I have a form in which I upload a file. Until here, it's okay. But then I need to get the uploaded file's full path but I have no idea how to do it. I've searched a lot but still, nothing. Can anyone help me? Please? Thank's.
If you use apache commons io, you can use the FilenameUtils class.
The getFullPath method should return what you need. However, I think that for some security reasons some browsers may change the path
Related
I am using the code mention below for the icon of the web app
{
"src":"image/logo.png",
"sizes":"512x512",
"type":"image/png",
"purpose":"any"
}
]
but in chrome I am getting the error:
Manifest does not contain a suitable icon.....
Why is it happening and how can I solve it..?
Hope for help soon.
Thanks In Advance.
You need at least one PNG file of 144x144. But honestly you need a about 100 to satisfy all the possible use cases.
That is one reason why I create PWA Starter. It generates your manifest file, icons, starter service worker and has some resources too.
You might have an image that has some corrupt bits or it might now have the right Content-Type header being served, etc.
As you may have understood from the title of my question, I am trying to Instantiate a .obj file that is locally stored on the device with an already given path.
I have already tried to load it as an assetBundle using the WWW method, but it didn't work. I asked a question before on this forum (see here: How To Load A Local File as an AssetBundle with WWW), but I thought that maybe I was going completely in the wrong direction to do this, maybe there is another way to do it. Some people responded that I needed to build the asset before Instantiating it but I didn't understand.
I was hoping for any suggestions on how to do this
Than you in advance :)
For more information, please see other question: How To Load A Local File as an AssetBundle with WWW
Related serialization data is generated when the asset is imported into Unity. And Unity needs these serialization information when managing these assets, so you can import the obj file into the Unity editor, create an assetbundle, and then load it through the associated api.
You can refer to this document:
https://docs.unity3d.com/Manual/AssetBundlesIntro.html
There are many SO questions on using the url-loader, but I'm wondering what exactly it does? The README is a little limited.
The url loader works like the file loader, but can return a Data Url
if the file is smaller than a limit.
The limit can be specified with a query parameter. (Defaults to no
limit)
If the file is greater than the limit the file-loader is used and all
query parameters are passed to it.
source: https://github.com/webpack/url-loader
I sort of understand the README but I'm not sure when I need that functionality. I noticed a bunch of webpack configs that don't use it, and seem to still work. Is this something you need when running a server vs the webpack-dev-server?
What exactly does it do and when should I use it?
thanks!
To expand on my comment.
It base-64 encodes the image directly into the css or html if below
the limit.
This method allows you to save on HTTP requests which can improve your page speed. It is mostly used for icons or other smaller image files. Once you start to get into bigger image files you aren't gaining much if any performance by base-64 encoding it.
can someone pls tell me how bad the found malcode in one of my webserver is ?
I found it in public_html/outlet.
here is the code pastebin
i deleted the directory and try now to search my logs.
thanks for your answer
tango2000
It isn't evident how bad it is. However, the real bad part is that they were able to inject code into your server.
Since you don't know how did they do it, it doesn't matter that you deleted the folder that contained the script. The vulnerability is still there and they will hack you again eventually.
I'm using the CMS Made Simple platform; which I'm not very familiar with!
The site has a secure frontend, which contains a document library for members. Files are stored outside the document root and links are generated by the CMS so you should only be able to get the documents if you're logged in.
At first glance the setup works fine; however certain PDFs uploaded in this fashion are corrupt upon download, and line endings in text files aren't preserved.
Sorry if this is a bit vague, I'm hoping someone has come across a similar problem but any ideas would be greatly appreciated.
Regards,
Rich
You should check which module/tag is handling the download / upload.
Are you sure they´re intact when uploaded?
Check for headers, and content size calculation, try different browsers and different methods to force the download.