a = '¶';
short b = '¶';
if (a == b) /*do something*/;
From personal experience, I've also noticed, that sometimes your environment may try to use a different character encoding than what you need. For example, trying to print the 'á' character will actually produce something else.
unsigned char x = 'á';
putchar(x); //actually prints character 'ß' in console.
putchar(160); //will print 'á'.
This happens because the console uses an Extended ASCII encoding, while my coding environment actually uses Unicode, parsing a value of 225 for 'á' instead of the value of 160 that I want.

Why is the 'sizeof' operator returning a value of 4 for a character? [duplicate]

In C++, sizeof('a') == sizeof(char) == 1. This makes intuitive sense, since 'a' is a character literal, and sizeof(char) == 1 as defined by the standard.
In C however, sizeof('a') == sizeof(int). That is, it appears that C character literals are actually integers. Does anyone know why? I can find plenty of mentions of this C quirk but no explanation for why it exists.
discussion on same subject
"More specifically the integral promotions. In K&R C it was virtually (?)
impossible to use a character value without it being promoted to int first,
so making character constant int in the first place eliminated that step.
There were and still are multi character constants such as 'abcd' or however
many will fit in an int."
The original question is "why?"
The reason is that the definition of a literal character has evolved and changed, while trying to remain backwards compatible with existing code.
In the dark days of early C there were no types at all. By the time I first learnt to program in C, types had been introduced, but functions didn't have prototypes to tell the caller what the argument types were. Instead it was standardised that everything passed as a parameter would either be the size of an int (this included all pointers) or it would be a double.
This meant that when you were writing the function, all the parameters that weren't double were stored on the stack as ints, no matter how you declared them, and the compiler put code in the function to handle this for you.
This made things somewhat inconsistent, so when K&R wrote their famous book, they put in the rule that a character literal would always be promoted to an int in any expression, not just a function parameter.
When the ANSI committee first standardised C, they changed this rule so that a character literal would simply be an int, since this seemed a simpler way of achieving the same thing.
When C++ was being designed, all functions were required to have full prototypes (this is still not required in C, although it is universally accepted as good practice). Because of this, it was decided that a character literal could be stored in a char. The advantage of this in C++ is that a function with a char parameter and a function with an int parameter have different signatures. This advantage is not the case in C.
This is why they are different. Evolution...
I don't know the specific reasons why a character literal in C is of type int. But in C++, there is a good reason not to go that way. Consider this:
void print(int);
void print(char);
print('a');
You would expect that the call to print selects the second version taking a char. Having a character literal being an int would make that impossible. Note that in C++ literals having more than one character still have type int, although their value is implementation defined. So, 'ab' has type int, while 'a' has type char.
using gcc on my MacBook, I try:
#include <stdio.h>
#define test(A) do{printf(#A":\t%i\n",sizeof(A));}while(0)
int main(void){
test('a');
test("a");
test("");
test(char);
test(short);
test(int);
test(long);
test((char)0x0);
test((short)0x0);
test((int)0x0);
test((long)0x0);
return 0;
};
which when run gives:
'a': 4
"a": 2
"": 1
char: 1
short: 2
int: 4
long: 4
(char)0x0: 1
(short)0x0: 2
(int)0x0: 4
(long)0x0: 4
which suggests that a character is 8 bits, like you suspect, but a character literal is an int.
Back when C was being written, the PDP-11's MACRO-11 assembly language had:
MOV #'A, R0 // 8-bit character encoding for 'A' into 16 bit register
This kind of thing's quite common in assembly language - the low 8 bits will hold the character code, other bits cleared to 0. PDP-11 even had:
MOV #"AB, R0 // 16-bit character encoding for 'A' (low byte) and 'B'
This provided a convenient way to load two characters into the low and high bytes of the 16 bit register. You might then write those elsewhere, updating some textual data or screen memory.
So, the idea of characters being promoted to register size is quite normal and desirable. But, let's say you need to get 'A' into a register not as part of the hard-coded opcode, but from somewhere in main memory containing:
address: value
20: 'X'
21: 'A'
22: 'A'
23: 'X'
24: 0
25: 'A'
26: 'A'
27: 0
28: 'A'
If you want to read just an 'A' from this main memory into a register, which one would you read?
Some CPUs may only directly support reading a 16 bit value into a 16 bit register, which would mean a read at 20 or 22 would then require the bits from 'X' be cleared out, and depending on the endianness of the CPU one or other would need shifting into the low order byte.
Some CPUs may require a memory-aligned read, which means that the lowest address involved must be a multiple of the data size: you might be able to read from addresses 24 and 25, but not 27 and 28.
So, a compiler generating code to get an 'A' into the register may prefer to waste a little extra memory and encode the value as 0 'A' or 'A' 0 - depending on endianness, and also ensuring it is aligned properly (i.e. not at an odd memory address).
My guess is that C's simply carried this level of CPU-centric behaviour over, thinking of character constants occupying register sizes of memory, bearing out the common assessment of C as a "high level assembler".
(See 6.3.3 on page 6-25 of http://www.dmv.net/dec/pdf/macro.pdf)
I remember reading K&R and seeing a code snippet that would read a character at a time until it hit EOF. Since all characters are valid characters to be in a file/input stream, this means that EOF cannot be any char value. What the code did was to put the read character into an int, then test for EOF, then convert to a char if it wasn't.
I realize this doesn't exactly answer your question, but it would make some sense for the rest of the character literals to be sizeof(int) if the EOF literal was.
int r;
char buffer[1024], *p; // don't use in production - buffer overflow likely
p = buffer;
while ((r = getc(file)) != EOF)
{
*(p++) = (char) r;
}
I haven't seen a rationale for it (C char literals being int types), but here's something Stroustrup had to say about it (from Design and Evolution 11.2.1 - Fine-Grain Resolution):
In C, the type of a character literal such as 'a' is int.
Surprisingly, giving 'a' type char in C++ doesn't cause any compatibility problems.
Except for the pathological example sizeof('a'), every construct that can be expressed
in both C and C++ gives the same result.
So for the most part, it should cause no problems.
The historical reason for this is that C, and its predecessor B, were originally developed on various models of DEC PDP minicomputers with various word sizes, which supported 8-bit ASCII but could only perform arithmetic on registers. (Not the PDP-11, however; that came later.) Early versions of C defined int to be the native word size of the machine, and any value smaller than an int needed to be widened to int in order to be passed to or from a function, or used in a bitwise, logical or arithmetic expression, because that was how the underlying hardware worked.
That is also why the integer promotion rules still say that any data type smaller than an int is promoted to int. C implementations are also allowed to use one’s-complement math instead of two’s-complement for similar historical reasons. The reason that octal character escapes and octal constants are first-class citizens compared to hex is likewise that those early DEC minicomputers had word sizes divisible into three-byte chunks but not four-byte nibbles.
I don't know, but I'm going to guess it was easier to implement it that way and it didn't really matter. It wasn't until C++ when the type could determine which function would get called that it needed to be fixed.
This is only tangential to the language spec, but in hardware the CPU usually only has one register size -- 32 bits, let's say -- and so whenever it actually works on a char (by adding, subtracting, or comparing it) there is an implicit conversion to int when it is loaded into the register. The compiler takes care of properly masking and shifting the number after each operation so that if you add, say, 2 to (unsigned char) 254, it'll wrap around to 0 instead of 256, but inside the silicon it is really an int until you save it back to memory.
It's sort of an academic point because the language could have specified an 8-bit literal type anyway, but in this case the language spec happens to reflect more closely what the CPU is really doing.
(x86 wonks may note that there is eg a native addh op that adds the short-wide registers in one step, but inside the RISC core this translates to two steps: add the numbers, then extend sign, like an add/extsh pair on the PowerPC)
This is the correct behavior, called "integral promotion". It can happen in other cases too (mainly binary operators, if I remember correctly).
EDIT: Just to be sure, I checked my copy of Expert C Programming: Deep Secrets, and I confirmed that a char literal does not start with a type int. It is initially of type char but when it is used in an expression, it is promoted to an int. The following is quoted from the book:
Character literals have type int and
they get there by following the rules
for promotion from type char. This is
too briefly covered in K&R 1, on page
39 where it says:
Every char in an expression is
converted into an int....Notice that
all float's in an expression are
converted to double....Since a
function argument is an expression,
type conversions also take place when
arguments are passed to functions: in
particular, char and short become int,
float becomes double.

This source code is switching on a string in C. How does it do that?

I'm reading through some emulator code and I've countered something truly odd:
switch (reg){
case 'eax':
/* and so on*/
}
How is this possible? I thought you could only switch on integral types. Is there some macro trickery going on?
(Only you can answer the "macro trickery" part - unless you paste up more code. But there's not much here for macros to work on - formally you are not allowed to redefine keywords; the behaviour on doing that is undefined.)
In order to achieve program readability, the witty developer is exploiting implementation defined behaviour. 'eax' is not a string, but a multi-character constant. Note very carefully the single quotation characters around eax. Most likely it is giving you an int in your case that's unique to that combination of characters. (Quite often each character occupies 8 bits in a 32 bit int). And everyone knows you can switch on an int!
Finally, a standard reference:
The C99 standard says:
6.4.4.4p10: "The value of an integer character constant containing more than one character (e.g., 'ab'), or containing a character or
escape sequence that does not map to a single-byte execution
character, is implementation-defined."
According to the C Standard (6.8.4.2 The switch statement)
3 The expression of each case label shall be an integer constant
expression...
and (6.6 Constant expressions)
6 An integer constant expression shall have integer type and shall
only have operands that are integer constants, enumeration constants,
character constants, sizeof expressions whose results are integer constants, and floating constants that are the immediate operands of
casts. Cast operators in an integer constant expression shall only
convert arithmetic types to integer types, except as part of an
operand to the sizeof operator.
Now what is 'eax'?
The C Standard (6.4.4.4 Character constants)
2 An integer character constant is a sequence of one or more
multibyte characters enclosed in single-quotes, as in 'x'...
So 'eax' is an integer character constant according to the paragraph 10 of the same section
...The value of an integer character constant containing more than one
character (e.g., 'ab'), or containing a character or escape
sequence that does not map to a single-byte execution character, is
implementation-defined.
So according to the first mentioned quote it can be an operand of an integer constant expression that may be used as a case label.
Pay attention to that a character constant (enclosed in single quotes) has type int and is not the same as a string literal (a sequence of characters enclosed in double quotes) that has a type of a character array.
As other have said, this is an int constant and its actual value is implementation-defined.
I assume the rest of the code looks something like
if (SOMETHING)
reg='eax';
...
switch (reg){
case 'eax':
/* and so on*/
}
You can be sure that 'eax' in the first part has the same value as 'eax' in the second part, so it all works out, right? ... wrong.
In a comment #Davislor lists some possible values for 'eax':
... 0x65, 0x656178, 0x65617800, 0x786165, 0x6165, or something else
Notice the first potential value? That is just 'e', ignoring the other two characters. The problem is the program probably uses 'eax', 'ebx',
and so on. If all these constants have the same value as 'e' you end up with
switch (reg){
case 'e':
...
case 'e':
...
...
}
This doesn't look too good, does it?
The good part about "implementation-defined" is that the programmer can check the documentation of their compiler and see if it does something sensible with these constants. If it does, home free.
The bad part is that some other poor fellow can take the code and try to compile it using some other compiler. Instant compile error. The program is not portable.
As #zwol pointed out in the comments, the situation is not quite as bad as I thought, in the bad case the code doesn't compile. This will at least give you an exact file name and line number for the problem. Still, you will not have a working program.
The code fragment uses an historical oddity called multi-character character constant, also referred to as multi-chars.
'eax' is an integer constant whose value is implementation defined.
Here is an interesting page on multi-chars and how they can be used but should not:
http://www.zipcon.net/~swhite/docs/computers/languages/c_multi-char_const.html
Looking back further away into the rearview mirror, here is how the original C manual by Dennis Ritchie from the good old days ( https://www.bell-labs.com/usr/dmr/www/cman.pdf ) specified character constants.
2.3.2 Character constants
A character constant is 1 or 2 characters enclosed in single quotes ‘‘ ' ’’. Within a character constant a single quote must be preceded by a back-slash ‘‘\’’. Certain non-graphic characters, and ‘‘\’’ itself, may be escaped according to the following table:
BS \b
NL \n
CR \r
HT \t
ddd \ddd
\ \\
The escape ‘‘\ddd’’ consists of the backslash followed by 1, 2, or 3 octal digits which are taken to specify the value of the desired character. A special case of this construction is ‘‘\0’’ (not followed by a digit) which indicates a null character.
Character constants behave exactly like integers (not, in particular, like objects of character type). In conformity with the addressing structure of the PDP-11, a character constant of length 1 has the code for the given character in
the low-order byte and 0 in the high-order byte; a character constant of length 2 has the code for the first character in the low byte and that for the second character in the high-order byte. Character constants with more than one character are inherently machine-dependent and should be avoided.
The last phrase is all you need to remember about this curious construction: Character constants with more than one character are inherently machine-dependent and should be avoided.

How do you multiply a character in C like Python?

I come from a Python background and I know that in Python you can do something like this:
'g'*8
gggggggg
Now, I know you can perform a for loop to get the same result in C, but is there actually a way to multiply strings and characters in C?
None. It's not in the C language.
But you can get them from library which is pretty useful. For your question, you can define an char array and use memset(doc).
char str[9];
memset(str, 'g', 8);
str[8] = '\0';
Then the str is "gggggggg". str[8] should be a terminal \0 when represents string.
You don't. You cannot multiply strings in c. You have to use other methods.
Since implementing the functionality is simple, i'd like to elaborate what happens when you try to use the same semantics.
There are two things that might happen. In python there is no difference between "c" and 'c', both are strings of length one. In c language, those would semantically be very different.
'c'*8 is valid c code, because it coverts character into its integer value and performs standard integer multiplication.
c does not have a native string type, and "c" would have type of char*, and at least my compiler says there is no operator * for char* and int, although I believe some older compilers might allow to convert pointer to an integer and perform operation, however it rarely makes any sense (note that +/- operators are used and useful).
Moreover, since you cannot define ( or overload ) operators in c, there is no standard-compatible way to achieve it. It would be possible to implement such semantics valid in c++ but not c.

Why sizeof('c') is returning 4 instead of 1? [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Why are C character literals ints instead of chars?
http://ideone.com/lHYY8
int main(void)
{
printf("%d %d\n", sizeof('c'), sizeof(char));
return 0;
}
Why does sizeof('c') return 4 instead of 1?
Because in C character constants have the type int, not char. So sizeof('c') == sizeof(int). Refer to this C FAQ
Perhaps surprisingly, character constants in C are of type int, so
sizeof('a') is sizeof(int) (though this is another area where C++
differs).
One (possibly even more extreme) oddity that also somehow justifies this, is the fact that character literals are not limited to being single character.
Try this:
printf("%d\n", 'xy');
This is sometimes useful when dealing with e.g. binary file formats that use 32-bit "chunk" identifiers, such as PNG. You can do things like this:
const int chunk = read_chunk_from_file(...);
if(chunk == 'IHDR')
process_image_header(...);
There might be portability issues with code like this though, of course the above snippet assumes that read_chunk_from_file() magically does the right thing to transform the big-endian 32-bit value found in the PNG file into something that matches the value of the corresponding multi-character character literal.
The following is the famous line from the famous C book - The C programming Language by Kernighan & Ritchie with respect to a character written between single quotes.
A character written between single quotes represents an integer value equal to the numerical value of the character in the machine's character set.
So sizeof('a') is equivalent to sizeof(int)
And this question is a duplicate of why sizeof('a') is 4 in C?
cnicutar is completely right of course. I just wanted to add the reason for this. If you look at functions line fgetc, you'll notice that it also returns an int. It's because a char can represent any character from 0x00 to 0xFF, but an additional value is needed in order to represent EOF. So functions that return a character from input or a file often return an int, which can be compared with EOF, which is usually defined to be -1, but it can be anything that isn't a valid character.

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