Subscriptions Not Receiving Timeline Notifications - google-mirror-api

Steps to Reproduce (unexpected behavior in bold):
I successfully create an app contact via the Python Starter App
I successfully subscribe to timeline notifications
I take a photo with Glass
I share that photo with my app contact
The photo is duplicated on the timeline
The app's callbackUrl is never pinged (yet POSTing manually via curl works fine)
Attempting to delete the duplicated photo card makes the Glass OS glitch out until reboot

Posting some sample code with actual URLs may help us spot a possible error, but two things you may want to look into as you're debugging:
Don't forget that the URL in your contact must be HTTPS. HTTP URLs are not supported.
Check the contact object that is returned when you create the contact. It may be worth checking to make sure the URL and everything else is as you expect it to be... and then test against THAT URL.
Can you also clarify what you mean by "glitch out" in this case?

Related

How to implement push notifications in React Native when the app is closed

I'm studying React Native right now, and I'm trying to figure out how to enable the reception of Push Notifications even when the app is closed, just as Facebook does.
I'm a web developer, so I'm not used to mobile apps' "Manifest" logic. Where should I start from?
Thank you!
It seems that since you are a web developer, mobile app is not yet familiar with you. Actually, setting up push notification will require a few more official steps (differently on iOS and Android), and after everything is set, the push notification will happen between Apple server (or Google server) and smartphone's OS (which is iOS or Android), so the push notifications will come to the phone no matter what (without knowing/caring your app is opened or closed ^^)
In the programming code of our app, we can do our logics when the notifications come based on 2 cases: users is using the app or app is not running (not running means users are not using your app, and it is either staying awake in the background or users have exited it completely - e.g. pressing Home button twice on iPhone, and swiping the app away)
Actually, If you want your app to stay awake in the background, you can add some settings to the "manifest"-like files (of course differently on iOS & Android). However, my experiences taught me that keeping the app awake will encourage the users to complain and delete our app (my previous app's user once complained about his iPhone's battery was consumed greatly because of my app ^^)
If you really want to keep your app awake, you can set it in the settings, then in the push notifications' data, you can include extra parameters, and finally in the function of receiving push-notifications in your app, you can do anything with those parameters!
In short, you may just need to config push-notification properly for your app, and Apple/Google will do the rest, either your app is running in background or totally closed, it will receive the notifications. Hope you can find a good solution based on my explanation. If there's still something unclear, feel free to post here some more details on your needs, thanks!
This is the library I'm using with my previous react-native project: (they also have tutorial there ^^)
https://github.com/zo0r/react-native-push-notification
ADDED EXPLANATION: (based on author's needs):
The goal is: the user will register/login in the app, and will subscribe to some future events.
=> whenever users open the app, data will be sent to Apple/Google server to get a token, and you will use this token together with user's subscribe data to send all to your own push-server (you can use PHP or node.js server or whatever)
When an event gets updated a notif. should be sent to all the users who are going to that event. So a notif. aimed to certain users only.
=> like the above answer, data will be sent every time users open app (or change settings, you can do it in your logic of the app, because data will be kept your own push-server, which means on that server, you can even see user list, and can aim to certain users - it depends on what data will be sent to the users from the smartphone, but users may refuse inputting too much information like name, age or email, but it's up to your service's need ^^)
By clicking on it, the app will open and a certain page of the app (pre-existing) will be shown.
=> by default, when an notif. is clicked, the app will be opened for sure, and here once again, you can add extra parameters to the notifications (which is the landing page you need, then in the function of you app, just go there - but it may get extra logics for this. Besides, when to push notification, and which data should be pushed etc. will be controlled by your own server)
It seems like the most complicated part will be the "sending to certain users" one!
=> I explained this already, but you're right, actually it's complicated, because you need to create your own server with lots of API and logics based on your needs, and it need a few more steps (complicated one because you need to register many things with Apple & Google, then adding their Certificates into your own server etc.)
Hopefully you will achieve it, I suggest you play around and truly understand how push-notifications work first (for both sides - your own server and your application) - Good luck, though ^^

CDN serving private images / videos

I would like to know how do CDNs serve private data - images / videos. I came across this stackoverflow answer but this seems to be Amazon CloudFront specific answer.
As a popular example case lets say the problem in question is serving contents inside of facebook. So there is access controlled stuff at an individual user level and also at a group of users level. Besides, there is some publicly accessible data.
All logic of what can be served to whom resides on the server!
The first request to CDN will go to application server and gets validated for access rights. But there is a catch - keep this in mind:
Assume that first request is successful and after that, anyone will be able to access the image with that CDN URL. I tested this with Facebook user uploaded restricted image and it was accessible with the CDN URL by others too even after me logging out. So, the image will be accessible till the CDN cache expiry time.
I believe this should work - all requests first come to the main application server. After determining whether access is allowed or not, a redirect to the CDN server or access-denied error can be shown.
Each CDN working differently, so unless you specify which CDN you are looking for its hard to tell.

Web app occasionally gets net::ERR_NAME_NOT_RESOLVED

I created a simple web app card game that is currently in development mode.
The way it works is simple: users log in and start playing. To play, the user clicks on three cards that make a match and clicks submit. Submit sends the names of the chosen cards to the server to be saved. Then the next round is loaded and presented.
However, in testing, some of my users are getting stuck in the game after clicking submit.
An investigation in the console reveals a message:
POST https://myproj.herokuapp.com/api/user/billy/saveResult
net::ERR_NAME_NOT_RESOLVED
I can't figure out why this is happening. The save mechanism works for other rounds. Why does this randomly happen suddenly to some rounds?
Any ideas?
ERR_NAME_NOT_RESOLVED is given when the request can not reach the DNS server and therefore can not translate the given name into an IP sequence. This might be given to a bad connection to internet resulting to null network service, for example.
You could try to point directly to the IP address, so the request does not need to be translated and can be pointed direclty to the server. So instead of having:
POST https://myproj.herokuapp.com/api/user/billy/saveResult
You could try:
POST https://54.225.236.39/api/user/billy/saveResult
Please, also note that this could also be caused by a wrong Proxy Settings SetUp in case you have one.
Hope it helps!

Share tweet with image from my web app

When user clicks "Share on Twitter" button on my site, I'd like to prepopulate that tweet with an image (let's assume that image is served from my server).
It would be great if I could do it with Twitter's web intent, but that's apparently not possible: https://twittercommunity.com/t/tweet-intent-with-image/18740
It seems like I could use Twitter's POST media/upload API, but in that case I would have to implement 3-legged oAuth authorization? It also seems that is not possible to do it directly from the client (due to CORS issues and I'd have to expose my app's secret key in JavaScript code).
So I guess for this to work I'd need to have some server as middleman between the client running my API and Twitter's oAuth provider?
Is there any service that you could recommend that takes care of it - I found about oAuth.io, I guess they act as a described middleman?
The third possible approach I found would be via Twitter Cards. Is it possible to make it work since I dynamically generate the content via AJAX calls?
This lit a beam of hope in me, but I'm not totally sure what it means yet: https://twittercommunity.com/t/crawler-ajax-escaped-fragment-support/16129
My actual situation: I'm developing an Angular app that displays Highcharts charts and I'd like my users to be able to share their screenshots.
My current high-level idea is: Highcharts' export feature sends request to their server to generate the image, it creates an image and serves it there for 30 seconds - and I'm given it's link in a callback on client.
Now I can store that image somewhere else (my or Twitter's server?) and then we come to the problem described above.
I'd be grateful on any advice how to do this in a most elegant way that would also be as frictionless as possible for the users. (e.g. oAuth requires that they authorize the app to post on their behalf)

Google Checkout and App Engine

I've followed the Order Processing tutorial to receive and handle order notifications in my GAE application from Google Checkout.
Everything works OK in the sandbox environment. I can send a fake order and the app gets a notification and handles the order.
When I switch to the production environment and make a real order, I can see the order in the Google Checkout Merchant account but I don't receive any notifications.
To switch to production I simply edit my ApiContext object to use Environment.Production and the real merchant id and key. The Integration settings are the same. I've also tried changing the callback URL to use HTTPS (https://blah.appspot.com/not) but still nothing.
What am I missing?
The "Integration Console" in the Checkout Merchant Center gives you information about the callbacks (XML sent, XML received, HTTP errors, etc.). Hopefully you can figure out the problem from that data. Some related links below:
https://checkout.google.com/support/sell/bin/answer.py?hl=en&answer=72217
http://code.google.com/apis/checkout/developer/Google_Checkout_XML_API.html#integration_issues_console
http://code.google.com/apis/checkout/articles/Troubleshoot_Integration_Console_Errors.html

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