How to build Qt-5 application in Windows with no dependencies - c

I'd like to know the definitive method of building a Qt 5 application on Windows such that no dependencies whatsoever are required to run it, in particular the C runtime. I want to be able to distribute the final .exe with no prerequisite software/DLLs required. In particular, I want to avoid requiring my users to have to install vcredist.exe for MSVC*.dll or the MinGW redistributables.
I'll happily use either of the compilation environments (MinGW or MSVC), and will rebuild Qt from source if that is a necessary step (though I'd like to know if it is indeed necessary).

You have to static build the code. Chech this link explaining step by step method to build your code statically. http://qt-project.org/wiki/How-to-build-a-static-Qt-for-Windows-MinGW#9731f56412bd237286d3271405d55fd2

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How to Require an autotools project / get the cflags for an autotools package?

I want to require a c library which was build by with the autotools.
To be honest I have little to no idea how they work :/
(The library which I want to require is "https://github.com/p4lang/PI")
I have executed the ./configure etc. scripts and successfully installed it.
When I search my usr I find the library under /usr/local/lib/libpi.a
and analogously the header files under /usr/local/include/PI.
I build my project with cmake and would like to have a cross platform solution with it.
However I would be satisfied to use the pkg-config command.
Does anybody know what is the "correct" / "recommended" way to get cflags,
or at least a variant in which I do not have to hard code the paths?
The involvement of the Autotools ends at the point where the built artifacts are installed on the system. Using those does not go through the Autotools.* This applies just as much when the installed artifacts are libraries and headers as when they are executables. There's nothing special or different about using Autotools-built programs or libraries.
I build my project with cmake and would like to have a cross platform
solution with it. However I would be satisfied to use the pkg-config
command.
Just like projects served by any other build system, Autotools projects can build and install pkg-config configuration files, or CMake macros, or whatever other bits and pieces they might think appropriate to assist users, but this is project-specific. The Autotools do not create such additional pieces of their own accord, but some Autotools-based projects do add them. And some don't, just like some CMake projects don't, and some projects with hand-rolled build systems don't, etc..
Does anybody know what is the "correct" / "recommended" way to get cflags, or at least a variant in which I do not have to hard code the paths?
Note that typically, for a library whose name you know, the only flags you might need are those specifying the location of the library headers and / or one specifying the location of the libraries themselves. Even these are unnecessary if the relevant pieces are installed in places that the compiler looks by default. Also these are generally not considered CFLAGS, per se. Terminology varies a bit, but the former is a preprocessor flag, and the latter is a link flag.
Since you're using CMake, you could consider writing CMake code to search likely directories for the wanted libraries and headers, and to set the results in suitable variables for other code to use. That's more of an Autotools-style approach, though. Alternatively, you could define a user-set variable by which the wanted location(s) can be specified to CMake. This assumes that the third-party project is not already providing something useful for the purpose. Or, licensing permitting, you could package the third-party library together with your own, so that you are in control of where it gets installed.
In the general case, however, this is simply something that people have to deal with themselves when they build software. Make life easier for them by providing good documentation of what your project's dependencies are, and of how to inform the build system of their locations, and make useful provisions for feeding that information into the build system.
*An exception could be asserted for use of libtool archives, which an Autotools project might install alongside regular libraries -- if one wanted to use those, they would directly or indirectly go through libtool. But in practice, that's only going to happen in another Autotools project.

Installing a 3rd-party libraries to use in my C program

I'm very new to C programming and I'm trying to understand what is the "idiomatic way" to install a 3rd-part library that I'm planning to use in my project.
In the JVM world I came from we have a public repositories and a build system does all the dependency downloading for us. Is it the way to go when it comes to developing native application in C?
In my particular case it is libcurl and I want to make sure it is installed correctly. As a build system I use Make (not CMake).
Would it be correct to add a specific target (e.g. bootstrap which is to setup all the necessary dependencies) for that?
I'm strictly speaking not sure if such a "dependencies-installation" is a Makefile responsibility.
When you build on Linux using the autotools it will check if the given library is present on the System. If it is missing the configure will stop and notice the user. The user then has the Chance to install the Software library with the system's repository.
Same with cmake where you can define the dependency and when trying to build with the missing library, cmake will notify you.
This is somewhat different than e.g. Maven in the Java world which automatically downloads the dependencies. This is not the case with make or cmake.
If you are under the Linux that this might be helpful. There is a canonical way. This is “autotools”. It provides you with possibility to write some script to check that library exists and then use it. I’m not much familiar with this process, but it’s pretty configurable and you can find dozens of examples and tutorials regarding “autotools”. So, if this is a case of yours, I suggest you to check that.
In my experience, I always used CMake.

Auto packgaing for applications in linux

It's my first time to try to get a distributed version of an application, I have a simple C application that uses GTK3 lib , when i compile this application and try to run the executable file on another Linux system that hasn't GTK lib installed of course it doesn't work !!
Is there a known and easy packaging method to get an executable file that works fine when distributed ?
Or i need to make my application installs needed libs to work and if so what is the best way to do this too ?
Note: i don't need a cross platform solution, i just want to run the application on another Linux system that hasn't GTK lib installed
In short: either you build in static or you do a package with the required dependencies.
The second solution is what I would recommend. You don't need to depend on the development files but only the library. Have a look to the documentation of your distribution in order to understand how to build a package.

C code compilation

i want to compile a 'c' code and create an executable from my application. as of now i do it by specifying the path of my compilation .exe (c++) present in the bin folder of my Dev-Cpp folder.
it works fine but i need to pack the compiler along with the application so i wanted to know what files and folders are needed so that i can compile it directly from the application.
what are the files needed exactly i.e. headers,the compilation application, libs and what else...
any help?
If you're asking how to create and distribute a project which is able to build upon an existing compiler for its functionality, there are packages you can find which are just the compiler portion without the IDE. Minimalist GNU for Windows is such a package:
http://en.wikipedia.org/wiki/MinGW
(In fact, when the people who put together Dev-C++ wrote their integrated development environment, they get the actual compilation functionality from MinGW...which they bundled into their package for good measure. So if you were going to write an IDE of your own, you would start from the MinGW distribution...not by trying to hand-pick files out of Dev-C++.)
One issue to be sensitive to is licensing. While there are not generally any legal issues out of the box regarding distributing executables built with a system like MinGW, when you go as far as to include the compiler in your own "product", it might be tricky. Dev-C++ is under the same license as MinGW (GPL) but I'd imagine there'd be issues if it were not.
If you only need a subset of the full functionality (let's say you only compile C and not C++) there will be a lot of header files and such that you could cut out. But you have to trade off the difficulty of maintaining this sort of optimization vs. just having your program ask users to install MinGW and then tell your program where they installed it. It might take up more space and lead installation to be a two-step process...but frees you from a large number of concerns.
So that's what I would suggest: Have a setting in your program (much like Dev-C++ does) which lets people specify where the MinGW binaries are installed on their system. But let them install it independently.

How to build executable from c written source files?

There is few files with .c anf .h extensions (cmdline.c cmdline.h core.c core.h and so on) in src directory, also there is one file "MakeFile" without extension. Is there any possibility to build these source files into some executable file on Windows 7 (64bits) ? I think i need to download compilers for C or some sdks right?
Yes.
You need to:
download and install a C/C++ compiler (I recommend TDragon's distribution of MinGW ),
add the compiler to your PATH (the installer can do it for you most of the cases); verify it's done by opening cmd.exe and typing gcc -v and mingw32-make -v, both should give you half a screenful of version information if your path is set correctly,
via cmd.exe, navigate to the folder in which the Makefile resides and call mingw32-make.
From now on everything should compile automatically. If it doesn't, post the errors.
Update:
First of all, it'd be useful for you to get the MSys package. Install it and you'll have a more recent version of make (use it instead of mingw32-make from now on).
About the CreateProcess bug, it has to do with the system PATH variable being too long. You'd need to do something like this:
open cmd
execute set PATH=c:/mingw32/bin;c:/msys/1.0/bin (change the paths here to reflect your own installation if it's different)
then as before: navigate to your project's directory, run make. Everything should be smooth now if you're not missing any external libraries.
BTW- remember not to install MinGW or MSys in directories with spaces.
I am not a Windows Developer..
But still as per my knowledge. Visual Studio (i.e 2008, I guess) has the ability to read the Makefile.
Please have a look at it..and if needed change this makefile to their format..
There are many opensource product which are platform independent..and they get compiled on both OS with the just Makefile they provided.
Or else use 'cygwin'
Developer C++ works in windows but it is actually GCC code bought into Windows, Is anyone familiar about the procedure they used to convert the linux ( .sh) to executables ??
I think i need to download compilers for C or some sdks right?
A compiler certainly, but what additional libraries you may need will depend entirely on the code itself. A successful build may also depend on the intended target of the original code and makefile. The makefile may be a GNU makefile, but there are other similar but incompatible make utilities such as Borland Make and MS NMake. If it is a simple build, you may be able to avoid the makefile issue altogether and use the project management provided by an IDE such as Visual C++ 2010 Express.
If you do not know what this code is or what it does and what it needs to build, you are taking a risk building it at all. Maybe you should post a link to the original source so that you can get more specific advice on how to build it.
[EDIT]
Ok, now looking at the code you are attempting to build, it is a very simple build, so if you wanted to avoid using GNU make, then you could just add all the *.c files in the src folder to a project in your IDE and build it.
However there is one serious gotcha, it uses the BSD sockets API and Linux system headers. You will need to first port the code to Windows APIs such as WinSock (very similar to BSD Sockets), or build it under Cygwin (a sledgehammer for a nut somewhat). There may be other Linux dependencies that need sorting, I have not looked in detail, but it looks fairly simple. That said, if you did not have the first clue regarding compiling this stuff, then perhaps this is not a task you could do?
Of course compiling the code may only be half teh problem, if it was designed to run on Linux, there may be run-time dependencies that prevent it running on Windows. Again I have not looked in detail.
Also looking at the code, I would suggest some caution, this may not be the best quality code. That may be unfair, but one obvious flaw and an indication if inexperience is the lack of include guards in the headers.

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